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Diplomacy at its finest.

voyager1331voyager1331 Member Posts: 8 Arc User
The federation was built on diplomacy, cooperation and understanding so why are there almost no diplomacy missions in the game. almost all of the missions are shoot this person/blow up that ship. I remember when there were a few diplomacy missions in the game but most of them have been removed. There were "diplomatic star cluster" missions "diplomatic investigations" and first contact missions if you leveled up your diplomacy commendation. At this point diplomacy missions have been moved to almost only doff missions. Devs please add more diplomacy missions and put the above mentioned missions back in. If you would like I could even write the missions for you.

Comments

  • bltrrnbltrrn Member Posts: 1,295 Arc User
    The Diplomacy/First Contact missions have been very broken, for a very long time. It might be redone eventually, but the conclusion of DSC and ViL content are the things that will come first.

    There's always RP, if you really want to immerse yourself.
    R E M A I N

    Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.

    https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited July 2019
    This sounds very familiar... the record is almost as broken as those missions were.

    Star Trek Online's specialty is covering the more violent side of Star Trek and the diplomacy stuff is not something they do well, which they should not be forced to do to the detriment of the game. They are 2 different sources, each with their own strengths and weaknesses to take into account.

    Put simply; if you want diplomacy, you put in a Star Trek DVD. If you want fighting, you play a Star Trek game.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • trygvar13trygvar13 Member Posts: 691 Arc User
    There were a lot of good Diplomacy missions in the old days. In orbit of Defera, on Starbase 39, on Vulcan...
    Dahar Master Qor'aS
  • valoreahvaloreah Member Posts: 11,125 Arc User
    Sadly, losing the Foundry lost a lot of great diplomacy themed episodes.
    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • dariusturaldariustural Member Posts: 87 Arc User
    valoreah wrote: »
    Sadly, losing the Foundry lost a lot of great diplomacy themed episodes.

    Nailed it right on the head.
  • eugeneoneileugeneoneil Member Posts: 3 Arc User
    I've heard Kael address this exact issue in a live stream, and his response was that as much as they might like to give role-players a mission that "rewards diplomacy", it's hard to think of any way to do that without attracting a million min-maxers ready to exploit the optimal path through the dialog tree that they can finish in a matter of seconds, never bothering to read anything because all they're interested is the reward at the end. And I can't exactly say he's wrong that they'd do that.
  • siotaylorsiotaylor Member Posts: 295 Arc User
    I've heard Kael address this exact issue in a live stream, and his response was that as much as they might like to give role-players a mission that "rewards diplomacy", it's hard to think of any way to do that without attracting a million min-maxers ready to exploit the optimal path through the dialog tree that they can finish in a matter of seconds, never bothering to read anything because all they're interested is the reward at the end. And I can't exactly say he's wrong that they'd do that.

    If they had enough content that we weren't constantly repeating the same game loops in the same missions, then that wouldn't be so much of a problem. I mean even this latest event... they give us a mission, a tfo and 4 or 5 patrols. Now repeat them over and over ad nauseam for 3 weeks until you literally never want to see them again.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 4,172 Arc User
    siotaylor wrote: »
    I've heard Kael address this exact issue in a live stream, and his response was that as much as they might like to give role-players a mission that "rewards diplomacy", it's hard to think of any way to do that without attracting a million min-maxers ready to exploit the optimal path through the dialog tree that they can finish in a matter of seconds, never bothering to read anything because all they're interested is the reward at the end. And I can't exactly say he's wrong that they'd do that.

    If they had enough content that we weren't constantly repeating the same game loops in the same missions, then that wouldn't be so much of a problem. I mean even this latest event... they give us a mission, a tfo and 4 or 5 patrols. Now repeat them over and over ad nauseam for 3 weeks until you literally never want to see them again.

    fact.
    ive been on this since beta invites, etc.
    while i get moments where pew pew is fun, i often mull the dislike for creating a new toon due in large part of the cookie cutter missions. i know darn well whats coming up and it hurts. some are ok, easy enough to punch through, but dang...some are just soooooo long and not fun anymore. yes, the option is now there to do a varied step of them, i have other venues i can look at, but knowing you have to travell, shoot 3-4 groups of bad guys, hail another ship, shoot more bad guys, fly to another planet, shoot more bad guys, try and fix something, get interrupted, kill those bad guys, etc etc etc. it gets old real fast. so i start new toons and have fun for a bit, then set them aside or kill em off and start another.
    i really like to new original trek intro. that is a fun one to repeat. more cuz of the OS imagery and the earth space dock.
    i heard that klinks will get some love (maybe) upcoming, which is nice for those that have been asking for that for some time.
    but the top end is even becoming less fun. they need to plug more options soon, but that is just my two cents, and what do i know anyway? im just a gamer. :)
    meh

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