I don't get where you get this idea that you need to play this game as a second job to have elite ready ships...even FEZ ready ships. I play like an hour or less per day in this game. I can generate everything I need for an elite ready ship in like 3 months of play. Playing an hour a day. Now does your brand new player know how to do that...no. But the amount of play required to get resources in this game to do the hardest content they have is pitifully easy to get. Hell, the ship I use for pretty much all my gaming can be basically slapped together from scratch for something like 50 mil EC and 400k refined dil and 4k zen for ships. And the EC and dil requirement can be reduced by things like romulan admiralty upgrades and crafting your own upgrades. Yeah mine has a bit more bells and whistles that that basic version...but that basic version is elite ready. And if it takes you grinding 40 hours a week for years to collect that amount of resources I stated...yeah...you really kinda suck at this game...and once again the issue ain't the game. It really does not take all that much for you to get stuff to play the hardest this game has to offer. This game is easy. Getting stuff in this game to do said easy content is also easy. There is literally no reason for anyone to spend 40 hours a week on this game beyond they enjoy it. If you feel you NEED to...you are doing something wrong.
Agreed, I have determined from reading some of the feedback that people are arguing points without trying the loadout they're speaking of. Any one who thinks the Arbiter is soft ship, a slow ship, or somehow not good for cannons just simply hasn't tried it. It doesn't take any special knowledge, any special gear, it's no different from any other ship.
Like everything else, if you want a 'best of the best' build.. yes.. it's going to cost you. If you just want a ship you can slap some rep/fleet gear on, pack it with cannons and go melt PVE up to Advanced without much hassle.. the Arbiter is great for that. It's a tough ship that brings excellent damage in a wide array of configurations.
The best part about the Arbiter (outside of the trait) is it's versatility. I can set one up with cannons, dual beams, or single beams and be an asset to any team I am on. The Arbiter can do it all. Does it do everything better then anything else? no.. but it's still really good at all of it.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
So...let me get this straight...keeping things in a 45 degree front arc is too hard and complicated for new players so you come with a system where they have to PRECISELY click on BO to boost the right weapon? Yeah you know what I do to use BO correctly? activate it and run at them front facing when any of the front beams are off cooldown...because guess what those get activated first. That basically means you need omni. Yeah you can use normal array in the back...but than you are at NO point putting all weapons on a target...EVER. That is such a laughably bad idea...I'm sorry, but if anything that is gonna cause a new player to get frustrated that they can't do anything and quit.
As for FAW, if you run into the middle of a pack and use it...yeah you shoot all your weapons at SOMETHING...but that is NOT how use the bloody ability. You use FAW keeping the enemies in the arc of ALL your weapons...be that broadside or the front 90 degrees of a DBB. You do what you suggest and a new player will just blow up...get frustrated and quit. Seriously, these are just terrible advice for new players that will just frustrate them.
And for deal with fast moving targets...yeah not that hard of a deal when you turn 50 degree a second and have speeds in the 70s. Perfectly doable on an arbiter for that that much resources. Also for normal and advanced, these small fast moving targets gets nuked from even turrets so really, there is no mechanical reason to use beams. Because you wanna...cool. Because you like how it look...once again cool. But mechanically speaking, there isn't a reason to use beams on the arbiter. Once again, does not mean don't do it if it makes you happy...but new player or not, cannons wins mechancially.
Nicely said.
I know everyone plays differently, and that's cool.. but some of the suggestions in this thread are baffling.
Loading up an Arbiter with Cannons and Turrets and zooming around blowing stuff up is 1000 times easier then the counter suggestions that are supposed to be for 'new players.' There is nothing complicated about a Cannon/Turret Arbiter build using standard rep and fleet gear. It will do just fine and be easy to play. Far easier then DBB/Single Beams and also more efficient.
I didn't SAY DBB with Omni. Check my stated vote: DBB up front, standard beam arrays aft.
Please give me the details of your... uhm, "supplier", so I'd know who to avoid. However, I'm waiting forward for your next psychedelic album release.
And really, if you'd actually want to give ultimate newbie friendly suggestion, full single beams are way to go. Your weird suggestion is, however, even harder to get right than duals+turrets.
Furthermore, considering BFAW exists and in ~90% of the cases they will be facing more than 1 enemy anyway (it's a newbie we're talking about, they aren't going to tackle vaadwaur boss in Korfez or something), why is BO even included in the discussion?
We need a moderator to change the opening post. The 'other' option is missing
I usually use dual heavy cannons at the front, turrets in the rear. But with a dual beam bank, so instead of five, I use four dual heavy cannons. That dual beam bank is just there for the visual effects really. Sometimes it is replaced by a torpedo, like the Dyson rep one or an Antiproton torpedo launcher.
Beams are often only put on ships that can't use cannons.
Formerly known as Risian4. Risian6 is my new PS4-account. Fleetcaptain5 is my main PC account. I hope to actively play again on PC in a few months.
Now that that's made clear... on to the next issue: when are playable Voth coming, and where's are my T7 Vesta and C-store purchasable real life shuttle?
We need a moderator to change the opening post. The 'other' option is missing
I usually use dual heavy cannons at the front, turrets in the rear. But with a dual beam bank, so instead of five, I use four dual heavy cannons. That dual beam bank is just there for the visual effects really. Sometimes it is replaced by a torpedo, like the Dyson rep one or an Antiproton torpedo launcher.
Beams are often only put on ships that can't use cannons.
... there weren't enough poll option slots to split between DCs and DHCs or list mixed loads, so just put what you have the most of.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
We need a moderator to change the opening post. The 'other' option is missing
I usually use dual heavy cannons at the front, turrets in the rear. But with a dual beam bank, so instead of five, I use four dual heavy cannons. That dual beam bank is just there for the visual effects really. Sometimes it is replaced by a torpedo, like the Dyson rep one or an Antiproton torpedo launcher.
Beams are often only put on ships that can't use cannons.
... there weren't enough poll option slots to split between DCs and DHCs or list mixed loads, so just put what you have the most of.
Hadn't seen that. My bad.
I'm glad you showed up and changed it though
Formerly known as Risian4. Risian6 is my new PS4-account. Fleetcaptain5 is my main PC account. I hope to actively play again on PC in a few months.
Now that that's made clear... on to the next issue: when are playable Voth coming, and where's are my T7 Vesta and C-store purchasable real life shuttle?
Have spent last 10 days or so mastering this ship (and it's KDF/RR sisters) over and over.
It is a beast with DHC/Turrets. (The turn rate is about my minimum to use DHC enjoyably.)
Despite this, I've ended up with beam setups on the toons who will fly these full time,
though not exactly the setups polled here.
Number crunching aside, the overall experience just seems more enjoyable with beams.
edit to delete an 'is' : all hail the edit monster
3x Dual Cannons (One with 90°Arc) with a Dual Beam and a Torp / Turret (and Omni?) with Torp. Beams are there for the Visual. I mostly don´t like pure cannon on Fed (and some Kling) Ships. Torps for the Flagship Trait and because I like firing torps.
Not the best performance, but its enough for me.
Tried also pure Beam, but the design of the Arbiter / Avenger doesn´t fit with it in my opinion. Avenger feels and looks more like an escort.
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Agreed, I have determined from reading some of the feedback that people are arguing points without trying the loadout they're speaking of. Any one who thinks the Arbiter is soft ship, a slow ship, or somehow not good for cannons just simply hasn't tried it. It doesn't take any special knowledge, any special gear, it's no different from any other ship.
Like everything else, if you want a 'best of the best' build.. yes.. it's going to cost you. If you just want a ship you can slap some rep/fleet gear on, pack it with cannons and go melt PVE up to Advanced without much hassle.. the Arbiter is great for that. It's a tough ship that brings excellent damage in a wide array of configurations.
The best part about the Arbiter (outside of the trait) is it's versatility. I can set one up with cannons, dual beams, or single beams and be an asset to any team I am on. The Arbiter can do it all. Does it do everything better then anything else? no.. but it's still really good at all of it.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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Nicely said.
I know everyone plays differently, and that's cool.. but some of the suggestions in this thread are baffling.
Loading up an Arbiter with Cannons and Turrets and zooming around blowing stuff up is 1000 times easier then the counter suggestions that are supposed to be for 'new players.' There is nothing complicated about a Cannon/Turret Arbiter build using standard rep and fleet gear. It will do just fine and be easy to play. Far easier then DBB/Single Beams and also more efficient.
Please give me the details of your... uhm, "supplier", so I'd know who to avoid. However, I'm waiting forward for your next psychedelic album release.
And really, if you'd actually want to give ultimate newbie friendly suggestion, full single beams are way to go. Your weird suggestion is, however, even harder to get right than duals+turrets.
Furthermore, considering BFAW exists and in ~90% of the cases they will be facing more than 1 enemy anyway (it's a newbie we're talking about, they aren't going to tackle vaadwaur boss in Korfez or something), why is BO even included in the discussion?
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
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I usually use dual heavy cannons at the front, turrets in the rear. But with a dual beam bank, so instead of five, I use four dual heavy cannons. That dual beam bank is just there for the visual effects really. Sometimes it is replaced by a torpedo, like the Dyson rep one or an Antiproton torpedo launcher.
Beams are often only put on ships that can't use cannons.
Now that that's made clear... on to the next issue: when are playable Voth coming, and where's are my T7 Vesta and C-store purchasable real life shuttle?
As I said in the OP:
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Hadn't seen that. My bad.
I'm glad you showed up and changed it though
Now that that's made clear... on to the next issue: when are playable Voth coming, and where's are my T7 Vesta and C-store purchasable real life shuttle?
Message me in-game (@tm706) for help
1st Alpha Quadrant Fleet
It is a beast with DHC/Turrets. (The turn rate is about my minimum to use DHC enjoyably.)
Despite this, I've ended up with beam setups on the toons who will fly these full time,
though not exactly the setups polled here.
Number crunching aside, the overall experience just seems more enjoyable with beams.
edit to delete an 'is' : all hail the edit monster
Not the best performance, but its enough for me.
Tried also pure Beam, but the design of the Arbiter / Avenger doesn´t fit with it in my opinion. Avenger feels and looks more like an escort.