I'm not sure whether this is or was a topic already, but here I'am wondering Why the Crossfield class (Discovery) has Sporedrive warp-out but sadly the standard warp-in. The only thing keeps me from playing that ship (i already have it) it just bugs the hell out of me? Is there any reason for it?
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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> @yugi86 said:
> azrael605 wrote: »
>
> Watch the show, when it "spins out" it has the spore drive animation but when it arrives it just pops in like dropping out of warp.
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> This is my exact issue. It should arrive with spore drive animation if it leaves using it. Its just bothering....
My point was that on the show there is no real difference in the warp in or spore in effects.
Nope. Watch the show when try are trying the first "lopng jump" arriving to the sun and to the mining planet. The ship drops in like "falling" to its place from above - finishing spore jump. In the game when you use transwarp to station e.g.: from Earth Space Dock to DS9 at the start you Spore drive-out from ESD but arrive to DS9 like it was a standard dropping out of warp.
> @yugi86 said:
> azrael605 wrote: »
>
> Watch the show, when it "spins out" it has the spore drive animation but when it arrives it just pops in like dropping out of warp.
>
>
>
>
> This is my exact issue. It should arrive with spore drive animation if it leaves using it. Its just bothering....
My point was that on the show there is no real difference in the warp in or spore in effects.
Nope. Watch the show when try are trying the first "lopng jump" arriving to the sun and to the mining planet. The ship drops in like "falling" to its place from above - finishing spore jump. In the game when you use transwarp to station e.g.: from Earth Space Dock to DS9 at the start you Spore drive-out from ESD but arrive to DS9 like it was a standard dropping out of warp.
> @yugi86 said:
> azrael605 wrote: »
>
> Watch the show, when it "spins out" it has the spore drive animation but when it arrives it just pops in like dropping out of warp.
>
>
>
>
> This is my exact issue. It should arrive with spore drive animation if it leaves using it. Its just bothering....
My point was that on the show there is no real difference in the warp in or spore in effects.
Nope. Watch the show when try are trying the first "lopng jump" arriving to the sun and to the mining planet. The ship drops in like "falling" to its place from above - finishing spore jump. In the game when you use transwarp to station e.g.: from Earth Space Dock to DS9 at the start you Spore drive-out from ESD but arrive to DS9 like it was a standard dropping out of warp.
Correct.
This is what I'm missing from the game - this makes the Discovery bugging and unplayable for me. If Crossfield leaves the scene/region/animation with spore jump then it needs to arrive with spore jump animetion where ever it goes. (in my opinion...)
> @yugi86 said:
> azrael605 wrote: »
>
> Watch the show, when it "spins out" it has the spore drive animation but when it arrives it just pops in like dropping out of warp.
>
>
>
>
> This is my exact issue. It should arrive with spore drive animation if it leaves using it. Its just bothering....
My point was that on the show there is no real difference in the warp in or spore in effects.
Nope. Watch the show when try are trying the first "lopng jump" arriving to the sun and to the mining planet. The ship drops in like "falling" to its place from above - finishing spore jump. In the game when you use transwarp to station e.g.: from Earth Space Dock to DS9 at the start you Spore drive-out from ESD but arrive to DS9 like it was a standard dropping out of warp.
Correct.
This is what I'm missing from the game - this makes the Discovery bugging and unplayable for me. If Crossfield leaves the scene/region/animation with spore jump then it needs to arrive with spore jump animetion where ever it goes. (in my opinion...)
Assuming of course that a warp-in animation can reference the animation played during a transwarp out, or indeed if you transwarped at all (which I don't think is the case given what we've seen in many different situations.) You're drawing a line in the sand (see. unplayable) which may be irrelevant to what Cryptic can do, based on how the game was originally built (without any idea that they would need to do something like this.)
Would it be better to spore jump in? Yes but it's worth bearing in mind that inconsistent warp out/warp in animations may not be a matter of choice for Cryptic (as far as it comes to a player entering a map, generally) so you may have to reconcile yourself to getting used to the odd animation playback in a restricted situation. It is a very natural suggestion and likely one that the devs considered themselves (and yet...)
(IIRC, the subject may have came up during a Ten Forward interview but I don't remember the moment well enough to definitely state that the devs said it wasn't feasible. However, feasibility may be a very significant consideration here and while "make the animation play that I want to play" may seem obvious, when dealing with an old game there can be very stern limits on what the devs can do. So, adjust expectations accordingly when running up to a suggestion. If may not be a simple matter of want, need, and oversight.)
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Nope. Watch the show when try are trying the first "lopng jump" arriving to the sun and to the mining planet. The ship drops in like "falling" to its place from above - finishing spore jump.
And with a spore-effect colored streak following it as it drops in to position. You can see it at about the 26 second mark in this video:
The animation is already in-game. It is used during Black Alert and the Lorca Maneuver. It just needs to be tied to the transwarp command.
That said, I tend to think of it as the ship jumps outside of a system and then warps in. In-universe, they probably don't word to get out that they have a working spacefold drive. There are a lot of bad people would want to steal that kind of tech. Keeping it hush-hush and just letting people believe that they only have a warp engine would be a wise decision.
Using a word like "unplayable" in reference to an inconsequential graphic detail immediately loses all credibility in my book.
Some people are nuts, I literally got into a fight with someone because they were claiming the Mirror TOS skirt was to long and it's game breaking, I told them it wasn't so they removed me as a friend and put me on ignore.
Just as with the skirt, the arrival animation isn't unplayable or game breaking, it would probably take a lot of work to get the special arrival working...a lot of work just so a single ship can have a special arrival...it likely isn't a priority if even cost feasible.
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Using a word like "unplayable" in reference to an inconsequential graphic detail immediately loses all credibility in my book.
Not the game, but the ship. Beeing the fan of the tv show, I cannot see over and over the incorrect animation - incorrect in a sense how the jump started (spore-drive out, normal warp-in) ... that is all I'm saying.
I was so happy to see this ship an play it (3-4 missions)... but it started to bug me more and more. Lately I cannot fly it and it just gathering dust. Sad...
0
rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
Dude... its no different than the standard transwarp entry. All they did was give the Crossfield a unique jump OUT animation. Odds are its mechanically impossible to code in Transwarp entry animations.
Would it be nice? Yea probably. But its probably unavoidable. Will it stop me from using my Crossfield? Nope. She's a good ship. I'm not even upset that on a non Discovery character she uses either the TNG or TOS standard warp outs. Would I like Discovery warp animations on her? Yea... but again... its not game breaking. Trying to add that in would probably break things for other ships as well.
For quite a while after they added in the Romulans, Fed and KDF ships were using Romulan warp outs. They try to add in a Spore Jump entry... all ships might end up using that.
Code wise its less complicated to just have all entry animations be pretty much the same. Less chance of things breaking. Besides... we're talking about trying to track which ship uses what. And we have THOUSANDS of ships in game the software has to track at any one time.
There are only 4 ships in game that have their own exit animations. The Kelvin ships have a modified warp out, which is basically just a reskin of the default TNG warp out, and the Crossfield with her Transwarp reskinned to be a Spore Jump.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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When you consider that the standard "drop out of transwarp" animation is just the normal "drop out of warp", while the "enter transwarp" or "leave using transwarp" is unique, it's high probable that there isn't a seperate "enter system from transwarp" animation but rather only "enter system" animation that's the same regardless if you used warp or transwarp.
So it's high unlikely that devs would take time to code in a special "enter system using sporedrive" animation, while it's probably not impossible to code in a special "drop out of transwarp" animation, it would mean that devs would need to program the game to recognize if the ship did enter system using warp or transwarp and it might be too much work for the gains. Not to mention the possiblity of things breaking as result as Rattler mentioned.
Better to assume that any ship drops out of warp/transwarp/sporedrive outside the system and enters the system at sub-light speed.
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When you consider that the standard "drop out of transwarp" animation is just the normal "drop out of warp", while the "enter transwarp" or "leave using transwarp" is unique, it's high probable that there isn't a seperate "enter system from transwarp" animation but rather only "enter system" animation that's the same regardless if you used warp or transwarp.
So it's high unlikely that devs would take time to code in a special "enter system using sporedrive" animation, while it's probably not impossible to code in a special "drop out of transwarp" animation, it would mean that devs would need to program the game to recognize if the ship did enter system using warp or transwarp and it might be too much work for the gains. Not to mention the possiblity of things breaking as result as Rattler mentioned.
It can get clunky enough having a standard warp in inside a highly populated area....I can just imagine the problems that could arise if they had a drop in animation...
Do you make the Crossfield clip through everything? Which would probably take a lot of special programming, or do you have it drag every ship below it down? Which would be a pain in the rear to deal with, especially sometimes where ships are stuck to each other and just endlessly drag each other down (Happens rarely with standard warp in but I imagine it would happen fairly often if we had a top down jump in).
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rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
Which would be a pain in the rear to deal with, especially sometimes where ships are stuck to each other and just endlessly drag each other down (Happens rarely with standard warp in but I imagine it would happen fairly often if we had a top down jump in).
Oh it happened a lot when the Scimitar was first introduced. At the time it was one of the biggest playable ships hitbox wise. Think its wider than the Atrox.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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As far as the physics are concerned, the ship simply appears in it's initial position. The animation is just a visual effect, it can't actually hit anything. Sometimes when there's lag, you can even see the ship blink at that position for a moment before the animation kicks in.
Same for warp-outs, it can't hit anything it just clips through if there is something in the way.
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rattler2Member, Star Trek Online ModeratorPosts: 58,701Community Moderator
Ships still get bumped around a bit if the spot an incoming ship is loading into is partially occupied by another ship.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Ships still get bumped around a bit if the spot an incoming ship is loading into is partially occupied by another ship.
Yes, and that's got nothing to do with the animation. It happens even when logging in or beaming up from a planet, where it doesn't even play the animation.
Ships still get bumped around a bit if the spot an incoming ship is loading into is partially occupied by another ship.
Yes, and that's got nothing to do with the animation. It happens even when logging in or beaming up from a planet, where it doesn't even play the animation.
Which is because ships have collision, which can cause problems every now and then...collision from a top down would be so much more problematic, it would require special mechanics to not cause problems. If it will ever happen it is low priority because it is literally for one ship.
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Ships still get bumped around a bit if the spot an incoming ship is loading into is partially occupied by another ship.
Yes, and that's got nothing to do with the animation. It happens even when logging in or beaming up from a planet, where it doesn't even play the animation.
Which is because ships have collision, which can cause problems every now and then...collision from a top down would be so much more problematic, it would require special mechanics to not cause problems. If it will ever happen it is low priority because it is literally for one ship.
Well the thing is that ships coming from warp aren't moved, they just spawn in and play an animation of them moving in, so as far as the game is conserned it doesn't matter at all if you warped in, sporejumped in or beamed in it threats them all exactly the same.
As far as collision is conserned what animation the warp in effect uses is irrelevant as the hitboxes work independent of the animation.
Ships still get bumped around a bit if the spot an incoming ship is loading into is partially occupied by another ship.
Yes, and that's got nothing to do with the animation. It happens even when logging in or beaming up from a planet, where it doesn't even play the animation.
Which is because ships have collision, which can cause problems every now and then...collision from a top down would be so much more problematic, it would require special mechanics to not cause problems. If it will ever happen it is low priority because it is literally for one ship.
Well the thing is that ships coming from warp aren't moved, they just spawn in and play an animation of them moving in, so as far as the game is conserned it doesn't matter at all if you warped in, sporejumped in or beamed in it threats them all exactly the same.
As far as collision is conserned what animation the warp in effect uses is irrelevant as the hitboxes work independent of the animation.
Doesn't matter, devs have priorities, a special system for one ship isn't a priority and it isn't game breaking. Maybe it will happen some day on dev free time...but a single ship isn't priority.
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This is my exact issue. It should arrive with spore drive animation if it leaves using it. Its just bothering....
Exactly my issue. Arriving should be different as well - same as departing - spore drive arrival.
Nope. Watch the show when try are trying the first "lopng jump" arriving to the sun and to the mining planet. The ship drops in like "falling" to its place from above - finishing spore jump. In the game when you use transwarp to station e.g.: from Earth Space Dock to DS9 at the start you Spore drive-out from ESD but arrive to DS9 like it was a standard dropping out of warp.
Correct.
This is what I'm missing from the game - this makes the Discovery bugging and unplayable for me. If Crossfield leaves the scene/region/animation with spore jump then it needs to arrive with spore jump animetion where ever it goes. (in my opinion...)
Assuming of course that a warp-in animation can reference the animation played during a transwarp out, or indeed if you transwarped at all (which I don't think is the case given what we've seen in many different situations.) You're drawing a line in the sand (see. unplayable) which may be irrelevant to what Cryptic can do, based on how the game was originally built (without any idea that they would need to do something like this.)
Would it be better to spore jump in? Yes but it's worth bearing in mind that inconsistent warp out/warp in animations may not be a matter of choice for Cryptic (as far as it comes to a player entering a map, generally) so you may have to reconcile yourself to getting used to the odd animation playback in a restricted situation. It is a very natural suggestion and likely one that the devs considered themselves (and yet...)
(IIRC, the subject may have came up during a Ten Forward interview but I don't remember the moment well enough to definitely state that the devs said it wasn't feasible. However, feasibility may be a very significant consideration here and while "make the animation play that I want to play" may seem obvious, when dealing with an old game there can be very stern limits on what the devs can do. So, adjust expectations accordingly when running up to a suggestion. If may not be a simple matter of want, need, and oversight.)
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And with a spore-effect colored streak following it as it drops in to position. You can see it at about the 26 second mark in this video:
https://youtu.be/WQiMMEr68So?t=26
The animation is already in-game. It is used during Black Alert and the Lorca Maneuver. It just needs to be tied to the transwarp command.
That said, I tend to think of it as the ship jumps outside of a system and then warps in. In-universe, they probably don't word to get out that they have a working spacefold drive. There are a lot of bad people would want to steal that kind of tech. Keeping it hush-hush and just letting people believe that they only have a warp engine would be a wise decision.
Some people are nuts, I literally got into a fight with someone because they were claiming the Mirror TOS skirt was to long and it's game breaking, I told them it wasn't so they removed me as a friend and put me on ignore.
Just as with the skirt, the arrival animation isn't unplayable or game breaking, it would probably take a lot of work to get the special arrival working...a lot of work just so a single ship can have a special arrival...it likely isn't a priority if even cost feasible.
Not the game, but the ship. Beeing the fan of the tv show, I cannot see over and over the incorrect animation - incorrect in a sense how the jump started (spore-drive out, normal warp-in) ... that is all I'm saying.
I was so happy to see this ship an play it (3-4 missions)... but it started to bug me more and more. Lately I cannot fly it and it just gathering dust. Sad...
Would it be nice? Yea probably. But its probably unavoidable. Will it stop me from using my Crossfield? Nope. She's a good ship. I'm not even upset that on a non Discovery character she uses either the TNG or TOS standard warp outs. Would I like Discovery warp animations on her? Yea... but again... its not game breaking. Trying to add that in would probably break things for other ships as well.
For quite a while after they added in the Romulans, Fed and KDF ships were using Romulan warp outs. They try to add in a Spore Jump entry... all ships might end up using that.
Code wise its less complicated to just have all entry animations be pretty much the same. Less chance of things breaking. Besides... we're talking about trying to track which ship uses what. And we have THOUSANDS of ships in game the software has to track at any one time.
There are only 4 ships in game that have their own exit animations. The Kelvin ships have a modified warp out, which is basically just a reskin of the default TNG warp out, and the Crossfield with her Transwarp reskinned to be a Spore Jump.
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So it's high unlikely that devs would take time to code in a special "enter system using sporedrive" animation, while it's probably not impossible to code in a special "drop out of transwarp" animation, it would mean that devs would need to program the game to recognize if the ship did enter system using warp or transwarp and it might be too much work for the gains. Not to mention the possiblity of things breaking as result as Rattler mentioned.
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It can get clunky enough having a standard warp in inside a highly populated area....I can just imagine the problems that could arise if they had a drop in animation...
Do you make the Crossfield clip through everything? Which would probably take a lot of special programming, or do you have it drag every ship below it down? Which would be a pain in the rear to deal with, especially sometimes where ships are stuck to each other and just endlessly drag each other down (Happens rarely with standard warp in but I imagine it would happen fairly often if we had a top down jump in).
Oh it happened a lot when the Scimitar was first introduced. At the time it was one of the biggest playable ships hitbox wise. Think its wider than the Atrox.
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Same for warp-outs, it can't hit anything it just clips through if there is something in the way.
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Which is because ships have collision, which can cause problems every now and then...collision from a top down would be so much more problematic, it would require special mechanics to not cause problems. If it will ever happen it is low priority because it is literally for one ship.
Well the thing is that ships coming from warp aren't moved, they just spawn in and play an animation of them moving in, so as far as the game is conserned it doesn't matter at all if you warped in, sporejumped in or beamed in it threats them all exactly the same.
As far as collision is conserned what animation the warp in effect uses is irrelevant as the hitboxes work independent of the animation.
Doesn't matter, devs have priorities, a special system for one ship isn't a priority and it isn't game breaking. Maybe it will happen some day on dev free time...but a single ship isn't priority.