While exact details don't seem to have been announced, do folks think that the revamp will eliminate our ability to use Argala 4/5 runs to level ships? Seems like the longer patrols with new mechanics that they hinted about will effectively close that option for fast leveling.
While exact details don't seem to have been announced, do folks think that the revamp will eliminate our ability to use Argala 4/5 runs to level ships? Seems like the longer patrols with new mechanics that they hinted about will effectively close that option for fast leveling.
I don't think they did that directly to elimate Argala as ship leveling option but rather that was a side-effect of the rewamp.
The next season is called “Awakening”, and patrols are getting a revamp! They will function like mini-TFO’s. They will all have interesting mechanics and last about 8 minutes.
Honestly, I'd prefer it if they got rid of the starship mastery mechanic entirely. You buy a T6 ship, you get a fully leveled ship and a trait. End of story.
I wouldn't worry about it too much. They seem to have changed ship xp recently as I've been able to quickly level ship xp via TFO's. I did about 7-8 space random TFO's per ship when I ground out some ship traits recently. It's perfectly viable these days. Argala is not necessary anymore.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
I wouldn't worry about it too much. They seem to have changed ship xp recently as I've been able to quickly level ship xp via TFO's. I did about 7-8 space random TFO's per ship when I ground out some ship traits recently. It's perfectly viable these days. Argala is not necessary anymore.
7 or 8 RTFOs could easily run 2 hrs vs. about 30-40 min running 6 Argalas on ADV.
Within that context, it would definitely be something to worry about as it would take days to level ships on multiple alts.
The next season is called “Awakening”, and patrols are getting a revamp! They will function like mini-TFO’s. They will all have interesting mechanics and last about 8 minutes.
Honestly, I'd prefer it if they got rid of the starship mastery mechanic entirely. You buy a T6 ship, you get a fully leveled ship and a trait. End of story.
I'm not sure to what you're directing me since I stated that "the longer patrols with new mechanics that they hinted about will effectively close that option for fast leveling" - my question is a direct response to that announcement.
Since there's no hint of the Mastery system disappearing any time soon, it really does seem like we're in for a long, long slog to level ships in the future.
Oh, and just to clarify, I don't think this is some sort of conspiracy, plot, or intentional attempt to make life harder for players. I really am just curious about other people's opinions on how this change might affect a commonly used tactic for ship leveling. Changes to the game are not only inevitable, but desirable to maintain player engagement and expand the player base.
I'm not sure to what you're directing me since I stated that "the longer patrols with new mechanics that they hinted about will effectively close that option for fast leveling" - my question is a direct response to that announcement.
Since there's no hint of the Mastery system disappearing any time soon, it really does seem like we're in for a long, long slog to level ships in the future.
I thought the "mini-TFO" part was new. It's still not clear what they mean by that, but it's entirely possible that patrols will become group content.
No more travelling to various sector(s)? That's what made it seem more authentic, from a naval point of view. This would make patrols too 'clicky' and possibly take some monotony out of them, which by the way, is a real part of actual patrols. Too much for the sake of convenience isn't always a good thing. I hope that I will still be able to 'travel' and acquire them and not be forced into a menu-type system ..
"Victory is not determined by whose armies are strongest. It is determined by who is left standing." - Napoléon
I wouldn't worry about it too much. They seem to have changed ship xp recently as I've been able to quickly level ship xp via TFO's. I did about 7-8 space random TFO's per ship when I ground out some ship traits recently. It's perfectly viable these days. Argala is not necessary anymore.
7 or 8 RTFOs could easily run 2 hrs vs. about 30-40 min running 6 Argalas on ADV.
Within that context, it would definitely be something to worry about as it would take days to level ships on multiple alts.
It's all relative but in the past, it was impossible literally to level a ship's xp outside of Argala and Gerren. No literally. You actually got zero XP for doing anything anywhere else. Over time, they made things slowly better so that we had more options besides just Argala. So considering that I'll still be able to level my ship XP without dragging my ship to Argala for the 3,000th time, I'm quite content with it. Even if it takes 2 hours instead of 45 minutes. That's not a big deal.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
I wouldn't worry about it too much. They seem to have changed ship xp recently as I've been able to quickly level ship xp via TFO's. I did about 7-8 space random TFO's per ship when I ground out some ship traits recently. It's perfectly viable these days. Argala is not necessary anymore.
7 or 8 RTFOs could easily run 2 hrs vs. about 30-40 min running 6 Argalas on ADV.
Within that context, it would definitely be something to worry about as it would take days to level ships on multiple alts.
It's all relative but in the past, it was impossible literally to level a ship's xp outside of Argala and Gerren. No literally. You actually got zero XP for doing anything anywhere else. Over time, they made things slowly better so that we had more options besides just Argala. So considering that I'll still be able to level my ship XP without dragging my ship to Argala for the 3,000th time, I'm quite content with it. Even if it takes 2 hours instead of 45 minutes. That's not a big deal.
During the Pahvo Gauntlet scandal they said that all kills were meant to give XP and anything that doesn't is a bug. But have they fixed that bug? They did put XP in Pahvo Gauntlet itself then, but elsewhere?
For a fair few on the current patrols a revamp wouldn't be that hard to do.
If not a revamp then simply the long overdue spit and polish. There's a couple that for no reason have you right at the edge of the map area so a shift to the centre would be enough, argala could have the correct race of villain instead of a kazon every single time and so on.
It's mildly farcical that after all the content thats come out since delta grinding argala still holds the mantle of the place to go for ship mastery. Remains to be seen if it alters anything in terms of ship levelling though, interesting mechanics is very vague and might just mean the new ones won't be the standard nuke 5 waves of enemies.
They mention rewards so I'm fully expecting to get even more ec and useless R&D trash from a carbon copyof the endeavour systems unrewarding box at the end of a patrol. Maybe that'll be addressed for awakenings release but I doubt it.
I think that the Gron'cha BZ still has an issue with awarding XP and Expertise at all for kills.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I hope they can add in exploration patrols. As well as first contact, diplomacy and vary it out. Patrols is one of the ways they could do more for exploration people have been craving for the star trek experience. They have not ruled out doing things with diplomacy. So I'm hopeful exploration and first contact stuff could possibly happen at some point.
I would like them expand and improve the patrols over time - even keep adding a couple each future expansion
Its one of my favorite things in the game
They mentioned something about them only taking only a day to make so. They could maybe do a lot more. With many variations. Might not have the exploration system. But they can use the patrols to at least add something just as good. To feel in the exploration gap which I hope they take advantage of. They are going to revamp patrols and possibly add them to the system that makes them easier to access too. So over time the best ones will be added in but they will not remove the old ones. Which is good. The revamps would make them more faction accessible given their cross faction stance. So this would maybe give more patrols and other content for kdf faction players. Which will be nice to see.
It's all relative but in the past, it was impossible literally to level a ship's xp outside of Argala and Gerren. No literally. You actually got zero XP for doing anything anywhere else. Over time, they made things slowly better so that we had more options besides just Argala. So considering that I'll still be able to level my ship XP without dragging my ship to Argala for the 3,000th time, I'm quite content with it. Even if it takes 2 hours instead of 45 minutes. That's not a big deal.
Well, this is an interesting claim, considering that I've never done Argala, and have done all of my leveling on dozens of ships by doing anything anywhere else.
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It's all relative but in the past, it was impossible literally to level a ship's xp outside of Argala and Gerren. No literally. You actually got zero XP for doing anything anywhere else. Over time, they made things slowly better so that we had more options besides just Argala. So considering that I'll still be able to level my ship XP without dragging my ship to Argala for the 3,000th time, I'm quite content with it. Even if it takes 2 hours instead of 45 minutes. That's not a big deal.
Well, this is an interesting claim, considering that I've never done Argala, and have done all of my leveling on dozens of ships by doing anything anywhere else.
Same. I usually just run through Romulan Patrols and DSEs in the Beta Quadrant rather than run to Argala anytime I get in a new ship. The Romulan Patrols offer up some good experience and there are seven or eight of them that are my favorites for combat (vs shuffling goods around in trading).
I have done Argala, just as something to do if I happen to already be in the Delta Quadrant. But go there specifically to level a ship? No.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
It's all relative but in the past, it was impossible literally to level a ship's xp outside of Argala and Gerren. No literally. You actually got zero XP for doing anything anywhere else. Over time, they made things slowly better so that we had more options besides just Argala. So considering that I'll still be able to level my ship XP without dragging my ship to Argala for the 3,000th time, I'm quite content with it. Even if it takes 2 hours instead of 45 minutes. That's not a big deal.
Well, this is an interesting claim, considering that I've never done Argala, and have done all of my leveling on dozens of ships by doing anything anywhere else.
Some people like to do it as fast as possible so they used those patrols as it gave more exp or something. It was in the live stream video. This is why the patrols will give extra exp for ship trait leveling and will be just as good as those two. So they are working to improve things for the player base on ship leveling. So players wouldn't have two patrols to achieve the best grind but have more options to grind ships out and being less tedious. From what I'm understanding.
I never had a problem leveling my ship doing as I stated above. Romulan Patrols, DSEs (which don't give much, naturally, but are fun anyway), even missions.
Then again I don't care to do things in a rush, either.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
It's all relative but in the past, it was impossible literally to level a ship's xp outside of Argala and Gerren. No literally. You actually got zero XP for doing anything anywhere else. Over time, they made things slowly better so that we had more options besides just Argala. So considering that I'll still be able to level my ship XP without dragging my ship to Argala for the 3,000th time, I'm quite content with it. Even if it takes 2 hours instead of 45 minutes. That's not a big deal.
Well, this is an interesting claim, considering that I've never done Argala, and have done all of my leveling on dozens of ships by doing anything anywhere else.
Same. I usually just run through Romulan Patrols and DSEs in the Beta Quadrant rather than run to Argala anytime I get in a new ship. The Romulan Patrols offer up some good experience and there are seven or eight of them that are my favorites for combat (vs shuffling goods around in trading).
I have done Argala, just as something to do if I happen to already be in the Delta Quadrant. But go there specifically to level a ship? No.
I sweep them, I do 3-4 romulan ones around dyson sphere sectors and then go ahead and pass through delta quadrant and do an Argala
Yes, @thevampinator , I am aware of what the devs are doing and why. My point was to counter the claim that Argala was the only place awarding XP for Starship Mastery and therefore the only place one could level a starship. Personally, I did most of mine in Red Alerts before they got moved to Weekend Events. But that wasn't the only place either. Argala may have been the fastest place to get it done, but it was far from the place.
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Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Argala is the best if you want to get a trait off a ship you'd otherwise not want to fly.
So for me if I ever get around to (or drunk enough to use the freebie token) to buy the grav well escort it'd be off to argala for each and every character that uses grav wells before consigning the ship itself to the scrap heap.
Not so much an issue about xp gains as it is the mastery system that works to counteract any claims of the account is player by forcing multiple unlocks per account for the same trait.
Yes, @thevampinator , I am aware of what the devs are doing and why. My point was to counter the claim that Argala was the only place awarding XP for Starship Mastery and therefore the only place one could level a starship. Personally, I did most of mine in Red Alerts before they got moved to Weekend Events. But that wasn't the only place either. Argala may have been the fastest place to get it done, but it was far from the place.
Yes especially Borg alert used to give a lot mastery
After they were made into Queues Borg was the best, but when they were the old non-queue Red Alerts, the Tholian was the best because it was a target rich environment and it was an XP Boost Zone.
At most three runs and you were done. The only think you had to cope with was Captain America and his super DPS ship that melted everything in sight. There was no automatic Teaming then.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Argala is the best if you want to get a trait off a ship you'd otherwise not want to fly.
So for me if I ever get around to (or drunk enough to use the freebie token) to buy the grav well escort it'd be off to argala for each and every character that uses grav wells before consigning the ship itself to the scrap heap.
Not so much an issue about xp gains as it is the mastery system that works to counteract any claims of the account is player by forcing multiple unlocks per account for the same trait.
Since we have to level a ship on each alt to obtain the mastery trait for that alt, it was nice having some place like Argala to do it quickly and efficiently. Also, when we created new alts and needed to level up 5 or 6 ships to obtain key traits, it was painful even with Argala.
It would definitely remove any concern if we only had to unlock a trait once per account for any alt that has access to the ship.
I don't know how long people tend to play, but I'd be surprised if people had more than 7-10 hours per week. Spending 1/3 of that time leveling a ship mastery for a ship you don't intend to use simply for the trait would be tough. Doing it multiple times for multiple alts would be untenable for some players.
Yes, @thevampinator , I am aware of what the devs are doing and why. My point was to counter the claim that Argala was the only place awarding XP for Starship Mastery and therefore the only place one could level a starship. Personally, I did most of mine in Red Alerts before they got moved to Weekend Events. But that wasn't the only place either. Argala may have been the fastest place to get it done, but it was far from the place.
I see, well there is many methods of getting there. Just doing other things like spec points or tfos for marks or whatever. You would know more about it then I do. Me I'm more of a roleplayer and fashion person. I'm happy they are going to do more races. Something they talked about doing. Would love to see more zen store outfits especially more fashion for romulan faction. Picard show I think will give them more ideas for that type of things and we might see more romulan outfits because the show won't be starfleet focus from what I understand. I also hope for a crossfaction detmar eye and facial implant seem from discovery I'm hoping this will be added into the game under eyewear. Anyways back on topic. They seem to be working on revamps and making things less tedious for the player base. So I imagine within a year or two or even sooner ship leveling will be a lot easier then it is now. Just have to wait and see. It all depends if you must get to be the best dps as fast as possible or unlock the trait as fast as possible. Or Take it easy and causal or just go really slow and not really care or bother with it. It all depends on play style and what people will do or not do.
What I would do to level them would be to do the lazy method and basically do stfs/tfos. *Shrugs*
Here's the thing about doing TFOs with an unleveled ship. While some players can carry their own weight without the bonuses from the mastery, many cannot even after obtaining them.
I shudder to think what some TFOs might become when we have a lot of unleveled ships trying to get xp, rather than completing the TFO - pew pew will become the priority, rather than completing. Couple that with lower damage, and we have a recipe for some very tedious runs.
The next season is called “Awakening”, and patrols are getting a revamp! They will function like mini-TFO’s. They will all have interesting mechanics and last about 8 minutes.
Honestly, I'd prefer it if they got rid of the starship mastery mechanic entirely. You buy a T6 ship, you get a fully leveled ship and a trait. End of story.
yes, this mechanic should be modify.
most of the time, I don't have the good build for levelling a mastery, and it is really a pain in the a... , the best example is the grind for the trait of the temporal dread. And like building a good build is too expensive, I buy TRIBBLE from the exchange; and the levelling is not funny at all.
when we have unlocked a starship trait, it should be available for the account.
The next season is called “Awakening”, and patrols are getting a revamp! They will function like mini-TFO’s. They will all have interesting mechanics and last about 8 minutes.
Honestly, I'd prefer it if they got rid of the starship mastery mechanic entirely. You buy a T6 ship, you get a fully leveled ship and a trait. End of story.
yes, this mechanic should be modify.
most of the time, I don't have the good build for levelling a mastery, and it is really a pain in the a... , the best example is the grind for the trait of the temporal dread. And like building a good build is too expensive, I buy TRIBBLE from the exchange; and the levelling is not funny at all.
when we have unlocked a starship trait, it should be available for the account.
Don't you just move your entire loadout to the new ship - boffs, traits, and all? With only minor adjustments, my current build easily ports to a new ship to level it in Argala ADV or ADV TFOs (though I prefer to wait until I've done a few runs and know I will contribute).
I only ever fine tune a build if I decide to keep flying it after leveling mastery - saves time, effort, and resources.
Comments
I don't think they did that directly to elimate Argala as ship leveling option but rather that was a side-effect of the rewamp.
Honestly, I'd prefer it if they got rid of the starship mastery mechanic entirely. You buy a T6 ship, you get a fully leveled ship and a trait. End of story.
7 or 8 RTFOs could easily run 2 hrs vs. about 30-40 min running 6 Argalas on ADV.
Within that context, it would definitely be something to worry about as it would take days to level ships on multiple alts.
I'm not sure to what you're directing me since I stated that "the longer patrols with new mechanics that they hinted about will effectively close that option for fast leveling" - my question is a direct response to that announcement.
Since there's no hint of the Mastery system disappearing any time soon, it really does seem like we're in for a long, long slog to level ships in the future.
Oh, and just to clarify, I don't think this is some sort of conspiracy, plot, or intentional attempt to make life harder for players. I really am just curious about other people's opinions on how this change might affect a commonly used tactic for ship leveling. Changes to the game are not only inevitable, but desirable to maintain player engagement and expand the player base.
I thought the "mini-TFO" part was new. It's still not clear what they mean by that, but it's entirely possible that patrols will become group content.
I do have to question the point of having Sector Space, when all the content is removed to the UI.
If not a revamp then simply the long overdue spit and polish. There's a couple that for no reason have you right at the edge of the map area so a shift to the centre would be enough, argala could have the correct race of villain instead of a kazon every single time and so on.
It's mildly farcical that after all the content thats come out since delta grinding argala still holds the mantle of the place to go for ship mastery. Remains to be seen if it alters anything in terms of ship levelling though, interesting mechanics is very vague and might just mean the new ones won't be the standard nuke 5 waves of enemies.
They mention rewards so I'm fully expecting to get even more ec and useless R&D trash from a carbon copyof the endeavour systems unrewarding box at the end of a patrol. Maybe that'll be addressed for awakenings release but I doubt it.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Its one of my favorite things in the game
They mentioned something about them only taking only a day to make so. They could maybe do a lot more. With many variations. Might not have the exploration system. But they can use the patrols to at least add something just as good. To feel in the exploration gap which I hope they take advantage of. They are going to revamp patrols and possibly add them to the system that makes them easier to access too. So over time the best ones will be added in but they will not remove the old ones. Which is good. The revamps would make them more faction accessible given their cross faction stance. So this would maybe give more patrols and other content for kdf faction players. Which will be nice to see.
Well, this is an interesting claim, considering that I've never done Argala, and have done all of my leveling on dozens of ships by doing anything anywhere else.
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Same. I usually just run through Romulan Patrols and DSEs in the Beta Quadrant rather than run to Argala anytime I get in a new ship. The Romulan Patrols offer up some good experience and there are seven or eight of them that are my favorites for combat (vs shuffling goods around in trading).
I have done Argala, just as something to do if I happen to already be in the Delta Quadrant. But go there specifically to level a ship? No.
Some people like to do it as fast as possible so they used those patrols as it gave more exp or something. It was in the live stream video. This is why the patrols will give extra exp for ship trait leveling and will be just as good as those two. So they are working to improve things for the player base on ship leveling. So players wouldn't have two patrols to achieve the best grind but have more options to grind ships out and being less tedious. From what I'm understanding.
They talk about it somewhere in the video.
Then again I don't care to do things in a rush, either.
I sweep them, I do 3-4 romulan ones around dyson sphere sectors and then go ahead and pass through delta quadrant and do an Argala
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So for me if I ever get around to (or drunk enough to use the freebie token) to buy the grav well escort it'd be off to argala for each and every character that uses grav wells before consigning the ship itself to the scrap heap.
Not so much an issue about xp gains as it is the mastery system that works to counteract any claims of the account is player by forcing multiple unlocks per account for the same trait.
Yes especially Borg alert used to give a lot mastery
At most three runs and you were done. The only think you had to cope with was Captain America and his super DPS ship that melted everything in sight. There was no automatic Teaming then.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Since we have to level a ship on each alt to obtain the mastery trait for that alt, it was nice having some place like Argala to do it quickly and efficiently. Also, when we created new alts and needed to level up 5 or 6 ships to obtain key traits, it was painful even with Argala.
It would definitely remove any concern if we only had to unlock a trait once per account for any alt that has access to the ship.
I don't know how long people tend to play, but I'd be surprised if people had more than 7-10 hours per week. Spending 1/3 of that time leveling a ship mastery for a ship you don't intend to use simply for the trait would be tough. Doing it multiple times for multiple alts would be untenable for some players.
I see, well there is many methods of getting there. Just doing other things like spec points or tfos for marks or whatever. You would know more about it then I do. Me I'm more of a roleplayer and fashion person. I'm happy they are going to do more races. Something they talked about doing. Would love to see more zen store outfits especially more fashion for romulan faction. Picard show I think will give them more ideas for that type of things and we might see more romulan outfits because the show won't be starfleet focus from what I understand. I also hope for a crossfaction detmar eye and facial implant seem from discovery I'm hoping this will be added into the game under eyewear. Anyways back on topic. They seem to be working on revamps and making things less tedious for the player base. So I imagine within a year or two or even sooner ship leveling will be a lot easier then it is now. Just have to wait and see. It all depends if you must get to be the best dps as fast as possible or unlock the trait as fast as possible. Or Take it easy and causal or just go really slow and not really care or bother with it. It all depends on play style and what people will do or not do.
What I would do to level them would be to do the lazy method and basically do stfs/tfos. *Shrugs*
I shudder to think what some TFOs might become when we have a lot of unleveled ships trying to get xp, rather than completing the TFO - pew pew will become the priority, rather than completing. Couple that with lower damage, and we have a recipe for some very tedious runs.
yes, this mechanic should be modify.
most of the time, I don't have the good build for levelling a mastery, and it is really a pain in the a... , the best example is the grind for the trait of the temporal dread. And like building a good build is too expensive, I buy TRIBBLE from the exchange; and the levelling is not funny at all.
when we have unlocked a starship trait, it should be available for the account.
Don't you just move your entire loadout to the new ship - boffs, traits, and all? With only minor adjustments, my current build easily ports to a new ship to level it in Argala ADV or ADV TFOs (though I prefer to wait until I've done a few runs and know I will contribute).
I only ever fine tune a build if I decide to keep flying it after leveling mastery - saves time, effort, and resources.