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Hanger Pets - Make them Universal?

latiasracerlatiasracer Member Posts: 680 Arc User
I was thinking, the game has come along way in removing arbitrary restrictions in the last year or so, does anyone else think they should do away with "x hanger pet is only for x ship"? If i've bought and own a herald cruiser, why can't i use the herald fighter on my Vesta? Or my Bulwark? If i've earned a Vengance for whatever means, i should be able to put the laser balls on my other ships!

Not counting the two reputation ones, the Jem Hadar fighter is universal, providing you own one of the Jem Hadar fighter ships. Why can't this be extended to all the others?

I still think frigates should be restricted to big boy carriers, but fighters should be equip-able to any carrier, once you've met the unlock requirement (But also universal, if you own a JHAS, you can equip the frigates onto a Jupiter or a Vo'quv if you want) You could argue that it would look silly, but out of all the carriers in the game now, there's like 4 that actually have visible bays for the fighters to come out of (atrox/jupiter/vo'quv/vesta's), most hanger ships in the game just materializing fighters out of the hull.

Thoughts?
warp plasma can't melt neutronium beams
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I honestly wish that more of the reps have a hanger-pet you could buy that uses their weapon/energy type as a project. Though I would prefer the ability to buy variants of those hanger-pets I have access to with different weapon/energy load-outs
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    latiasracerlatiasracer Member Posts: 680 Arc User
    asuran14 wrote: »
    I honestly wish that more of the reps have a hanger-pet you could buy that uses their weapon/energy type as a project. Though I would prefer the ability to buy variants of those hanger-pets I have access to with different weapon/energy load-outs

    Yeah, that would have been good actually, each rep having a faction fighter that uses the relevent energy/torp type along with it's usual abilities would be neat.

    warp plasma can't melt neutronium beams
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    omega6theta1omega6theta1 Member Posts: 130 Arc User
    100% agree with this.
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    seriousdaveseriousdave Member Posts: 2,777 Arc User
    Freedom for frigates!

    It's a real shame that there are so many really good frigates but almost all of them are locked to one or maybe two specific ships. As the recent Tzen-tar doff promo demonstared it's just a matter of $ again. If you want useful stuff get ready to pay an arm and a leg. :/

    Sure, having an Akira HEC with a frigate just as big as itself (Shuk-din Frigate) is beyond silly but that's the state of the game and it's a shame that it can't pair up with a Callisto.
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    storulesstorules Member Posts: 3,253 Arc User
    Signed/​​
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    where2r1where2r1 Member Posts: 6,054 Arc User
    edited March 2018
    I did not read this entire thread....but what would be the point of HAVING different Carriers if all the pets were interchangable?

    Isn't that part of what makes these different carriers their own unique style and play? They have all have fighters that act/react differently?

    I mean, do you really want all these carriers to become the same fusion of gear, over and over and over? Like the DPS Builds?
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    centurian821centurian821 Member Posts: 274 Arc User
    edited March 2018
    Agreed. Fighters should be universal within the faction, but Frigates get a restriction.
    Post edited by centurian821 on
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    tremere12tremere12 Member Posts: 477 Arc User
    edited March 2018
    Don't really like the idea. Some level of exclusivity/uniqueness must be maintained.
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    orangenee#2931 orangenee Member Posts: 837 Arc User
    Nah. I kind of like it in theme.

    Maybe fighters though.

    My head cannon could justify that through the alliance hiring them out as "cheap" military aid or similar. It's unlikely they'd give the top end stuff out. Similar to how the Romulans can use the obsolescent ships from their chosen faction.

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    asuran14asuran14 Member Posts: 2,335 Arc User
    where2r1 wrote: »
    I did not read this entire thread....but what would be the point of HAVING different Carriers if all the pets were interchangable?

    Isn't that part of what makes these different carriers their own unique style and play? They have all have fighters that act/react differently?

    I mean, do you really want all these carriers to become the same fusion of gear, over and over and over? Like the DPS Builds?

    The difference is that it is not really about changing what abilities, or specific weapon types (like changing a pet that normally uses beams to cannons) which would change their playstyle, but making more pets usable on more ships. Which can be seen as removing some of the appeal of the ships themselves, though you would still need to buy the carrier/hanger ship to get access to the pet.

    Now if we were talking about more of a change to make it that the visual of the pets were unlocked (via owning them) allowing the player to overlay the visual on their pet (kinda like the visual slots on ships), than that might be quite a different story as it would actually mean you would just choose the best pet an use the visual you prefer on it, but this is just allowing you to use the pet (weapon loadout, abilities, and visual) on the hanger-ship you prefer. Also the main carrier/hanger ship is still keeping their own statistics (stats, boff-layouts, and weapon/console layout) an so there is still an appeal to use them on other ships an buy them.

    Also what kind of unique, interesting style of play do carriers an pets have? None really as the pets are completely out of the players control an so removes any playstyle that might be gained from using them, such as if they added a Ui that might allow us to micro-manage them, or if they had pet-mechanics that was linked to hanger-using ships that interacted with the pets kinda like the mechanics that the spec-ships have (command, intel, pilot, and such). Right now carriers/hanger using ships are just a shell/hallow type of ship that has alot of potential to be really unique, but that potential is not being actually used or developed as honestly you gain little from having that hanger-bay added to the ship.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    edited March 2018
    Size restrictions should be kept for sure but if a ship launches frigates there's not much reason why they can't swap frigates.

    Likewise if a fed ship can launch scorpions or widow fighters why can't they use the similarly sized and squishy temporal fighters.

    And not making money is hardly a factor when a large chunk of the fancy pets are tied to c-store, lockboxes or lobi.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    if they cant be unlocked, make frigates alot better, and bloody fix them they really need a good overhaul!
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    also if no one wants the frigates unlocked, why not give us 1 pretty decent universal Frigate, Ok we do now have one the zenkethi frigate can be used on any carrier, but my god its useless, ive tried it and its dmg is sooo weak i have no idea why compared to other frigates, most ive gotten out of the pets is 8K is pretty low (thats 2K each)
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    warpangelwarpangel Member Posts: 9,427 Arc User
    There is no "uniqueness" in pets. Some of them are ship-locked, others not, with no rhyme or reason as if they just tossed a coin to decide.
    where2r1 wrote: »
    I did not read this entire thread....but what would be the point of HAVING different Carriers if all the pets were interchangable?
    What's the point of having ANY different ships, since all the other gear IS interchangeable?
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    bejaymacbejaymac Member Posts: 448 Arc User
    There are a couple of problems with making every hangar pet universal, first one is the AI, some pets work well with it while others can have various issues.

    Second is the ship you are using, some work well with some pets but not with others, and some are just broken.

    Take the Breen pets as an example, the Bleth Choas Fighters are slow to start attacking, and have a hard time keeping their weapons on target as they don't turn very fast. The Plesh Brek Frigates are usually kicking TRIBBLE$ while you are still trying to get into weapons range, and they don't have a problem keeping their weapons on target either, as they can turn on a dime.

    That's how they work with the Sarr Theln for me, but there is no way to know if that is how they will work on other ships. I do have a few pets that can be use on multiple ships and tbh the results are very hit or miss.

    The Eternal from the 31st century bundle is one of the "broken" ships, the pets will follow a couple of the commands, just never use recall with that ship as they pets wont dock, it also has a habit of "breaking" the rest of the commands if you do, and I've tested it with a few different hangar pets with the same results.
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    omega6theta1omega6theta1 Member Posts: 130 Arc User
    Or they can add a console or trait so we can use the pets universally.... that way the carrier users have to decide if we want to use a slot or use the pet that comes with the ship.
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    latiasracerlatiasracer Member Posts: 680 Arc User
    warpangel wrote: »
    There is no "uniqueness" in pets. Some of them are ship-locked, others not, with no rhyme or reason as if they just tossed a coin to decide.
    where2r1 wrote: »
    I did not read this entire thread....but what would be the point of HAVING different Carriers if all the pets were interchangable?
    What's the point of having ANY different ships, since all the other gear IS interchangeable?

    This is exactly the sentiment i was trying to get across.

    This is the situation i'm in at the moment - i have the Jupiter. I like the Jupiter. Unfortunately, the only frigates i had access too until recently was the Callisto, which suck. I have recently acquired a JHAS via phoenix packs, which is great. Frigates for me! Given i have a carrier that can launch frigates, and i've met the requirements of unlocking the attack ships, it's dumb i can't use them on the Jupiter. Same goes for one of my other characters, i love the elite mir fighters. I hate the Herald cruisers, as they are massive, hard to fly and awkward to manevour. Now i've bought a.) a super expensive mothership and b.) the elite varients of the special fighters. I dont think it's unreasonable to be allowed to put those fighters on whatever other carrier i please, given i've met both of the somewhat astronomical unlock conditions.

    warp plasma can't melt neutronium beams
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    jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited March 2018
    Im down for making them universal. I also wish we could upgrade them to epic quality. But the AI needs a major over haul again as they still act completely bonkers sometimes. A bunch of carrier pets still can not keep up with the carriers, their engines simply lack the speed.

    The Callisto's are a prime example of this, they are ungodly slow for carrier pets. My suggestion is to make them all have high engine power and speed, give the cannon based ones the new Hurq AI so they get on the targets backside and stay there like little pests. The point of being smaller ships is to be faster at full and non full impulse.

    All carrier pets could do with a minor defense up, and we really need more carrier doffs, current ones are basicly garbage. Make recover pets MUCH faster, as it takes way way to long to get your pets back aboard. Lower the cost of all fleet hangers, as they cost FAR to much. They should be closer to 25k fleet credits and 15k dilthium, hangers are there to off set the fewer weapons, they should cost about the same as the lost weapons not 200k fleet credits.

    A new cross faction temporal carrier to complete the temporal set would be cool. With a small urobrous type frigate pet for it. The Vo'quv is long over due for a t6 so is the catfish aka Kar'fi they were the OG carriers, they deserve a full T6 treatment.

    And as others have said, new rep carrier pets are always welcome.
    Post edited by jtoney3448 on
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    indeed
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    This is why I haven't bought the Jupiter carrier -- I don't like the pets that I can use with it. If I could use the Breen or Jem'Hadar frigates I'd reconsider.

    I also like the idea of adding more rep pets besides the Romulan ones.

    But if I could pick only one carrier fix it would be boosting the full impulse speed of all pets so they aren't lost flying between combat areas if you have anything beyond Mk XII white impulse engines.
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    latiasracerlatiasracer Member Posts: 680 Arc User
    This is why I haven't bought the Jupiter carrier -- I don't like the pets that I can use with it. If I could use the Breen or Jem'Hadar frigates I'd reconsider.

    I also like the idea of adding more rep pets besides the Romulan ones.

    But if I could pick only one carrier fix it would be boosting the full impulse speed of all pets so they aren't lost flying between combat areas if you have anything beyond Mk XII white impulse engines.

    Yeah, my complaint is basically about me not being able to space barbie - but all fighters/frigates need to be able to full impulse with you (at the same speed), and honestly everything should have Scratch The Paint (perhaps only the elite versions?) because they die so quick in the numerous explosions.

    warp plasma can't melt neutronium beams
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    hungeringhungering Member Posts: 23 Arc User
    They made all hangar pets immune to warp core breaches some time ago, as well as Layered Defenses to block some torpedo damage, so that problem has already been dealt with. They do still to make all hangar pets move with you consistently.
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    if they cant be unlocked, make frigates alot better, and bloody fix them they really need a good overhaul!

    There's nothing wrong with frigates. They got fixed ages ago! And the Callisto's are fantastic.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    seriousdaveseriousdave Member Posts: 2,777 Arc User
    also if no one wants the frigates unlocked, why not give us 1 pretty decent universal Frigate, Ok we do now have one the zenkethi frigate can be used on any carrier, but my god its useless, ive tried it and its dmg is sooo weak i have no idea why compared to other frigates, most ive gotten out of the pets is 8K is pretty low (thats 2K each)

    Because there's a whole lot wrong with them. Poor maneuverbility + narrow weapon arcs + poor AI + low survivability.
    This is why beam frigates like the rom drones are still the best, they can broadside, deal consistent damage and the "AI" has alot less trouble with positioning.
    Also for some reason they thought that giving them low hull and high shields (which is pretty much the opposite of the current meta where shields are basically there for passives and set bonuses) is a good idea.

    A lot of problems woud be resolved if they'd fix the AI and the hangar controls but that's nothing new.
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    i just wish they would unlock the bug ship hangar restriction
    Spock.jpg

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    jtoney3448jtoney3448 Member Posts: 642 Arc User
    leemwatson wrote: »
    if they cant be unlocked, make frigates alot better, and bloody fix them they really need a good overhaul!

    And the Callisto's are fantastic.


    This is true, if and when they ever get to the fight. The Callisto's move like they are stuck in glue, covered in tar, surrounded by double sided tape. They need their move speed upped big time as they cant keep up at all, and the Jupiter is far from being fast.

    Unlocking all carrier pets has no negative, if you want to stay themed you can, if you want to use pet hangers you already own on a new carrier you could. And the 'Then why would you use different carrier?' come on really? I donno different boff layouts/weapon layouts/looks/hard stats like HP/turn rates any or all of the above?

    If we have to pay 100k fleet credits +dilithium they should be unlocked. I know Id use my Jem bug pets over Callisto's any day since Callistos are basicly stationary turrets. God bless the Callistos torpedo spreads without that they would be worthless.
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    nixie50nixie50 Member Posts: 1,268 Arc User
    then everyone whould have romulan drones or bugs or BOPs, since they are the best 3 hangars
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    jtoney3448jtoney3448 Member Posts: 642 Arc User
    nixie50 wrote: »
    then everyone whould have romulan drones or bugs or BOPs, since they are the best 3 hangars

    Or people would just use what they want. This would be no diff then when weapons/equipment is flavor of the month so the question becomes why are hangers different in being locked. There are some stuff that just isnt as good as others, so why should someone be stuck with a type of hangers that is inferior?

    The right answer is they shouldnt be, if someone wants to use diff pets let them. We get to chose our shields and everything else letting us chose our hanger is the same thing. Its been 8 years, time to finally get rid of locking hangers.
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