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Dominion Admiralty

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited June 2018
    What about letting us donate ore to our fleets? That way the exchange rates and all the different uses for dilithium won't be changed, and we don't have to worry about any radical market shifts.

    I’d love that so much. <3

    If anything just exchange the stupid XP projects of the colony to ore instead of refined dil. It would give players a substantial reason to play beyond their 8K refinement cap (so in short do more than log 5 minutes a day on a toon and engage admiralty & doffing).
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  • disqord#9557 disqord Member Posts: 567 Arc User
    What about letting us donate ore to our fleets? That way the exchange rates and all the different uses for dilithium won't be changed, and we don't have to worry about any radical market shifts.

    Same impact. You are substituting using ore for refined dil, therefore, more refined dil becomes available for other uses. More dil in the market.

    It's not that it would be impossible, but you'd really need to think through the wider economy and brace yourself for swings in traditional value savings vehicles like keys - which would in turn impact the EC value of anything obtained from lockboxes and sold on the Exchange.

    The issue comes down to which segment of player base would be most/least impacted. I would be willing to bet that the most profitable segments of the player base for cryptic would be most impacted as they are the ones with the most "resources" invested in the game - people trading in the millions of dil on the market. Even a swing of 250 dil to 255 dil to per zen has a big impact when you're trading in the tens of millions of dil each month.

    Now hang on. The problem we're talking about here is that people aren't donating dilithium because there's too much to use it for elsewhere. If we were allowed to donate ore, people would still be holding on to the normal once-a-day 8000 max, because nobody bothered to donate refined beforehand. Plus, you're still drawing from the same pool of resources, so you're still using the dilithium for fleet projects. The only people who would somehow have "more" dilithium afterwards (Even though it's the same amount of dilithium either way) are people who simultaneously have millions of unrefined and refined, and also manage to fill every single fleet project available to them every single day (Which isn't a sustainable rate of consumption anyway). That's a microscopic portion of the players, to say the least.

    And really, you're drastically overestimating the impact fleet dilithium donations have on people. Not everyone is in a fleet, and not everyone in them wants to/has enough dilithium to donate regularly, or even at all.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Sure why not but here's the question what's worth more than dil and XP at endgame? Don't get me wrong I'm not against an alternative reward but aside from marks there really isn't anything left they can put in.

    Well, we have two admiralty campaigns that give us lump sums of dil. It seems logical that the next step would be to add a second xp based admiralty and a second upgrade based admiralty.
    I don't know about anyone else, but I never even play the first XP/upgrade based campaigns beyond leveling them to 10 for the epic card. It's all dil all the time.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    warpangel wrote: »
    Sure why not but here's the question what's worth more than dil and XP at endgame? Don't get me wrong I'm not against an alternative reward but aside from marks there really isn't anything left they can put in.

    Well, we have two admiralty campaigns that give us lump sums of dil. It seems logical that the next step would be to add a second xp based admiralty and a second upgrade based admiralty.
    I don't know about anyone else, but I never even play the first XP/upgrade based campaigns beyond leveling them to 10 for the epic card. It's all dil all the time.

    Same here, after getting to level 10 I ignore all of them except Klingon and Ferengi. Admiralty to me is about nothing but Dilithium.

    The Romulan upgrades aren't bad, but between Phoenix Upgrades and the yearly Omega event it's not worth it to grind those out. The focus is better spent generating Dilithium Ore.

    XP based Admiralty would be just barely better then completely useless.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    I've never seen the admiralty thing as more than a timesinky facebook game thrown together because they couldn't figure out how to make use of peoples personal fleets in a more practical way (such as designating a ship to appear with fleet support) and needed a way to coax more money from folk using the "ships are content" mindset.
  • flesson616flesson616 Member Posts: 102 Arc User
    I like the mark of your choice box when you get 10/10
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    How about a purrple Cardassian bridge officer?
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    What about letting us donate ore to our fleets? That way the exchange rates and all the different uses for dilithium won't be changed, and we don't have to worry about any radical market shifts.

    Same impact. You are substituting using ore for refined dil, therefore, more refined dil becomes available for other uses. More dil in the market.

    It's not that it would be impossible, but you'd really need to think through the wider economy and brace yourself for swings in traditional value savings vehicles like keys - which would in turn impact the EC value of anything obtained from lockboxes and sold on the Exchange.

    The issue comes down to which segment of player base would be most/least impacted. I would be willing to bet that the most profitable segments of the player base for cryptic would be most impacted as they are the ones with the most "resources" invested in the game - people trading in the millions of dil on the market. Even a swing of 250 dil to 255 dil to per zen has a big impact when you're trading in the tens of millions of dil each month.

    Now hang on. The problem we're talking about here is that people aren't donating dilithium because there's too much to use it for elsewhere. If we were allowed to donate ore, people would still be holding on to the normal once-a-day 8000 max, because nobody bothered to donate refined beforehand. Plus, you're still drawing from the same pool of resources, so you're still using the dilithium for fleet projects. The only people who would somehow have "more" dilithium afterwards (Even though it's the same amount of dilithium either way) are people who simultaneously have millions of unrefined and refined, and also manage to fill every single fleet project available to them every single day (Which isn't a sustainable rate of consumption anyway). That's a microscopic portion of the players, to say the least.

    And really, you're drastically overestimating the impact fleet dilithium donations have on people. Not everyone is in a fleet, and not everyone in them wants to/has enough dilithium to donate regularly, or even at all.

    Perhaps. However, the issue is net impact. The net impact would be to increase the amount of dil available for other uses. Some people are donating refined ore - what that number is, who can say. We're both guessing about how many people it might impact and the amount of supply/demand shift that might occur. I would counter that, given the prices on the exchange there are a lot of players with a lot of EC.

    Dil/zen/EC are intricately tied to each other in terms of exchange rates, and both the dil exchange and the Exchange are essentially like the broader stock markets, commodities exchanges, and foreign exchange markets where small discrepancies result in significant arbitrage opportunities.

    There are a lot of assumptions and suppositions, but my original point stands: Making significant changes to the broader in-game economy takes a lot more consideration and has a lot more tentacles. You cannot make these changes without taking into consideration both the player-level economics for dil/zen/EC and cryptic economics.
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