I think it would be nice if we could rename our doffs, add a description, change the quotes that some of them have, edit their appearance and so on, maybe even promote them. Is this something you'd want to see added?
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Duty officer editing, renaming and so on 47 votes
I want to see some of these features added (namely...)
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Agreed. Not only would it become a source of problem to search for specific DOFFs on the Exchange (and the search engine is already waaaay wonky enough, thank you!), but i also foresee people just abusing the renaming system for the sake of trolling and writing up stupid stuff for the quotes.
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Seriously though, I like the trading card style concept of DOFFs, so I'd rather see them stay as what you see is what you get.
(Edited to PG-13. C'mon, guys. - BMR)
As others have said, it would make it impossible to find a particular one on the exchange. Plus, like has been said, the renaming and quote reassigning can and will be abused.
They could make it such that Doffs that are edited are automatically bound to your character though.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
> ...might as well ask to rename a phaser rifle.
Now this, this I want.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
^^ Precisely why I voted 'No.' A mess would ensue.
Not to mention the extra database space that would be required to accommodate all of this. If you consider the thousands upon thousands that are all ready in existance, said database would be monumental!
Which suddenly reminds me, a Dev was once said all doffs are instances of the same. So, there's like only1 Zemok, which can't be customized, as then its customization would apply to everyone's Zemok.
Related to that, I wish there were a way to "reserve" them for specific doff missions. As it is, it take me way too long to setup doff missions on my alts. It would take even longer if I tried to use anything but the recommended ones that populate the project. However, I realize too late that I needed a doff for something else and have to cancel the project or wait. But since projects change based on location and are refreshed, you often cannot wait.
It's still not worth the dev time, though.
Since when? 80% of mine are bound and most of those are bound hard enough that I can't even give them to fleet projects and trade-ins.
My character Tsin'xing
Isn't that pretty much what I said, when I "said all doffs are instances of the same"? Like that Zemok, everyone is using the same one (= same ID, whatever). If changes could be made it to, such changes would affect everyone's Zemok. Aka, no one has 'private' instances of their doffs (with their own asset ID).
We come in peace, SHOOT TO KILL!
My character Tsin'xing
Umm about an hour per day, across like 10 characters. Then I'm only focused on key ones. Aside from KDF for the obvious reason there, contraband. Other than this, if a doff assignment doesn't have a 50+ dil pay out. Chances are, it's never getting done on any of my characters. Jem'hadar not included here, since the Commendation reward still need to be done. Once that's done, yeah, it'll be relegated to the same thing as the others on my alt and doff list.
Edit: For tpyos, and this is prevent the forum langolears.
However with the currently underwhelming and unfun doff system, it really isn't a representation of your ships crew. It genuinely is just a trading card game. Being able to customize the cards would be of no interest to me. If the system were re-built, and worked like a genuine representation of crew it might be, but as is, no.
Also, i know people will hate this, but i would like to see the effects of active doff powers removed. There are a lot of underperforming abilities in STO. Doff powers were used as an attempt to try and balance those powers and I don't really like the result.
If a power is underperforming it should be balanced by changing or beefing up the power, not slapping a doff bandaid on it. All doffs have done is make it impossible to fix underperforming powers because if they ever are fixed now, the doff powers may make them over perform.
Active doff effects should be limited to passive captain skill buffs, not tied to abilities. That way they can retain value without being an impediment to balancing out boff abilities.
Just to be clear, implementing this (which i don't believe for a moment would actually happen) would be a massive nerf to me as I have way too much EC invested in my doffs, so I would loos a lot of value. But I still feel it would be good for the game.