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  • karriqkarriq Member Posts: 42 Arc User
    Costume bug's fixed on tribble! Looks like the apocalypse will have to find another route to the foundry. :tongue:

    Well, foundry still offline... so time will tell :)

  • spiritbornspiritborn Member Posts: 4,373 Arc User
    karriq wrote: »
    Costume bug's fixed on tribble! Looks like the apocalypse will have to find another route to the foundry. :tongue:

    Well, foundry still offline... so time will tell :)
    Well they might take a while to see if Sompek works this time, before putting the resources into something else, but now that costume bug is fixed, it hopefully doesn't take too long.
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  • karriqkarriq Member Posts: 42 Arc User
    spiritborn wrote: »
    karriq wrote: »
    Well they might take a while to see if Sompek works this time, before putting the resources into something else, but now that costume bug is fixed, it hopefully doesn't take too long.

    See a message above? :) Yeah, they are losing customers. i'm seeing messages like this everyday at armada's chat. If fact of loosing customers cant force them to put foundry into high priority list - nothing can. So yeah, single taskforce mission is above foundry. Unfortunately.
  • chritmarsh#4963 chritmarsh Member Posts: 62 Arc User
    If you ask me, they need to set aside a few devs to work on the foundry full time. I'm sure we ALL know about a dozen different ways they could make the foundry better and more user friendly. Plus, with the amount of business generated STRICTLY from that feature, you can't tell me that they can't afford to put together a small team of devs and assign them to the foundry. Then have the other devs jump in and help them whenever they get a chance. I dunno... just a thought.
    "Today is a good day to die... but I'd rather go to Risa."-Fleet Admiral Christopher D. Marshall
    O1P2m6v.png
  • karriqkarriq Member Posts: 42 Arc User
    If you ask me, they need to set aside a few devs to work on the foundry full time. I'm sure we ALL know about a dozen different ways they could make the foundry better and more user friendly. Plus, with the amount of business generated STRICTLY from that feature, you can't tell me that they can't afford to put together a small team of devs and assign them to the foundry. Then have the other devs jump in and help them whenever they get a chance. I dunno... just a thought.

    The problem is - users tried to convince cryptic bout importance of a foundry for years. And we never suceeded. We was asking for a very simple things like "Follow Auhtor" features. Which ones never have been implemented. Instead of it foundry is a first thing which goes down after another expansion and last thing to be repaired. So i dont think there ever will be some extra staff for foundry, cause its considered as lowest priority feature and its impossible to convince devs otherwise :(
  • chritmarsh#4963 chritmarsh Member Posts: 62 Arc User
    Costume bug's fixed on tribble! Looks like the apocalypse will have to find another route to the foundry. :tongue:

    So, has the fix been implemented on Holodeck yet? I'm not real familiar with this bug's specifics, however, there is a problem I've found with the 'Emblem' option at both the personal and ship tailors and I know that it is still an issue on Holodeck. I had been hoping it was related to the issue you are reffering to but if the fix HAS been implemented, then it's a seperate issue. One that needs to be fixed before I even consider 3D-printing my ship.
    "Today is a good day to die... but I'd rather go to Risa."-Fleet Admiral Christopher D. Marshall
    O1P2m6v.png
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    Costume bug's fixed on tribble! Looks like the apocalypse will have to find another route to the foundry. :tongue:

    So, has the fix been implemented on Holodeck yet? I'm not real familiar with this bug's specifics, however, there is a problem I've found with the 'Emblem' option at both the personal and ship tailors and I know that it is still an issue on Holodeck. I had been hoping it was related to the issue you are reffering to but if the fix HAS been implemented, then it's a seperate issue. One that needs to be fixed before I even consider 3D-printing my ship.

    Not yet, tribble got a big update including an incomplete QOL update to reputation projects. It could be something they deploy as soon as next week or in a few when the Battle at Binary event goes live.

    With Sompek live Cryptic should have the time to bring the Foundry back online. No special news yet but from what we've been told so far I wouldn't expect downtime to last for too much longer.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • chritmarsh#4963 chritmarsh Member Posts: 62 Arc User
    Sweet. Any chance you have any info on the emblem bug? Is it related to this 'tailor bug'? (If you don't know what I'm referring to, the Fleet emblem option at the tailor, as well as the emblem option at the ship customizer, are both gone. My ship still has emblems, just no way to change or remove them, and the emblems have vanished from my uniforms)
    I've posted about this issue on at least 5 different threads, including the bug report forum, and as of yet, I can't even find out for certain that it IS a bug and not something the devs did on purpose.
    But for some reason, it's as though my posts aren't going through because the ONLY responses I've gotten were from a couple of people who were just as confused as I am.
    But, the emblem thing is inconsequential compared to the foundry coming back online. It would be nice to have the option back though...
    "Today is a good day to die... but I'd rather go to Risa."-Fleet Admiral Christopher D. Marshall
    O1P2m6v.png
  • spiritbornspiritborn Member Posts: 4,373 Arc User
    Sweet. Any chance you have any info on the emblem bug? Is it related to this 'tailor bug'? (If you don't know what I'm referring to, the Fleet emblem option at the tailor, as well as the emblem option at the ship customizer, are both gone. My ship still has emblems, just no way to change or remove them, and the emblems have vanished from my uniforms)
    I've posted about this issue on at least 5 different threads, including the bug report forum, and as of yet, I can't even find out for certain that it IS a bug and not something the devs did on purpose.
    But for some reason, it's as though my posts aren't going through because the ONLY responses I've gotten were from a couple of people who were just as confused as I am.
    But, the emblem thing is inconsequential compared to the foundry coming back online. It would be nice to have the option back though...
    If it's a bug then it's probably related since as far as the game is conserned your ship is just another "costume" for your character that just happens to be only avaible in spacemaps, kind of how Guild Wars 2 had costumes avaible only in social zones.
  • chritmarsh#4963 chritmarsh Member Posts: 62 Arc User
    spiritborn wrote: »
    If it's a bug then it's probably related since as far as the game is conserned your ship is just another "costume" for your character that just happens to be only avaible in spacemaps, kind of how Guild Wars 2 had costumes avaible only in social zones.


    Yeah, I'm 99% sure it's a bug. If they removed the feature on purpose, then I would imagine the emblems on my ship would have disappeared. I just dunno if it is related to this 'tailor bug' that I keep hearing about or if it's a seperate issue on it's own.
    "Today is a good day to die... but I'd rather go to Risa."-Fleet Admiral Christopher D. Marshall
    O1P2m6v.png
  • spiritbornspiritborn Member Posts: 4,373 Arc User
    spiritborn wrote: »
    If it's a bug then it's probably related since as far as the game is conserned your ship is just another "costume" for your character that just happens to be only avaible in spacemaps, kind of how Guild Wars 2 had costumes avaible only in social zones.


    Yeah, I'm 99% sure it's a bug. If they removed the feature on purpose, then I would imagine the emblems on my ship would have disappeared. I just dunno if it is related to this 'tailor bug' that I keep hearing about or if it's a seperate issue on it's own.
    As I stated the game doesn't treat the "ship tailor" any differently then the "character tailor", so if there's a general bug in the tailor like this it's bound to affect both and if Duncan is to be belived it does, he stated he's missing the "upgrade" hull material for his ships.

  • chritmarsh#4963 chritmarsh Member Posts: 62 Arc User
    edited November 2018
    spiritborn wrote: »
    As I stated the game doesn't treat the "ship tailor" any differently then the "character tailor", so if there's a general bug in the tailor like this it's bound to affect both and if Duncan is to be belived it does, he stated he's missing the "upgrade" hull material for his ships.

    LOL, oh I know. Let me clarify- I know that there is a bug with the tailor system (both costume and ship) but I do not know the specifics of this bug. Like what it is doing, not doing, etc. So I guess what I'm getting at is I'm not sure if this is the SAME bug that the devs have been working on OR if this is a completely seperate bug that has nothing to do with the first one.
    I'm sure it is the same one but I just want to know for sure so that way I can make more of an effort to bring it to the devs attention if it's not the same problem.

    I guess only time will tell at this point. LOL Thanks though! :smiley:

    EDIT: (Does anyone know when the fix that worked on the test server will be applied to 'Holodeck'? I'm guessing it will come with this weeks patch, but who knows for sure)
    "Today is a good day to die... but I'd rather go to Risa."-Fleet Admiral Christopher D. Marshall
    O1P2m6v.png
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited November 2018

    EDIT: (Does anyone know when the fix that worked on the test server will be applied to 'Holodeck'? I'm guessing it will come with this weeks patch, but who knows for sure)

    No clue yet, it's unclear if this is just a big patch that could go live imminently or a prelude for the content update that includes the Battle at Binary event. Could be next week or in a few, no word yet on how the foundry would fit into that.

    So shrugs all around, though we'll probably know more this week (with either the next patch notes, further updates to tribble, or news from cryptic.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • qqqqiiqqqqii Member Posts: 482 Arc User
    I bring cookies. We need cookies.

    :cookie::cookie::cookie::cookie::cookie::cookie:
    :cookie::cookie::cookie::cookie::cookie::cookie:
    :cookie::cookie::cookie::cookie::cookie::cookie:
    :cookie::cookie::cookie::cookie::cookie::cookie:
    Those aren't "cookies", those are all clones of the same cookie! That's illegal in Trek!
    dgbgfnkqi05e.png
  • fadamsxiicrypticfadamsxiicryptic Member Posts: 22 Arc User
    qqqqii wrote: »
    Those aren't "cookies", those are all clones of the same cookie! That's illegal in Trek!

    They're Ibi cookies. Cloning and genetic engineering isn't entirely illegal on Iffar.
    I am a Starfleet Officer first, but an Intelligence Professional second to none. With pride in my heritage, but focused on the future. Performing the first task of an Army; To find, know and never lose the enemy. With a sense of urgency and of tenacity, professional and physical fitness. And above all: Integrity--for in truth lies victory. Always at Silent War while ready for a shooting war: The silent warrior of the Starfleet team


    Original Join Date: 19 December 2010
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited November 2018
    qqqqii wrote: »
    Those aren't "cookies", those are all clones of the same cookie! That's illegal in Trek!

    They're Ibi cookies. Cloning and genetic engineering isn't entirely illegal on Iffar.

    Great, now I have to write a multi-season arc about cookies too... :tongue:

    (Dammit, I could do it!)


    PS. this is going in SSF:3-3 somehow.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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  • thay8472thay8472 Member Posts: 6,163 Arc User
    Are we still dead Jim?
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    edited November 2018
    Honestly, I don't mind the downtime much.

    But what I hope for is they'll take advantage of that extended downtime to also try and fix the No Reward bug. Otherwise, bringing back the Foundry will just be as useful to some of us authors as a band-aid on a wooden leg. Just as it is the case for many of my fellow Foundry creators, the entirety of my missions is plagued by this bug. As a result, they are no longer visible in the sector space pop-up rotation, and it's been that way for several months now, with seemingly no fix yet. And unless somebody knows exactly what to look for in the Foundry search engine, they'll hardly get any more reviews.

    Given, I know we can still raise awareness via the forum about the content we created (and i did), but I have my doubts about the proportion of players who actually bother to come over and browse the mission database... <.<
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited November 2018
    It's still a topic to discuss in the general forums "call to arms" thread. The Foundry does need evangelizing right now and I would suggest that in trying to sell the importance of the Foundry folks focus on the unique creator-player relationship. STO's new executive producer (Andre) has a background in mobile gaming and the TFO revamp from AoD is (it's probably fair to say) the first big update to the game which carries his design philosophy of greater multiplayer engagement and social experiences.

    The Foundry has a lot to offer in both respects but so often we try to sell it based on the quality of single player mission content (to find which though there's a lot of miscellaneous to sort through) rather than players engaging in a curated that connects them to an author (if that author is trying to engage with narrative story telling) in a way that no other gameplay experience in STO allows. It is a social experience and some of the most powerful player-to-player moments I and others have had have been through the Foundry.

    Selling the foundry in those terms to the community and devs alike might help change perceptions which currently reinforce it as a low priority item.

    P.S. another thing folks can do that would help promote the Foundry is find more spotlight recommendations. There's a few the community has put in since the last call and we'll see how the next few months play out but it would be good to maintain a larger pool for Kael to pull from (and avoid the possibility of that well running dry and sending a message about the volume of quality output from Foundry authors to both Kael and those higher up.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User

    P.S. another thing folks can do that would help promote the Foundry is find more spotlight recommendations. There's a few the community has put in since the last call and we'll see how the next few months play out but it would be good to maintain a larger pool for Kael to pull from (and avoid the possibility of that well running dry and sending a message about the volume of quality output from Foundry authors to both Kael and those higher up.)

    Soooo....

    What happens when we get to 51 Spotlights? :s


  • blargskullblargskull Member Posts: 98 Arc User
    qqqqii wrote: »
    I bring cookies. We need cookies.

    :cookie::cookie::cookie::cookie::cookie::cookie:
    :cookie::cookie::cookie::cookie::cookie::cookie:
    :cookie::cookie::cookie::cookie::cookie::cookie:
    :cookie::cookie::cookie::cookie::cookie::cookie:
    Those aren't "cookies", those are all clones of the same cookie! That's illegal in Trek!

    It is also illegal to use the teleporter to make people young again. So when is the Foundry returning?
  • thay8472thay8472 Member Posts: 6,163 Arc User

    P.S. another thing folks can do that would help promote the Foundry is find more spotlight recommendations. There's a few the community has put in since the last call and we'll see how the next few months play out but it would be good to maintain a larger pool for Kael to pull from (and avoid the possibility of that well running dry and sending a message about the volume of quality output from Foundry authors to both Kael and those higher up.)

    Soooo....

    What happens when we get to 51 Spotlights? :s


    We argue for 52?
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • spiritbornspiritborn Member Posts: 4,373 Arc User
    My only major issue with this downtime is that I end up getting loads of ideas I want to test in the Foundry and such my WIP projects suffer as I want to test all those ideas once the foundry is back up. ;)
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited November 2018
    You are way off the mark. The devs are in the process of playtesting missions for the Foundry to come back online (we know because they had to ask Greendragoon for help with a Midas puzzle) and we should be finishing the ViL challenge soon(tm) and be moving onto the next thing with some lessons learned (by Roundtab) for how to structure a community challenge in light of an impending season update (ie. do it sooner in the release cycle, not later. The roadmap should help a lot with that.) Cryptic wasn't about to change AOD's release date because we weren't sufficiently quick to orchestrate the ViL challenge. Add to that, the reasons for extended downtime don't directly relate to the Foundry. They relate to community-level emergencies that required immediate dev time (from folks working on bringing us back from downtime) to help get things back on track. Ex. Sompek and presumably the preceding Borg RA weekend event as well. We understand this as an intrinsic part of game development. These events help support the entire game and its population and if that requires a few extra weeks of downtime then so be it. Stuff happens.

    I would ask that folks give dooooooooom posts a strong second think because, while there is a lot to be frustrated about with regards to how little attention the Foundry has gotten in terms of studio dev time over the past couple years, it's not worth articulating those frustrations in a way that's directly arguing to both new authors and active community members why they shouldn't bother investing in the Foundry once it comes back online. We had a lot of new folks jump in with the ViL challenge, demonstrate some great talent along with our veterans, and they deserve a more supporting environment to cultivate their interest in a this hobby. "It's dead, don't bother" is not okay to project onto any community looking to take an active part of something. Please tone it down with respect to the Foundry.


    Selling the Foundry to the devs is very straight forward, sell it to the community. Devs watch what's happening and if the Foundry is taking a more active part in events and general activity then it's more apparent to them that they should be doing more to support it than keeping it running and letting us to manage by our own devices and volunteer dev time. Any other argument is artificial compared to organic community interactions. That can be done through events (open to everyone), collaborations with other community groups (build bridges), and a bit of evangelization through general discussion across different media platforms. Add to that, find more spotlight candidates, collaborate with other authors, play their work, give them feedback, and in general do everything that's organic to an active community. And if it comes to saying why folks should bother with the Foundry, try explaining the unique creator-player relationship because, while that might be more enticing to the devs and higher ups than noting that we have lots of high quality missions (it's something that is also readily apparent from spotlights and community classics), it's also something that also holds regardless of what kind of mission players find themselves in as well.

    If our argument for "hey, you guys should play more Foundry. It's a lot of fun and there's a lot of great stuff out there" fades if someone finds themselves running through a streak of 1-3 star content, we need to find something else to better promote the Foundry with. I've had conversations with folks that boil down to "well, I didn't get into the Foundry because I wasn't finding good missions." How to find good missions is something we can teach as a PSA but it only goes so far in appreciating what's here. Ie. everything in the Foundry. Even if a mission is not very well put together, it offers players a way to connect with each other in a way that can't be replicated in other formats. You are seeing the fruits of someone's labor, crafted in the spirit of literary story telling and in the best hope of entertaining you, and even if it doesn't work out very well there's still a position to be appreciated.

    This should all integrate with itself and is the direct implication of the recent call to arms. While I can appreciate that it's difficult to consider that stuff now, with the Foundry offline, it's worth having some idea for how to improve Foundry community activity in place for when it does come back online. If you have an idea, let us know. Otherwise, keep calm and carry on.
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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  • marty123#3757 marty123 Member Posts: 674 Arc User
    Didn’t Kael learn about how to update the foundry and add new maps a stuff, so perhaps it’s been down so long because there’s a major update?
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