I was thinking, the game has come along way in removing arbitrary restrictions in the last year or so, does anyone else think they should do away with "x hanger pet is only for x ship"? If i've bought and own a herald cruiser, why can't i use the herald fighter on my Vesta? Or my Bulwark? If i've earned a Vengance for whatever means, i should be able to put the laser balls on my other ships!
Not counting the two reputation ones, the Jem Hadar fighter is universal, providing you own one of the Jem Hadar fighter ships. Why can't this be extended to all the others?
I still think frigates should be restricted to big boy carriers, but fighters should be equip-able to any carrier, once you've met the unlock requirement (But also universal, if you own a JHAS, you can equip the frigates onto a Jupiter or a Vo'quv if you want) You could argue that it would look silly, but out of all the carriers in the game now, there's like 4 that actually have visible bays for the fighters to come out of (atrox/jupiter/vo'quv/vesta's), most hanger ships in the game just materializing fighters out of the hull.
Thoughts?
warp plasma can't melt neutronium beams
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Yeah, that would have been good actually, each rep having a faction fighter that uses the relevent energy/torp type along with it's usual abilities would be neat.
It's a real shame that there are so many really good frigates but almost all of them are locked to one or maybe two specific ships. As the recent Tzen-tar doff promo demonstared it's just a matter of $ again. If you want useful stuff get ready to pay an arm and a leg.
Sure, having an Akira HEC with a frigate just as big as itself (Shuk-din Frigate) is beyond silly but that's the state of the game and it's a shame that it can't pair up with a Callisto.
Isn't that part of what makes these different carriers their own unique style and play? They have all have fighters that act/react differently?
I mean, do you really want all these carriers to become the same fusion of gear, over and over and over? Like the DPS Builds?
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Maybe fighters though.
My head cannon could justify that through the alliance hiring them out as "cheap" military aid or similar. It's unlikely they'd give the top end stuff out. Similar to how the Romulans can use the obsolescent ships from their chosen faction.
The difference is that it is not really about changing what abilities, or specific weapon types (like changing a pet that normally uses beams to cannons) which would change their playstyle, but making more pets usable on more ships. Which can be seen as removing some of the appeal of the ships themselves, though you would still need to buy the carrier/hanger ship to get access to the pet.
Now if we were talking about more of a change to make it that the visual of the pets were unlocked (via owning them) allowing the player to overlay the visual on their pet (kinda like the visual slots on ships), than that might be quite a different story as it would actually mean you would just choose the best pet an use the visual you prefer on it, but this is just allowing you to use the pet (weapon loadout, abilities, and visual) on the hanger-ship you prefer. Also the main carrier/hanger ship is still keeping their own statistics (stats, boff-layouts, and weapon/console layout) an so there is still an appeal to use them on other ships an buy them.
Also what kind of unique, interesting style of play do carriers an pets have? None really as the pets are completely out of the players control an so removes any playstyle that might be gained from using them, such as if they added a Ui that might allow us to micro-manage them, or if they had pet-mechanics that was linked to hanger-using ships that interacted with the pets kinda like the mechanics that the spec-ships have (command, intel, pilot, and such). Right now carriers/hanger using ships are just a shell/hallow type of ship that has alot of potential to be really unique, but that potential is not being actually used or developed as honestly you gain little from having that hanger-bay added to the ship.
Likewise if a fed ship can launch scorpions or widow fighters why can't they use the similarly sized and squishy temporal fighters.
And not making money is hardly a factor when a large chunk of the fancy pets are tied to c-store, lockboxes or lobi.
What's the point of having ANY different ships, since all the other gear IS interchangeable?
Second is the ship you are using, some work well with some pets but not with others, and some are just broken.
Take the Breen pets as an example, the Bleth Choas Fighters are slow to start attacking, and have a hard time keeping their weapons on target as they don't turn very fast. The Plesh Brek Frigates are usually kicking TRIBBLE$ while you are still trying to get into weapons range, and they don't have a problem keeping their weapons on target either, as they can turn on a dime.
That's how they work with the Sarr Theln for me, but there is no way to know if that is how they will work on other ships. I do have a few pets that can be use on multiple ships and tbh the results are very hit or miss.
The Eternal from the 31st century bundle is one of the "broken" ships, the pets will follow a couple of the commands, just never use recall with that ship as they pets wont dock, it also has a habit of "breaking" the rest of the commands if you do, and I've tested it with a few different hangar pets with the same results.
This is exactly the sentiment i was trying to get across.
This is the situation i'm in at the moment - i have the Jupiter. I like the Jupiter. Unfortunately, the only frigates i had access too until recently was the Callisto, which suck. I have recently acquired a JHAS via phoenix packs, which is great. Frigates for me! Given i have a carrier that can launch frigates, and i've met the requirements of unlocking the attack ships, it's dumb i can't use them on the Jupiter. Same goes for one of my other characters, i love the elite mir fighters. I hate the Herald cruisers, as they are massive, hard to fly and awkward to manevour. Now i've bought a.) a super expensive mothership and b.) the elite varients of the special fighters. I dont think it's unreasonable to be allowed to put those fighters on whatever other carrier i please, given i've met both of the somewhat astronomical unlock conditions.
The Callisto's are a prime example of this, they are ungodly slow for carrier pets. My suggestion is to make them all have high engine power and speed, give the cannon based ones the new Hurq AI so they get on the targets backside and stay there like little pests. The point of being smaller ships is to be faster at full and non full impulse.
All carrier pets could do with a minor defense up, and we really need more carrier doffs, current ones are basicly garbage. Make recover pets MUCH faster, as it takes way way to long to get your pets back aboard. Lower the cost of all fleet hangers, as they cost FAR to much. They should be closer to 25k fleet credits and 15k dilthium, hangers are there to off set the fewer weapons, they should cost about the same as the lost weapons not 200k fleet credits.
A new cross faction temporal carrier to complete the temporal set would be cool. With a small urobrous type frigate pet for it. The Vo'quv is long over due for a t6 so is the catfish aka Kar'fi they were the OG carriers, they deserve a full T6 treatment.
And as others have said, new rep carrier pets are always welcome.
I also like the idea of adding more rep pets besides the Romulan ones.
But if I could pick only one carrier fix it would be boosting the full impulse speed of all pets so they aren't lost flying between combat areas if you have anything beyond Mk XII white impulse engines.
Yeah, my complaint is basically about me not being able to space barbie - but all fighters/frigates need to be able to full impulse with you (at the same speed), and honestly everything should have Scratch The Paint (perhaps only the elite versions?) because they die so quick in the numerous explosions.
There's nothing wrong with frigates. They got fixed ages ago! And the Callisto's are fantastic.
Because there's a whole lot wrong with them. Poor maneuverbility + narrow weapon arcs + poor AI + low survivability.
This is why beam frigates like the rom drones are still the best, they can broadside, deal consistent damage and the "AI" has alot less trouble with positioning.
Also for some reason they thought that giving them low hull and high shields (which is pretty much the opposite of the current meta where shields are basically there for passives and set bonuses) is a good idea.
A lot of problems woud be resolved if they'd fix the AI and the hangar controls but that's nothing new.
This is true, if and when they ever get to the fight. The Callisto's move like they are stuck in glue, covered in tar, surrounded by double sided tape. They need their move speed upped big time as they cant keep up at all, and the Jupiter is far from being fast.
Unlocking all carrier pets has no negative, if you want to stay themed you can, if you want to use pet hangers you already own on a new carrier you could. And the 'Then why would you use different carrier?' come on really? I donno different boff layouts/weapon layouts/looks/hard stats like HP/turn rates any or all of the above?
If we have to pay 100k fleet credits +dilithium they should be unlocked. I know Id use my Jem bug pets over Callisto's any day since Callistos are basicly stationary turrets. God bless the Callistos torpedo spreads without that they would be worthless.
Or people would just use what they want. This would be no diff then when weapons/equipment is flavor of the month so the question becomes why are hangers different in being locked. There are some stuff that just isnt as good as others, so why should someone be stuck with a type of hangers that is inferior?
The right answer is they shouldnt be, if someone wants to use diff pets let them. We get to chose our shields and everything else letting us chose our hanger is the same thing. Its been 8 years, time to finally get rid of locking hangers.