This TRIBBLE is getting really OLD. I take out an NPC ship, the death spin animation hasn't even started yet, and I've already suffered the EXCESSIVE amount of warp core breach damage, which gives me absolutely NO chance of taking ANY kind of preventative action.
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“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
For space combat, I keep an eye on the enemy ships health and start turning away just before it goes to zero because by the time it shows on my screen, pretty much guaranteed the ship is actually already dead with a warp core boom on it's way already.
I definitely wouldn't rule out the possibility of lag, but it's hard to tell when it IS lag, because I'm not being rubber-banded, nor am I experiencing longer than usual load or map transition times. Problem is that it's so intermittent. I do know that I didn't experience this problem until ViL was released. I'll try an be more observant as to what ships, or what TYPES of ships this happens more frequently on. For example, the last two vessels this happened on, were BOTH Tholian Recluse ships in the Red Alert. I even tried your approach of turning away before the NPC health reached zero, but that didn't work either. The last cannon barrage I fired before turning away, finished him off, which took me out the very instant the NPC health reached zero. Hell, MY ship exploded before the NPC did!
If you are in a furball of capital ships, it doesn't always help, but if they aren't all exploding at the same time it reduces the chance of you getting taken out. One thing to watch out for is Borg ships; it seems like a lot of their ships, noticeably the larger ones, get two successive detonations when they die. I'll get the "Immune" pop up, but then it explodes again and does a few tens of thousands of damage.
PS: I like to hug targets and go all out..Also makes Ramming speed more potent and likely to work..
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