What I really missed is the *Exploration* aspect of STO, removed a few years back...
As it is, STO is much more about fighting, whereas the Star Trek franchise also has a heavy exploration aspect to it that STO had completely removed.
The Exploration side could be brought back, not in the same manner though.
For example.
System exploration could be broken down to space and ground.
Space would be little more than go here, scan that or that. You scan a planet and find out if it's inhabitable, if so, by whom, and are they a warp capable society. If warp capable, chances are that'll start the encounter with ship to ship contact, where upon you either talk yourself into combat or not.
Ground, the same thing, you can meet neutrals, that lead to combat or not, via talking. Couple this with ground adventure zones, like Nimbus or New Romulus, except make finding new things give a lore popup for them. Then break all this apart over the seasons, where they can add more to said area. This way, there is always something new to discover, over just playing the same worn out episodes and TFO's.
With this, they can add actual reputations. Since what we have is not that, it's just Task Force Completion. But reputations, where doing this for that species, can lower the reputation for that species over there.
Game is definitely gone down hill. High point for me was legacy of romulus. There have been some quality of life changes and other things added that were good, but almost as many other good things were removed from the game. Now we are just here to do the daily event for the next shiny. They've really shoved that in there now... its event after even for some random piece of gear. Better get on and do the event to get your armor... or your console. Bleh...
Game is definitely gone down hill. High point for me was legacy of romulus. There have been some quality of life changes and other things added that were good, but almost as many other good things were removed from the game. Now we are just here to do the daily event for the next shiny. They've really shoved that in there now... its event after even for some random piece of gear. Better get on and do the event to get your armor... or your console. Bleh...
Other than my Endeavors. That's about the extent of my game play.
OK, folks, let's stop with the grammar comments and stay on topic.
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Me too, Been since pre order have lifetime membership thinking this would be a great MMO with a lot of people on. Last few times I have been on I don't see Anyone. If I am missing something please let me know.
I do not mind some of the changes in Star Trek online - some good and many, well, let us say they are not up to par. Removal of content is a huge "NO NO," especially with a flimsy excuse as for streamlining purposes. IMO, if you remove something you should replace them with something equal or greater in value. - Currently the Discovery episodes being introduced is sub-par at best, with no coherent story plot. They should have been editions to the episode lineup and not substitutes 0 least that how I feel about them.
I do not know what is going on at the Studio - Lack of bug fixes, rumors of staff unemployment or downsizing - Very odd. Who is making these huge decisions? And do they understand the impact on it's existing player base? I am not pronouncing Doom for the game, just wondering what in the world is going on.
Constant back to back TFO's, changes to their marketing strategy etc... I even wonder about the coding of the game. I keep hearing the term cut & paste - makes it sound very very cheaply maintained.
I don't mind certain changes, but I do mind very severe bugs not being fixed, it is if there is no one doing bug fixing. Too much concentration on getting the next TFO off or the next insane fleet holding. I wish the game had no voice overs, as it seems that is taking alot of resource to make it work.
Older content is gone missing, and older voice overs no longer working - As if they game feels half-baked. Maybe it is approaching its limit, I do not know anymore. What say you all?
Losing the Foundry content pretty much killed my gaming here; I don't think I've played once since reading that. The trickle of content really wont be enough and not always in a direction I would like enough to *Pay for. The Non Existent interior segments all of the TV and Movie stories used so well is also disheartening. Most of the episodes in all of the titles considered the best are entirely story/dialog. Space combat is good, ground combat pretty good, but what set "Star Trek" apart from all others (The thought provoking stories/ "High Brow" as CBS called them many years ago) simply isn't here.
Both man, I am really old, 63, been playing since early 80's and programming since early 70's. Played back then but nothing exciting. IBM sent me to school. I'm a dinosaur haha.
I do not mind some of the changes in Star Trek online - some good and many, well, let us say they are not up to par. Removal of content is a huge "NO NO," especially with a flimsy excuse as for streamlining purposes. IMO, if you remove something you should replace them with something equal or greater in value. - Currently the Discovery episodes being introduced is sub-par at best, with no coherent story plot. They should have been additions to the episode lineup and not substitutes. At least that how I feel about them.
I do not know what is going on at the Studio - Lack of bug fixes, rumors of staff unemployment or downsizing - Very odd. Who is making these huge decisions? And do they understand the impact on its existing player base? I am not pronouncing Doom for the game, just wondering what in the world is going on?
Constant back to back TFOs, changes to their marketing strategy etc... I even wonder about the coding of the game. I keep hearing the term cut & paste - makes it sound very very cheaply maintained.
I don't mind certain changes, but I do mind very severe bugs not being fixed, it is if there is no one doing bug fixing. Too much concentration on getting the next TFO off or the next insane fleet holding. I wish the game had no voice overs, as it seems that is taking a lot of resources to make it work.
Older content is gone missing, and older voice overs no longer working - As if they game feels half-baked. Maybe it is approaching its limit, I do not know anymore. What say you all?
Lack of bug fixes, my gluteus maximus. Do you read the patch notes? Several bugs are fixed in them. It is just that the bugs you want to be fixed have not been fixed yet (also, some bugs take a lot of time to fix depending on where they are in the code) and they are hiring on the Cryptic studios website. The one making decisions for STO is usually the executive producer, regardless of whether one agrees or does not agree with said decisions. They also are developing a Magic the Gathering MMO, so there is that. Have you wondered that maybe the back to back TFOs is a way to take time to work on bug fixes for the game as well as new content and not solely as a grind (which all really goes to the attitude of the player whether to treat it as grind or not since pretty much all games have some sort of grind to them)? I don't think there will be a new fleet holding in the future based on the reception of the colony world. I am glad the game has voiceovers, I just wish they actually played when you got to them and did not interrupt the other ones and instead were on a timer that when one was done, the next played as seen in professional video games. I like voicing my own character and many times do not like the character voiceovers seen in Let's Plays for other games. Thanks.
Comments
The Exploration side could be brought back, not in the same manner though.
For example.
System exploration could be broken down to space and ground.
Space would be little more than go here, scan that or that. You scan a planet and find out if it's inhabitable, if so, by whom, and are they a warp capable society. If warp capable, chances are that'll start the encounter with ship to ship contact, where upon you either talk yourself into combat or not.
Ground, the same thing, you can meet neutrals, that lead to combat or not, via talking. Couple this with ground adventure zones, like Nimbus or New Romulus, except make finding new things give a lore popup for them. Then break all this apart over the seasons, where they can add more to said area. This way, there is always something new to discover, over just playing the same worn out episodes and TFO's.
With this, they can add actual reputations. Since what we have is not that, it's just Task Force Completion. But reputations, where doing this for that species, can lower the reputation for that species over there.
Other than my Endeavors. That's about the extent of my game play.
I stopped about 3 sentences is, well if punctuation had been used. Instead I was like, "HOLY RUN ON SENTENCE, BATMAN!"
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I do not know what is going on at the Studio - Lack of bug fixes, rumors of staff unemployment or downsizing - Very odd. Who is making these huge decisions? And do they understand the impact on it's existing player base? I am not pronouncing Doom for the game, just wondering what in the world is going on.
Constant back to back TFO's, changes to their marketing strategy etc... I even wonder about the coding of the game. I keep hearing the term cut & paste - makes it sound very very cheaply maintained.
I don't mind certain changes, but I do mind very severe bugs not being fixed, it is if there is no one doing bug fixing. Too much concentration on getting the next TFO off or the next insane fleet holding. I wish the game had no voice overs, as it seems that is taking alot of resource to make it work.
Older content is gone missing, and older voice overs no longer working - As if they game feels half-baked. Maybe it is approaching its limit, I do not know anymore. What say you all?
Both man, I am really old, 63, been playing since early 80's and programming since early 70's. Played back then but nothing exciting. IBM sent me to school. I'm a dinosaur haha.
I started mostly with super mario brothers. This is my first MMO.
Lack of bug fixes, my gluteus maximus. Do you read the patch notes? Several bugs are fixed in them. It is just that the bugs you want to be fixed have not been fixed yet (also, some bugs take a lot of time to fix depending on where they are in the code) and they are hiring on the Cryptic studios website. The one making decisions for STO is usually the executive producer, regardless of whether one agrees or does not agree with said decisions. They also are developing a Magic the Gathering MMO, so there is that. Have you wondered that maybe the back to back TFOs is a way to take time to work on bug fixes for the game as well as new content and not solely as a grind (which all really goes to the attitude of the player whether to treat it as grind or not since pretty much all games have some sort of grind to them)? I don't think there will be a new fleet holding in the future based on the reception of the colony world. I am glad the game has voiceovers, I just wish they actually played when you got to them and did not interrupt the other ones and instead were on a timer that when one was done, the next played as seen in professional video games. I like voicing my own character and many times do not like the character voiceovers seen in Let's Plays for other games. Thanks.