Re. this patch note: Resolved an issue which was causing idle animation of the feet to not animate as intended.
Result: thoughtful stance+animations appears more natural, but Swagger, Standard, Gruff, Creature, Twitchy, and Brawler appear to be broken (twitchy
critically so). The update has created many more issues than it addressed. Examples:
Standard (male)
Standard (female)
Swagger (male)
Swagger (female)
Brawler (male)
Creature (male)
Twitchy (female) -
FUBAR, this stretches character limbs and distorts the entire body. This boff's proportions appear
normal with other animations.
Thoughtful, Relaxed, Stern, Seductive, Cute, and Feminine do not appear to have been badly affected. Recommendation:
please revert changes, address the intended fix (thoughtful female?) another time. A lot has gone wrong.
Bipedal mammal and senior
Foundry author.
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Comments
Division Hispana
www.divisionhispana.com
> (....) aknolage (...)
Ö.ö
Also agree.
Get the Forums Enhancement Extension!
Well, sorry for bad english but the point was clear.
Division Hispana
www.divisionhispana.com
PS. one more example of Standard (just in case Crpytic is shrugging about whether or not this one's a problem). This picture is straight-on to the right foot. Shin angle: not possible without dislocation. This really isn't comfortable to look at (I felt nauseated taking the screenshot) and it's *standard.*
I'm only logging in today on a "relaxed" character to complete the First Contact daily. I can't work around this issue or stomach through the unpleasant sensations across all toons and crews; including Foundry missions once that comes back online. Any word from Cryptic would be most appreciated, it would really help to know that this isn't going to be a long term thing.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Division Hispana
www.divisionhispana.com
For me it's one of those "can't unsee" things. With live animations and character models I'm familiar with, my brain makes the connection that there's breaking or dislocation in unnatural articulion of the ankle joints. Ergo, nausea even with standard and a flat colored boot. I see the angles aren't possible for typical human anatomy (when planted, shin and foot face in the same direction. It's the leg that rotates via the hip joint. You can only rotate the ankle itself, via articulation of the fibula and tibia, once weight has been taken off the foot), though it is hard to miss brawler dislocating the entire foot by about an inch to the right.
Can't help it, just very unsettling and it does interfere with my ability to play STO (and regardless, it's very much the opposite of the stated intent of the patch notes.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I will second this motion.
This issue is a little unsettling to me whenever I enter the tailor.
Brawler male
Creature male
There's still unusual foot placement and odd torsion about the ankle. This is easiest to detect on Section 31 (provides consistent visual reference points) though anything that indicates the direction of the shin should still indicate that there's some unusual angles at play (ex. Kobali, Discovery, Voth, ect.)
Overall, changing boots on certain characters/boffs masks what's currently off sufficiently that we/I can probably live with it. However, I think we're still a little worse off than prior to 14.5. But, there's progress so Yay! to that. Some animations appear more fluid but the increased motion in some cases (ex. Standard) highlights limitations in the STO character skeleton (ie. that feet don't move but the angle of the legs does). A few more spot fixes could be worth investigating. For example:
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!