ever since the victory Is life expansion came out the pve queues are broke.
ive been spending more time waiting on a que time to start than I do actually playing them now.
you queue up a pve and you wait for enough people for the que, then some tart that queued it rejects its or misses readying up for it so your back to waiting for the timer comes up again but when it does your not given the option to accept/reject it so you have to wait for the time to count down only be to kicked from the queue because you failed to accept/reject it because you never had an option for it. so now you back to waiting again, and forget about setting up a team of 5 players to play queues since only the leader is ever given the option to accept/reject the queue now.
how do you go from having a fully working queue system to breaking it in one expansion?
seems like every time an update or expansion comes out some thing that has been working for years gets broke, doesn't cryptic have a QA person, and if they do why are they not doing their job and making sure things are working before a release.
what STO needs for consoles is a what they have for the pc a tribble/beta server to make sure updates/expansions are not going to break a working game for months because the track record makes it seem like cryptic never tests any of the stuff they are putting out for consoles before they release it?
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The other part of the problem is now there is no limit to how many queues a user can enter - which is ridiculous. So you have those players out there that will tag them all then decide "nope I want to wait for one of these others first" when offered a queue.
Plus team queues are broken completely...
Plus you have to reset the difficulty of the ques every single time you open the menu now...
It's just a terrible redesign of a system that wasn't really broken.
also as multi970 said it seems like the devs ignore console bug reports