Yeah, you know, I was planning to buy the T6 Vesta pack at the next ship sale. Now, though? I think I'll save my money.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Counter example: Halo's Forge (it's one of the most prominent examples of UGC in modern gaming, actively supported by the studio over more than a decade now with live development all the way).
The Forge has been included in flavor of the month multiplayer FPSs, each of which died out the moment the next flavor of the month multiplayer FPS came out. Halo 3 isn't still going strong as a notable multiplyer FPS due to the existence of the Forge, and the Halo series in general has been in a steep decline in popularity and notoriety since Halo 3 came out. Not to mention the Forge system isn't on the same scale as something like an actual mission makers like The Foundry was.
Sufficient context to resolve this discussion tangent. I don't think you understand what the forge is or how it has been implemented through the Halo series. See. referring strictly to Halo 3. If you don't have sufficient insight into a given topic it's best not to comment on it since it overreaches your rhetorical support. Ie. again minimizing UGC and this example of how it can continue to be supported well (see. Forge in Halo 5 and the MCC, it's a major engine of community creations which are frequently highlighted in blogs and in-game) by a major studio without that game being wholly dedicated to UGC. The Forge is a wonderful counter example (for what's been made by the Halo community) to that point which wholly nullifies it as any kind of rule. The forge was pretty well integrated into the game from Halo 3 on and despite continuous updates and major engine changes (ie. huge technical problems for which the original forge was probably not designed around) it was never so divorced from the underpinnings of the main game that it experienced the rampancy that ultimately resulted in the Foundry sunset (given that the technical issues surrounding the Foundry aren't specific to UGC, again, but a product of how the Foundry was originally implemented under the constraints Cryptic faced at the time.)
You overgeneralized per UGC in gaming and made a statement which misrepresents the prospect of UGC done well in future Cryptic titles, should they ever want to approach something spiritually similar or wholly analogous to the Foundry at some uncertain date in the future on some game or another. Technical integration is what helps UGC (and other big systems with constructive impacts) thrive, not the hyperbole of sole focus. That's simply pushing for segregation, ie. setting the bar for discussion to "well, you can have it but just somewhere else." No, we could have had it in this community; just under some very different technical circumstances (major point of the original Ten Forward interview, BTW.)
So glad to see that so many people's "final" words were in fact not.
And what exactly is the intention here? IMO it's a tad ambiguous and unfortunately so. If it's genuine joy at seeing people remain, great. Tardigrade hugs all round. But it could also be read as a senior community member taking satisfaction over a complex emotional process where the initial pain and shock of the sunset announcement eventually reconciles with other emotional attachments (ex. friends, community, a broader game that one loves) to arrive at some point other than complete detachment despite initial statements (though not necessarily where one was before.) Personally, I'd just leave them be. It's worth noting that simply remaining isn't a sign for a status quo re-asserting itself (it's a binary variable delineating an emotional gradient) and that comment like this (plausibly interpreted as "calling out reactions from deep pain as bluster") can push people further away from a feeling of community (in, at the very least, shining a spotlight on the process of reconciliation which is often a very personal thing.)
Folks can still be pissed, hurt, dismayed, discouraged, demoralized, and/or a dozen other things besides while commenting on a topic. The game, as it is now, may also not have the inbuilt mechanisms necessary to correct for those personal downswings over the long term (the Foundry is special and Cryptic has not yet adjusted for its loss through other outlets for community creativity and interaction. [it's still very early]) Ergo, while one may be pleased to see people remain the circumstances by which they do so may be significantly changed (see. transitioning between stable states.) That will be a long term issue may folks will be dealing with (on top of the day to day issues of the game's evolution and further studio transitions) and careful consideration is required to navigate that in the most positive way possible.
This was a big hit for many in the community.
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
So glad to see that so many people's "final" words were in fact not.
And what exactly is the intention here? IMO it's a tad ambiguous and unfortunately so. If it's genuine joy at seeing people remain, great. Tardigrade hugs all round. But it could also be read as a senior community member taking satisfaction over a complex emotional process where the initial pain and shock of the sunset announcement eventually reconciles with other emotional attachments (ex. friends, community, a broader game that one loves) to arrive at some point other than complete detachment despite initial statements (though not necessarily where one was before.) Personally, I'd just leave them be. It's worth noting that simply remaining isn't a sign for a status quo re-asserting itself (it's a binary variable delineating an emotional gradient) and that comment like this (plausibly interpreted as "calling out reactions from deep pain as bluster") can push people further away from a feeling of community (in, at the very least, shining a spotlight on the process of reconciliation which is often a very personal thing.)
Folks can still be pissed, hurt, dismayed, discouraged, demoralized, and/or a dozen other things besides while commenting on a topic. The game, as it is now, may also not have the inbuilt mechanisms necessary to correct for those personal downswings over the long term (the Foundry is special and Cryptic has not yet adjusted for its loss through other outlets for community creativity and interaction. [it's still very early]) Ergo, while one may be pleased to see people remain the circumstances by which they do so may be significantly changed (see. transitioning between stable states.) That will be a long term issue may folks will be dealing with (on top of the day to day issues of the game's evolution and further studio transitions) and careful consideration is required to navigate that in the most positive way possible.
This was a big hit for many in the community.
Actually, it is sincere, if said a bit tongue-in-cheek. I've always found the outcry of, "I'm done, I'm not talking about this anymore, this is my final word," to be a bit melodramatic. I am glad to see that there are those that haven't given up completely.
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Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
So glad to see that so many people's "final" words were in fact not.
Perhaps like myself, they waiting for the first day the Foundry isn't there upon logging in. That's the case with myself. I want my last logon date to match.
However plans may change, I'm starting to really look forward to leaving STO and the pure boredom of this last TFO may push me over the edge quicker.
No, not even close. I wish I could remember which episode it was, but in one of the Foundry Roundtable dev interviews we got to ask about that. Genesis is a dev tool, and not part of the game, at ALL. For example, and because I love sharing these old pics
I was replying to the topic of procedural content rather than the Foundry itself.
Space missions similar to the old removed exploration missions could still be implemented by Cryptic (not by users.)
Using mechanics that are currently being used in certain TFO missions, for example enter a system, visuals are picked from a series of nebula types (like Days of Doom), scan x anomalies then face enemies from a random set of enemies (like Battle of Procyon v or Days of Doom).
I am not sure apart from using the Genesis tool, how those missions are created/implemented.
Object class function calls. Example: You define a set of purple clouds, a set of blue clouds, red/green/yellow/white, etc.... When you build a map you can place a specific cloud, OR you can call a function to place a random cloud. This is where the item sets you defined come into play. The game needs to know what are valid options to place when you tell it to place a purple cloud.
None of this has anything to do with the Genesis tool
They shutdown Neverwinter Foundry today with the patch disabling the ability to accept quests. Just hours after patch they killed the editor. What happened to April 11th? If you guys are planning a Foundry farewell party, do it quick, as they have killed any chance of us having one on Neverwinter. Ian Darksword wanted to give the Foundry a send off, I have no idea what can be done now.
They shutdown Neverwinter Foundry today with the patch disabling the ability to accept quests. Just hours after patch they killed the editor. What happened to April 11th? If you guys are planning a Foundry farewell party, do it quick, as they have killed any chance of us having one on Neverwinter. Ian Darksword wanted to give the Foundry a send off, I have no idea what can be done now.
What? I played a Foundry mission in Neverwinter an hour or two ago.
And furthermore, it is immature of us to make it a point to say that we're going to some other game because we don't like a decision that was made here, and then try to promote that game as if to rub salt in an open wound.
That wasn't my intention. There can't be many people who have not heard of ESO, not gamers at least, it hardly needs advertising, I bet their coffee budget is bigger than Cryptic's entire turnover. It was just to tell folks where some of us were going to spend our time when not grinding STO, as that's all it is now, a continual grind. It certainly won't worry Zenimax if they are not mentioned on these pages and it won't make any difference to STO either. ESO is not a natural competitor for STO, EVE could be seen that way, perhaps No Man's Sky or Elite Dangerous, but even so, if folks are deciding to go spend some time in one of those games, the only thing it damages by not being allowed to spread the word is the community. (Flaming/Trolling comments moderated out. - BMR)
No doubt. I concur. In fact I reactivated my subscription which I let laps to focus on STO. I also spent $400 in total on the new x-pack and crowns to get squared away on everything I missed not playing it a couple years. That money was originally allocated for STO which I was going to spend in April. Now I'm just waiting to see what happens next...
If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
Former member of the Cryptic Family & FriendsTesting Team. Sadly, one day, it simply vanished - without a word or trace...
They shutdown Neverwinter Foundry today with the patch disabling the ability to accept quests. Just hours after patch they killed the editor. What happened to April 11th? If you guys are planning a Foundry farewell party, do it quick, as they have killed any chance of us having one on Neverwinter. Ian Darksword wanted to give the Foundry a send off, I have no idea what can be done now.
What? I played a Foundry mission in Neverwinter an hour or two ago.
Can you clear up something here? We are talking about this on the Facebook page and one guy is stating the following?
"Siri Rellim: Have you actually been on the game? The Foundry has been disabled for a while in game.
Siri Rellim Matt Johnson if you actually played NW, then you would know that for months if you tried to use the Foundry, it would say that it was unavailable. When you log in the button was grayed out and hovering your cursor over the button would result in the currently not available message. When they announced they were closing it down permanently people who actually play NW were not shocked in the least because it's already been unavailable. At least for NW PC."
How can he say this if you were playing a few hours ago?
Yeah I can confirm that Mark was able to play and search for NW Foundry missions and that the editor was very recently available for successful publishing. We and some other folks were going over it last night (after the last patch.)
Also checked their twitter feeds, Julia hasn't posted anything about it and she's been fighting in the same corner Kael has for the Foundry. Those who can't access the NW foundry should reach out to her about it and do some additional user-side troubleshooting (ex. relog, restart, force verify.) Could be that something is up but exactly what requires more info
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
(Potential response to deleted comments or responses, deleted before being made. - LtM)
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Comments
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Sufficient context to resolve this discussion tangent. I don't think you understand what the forge is or how it has been implemented through the Halo series. See. referring strictly to Halo 3. If you don't have sufficient insight into a given topic it's best not to comment on it since it overreaches your rhetorical support. Ie. again minimizing UGC and this example of how it can continue to be supported well (see. Forge in Halo 5 and the MCC, it's a major engine of community creations which are frequently highlighted in blogs and in-game) by a major studio without that game being wholly dedicated to UGC. The Forge is a wonderful counter example (for what's been made by the Halo community) to that point which wholly nullifies it as any kind of rule. The forge was pretty well integrated into the game from Halo 3 on and despite continuous updates and major engine changes (ie. huge technical problems for which the original forge was probably not designed around) it was never so divorced from the underpinnings of the main game that it experienced the rampancy that ultimately resulted in the Foundry sunset (given that the technical issues surrounding the Foundry aren't specific to UGC, again, but a product of how the Foundry was originally implemented under the constraints Cryptic faced at the time.)
You overgeneralized per UGC in gaming and made a statement which misrepresents the prospect of UGC done well in future Cryptic titles, should they ever want to approach something spiritually similar or wholly analogous to the Foundry at some uncertain date in the future on some game or another. Technical integration is what helps UGC (and other big systems with constructive impacts) thrive, not the hyperbole of sole focus. That's simply pushing for segregation, ie. setting the bar for discussion to "well, you can have it but just somewhere else." No, we could have had it in this community; just under some very different technical circumstances (major point of the original Ten Forward interview, BTW.)
And what exactly is the intention here? IMO it's a tad ambiguous and unfortunately so. If it's genuine joy at seeing people remain, great. Tardigrade hugs all round. But it could also be read as a senior community member taking satisfaction over a complex emotional process where the initial pain and shock of the sunset announcement eventually reconciles with other emotional attachments (ex. friends, community, a broader game that one loves) to arrive at some point other than complete detachment despite initial statements (though not necessarily where one was before.) Personally, I'd just leave them be. It's worth noting that simply remaining isn't a sign for a status quo re-asserting itself (it's a binary variable delineating an emotional gradient) and that comment like this (plausibly interpreted as "calling out reactions from deep pain as bluster") can push people further away from a feeling of community (in, at the very least, shining a spotlight on the process of reconciliation which is often a very personal thing.)
Folks can still be pissed, hurt, dismayed, discouraged, demoralized, and/or a dozen other things besides while commenting on a topic. The game, as it is now, may also not have the inbuilt mechanisms necessary to correct for those personal downswings over the long term (the Foundry is special and Cryptic has not yet adjusted for its loss through other outlets for community creativity and interaction. [it's still very early]) Ergo, while one may be pleased to see people remain the circumstances by which they do so may be significantly changed (see. transitioning between stable states.) That will be a long term issue may folks will be dealing with (on top of the day to day issues of the game's evolution and further studio transitions) and careful consideration is required to navigate that in the most positive way possible.
This was a big hit for many in the community.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Actually, it is sincere, if said a bit tongue-in-cheek. I've always found the outcry of, "I'm done, I'm not talking about this anymore, this is my final word," to be a bit melodramatic. I am glad to see that there are those that haven't given up completely.
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Perhaps like myself, they waiting for the first day the Foundry isn't there upon logging in. That's the case with myself. I want my last logon date to match.
However plans may change, I'm starting to really look forward to leaving STO and the pure boredom of this last TFO may push me over the edge quicker.
None of this has anything to do with the Genesis tool
My character Tsin'xing
My character Tsin'xing
No doubt. I concur. In fact I reactivated my subscription which I let laps to focus on STO. I also spent $400 in total on the new x-pack and crowns to get squared away on everything I missed not playing it a couple years. That money was originally allocated for STO which I was going to spend in April. Now I'm just waiting to see what happens next...
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
The Glorious, Kirk’s Protegè
Yeah I can confirm that Mark was able to play and search for NW Foundry missions and that the editor was very recently available for successful publishing. We and some other folks were going over it last night (after the last patch.)
Also checked their twitter feeds, Julia hasn't posted anything about it and she's been fighting in the same corner Kael has for the Foundry. Those who can't access the NW foundry should reach out to her about it and do some additional user-side troubleshooting (ex. relog, restart, force verify.) Could be that something is up but exactly what requires more info
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
This was recorded yesterday.
My character Tsin'xing
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
My character Tsin'xing
I call it, the Stoutes paradox.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I call it, the Stoutes paradox.