issues i had in storm clouds gather
at the end of the ground portion after i restored the systems when i had to defend the area for x amount of time. my whole bridge crew was stuck below for whatever reason they didnt follow me up. when you kill mobs they didnt disappear for some time
Unable to complete the mission as the space battle is unable to resolve at the "defeat remaining Hur'q" stage. Either one is remaining in a weird place on the map or the count is broken.
Was knocked off a platform into the burning rubble at ore processing during the Frenzy portion, ended up stuck in an invisible wall you put there and fell through the floor causing me to have to beam up and start over from the very beginning of the mission.
> @shurato2099 said: > Unable to complete the mission as the space battle is unable to resolve at the "defeat remaining Hur'q" stage. Either one is remaining in a weird place on the map or the count is broken.
I have experienced the same issue I think it took me 3-4 attempted for it to actually complete fully
in "frenzy" I can't get upstairs to fix the power relays there are no stairs leading up to the glowing console.
Edit: okay one of the consoles told me several times "you can't use this right now" but then it magically worked, well this is what we have tribble for!
"Saving the galaxy's our business"
Admiral Wilkens: "I bend our rules so folks don't have to live in fear strictly obeying someone else's".
You can talk to the miner before the objectives to talk to the refugees come up. If you've already spoken to him it seems to autocomplete. What species is he anyway?
I like Kira commenting that she thought Odo would come to her directly. But then she has an off-screen thing with him. I really hope we do get far more time seeing the characters interact with each other. A lot of the time when we get VO they just talk to us. The best moments of DR were things like Neelix and the Doctor, or Tuvok and Seven, talking together. I wish I could have seen Kira and Odo's reunion (although I get it, they wanted a private moment). After ViL I really hope we get to see some of these characters interacting with the Voyager or TNG cast too.
The pylon scene was a little dull, it seemed unimportant and I'd have just gone outside the room and dropped the forcefield to suck them out into space. It might have been more interesting if it was in a more familiar location.
The space portion just felt like a rehash of S&C, sans Bajor. A little early for yet another fight-Hur'q-around-DS9 sequence. And when DS9's weapons come back on line, why don't they help you with defeating the remaining Hur'q? (and why are DS9's weapons so lackluster compared to what we saw on TV?)
at the end of the ground portion after i restored the systems when i had to defend the area for x amount of time. my whole bridge crew was stuck below for whatever reason they didnt follow me up. when you kill mobs they didnt disappear for some time
I had that too, although just on the lower one and I could get some through eventually - but it was more fiddly than the pathing error in Survivor (please fix that one too!).
As a Jem'Hadar, my faction leader should be Odo. Instead, J'mpok hails me for my briefing report. Please fix.
Yeah, I was worried it was deliberate by assigning you your allied faction. I hope not because why are they giving me orders already when Jmpok keeps saying he doesn't want to fight.
issues i had in storm clouds gather
at the end of the ground portion after i restored the systems when i had to defend the area for x amount of time. my whole bridge crew was stuck below for whatever reason they didnt follow me up. when you kill mobs they didnt disappear for some time
Ditto.
V.O. missing for Adm Quinn, Martok, and Kumarkke as well as explosions in cut-scenes. Kai Kira and Bashir V.O. too quiet.
Boff's didn't follow up the levels in the Hangar Bay during stand-offs.
Otherwise, alot of talking, (yes, yes, yet ANOTHER conference) and a decent battle.
Great visual of damaged DS9 upon warp-in.
Loved how you captured Garak's mannerisms and quirks so perfectly (THOSE EYES!!!!!). Best part of the Episode!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Unable to complete the mission as the space battle is unable to resolve at the "defeat remaining Hur'q" stage. Either one is remaining in a weird place on the map or the count is broken.
On a more positive note, all of the canon characters really seemed like themselves. A couple of them look a bit off, but they're close enough and they all sound and act right. The overall progression of the mission seems good as well, there's a lot of running around talking, but there's usually something of interest being said. I imagine it'll get a bit tedious once I've run it a dozen times, but I can't think of a mission that wouldn't. I'm also really liking the use of null pointer flood on the vanguard warships in the mission, really helps with the swarmers. Maybe I'll make use of that myself once the mission releases on holodeck.
As a whole, I'd say it's a good mission. Just a bit buggy at the moment.
Agreement with the canon characters, they were spot on. Quark, Kira, and Bashir could have been a little louder. Garak's animation blew me away, though, you guys totally captured him between his head motions, his smile, and those wide eyes.
Was knocked off a platform into the burning rubble at ore processing during the Frenzy portion, ended up stuck in an invisible wall you put there and fell through the floor causing me to have to beam up and start over from the very beginning of the mission.
When I was on the top level of the ore processing place, my boffs got knocked down to th8e next level below and never came back, along with my generators and turrets. I was behind cover shield in the corner, and got knocked up into a clipping point clear until I redeployed the shield again, well ABOVE the top level.
Small correction on my previous note about refugees. It actually seems like the Ennis refugee is duplicates across two locations.
Edit: Also, you can see from the windows that all three pylons are intact, despite the plot mentioning the still damaged pylon from the battle. I know you've only just got the new exterior model done so I hardly expect you to roll out a bust version right now, but logging it anyway.
Correction on my previous note as well. I:t might not be that the boffs were knocked back, it might be that they just never went up there, because they're suddenly stopping and not responding even to "go exactly to this position now". They totally ignore it.
How do you hail the mission on non-dominion characters?
The Hail button is disabled on my TOS Fed, and Renegade's Regret is bugged and can't be completed (can't talk to Neth Parr).
I tried skipping RR, but it doesn't unlock the Gamma Quadrant storyline.
Agreement with the canon characters, they were spot on. Quark, Kira, and Bashir could have been a little louder. Garak's animation blew me away, though, you guys totally captured him between his head motions, his smile, and those wide eyes.
Absolutely. Garak was spot on. Even his head motions and facial expressions were so like him. Honestly, I think he was the best one. Quark voice, while sounded like him, lacked emotion. That's not devs fault though, voice acting is hard.
Anyway, I hope we have more of Garak. He always was my favorite DS9 character.
> @shurato2099 said:
> Unable to complete the mission as the space battle is unable to resolve at the "defeat remaining Hur'q" stage. Either one is remaining in a weird place on the map or the count is broken.
I have experienced the same issue I think it took me 3-4 attempted for it to actually complete fully
I too experienced this issue. All of the enemy were killed and none were in the map, but could not progress. I was able to leave the map and restart and complete this portion of the mission.
Another issue that I found was that in the early portion of the mission while running around DS9 and speaking to all of the characters, many of the Voice overs were not playing at all or in the case of speaking with Dr. Bashir, the first VO played, the second did not, but the third VO did play.
> @shurato2099 said:
> Unable to complete the mission as the space battle is unable to resolve at the "defeat remaining Hur'q" stage. Either one is remaining in a weird place on the map or the count is broken.
I have experienced the same issue I think it took me 3-4 attempted for it to actually complete fully
I too experienced this issue. All of the enemy were killed and none were in the map, but could not progress. I was able to leave the map and restart and complete this portion of the mission.
Another issue that I found was that in the early portion of the mission while running around DS9 and speaking to all of the characters, many of the Voice overs were not playing at all or in the case of speaking with Dr. Bashir, the first VO played, the second did not, but the third VO did play.
Deep Space Nine feels too crowded and there are problems with the lighting. I also noticed there was quite a bit of lag associated with Deep Space Nine as well.
issues i had in storm clouds gather
at the end of the ground portion after i restored the systems when i had to defend the area for x amount of time. my whole bridge crew was stuck below for whatever reason they didnt follow me up. when you kill mobs they didnt disappear for some time
I had that problem as well. It started just after I got into that area. My Boffs were stuck on the other side of the door to the room and couldn't get in as the door would not open until AFTER I'd killed all the Hurk, then went to the door and it opened when I approached it. Then 3 of my Bofs wouldn't follow me across the first bridge that extended from the pillar. I died in the battle at the top and respawned only to have 2 boffs stuck on the walkway. It seems the spawned inside the railings and couldn't get out. Please fix these pathing issues as the Hurk are a pain to fight n confined areas at the best of times. Being stuck solo in a multiplayer mission just makes it suck harder!
I can not seem to play "Storm Clouds Gather" as a Romulan allied to the Klingon. The ission on my Mission Journal is grayed out and goes to "Armistice", Even the skip button is grayed.
Also something needs to be done for the BOFFs getting stuck behind doors or the extended walkways.
Got a new issue: My Jham'Hadar away team is stuck on the lower floor and I can only interact with one of the two consoles on the upper floor and therefore the mission will not proceed.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
In this mission you meet and help save "Ennis refugees," but unless I'm missing something, there can't be any Ennis refugees until after Armistice, the next mission in the chain.
in the mission "Storm Clouds Gather"
when going around to take to the fraction leaders i noticed in the Romulan suite also the omega suite, there is overlay problems. some banners go thru consoles and consoles not aligned with the original map.
Also, at this point why haven't the major governments and the alliance set up ambassadorial suites on the promenade. you have a few locations (basic shops for ground equipment) that are not really used by players (I'm sure you can check how many players use these shops to confirm if they are used or not) , and you use them for the ambassadorial suites for some factions as it is for this mission. why not make it permanent for the game. this will allow you to only have to add a reversative in that area for the mission.
this will also allow player to get missions form that ambassador on DS9 without always having to return to home world.
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Comments
at the end of the ground portion after i restored the systems when i had to defend the area for x amount of time. my whole bridge crew was stuck below for whatever reason they didnt follow me up. when you kill mobs they didnt disappear for some time
As a Jem'Hadar, my faction leader should be Odo. Instead, J'mpok hails me for my briefing report. Please fix.
The hangar security shield is flickering way too rapidly. Seizure inducing rapid. One of the Hur'q ground abilities is also just as bad.
BOFFs do not follow you to the Defend Processing Center objective. Broken soundscapes during this portion (flickering sound)
> Unable to complete the mission as the space battle is unable to resolve at the "defeat remaining Hur'q" stage. Either one is remaining in a weird place on the map or the count is broken.
I have experienced the same issue I think it took me 3-4 attempted for it to actually complete fully
Edit: okay one of the consoles told me several times "you can't use this right now" but then it magically worked, well this is what we have tribble for!
Admiral Wilkens: "I bend our rules so folks don't have to live in fear strictly obeying someone else's".
I like Kira commenting that she thought Odo would come to her directly. But then she has an off-screen thing with him. I really hope we do get far more time seeing the characters interact with each other. A lot of the time when we get VO they just talk to us. The best moments of DR were things like Neelix and the Doctor, or Tuvok and Seven, talking together. I wish I could have seen Kira and Odo's reunion (although I get it, they wanted a private moment). After ViL I really hope we get to see some of these characters interacting with the Voyager or TNG cast too.
The pylon scene was a little dull, it seemed unimportant and I'd have just gone outside the room and dropped the forcefield to suck them out into space. It might have been more interesting if it was in a more familiar location.
The space portion just felt like a rehash of S&C, sans Bajor. A little early for yet another fight-Hur'q-around-DS9 sequence. And when DS9's weapons come back on line, why don't they help you with defeating the remaining Hur'q? (and why are DS9's weapons so lackluster compared to what we saw on TV?)
I had that too, although just on the lower one and I could get some through eventually - but it was more fiddly than the pathing error in Survivor (please fix that one too!).
For Renegade's regret also. It's weird to have "go to DS9" when I'm standing in Ops.
Yeah, I was worried it was deliberate by assigning you your allied faction. I hope not because why are they giving me orders already when Jmpok keeps saying he doesn't want to fight.
Ditto.
V.O. missing for Adm Quinn, Martok, and Kumarkke as well as explosions in cut-scenes. Kai Kira and Bashir V.O. too quiet.
Boff's didn't follow up the levels in the Hangar Bay during stand-offs.
Otherwise, alot of talking, (yes, yes, yet ANOTHER conference) and a decent battle.
Great visual of damaged DS9 upon warp-in.
Loved how you captured Garak's mannerisms and quirks so perfectly (THOSE EYES!!!!!). Best part of the Episode!
Also this. I'm on my third try so far. (got through on try 3, the next episode didn't trigger though, so I guess that's as far as I get)
On a more positive note, all of the canon characters really seemed like themselves. A couple of them look a bit off, but they're close enough and they all sound and act right. The overall progression of the mission seems good as well, there's a lot of running around talking, but there's usually something of interest being said. I imagine it'll get a bit tedious once I've run it a dozen times, but I can't think of a mission that wouldn't. I'm also really liking the use of null pointer flood on the vanguard warships in the mission, really helps with the swarmers. Maybe I'll make use of that myself once the mission releases on holodeck.
As a whole, I'd say it's a good mission. Just a bit buggy at the moment.
When I was on the top level of the ore processing place, my boffs got knocked down to th8e next level below and never came back, along with my generators and turrets. I was behind cover shield in the corner, and got knocked up into a clipping point clear until I redeployed the shield again, well ABOVE the top level.
Edit: Also, you can see from the windows that all three pylons are intact, despite the plot mentioning the still damaged pylon from the battle. I know you've only just got the new exterior model done so I hardly expect you to roll out a bust version right now, but logging it anyway.
The Hail button is disabled on my TOS Fed, and Renegade's Regret is bugged and can't be completed (can't talk to Neth Parr).
I tried skipping RR, but it doesn't unlock the Gamma Quadrant storyline.
The miner refugee wasn't one of the targets for Frenzy though I could interact with him.
Had the same problem with Boffs not climbing the stairs in the fight in the pylon.
Absolutely. Garak was spot on. Even his head motions and facial expressions were so like him. Honestly, I think he was the best one. Quark voice, while sounded like him, lacked emotion. That's not devs fault though, voice acting is hard.
Anyway, I hope we have more of Garak. He always was my favorite DS9 character.
I too experienced this issue. All of the enemy were killed and none were in the map, but could not progress. I was able to leave the map and restart and complete this portion of the mission.
Another issue that I found was that in the early portion of the mission while running around DS9 and speaking to all of the characters, many of the Voice overs were not playing at all or in the case of speaking with Dr. Bashir, the first VO played, the second did not, but the third VO did play.
I too experienced this issue. All of the enemy were killed and none were in the map, but could not progress. I was able to leave the map and restart and complete this portion of the mission.
Another issue that I found was that in the early portion of the mission while running around DS9 and speaking to all of the characters, many of the Voice overs were not playing at all or in the case of speaking with Dr. Bashir, the first VO played, the second did not, but the third VO did play.
Original Join Date: January 30th, 2010
I had that problem as well. It started just after I got into that area. My Boffs were stuck on the other side of the door to the room and couldn't get in as the door would not open until AFTER I'd killed all the Hurk, then went to the door and it opened when I approached it. Then 3 of my Bofs wouldn't follow me across the first bridge that extended from the pillar. I died in the battle at the top and respawned only to have 2 boffs stuck on the walkway. It seems the spawned inside the railings and couldn't get out. Please fix these pathing issues as the Hurk are a pain to fight n confined areas at the best of times. Being stuck solo in a multiplayer mission just makes it suck harder!
You have to click "Being Storm Cloud Gather" tab right before you enter Deep Space 9.
Also something needs to be done for the BOFFs getting stuck behind doors or the extended walkways.
Original Join Date: January 30th, 2010
when going around to take to the fraction leaders i noticed in the Romulan suite also the omega suite, there is overlay problems. some banners go thru consoles and consoles not aligned with the original map.
Also, at this point why haven't the major governments and the alliance set up ambassadorial suites on the promenade. you have a few locations (basic shops for ground equipment) that are not really used by players (I'm sure you can check how many players use these shops to confirm if they are used or not) , and you use them for the ambassadorial suites for some factions as it is for this mission. why not make it permanent for the game. this will allow you to only have to add a reversative in that area for the mission.
this will also allow player to get missions form that ambassador on DS9 without always having to return to home world.
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