I'm itching to see the stats of these ship so to hold me, I'm curious as to what you guys think the Traits, Stats, and Consoles and pets will be like.
The new Jem'hadar Vanguard Carrier I pretty sure will be science focused, the Jem don't have much in the way of Science ship so far. And while it might have Attack ship pets it might have Vanguard Raiders for pets instead.
I think the Depata Intel Escort will have that Cardassian AI missile from Voyager as a console, but it could end up on another ship instead.
I don't the Jem Vanguard Raider will have cloak, but it will need something to make up for it.
The Jem'hadar Dreadnaught Cruiser is the Dominion Flag ship the way the Odyssey, Borq, and Scimitar are for the other factions, also I think it will have a single hangar bay that can laucnch either Bugships or Vanguard Raiders.
I'm curious if the Damar Intel Science Dreadnought will have a unique secondary deflector.
I think because its got a hangar, Intel Powers and a Cardassian Cloak, the Ghemor will have less hull and shields then the Keldon.
I think the Ghemor will have Commander Engineering/Int, Lt Commander Science, Lt. Commander Tactical, Lt. Universal/Intel, and Engineering ensign. Shield 1.1. Hull 47,000 at 60. Can use Rotate Shield Frequency and Attract Fire Cruiser commands and cloak. Intel powers. 4/4 weapons and 4 device slots.
Damar Class will have Commander Science/Intel, Lt. Commander Tactical, Lt. Commander Universal, Lt Intel/Engineering, ensign Science. 1.325 hull 45,000 at 60. Secondary Deflector, Subsystem targeting, Sensor Anaylsis, can equipt dual cannons, and Cardassian cloak. Intel powers. 4/3 Weapons and 3 Device slots.
The Depata Commander Tactical/Intel, Lt. Commander Science, Lt. Commander Universal, Lt. Intel/Engineering, ensign Tactical. Shields 1.0 and Hull 35,000 at 60. Can equipt dual cannons and cloak. Intel powers. 4/3 Weapons and 2 Device slots.
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Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
As to the ship stats, two words - Overly Powerful
I expect they will be the new Romulans with OP boffs and ships/gear straight out the box to drive sales - although to exceed the roms, they are going to have to have amazing boffs/gear/ship gimmicks
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https://sto.gamepedia.com/Crossfield-class_Science_Vanguard
Only real difference I noticed with the Crossfield over standard sci ships is slightly more tac oriented and one extra forward weapon slot. Other than that she functions exactly like any other sci ship.
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> The Cardie AI missile is the bioneural, you know...
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> As to the ship stats, two words - Overly Powerful
>
> I expect they will be the new Romulans with OP boffs and ships/gear straight out the box to drive sales - although to exceed the roms, they are going to have to have amazing boffs/gear/ship gimmicks
I thought so at first, but the Cardassian Missile and the Bioneural Warhead are seperate weapons, with a highly simular function. The Bioneural was sophant, it possessed the doctors holomatrix, the Cardassian Missile was only a really good AI system, its the one that Belona had reprogrammed and then had to destroy.
Doubtful with Constable releasing in 14.5. It would be very surprising to see another spec release so soon.
Vanguard in Crossfield's case (as Rattler points out) refers to a few changes to the standard layout. Cryptic did say on Ten Forward Weekly at the time of the discovery box that they were considering more Vanguard ships. And, here we go.
Practically that means that we're probably looking at 5/2 weapons for the escort, 5/3 for the battlecruiser, and 4/3 for the carrier, with a TAC focus and perhaps less compromise in other areas [ex. HP] to achieve it (the escort for ex. was listed as being quite beefy.)
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> What makes me raise an eyebrow is the "Vanguard" in each ship title. Unlike the in the crossfiled's case it is in the middle of the titles before the ship class so it seems very much like spec labeling. "Vanguard spec" for ViL?
Honestly I just assumed it was named after the Vanguard Jem'hadar.
I always wanted STO to introduce that Cardaasian "Dreadnought" retrofitted by Torres. if not a playable ship perhaps as a space combat pet.
The other main thing I'm wondering about is what the descriptions for the Jem'Hadar ship traits mean. It almost seems to mean that the ship trait will simply be that you can use the ship on Fed and Klingon characters after having mastered the ships.
Nope. They'll have their ship traits. How they're doing it is giving the Jem'Hadar ships 6 levels of mastery. The standard 5, including the trait, and the 6th which unlocks for other factions. No stat bonuses at all. Just a little bit more grind.
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ok, thanks for the info. That makes it clear.
Yeah sounds that way, guess it will be an engineering carrier with a tac leaning.
Actually the Kumari was the first ship to change that IIRC.
I highly doubt they'll move to 6/2 though.
The ship's description from the news page that announced it: "When the Dominion needs a heavy offensive powerhouse, this is the new starship of choice to send into the thick of it all. More sturdy and robust than the older Escorts, without sacrificing much in the way of firepower."
Right, forgot about the Kumari
So far, all ships called 'Warship' have had a Commander Tactical Bridge Officer, but no Cruiser Commands (so not technically a Battle Cruiser). I was poking around STO Gamepedia Wiki, and all the Event Warships so far have been 4/4, but all Lockbox/Lobi Warships have been 5/3 so far, so it's up in the air for a C-Store Warship. I'm hoping for a 5/3 weapon loadout and a HP range in line with a Battle Cruiser/Heavy Destroyer.
If it matches the three other science dreadnoughts the Damar should be 4/3 with a hangar bay, sensor analysis, subsystem targeting, and a secondary deflector. And of course have more hull than most science vessels, but less than most other dreadnoughts as well as turning quite slowly. I think the op's estimate for it looks pretty good, although it'll likely have a hanger and a bit more hull and shield.
I personally suspect that the vanguard ships will feature a new vanguard specialization seat and a unique mechanic, but that's just based on all of the expansions since specializations have been released adding a new one. The sample size for this is of course two, so who knows. (I know the constable specialization was just released, but 11.5 had strategist and aoy was the next major release) Of course I can hardly even begin to speculate on what this possible specialization might involve, but there's a lot of team buffs in the new content (gamma rep) so that might be a possibility. (it'd also fit the theme of the existing jem'hadar consoles)
The dreadnought cruiser will probably be 4/4 but could possibly be 5/3 and will almost definitely have a hangar. It's unlikely it'll have it's own frigate pets, but it (and the other vanguard ships with hangars) will likely have a matching fighter pet. (The carrier may have frigates though which might be usable on the dread cruiser) And I suspect all the jem'hadar ships will be able to use the bug ship pets if you have them.
tom61sto has all the precedents for the warship in the previous post. Personally I'm hoping it's built about how the Nicor is but also wouldn't mind a 5/3 layout. Personally I think this is probably the best looking of the jem'hadar ships so I'm really hoping it plays as good as it looks.
The carrier is probably the ship I'm most interested in, but there's a ton of variation among the carriers already in game. It'll probably be cmdr science, but it could be engineering. I'm hoping for science, but that's mainly because there's no science ships among the other vanguard ships. There's not a lot of engi carriers and they're quite fun to fly (in fact there's only the obelisk and the ryn'kodan). The only thing that's certain is that it'll have two hangar bays. It'll likely have unique frigate pets which may be usable by other jem'hadar (or just vanguard) ships. It'd also make sense considering the aggressive nature of the jem'hadar for it to have a 4/3 or possibly 4/2 weapon layout, but judging by it's design it looks like it could very well be a more standard 3/3 as well. (although it's worth noting that the only 4/3 carrier (not dreadnought carrier) in the game is the kar'fi and the only 4/2 is the t'laru) Personally I'm hoping for a 3/3 layout with cmdr sci, ltcmdr sci or universal and a console or trait that's good for a support role.
I'm hoping the raider is of the all universal boff seating variety, but there's no guarantee of that since many raiders have normal seating. Fortunately the ship description actually says it's designed to be particularly versatile so there's a fair chance.
As for consoles and the like I'd really like to see one of the cardassian ships have the ATR-4107 'dreadnought' missile as either a console or hangar pet. It's an interesting bit of tech and it's even been mentioned within sto before. Also looks like I'm not alone in this opinion given how much it's come up already.
What I'd really like to see is an effect that infects the target ship's replicators and causes them to create the disruptor emitters from civil defense within the ship.
Based on the ship descriptions I suspect the vanguard dread cruiser and vanguard carrier will likely have some form of team buff consoles not unlike the heavy escort carrier and dreadnought carrier. Speaking of the existing consoles, the dominion command interface in particular has a really interesting positive feedback effect which sets a sort of goal for the team to get extra benefits. I'd really like to see some more design like that.
As has been pointed out before, all the cardassian intel ships are stated to have cardassian cloaking devices. I'm not sure how exactly a cardassian cloak differs from any other cloaking device, but it is worth noting that they are not cardassian battle cloaks. Personally I wouldn't mind a unique mechanic (maybe different ambush bonuses or the ability to use certain abilities while cloaked), but would probably prefer to just have a unique visual effect.
On a somewhat unrelated note, that sixth mastery trait on the vanguard ships that unlocks it for all characters on your account once unlocked is something I'd REALLY like to see added to lockbox ships. I know it won't happen, but it'd be nice.