I am playing Normal difficulty and I cannot complete Jabberwocky (the first mission I tried after release of ViL) because I get blown out of the sky by Terran frigates... HOW? My weapons seem to be utterly useless, yet when I call in Fleet Support everything dies in seconds... This really makes the game completely unplayable for new toons...
0
Comments
Known Issues:
Many PvE queues have an issue where enemies are not level scaling correctly.
https://www.arcgames.com/en/games/star-trek-online/news/detail/10926453-pc-patch-notes-for-6/14/18
That said, they don't mention anything about scaling issues in missions, as far as I know.
I've been questing on Advanced to complete the last Arcs of my new Deltas and I did not notice any issues, but the issue might only occur in certain missions? I'll give Fluid Dynamics a go, to see.
.. sometimes its just 64 of 65 .. sometimes its 30 of 50 etc.
My KDF use to farm "Empire defense" to test setups and grind easy dilithum which I can no longer do anymore even on normal difficulty without being blown up a dozen times taking 4x as long to finish.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I used this ship... lvl 40 free ship with MK XII white gear, no rep, no starship trait, no active reputations.
Harder? with my D'Kora the same fight was a joke... I literally vaporized the true way ship, the terran frigates stand no more than 5 secs, the only ship that opposed me a bit of resitance was the mini boss.. C'mon the story mode opponents are no big deal
I'm running with over 100k hull, 20k shield, 28.1% crit chance and 110% crit severity
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
I swear for example my FED with about the same gear and level breezes threw missions faster than my KDF alt but I need the evidence to support it.
Interestingly, the most recent missions are actually easier, I find. Most likely because the enemy power levels have been more deliberately crafted, rather than just upscaling what was a level 30 into a level 65 by brute force multipliers which is what seems to happen to the older/lower level ones. Add on faster XP gains than there used to be and even brand new players see these scaling issues as they quickly outlevel the expected start level for the episodes and run into the same problem.