There is something definetly going on server side right from patching to in game it appears..Many of us have not even gotten in game because of the patcher..
Same, I can only get it to work with the 32 bit client, 64 bit client worked fine before the update. Updated to the most recent nvidia driver and still couldn't get 64 bit client to work.
The multiplayer mission (Don't have the title, the one with Odo) has stopped crashing. GJ crew.
However - When a Klingon toon now, with the VoL update installed, leaves the Q'onos system for interstellar space - The entire game, crashes to desktop.
Comments
Still the crash BUGS are not ever nice to see... be nice to see a little more care so they rarely occur.
Ergo - There's "something" going on, server side.
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
Glad to see I'm not the ONLY one with this issue.
However, while my drivers ARE up-to-date (I just checked), I'm concerned with VIL that the game updated its graphics requisites.... is this true???
However - When a Klingon toon now, with the VoL update installed, leaves the Q'onos system for interstellar space - The entire game, crashes to desktop.
@ Cryptic : Kindly fix that bug.