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Nausicaan set on a Cannon Escort?

dykerasdykeras Member Posts: 326 Arc User
Putting together a Disruptor cannon build Escort and thinking of using the Nausicaan set for the Dis+ damage bonuses..

Problem is... The Beam weapon has no place on a Cannon ship, so maybe use just the 2 piece set? Or is the set only useful for Beam builds?
Post edited by baddmoonrizin on

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    bobs1111bobs1111 Member Posts: 471 Arc User
    The cool down on the torp is way to long to be really all that effective.

    For a disruptor cannon ship. Get the Undine rep 2 pc. Heavy turret... and hydro console or bio photon.

    The bio photon is the better torp vs the nausican. The Nausican is fun for giggles... and its nice that its disruptor dmg. But a High Yield Rep Bio photon will do 100k+ consistently even without any +photon buffs.

    Running all cannons + the bio photon is a solid build. If you are on a 5 fore escort... consider even running rep bio photon + terran rep photon with a couple torp doffs. As you will want the Terran rep DHC for a disruptor build anyway.
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    dykerasdykeras Member Posts: 326 Arc User
    Thanks, so just use the console on it's own for the Disruptor buff?
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    bobs1111bobs1111 Member Posts: 471 Arc User
    dykeras wrote: »
    Thanks, so just use the console on it's own for the Disruptor buff?

    Yep. the set is fun for giggles. The nausican torp hy is fun... not super dps effective, fun though.

    Undine set is the only one you really want to chase for a disruptor build imo.
    https://sto.gamepedia.com/Counter-Command_Ordnance
    Bonus dmg is the dmg you want to get.

    https://www.reddit.com/r/stobuilds/wiki/math/damage_categories

    The Nausican console is cat 1 dmg. Which means its really not that big of a bump. If you have the room for the console go for it. 20% cat 1 though isn't really that great. If you are also using a few DMG focused science skills you may be better off with something else even.
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    dykerasdykeras Member Posts: 326 Arc User
    How about the Resonant set?
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    bobs1111bobs1111 Member Posts: 471 Arc User
    Would depend on your build I would think. In general a spire tac console is the way to go. The extra armor pen is nice, I just think overall a spire console is a better option. If you are running a build with disables and sci debuffs to kill defense numbers perhaps the extra pen is nice. In general I would say that would be more science build territory. The cannon and the torp are both meh. The torp cool down is long, and the DHC is just a disruptor with a questionable proc. Better to just run another disruptor for more consistent disruptor debuff procs.

    The odd procs are cool but the more of them you run the more inconsistent any one proc becomes.

    As an example... lets say you have 4 fore and 3 aft weapon slots...
    you run the undine heavy turret in the back and the terran dhc in the front
    So if you run 3 regular disruptors in the front and 2 turret in the back. That gives you 5 weapons with a chance to proc a disruptor debuff.

    We can use;
    1 - ( ( 1 - x ) ^ y )
    to calculate our chance of a proc per weapon cycle as;
    12%

    That isn't bad... but if we drop one more regular disruptor for another piece of mission gear gear, per cycle we drop to a 9.5% chance. Drop one more piece to say run a rep torp and that drops to 7.3%

    I know procs aren't in general seen as a big deal... but there is an advantage to weapons like Disruptors where one proc effects all weapons for 10s. A ship that had 8 standard disruptors would have a 18.3% chance to land a proc every cycle... and as the debuff lasts 10s each proc sticks for a few cycles of fire. At 3 cycles of fire you have a 50/50 chance to have a disruptor proc on your target.

    So to answer your question... in general with disruptors I would say roll as many standard disruptors as you can. Use crafted with [pen] as they will be easiest to gold... the only non standards I would run myself would be the Undine heavy turret for the Cat 2 dmg bonus from the 2pc set. As well as the Terran DHC. By going with [pen] you should also have enough armor penetration to cut through pretty much any of the NPCs. So at that point the preserver console isn't really offering you much you don't have.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2018
    On a cannon build I would not bother with the Nausi set. The console might be a good call. Would place it well within the top 7 or so of the unis available for disruptors but selecting it depends a bit on the alternatives you have at your disposal.

    As for beam and torpedo and the set as a whole, it is very nice. Sadly just not on a cannon build. On a beam boat things look different as there the individual parts can shine and you get a good set bonus. Especially the torp can add some cool spikes there but since you are on a cannon build you are kind of the king of spikes already. I feel that using the torpedo and/or beam there would pull you down more than the set bonus would push you up. :)
    Post edited by peterconnorfirst on
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    edited October 2018
    Removed since the OP corrected the thread title.
    Post edited by avoozuul on
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    dykerasdykeras Member Posts: 326 Arc User
    Thanks for the advice, if I went with the Undine 2 piece set, what would you pair with the turret?

    Turret + Torp?
    Turret + Tac or Universal Console?



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    bossheisenbergbossheisenberg Member Posts: 603 Arc User
    The Undine two-piece is garbage, I don't know why people continue using it. That real estate is way too valuable to be taken up by a mediocre weapon and console just for a small damage set bonus. If you want an endgame elite cannon build, get rid of that stuff. Like Bobs says above, you're better off going for that proc and using a powerful console. I would use a spiral wave, sensor-linked, or elachi turret in place of that counter-command. I would ditch torps all together and go all cannons, but that's how I play. Torps are just way too slow in this game to be of any use.
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    dykerasdykeras Member Posts: 326 Arc User
    Never tried an all-cannon build before :-) sounds fun
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    ichaerus1ichaerus1 Member Posts: 986 Arc User
    Maybe just use the Nausicaan console, since it's a science console. However, there's info that's missing. Are you using an Aux2Bat build, or something like CRF/CRF(or CSV/CSV) with Aux2SIF/Aux2ID? What other console options for the engineering and science console slots do you have?
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2018
    dykeras wrote: »
    Never tried an all-cannon build before :-) sounds fun

    You bet it is fun. :)

    I run cannon build escorts since ever in this game and can’t stop doing so. Post S13 they turned out to be meta so deadly efficient. I don’t know your build or what you look for in detail but if you like you could take some cannon builds exampls as reference on DPS league homepage here and here.

    Neela’s is my favorite (although it is technically a warship) but with so many ships and ways to go you sooner or later will end up with your own personal favorite, I'm sure of that.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    dykeras wrote: »
    Never tried an all-cannon build before :-) sounds fun

    You bet it is fun. :)

    I run cannon build escorts since ever in this game and can’t stop doing so. Post S13 they turned out to be meta so deadly efficient. I don’t know your build or what you look for in detail but if you like you could take some cannon builds exampls as reference on DPS league homepage here and here.

    Neela’s is my favorite (although it is technically a warship) but with so many ships and ways to go you sooner or later will end up with your own personal favorite, I'm sure of that.

    Agreed.

    I was 'beam only' for many years.. I honestly just had a real hard time running Cannons. Not just cannons but any 'front facing' build even Dual Beams. There was a long period of time where running single beams with FAW was not only easier then cannons but generally more effective. Cannons weren't performing up to par and required so much more effort that a standard FAW build was not only easier but objectively better as well. It was a broken system.

    Cryptic has done a remarkably good job over the last year of evening the field and making both damage types not only viable but highly effective in their own ways. The honest truth is that yes, playing Cannons is still harder then playing with Beams, but now that work is rewarded with superior performance. I finally just bit the bullet and decided I was going to get good with Cannons no matter how long it took.. and I am glad I did. I LOVE flying with Cannons now, it's so satisfying to unleash a scatter volley into a dense mob of enemy ships. Cannons just feel highly satisfying right now, and I really like them.

    I would suggest giving them a try, if you're used to Single Beam Builds, it's going to be tough at first. You're going to have to learn how to control your speed, when to 'throw it in reverse,' etc.. but it's really not very hard just takes a little patience. I highly suggest you give it a try, once you get it down it's hard to go back to Beams.
    Insert witty signature line here.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2018
    dykeras wrote: »
    Never tried an all-cannon build before :-) sounds fun

    You bet it is fun. :)

    I run cannon build escorts since ever in this game and can’t stop doing so. Post S13 they turned out to be meta so deadly efficient. I don’t know your build or what you look for in detail but if you like you could take some cannon builds exampls as reference on DPS league homepage here and here.

    Neela’s is my favorite (although it is technically a warship) but with so many ships and ways to go you sooner or later will end up with your own personal favorite, I'm sure of that.

    Agreed.

    I was 'beam only' for many years.. I honestly just had a real hard time running Cannons. Not just cannons but any 'front facing' build even Dual Beams. There was a long period of time where running single beams with FAW was not only easier then cannons but generally more effective. Cannons weren't performing up to par and required so much more effort that a standard FAW build was not only easier but objectively better as well. It was a broken system.

    Cryptic has done a remarkably good job over the last year of evening the field and making both damage types not only viable but highly effective in their own ways. The honest truth is that yes, playing Cannons is still harder then playing with Beams, but now that work is rewarded with superior performance. I finally just bit the bullet and decided I was going to get good with Cannons no matter how long it took.. and I am glad I did. I LOVE flying with Cannons now, it's so satisfying to unleash a scatter volley into a dense mob of enemy ships. Cannons just feel highly satisfying right now, and I really like them.

    I would suggest giving them a try, if you're used to Single Beam Builds, it's going to be tough at first. You're going to have to learn how to control your speed, when to 'throw it in reverse,' etc.. but it's really not very hard just takes a little patience. I highly suggest you give it a try, once you get it down it's hard to go back to Beams.

    That’s really good to hear that you got used to cannons and I’m still particularly grateful that you showed me that even on much harder to pilot ships with slower turn rate one can make them work great. :smile:

    I’m still somewhat new to that so will be back to piloting school myself but my Vengeance, Annorax and two more cruiser are in dock over the weekend to get the upgrades installed. On the Scimitar I have an optional cannon build already and made some flight tests.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2018
    reyan01 wrote: »
    I'd have to say, so far as all cannon builds go, my KDF Pilot Raptor is probably my highest DPS ship (no idea though - I don't really care about my DPS, I just know this ship kills things faster than anything else I have).
    Though I tend to focus on spike damage as oposed to AoE. I ADORE blasting single-targets and then using pilot manuever shenanigans to move quickly to the next victim :D

    Yea, that is how we all felt about it at the start. :D

    Much like Anakin’s path to become Darth Vader was laid out of good intentions I can foresee already that you will become the most powerful DPSer of us all. >:)

    253279-620-282.jpg

    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    dykeras wrote: »
    Never tried an all-cannon build before :-) sounds fun

    You bet it is fun. :)

    I run cannon build escorts since ever in this game and can’t stop doing so. Post S13 they turned out to be meta so deadly efficient. I don’t know your build or what you look for in detail but if you like you could take some cannon builds exampls as reference on DPS league homepage here and here.

    Neela’s is my favorite (although it is technically a warship) but with so many ships and ways to go you sooner or later will end up with your own personal favorite, I'm sure of that.

    Agreed.

    I was 'beam only' for many years.. I honestly just had a real hard time running Cannons. Not just cannons but any 'front facing' build even Dual Beams. There was a long period of time where running single beams with FAW was not only easier then cannons but generally more effective. Cannons weren't performing up to par and required so much more effort that a standard FAW build was not only easier but objectively better as well. It was a broken system.

    Cryptic has done a remarkably good job over the last year of evening the field and making both damage types not only viable but highly effective in their own ways. The honest truth is that yes, playing Cannons is still harder then playing with Beams, but now that work is rewarded with superior performance. I finally just bit the bullet and decided I was going to get good with Cannons no matter how long it took.. and I am glad I did. I LOVE flying with Cannons now, it's so satisfying to unleash a scatter volley into a dense mob of enemy ships. Cannons just feel highly satisfying right now, and I really like them.

    I would suggest giving them a try, if you're used to Single Beam Builds, it's going to be tough at first. You're going to have to learn how to control your speed, when to 'throw it in reverse,' etc.. but it's really not very hard just takes a little patience. I highly suggest you give it a try, once you get it down it's hard to go back to Beams.

    That’s really good to hear that you got used to cannons and I’m still particularly grateful that you showed me that even on much harder to pilot ships with slower turn rate one can make them work great. :smile:

    I’m still somewhat new to that so will be back to piloting school myself but my Vengeance, Annorax and two more cruiser are in dock over the weekend to get the upgrades installed. On the Scimitar I have an optional cannon build already and made some flight tests.

    I'm sure you'll be fine.. you usually are. :smiley:

    This weekend I'll be finishing off a Cannon Vengeance as well as a Cannon Khopesh.. so we're in for some fun runs. :smile:
    Insert witty signature line here.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    dykeras wrote: »
    Never tried an all-cannon build before :-) sounds fun

    You bet it is fun. :)

    I run cannon build escorts since ever in this game and can’t stop doing so. Post S13 they turned out to be meta so deadly efficient. I don’t know your build or what you look for in detail but if you like you could take some cannon builds exampls as reference on DPS league homepage here and here.

    Neela’s is my favorite (although it is technically a warship) but with so many ships and ways to go you sooner or later will end up with your own personal favorite, I'm sure of that.

    Curious when browsing the Vengeance and Vanguard Warship build examples. Why the BO1 with no beam weapons?
    XzRTofz.gif
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2018
    dykeras wrote: »
    Never tried an all-cannon build before :-) sounds fun

    You bet it is fun. :)

    I run cannon build escorts since ever in this game and can’t stop doing so. Post S13 they turned out to be meta so deadly efficient. I don’t know your build or what you look for in detail but if you like you could take some cannon builds exampls as reference on DPS league homepage here and here.

    Neela’s is my favorite (although it is technically a warship) but with so many ships and ways to go you sooner or later will end up with your own personal favorite, I'm sure of that.

    Curious when browsing the Vengeance and Vanguard Warship build examples. Why the BO1 with no beam weapons?

    Tenore makes frequent use of the colony tac consoles. They sacrifice a tiny bit of DPS due to the loss of crits but therefor grand the chance of healing your ship when you make use of Special Firing Modes boff powers. Now while CSV & CRF are actually used as Special Firing Modes on his builds BO is there to increase the chance to grab that healing.

    This is a very robust way atm to build a high DPS ship especially for elite maps. If the colony consoles are “better” compared to the spire consoles only depends on the team compositions you regularly happen to find yourself in. :)
    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    husanakxhusanakx Member Posts: 1,594 Arc User
    The Undine two-piece is garbage, I don't know why people continue using it. That real estate is way too valuable to be taken up by a mediocre weapon and console just for a small damage set bonus. If you want an endgame elite cannon build, get rid of that stuff. Like Bobs says above, you're better off going for that proc and using a powerful console. I would use a spiral wave, sensor-linked, or elachi turret in place of that counter-command. I would ditch torps all together and go all cannons, but that's how I play. Torps are just way too slow in this game to be of any use.

    People use the counter command 2 PC... because its not a little bonus. The undine 2 pc is a Cat 2 buff. For most peoples builds the 2pc buffs more then a spire console does. So if you run the heavy turret and counter command console... you give up a spire console and gain MORE dmg... as well as buff to photon (if you do run a torp) and radiation if you use skills like Kemo.

    You can also slot the hydro console in a spare sci or engi slot... and not give up a tac console at all. The hydro console isn't great but if its enabling the two pc cat 2 bonus.... its basically a 5th or 6th tac console.
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    questeriusquesterius Member Posts: 8,328 Arc User
    The Undine two-piece is garbage, I don't know why people continue using it. That real estate is way too valuable to be taken up by a mediocre weapon and console just for a small damage set bonus. If you want an endgame elite cannon build, get rid of that stuff. Like Bobs says above, you're better off going for that proc and using a powerful console. I would use a spiral wave, sensor-linked, or elachi turret in place of that counter-command. I would ditch torps all together and go all cannons, but that's how I play. Torps are just way too slow in this game to be of any use.

    Just because a two piece is not the best for DPS does not mean it is garbage.
    The undine set is actually incredible for drawing in aggro and very useful for tank builds
    (You know, those builds which allow DPS players to do their DPS in Elite content)

    But going back to the nausican set, it's a shame there isn't a single cannon, turret or Dual Cannon option.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    dykeras wrote: »
    Never tried an all-cannon build before :-) sounds fun

    You bet it is fun. :)

    I run cannon build escorts since ever in this game and can’t stop doing so. Post S13 they turned out to be meta so deadly efficient. I don’t know your build or what you look for in detail but if you like you could take some cannon builds exampls as reference on DPS league homepage here and here.

    Neela’s is my favorite (although it is technically a warship) but with so many ships and ways to go you sooner or later will end up with your own personal favorite, I'm sure of that.

    Curious when browsing the Vengeance and Vanguard Warship build examples. Why the BO1 with no beam weapons?

    Tenore makes frequent use of the colony tac consoles. They sacrifice a tiny bit of DPS due to the loss of crits but therefor grand the chance of healing your ship when you make use of Special Firing Modes boff powers. Now while CSV & CRF are actually used as Special Firing Modes on his builds BO is there to increase the chance to grab that healing.

    This is a very robust way atm to build a high DPS ship especially for elite maps. If the colony consoles are “better” compared to the spire consoles only depends on the team compositions you regularly happen to find yourself in. :)

    Thanks. I've been way out of the loop with the game these days and figured there had to be some reason. I was looking over the ship's gear, traits, etc., but didn't take a closer look at those consoles.
    XzRTofz.gif
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    I use the naus set on my beam builds, but generally switch to the counter command one for cannons. I don't see a point using part of the naus set without the full bonus. Tho I do use the console sometimes. It's good on its own.
    Tza0PEl.png
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