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Achieving OPness with a limited EC/Dill budget and without reps?

gradiigradii Member Posts: 2,824 Arc User
Looking for a way to make a character powerful and hard to kill on ground and do at least 20-30k dps in space on an extremely limited EC and dill budget and before I have reps done. Any tips?

Could use tips for all 3 careers. Would prefer engineer though since I have so many science officers and 3 tacs but only 2 engies total.

"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
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Comments

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    General tips for space gear is as follows:

    - Use anti-proton or disruptor weapons. Anti-proton because of innate +20% critical severity bonus. Disruptor (the focus of this post) because there are actually a lot free missions rewards that boost disruptor damage assuming you currently have access to those missions because they are relatively recent level 60 missions in the current story arc; New Frontiers. Echos of Light is the 1st mission in New Frontiers, but I am not sure if a level 60 character can simply skip ahead to that mission.

    - Upgrade your weapons to Mk XIV. The base damage increase from Mk XII to Mk XIV is 53%. It would be great if you could increase the rarity (quality) of the weapon, but that can be very expensive.

    - Use tactical consoles that specifically boost damage for the energy weapon type you are using, and upgrade them to Mk XIV as well. For example, disruptors use Disruptor Induction Coils.

    - From the mission "House Pegh" in the Iconian War story arc get the space trait Point Blank Shot which gives up to +10% energy weapon damage depending on how close you are to the target. Select the Best Defense starship trait if you want some hull healing during combat when firing energy weapons while using an Attack Pattern (Alpha is excluded). Important Note - The Iconian War story arc is locked until you complete the Delta Quadrant story arc.

    https://sto.gamepedia.com/Mission:_House_Pegh

    - From the mission "Butterfly" in the Iconian War story arc select the Temporal Disentanglement Suite. It increases your shield capacity by 20%, gives +4 aux power, and it gives you up +2.5% critical chance and up to +10% critical severity. You cannot do critical severity without a getting a critical hit (critical chance). Select the Temporal Phase Overcharged Warp Core as well since it gives you +7.5 aux power.

    https://sto.gamepedia.com/Mission:_Butterfly

    - Play the mission "Midnight" three times to get the 3 piece Sol Defense space set. It is the final mission in the Iconian War story arc. This is a good defensive space set for your ship.

    https://sto.gamepedia.com/Mission:_Midnight

    - Play "Ragnarok" which is the final mission in the Future Proof story arc to get the Trellium-D Plating console which gives you damage resistance, hull capacity and shield capacity.

    https://sto.gamepedia.com/Mission:_Ragnarok

    - Play "Echoes of Light" to get all three Nausicaan pieces (disruptor beam array, disruptor energy torpedo, and science console). The full 3 piece set increases disruptor damage by 26.6% and you get 50% hull penetration. This is the first mission in the New Frontiers story arc; this is most recent story arc.

    https://sto.gamepedia.com/Mission:_Echoes_of_Light

    - From the mission "Brushfire" you want to get the House Martok Defensive Configuration engineering console, and the House Martok Disruptor 360-Degree Energy Weapon. The 2 piece set will give you +2.5% critical chance and +15 accuracy skill.

    https://sto.gamepedia.com/Mission:_Brushfire

    - The current Featured Episode, "Scylla and Charybdis", has a pretty good space set if you want to boost disruptor (phaser and plasma too) damage. The 2 piece set gives +17.8% disruptor damage.

    https://sto.gamepedia.com/Mission:_Scylla_and_Charybdis


    Duty Officers can give you an edge in space combat. Which ones to use depends on what you want to do. I generally use the following depending on the character. All can be purchased from the Exchange if someone lists them for sale.

    https://sto.gamepedia.com/Duty_officer


    Energy Weapon Officer

    - Critical Chance Ability = % chance to get +1% critical chance for 15 seconds. Stacks up to 3 times. These are drops
    - Beam Overload = 30% chance for attack to ignore X% of shields for 4 seconds.
    - Cannon Weapon = 50% chance to reduce remaining cooldown times for cannon special attacks by X seconds.
    - Beam Weapon = 50% chance to reduce remaining cooldown times for beam special attacks by X seconds.

    Projectile Weapon Officer

    - Torpedo Recharge = 20% chance to reduce torpedo recharge times by X seconds.

    Damage Control Engineer

    - Emergency Power to Subsystem = X% chance to reduce recharge times by 30%.

    System Engineer

    - Engineering Team = X% chance to increase all subsystem power when using Engineering Team.

    Technician

    - Aux to Battery Recharge - Reduce cool down of Bridge Officer abilities by X% after activating Auxiliary Power to Emergency Battery ability (Aux2Bat / A2B). Not advised for science vessels since offensive science abilities depends on Aux power.

    Warp Core Engineer

    - Subsystem Power = 20% chance to increase each subsystem power by X for 15 seconds when using an Emergency Power to <something> ability.

    Deflector Officer

    - Deflector Recharge = X% to reduce deflector related abilities by Y% after use.

    Gravimetric Scientist

    - Gravity Well = X% chance to create additional Gravity Well for Y seconds.



    As for Specialization Trees, you probably want to focus on Intelligence as primary and Strategist as secondary.


  • gradiigradii Member Posts: 2,824 Arc User
    Huh I was unaware the temporal disentanglement console was worthwhile without high aux. thanks for the tips I'll be trying it as soon as I get my new engineer to 50+

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • tom61stotom61sto Member Posts: 3,673 Arc User
    gradii wrote: »
    Huh I was unaware the temporal disentanglement console was worthwhile without high aux. thanks for the tips I'll be trying it as soon as I get my new engineer to 50+

    It does stop giving the Crit boosts below 10 power in Aux, but on an Engineer with EPS Manifold Efficiency trait slotted, hitting any Emergency Power to X ability or a Battery will give 10 power to all subsystems. So, all you have to do hit a Emergency Power to X ability after Aux2Bat drops your Aux power to 5 and you're back in business. Non-Engineers have to hit something that directly boosts Aux back up, though, making it less usable on Tacs and Sci with an Aux2Bat build.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    If dil and ec budget are tight leave the upgrading til there's a weekend for it, meantime make sure to do the omega scanning during the anniversary and craft the upgrades now as doing so takes time.
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  • gradiigradii Member Posts: 2,824 Arc User
    Character I'm leveling right now is an engineer, and I'm not sure which ship I'll use quite yet, although I'll probably be mastering the Arbiter and Presidio for the traits before I look for it. although both are good ships neither are ones I really like for anything but their traits.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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  • gradiigradii Member Posts: 2,824 Arc User
    coldnapalm wrote: »
    Well...if you are not too sure, than Jag gave some pretty good advice in general for gear. Disruptors actually have some pretty nice free from mission stuff so I kinda using those for budget builds...the fact that they have a decent proc...even if the weapon procs were reduced doesn't hurt either.

    Yeah I noticed I almost never get a disruptor breach proc anymore.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    With regards to ground combat...


    - Play "Sunrise" as soon as it becomes available to you; this is in the Future Proof story arc. Speak with Admiral Quinn or check your Journal; it is a level 60 mission. You actually want to get to "The Temporal Front" mission where you are going to face the Na'kuhl. The mission rewards the Na'kuhl Temporal Operative Armor and Shield. The shield creates a time distortion around your character when your or one of your Boff shield drops below 10%; you will be immune to damage for 10 seconds. The 2 piece set bonus give +2% critical chance and +30% critical severity. There is a plasma mini-gun to complete the 3 piece set, but I don't really like that weapon. Everyone should have the armor and shield.

    https://sto.gamepedia.com/Mission:_The_Temporal_Front


    - While all my Boffs have the above mentioned set, my characters actual use the Romulan Imperial Navy (RIN) Armor and Kit Frame. These items are obtain from "Uneasy Enemies" which is the first mission in the Iconian War story arc. The armor give +50% damage bonus for energy weapon when using the secondary attack. The Kit Frame has the [Plasma] mod which gives +20% plasma damage and the [CrtX] mod which gives +2.2% critical chance and +8.8% critical severity. The two piece set gives you +10% energy damage resistance when aim and more importantly +30% critical severity when crouching. All my characters use the Na'kuhl shield. Note that the RIN Armor and Shield are considered as unique items you can only have one of each per character so you cannot outfit your entire away team with this set

    https://sto.gamepedia.com/Mission:_Uneasy_Allies


    Weapons are pretty much a personal taste... so go with whatever you want.

    Plasma weapons are basically the standard issue weapon for all my character and all my Boffs; specifically the Plasma Wide Beam Rifle. Though some Boffs use different energy weapons from time to time just for variety (Voth Antiproton Split Beam Rifles, Assault Phaser Split Beam Rifles, Isolytic Plasma Split Beam Rifles, etc). The Kit Frame give me +20% plasma damage (as stated before). The Plasma Wide Beam Rifle is this basically the only weapon I am aware of which can damage up to 5 enemies (if they are in the firing arc) with the secondary attack... and the RIN Armor gives me +50% energy weapon damage when using the secondary attack.

    The Plasma Wide Beam Rifle can be purchased either at the Romulan Flotilla or New Romulus Command for Romulan and Reman characters. The Romulan weapon vendor in both Dyson sphere will sell the weapon to anyone. I buy the Mk I version and simply upgrade it.

    https://sto.gamepedia.com/Plasma_Wide_Beam_Rifle


    The Plasma Piercing Beam Rifle is another weapon my character (as a secondary weapon) or Boffs may use. It is a short range weapon (same as pistols), but the secondary fire mode can be devastating due to increasing shield penetration under sustained fire.

    https://sto.gamepedia.com/Plasma_Piercing_Beam_Rifle


    All my characters use the RIN Kit Frame as stated above. As for modules in general below are the different kit modules use for each career; of course only up to 5 can be used.

    Engineering:
    - Cryo Mine Barrier (Winter Event Store)
    - Shield Recharge
    - Explosive Drone
    - Mass Gravimetric Detonation
    - Sompek Lightning (Only from Arena of Sompek Feb 17, 2017 event / May become available in Phoenix Prize Packs later)
    - Sabotage

    Tactical:
    - Graviton Spike (Risa Summer Event Store)
    - Cryonic Grenade (Winter Event Store)
    - Micro Cryonic Warhead (Winter Event Store)
    - Rally Cry
    - Deadly Intent
    - Overcharged Turret
    - Repulsor Burst

    Science:
    - Medical Tricoder
    - Cold Flash Fusion
    - Exothermic Induction Field (Winter Event Store)
    - Sompek Lightning
    - Sonic Disruption (Rsia Summer Event Store)
    - Interphase Decay
    - Mass Gravimetric Detonation


    Boff Abilites; up to a maximum of 4.

    Engineering:
    - Sabotage
    - Chroniton Mine Barrier
    - Explosive Drone Fabrication
    - Quantum Mortar
    - Medical Generator

    Tactical:
    - Graviton Spike (Training manual from Risa Summer Event store)
    - Battle Strategies
    - Overwatch
    - Target Optics
    - Micro Cryonic Warhead Training manual from Winter Event store)
    - Corrosive Grenade (Training manual from Risa Summer Event store)

    Science:
    - Medical Tricoder (always I and II)
    - Tricorder Scan
    - Nanite Health Monitor
    - Cold Flash Fusion
    - Hyperonic Radiation

  • gradiigradii Member Posts: 2,824 Arc User
    my new character has no event store access yet so event modules will have to wait for the next event. I do have extra sabatoge modules and can get a chroniton mine barrier from the fleet I believe.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Not a big deal if you do not have access to the Event Store yet. Ground combat is not that difficult really once you get the hang of it.

    Just keep in mind that you should upgrade ground gear to Mk XIV. Very rare gear is fine, but of course ultra rare and epic would be better since they each provide an extra mod.
  • gradiigradii Member Posts: 2,824 Arc User
    Oh I am not new and I'm no stranger to ground combat, but I've usually relied on rep modules/sets and such to be powerful on ground and in space, and have trouble on limited resources.

    Actually been playing since the ancient days of automatically visible armor and state of Q, but never got pro at space.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • dareaudareau Member Posts: 2,390 Arc User
    STO, with it's piles and piles of equipment slots, is "unique" in that there's a lot less of a "clear progression" from starting character to endgame-ready.

    With that said, Jaguarskx does a great job of listing a lot of "DPS focused" mission sets that are meant to compete with reputation sets, but I haven't seen anyone yet mention that you could have alts who have completed reputation tracks pop out sponsorship tokens to allow your alts to get through a reputation in half the time with half the materials - because the sponsorship token doubles the reputation track XP gained from completing a project. 20 days from start to finish with a token, and you get the pile of Dil at the end of the rainbow...


    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • gradiigradii Member Posts: 2,824 Arc User
    edited February 2018
    I ended up going with a science/torps and beams wells (got really lucky and scored one) build on my eng, with exotic and quantum torpedoes, is the Solenae space set still best for exotic builds or should I just get the deflector and mix it?

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    gradii wrote: »
    I ended up going with a science/torps and beams wells (got really lucky and scored one) build on my eng, with exotic and quantum torpedoes, is the Solenae space set still best for exotic builds or should I just get the deflector and mix it?

    Solanae set as a whole is not bad per se, but its effect requires you to use energy weapons. Besides, being an engineer, you shouldn't have too big problems with staying alive.

    However, the only offensive 2pc bonuses that pop to my mind belong to Breen and Jem'Hadar sets (from mission reward sets).
    Knowing how many Transphasic torpedoes game gives out as mission rewards, you might want look into Breen 2pc (https://sto.gamepedia.com/Breen_Absolute_Zero) to accompany your Solanae deflector. Jem'Hadar (https://sto.gamepedia.com/Jem'Hadar_Space_Set) would work too if you used abilities that benefit from drain.

    If either of them doesn't seem like something you'd like to use, you can just go more defensive route and take either Sol (https://sto.gamepedia.com/Desperate_Defenses) or Quantum Phase Applications (https://sto.gamepedia.com/Quantum_Phase_Applications) 2pc and use those with the Solanae deflector.

    Another freeby set you definately want to have while sci-torping is Quantum Phase Catalysts. Both the torp and the 3pc clicky can dish out excellent damage.
    https://sto.gamepedia.com/Quantum_Phase_Catalysts
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    coldnapalm wrote: »
    gradii wrote: »
    I ended up going with a science/torps and beams wells (got really lucky and scored one) build on my eng, with exotic and quantum torpedoes, is the Solenae space set still best for exotic builds or should I just get the deflector and mix it?

    Umm...I thought you were on a budget...that is basically one of the most resource intensive build you could have picked :s .

    That's not true at all.
    https://www.reddit.com/r/stobuilds/comments/4645wn/krenim_t6_science_vessel_scitorp_budget_build/
    https://www.reddit.com/r/CheapDeepz/comments/4agzpt/t5_luna_ultra_lowcost_science_torp_build/

    And those builds are more than a year old, they have added lots of new items over the time.

    In fact, and going out on a limb here as I haven't been *actively playing* STO for like half a year, exotic builds might currently be one of the most accessible ways to attain mid-level DPS. Yes, obviously you'd go out of the "budget" range OP wants, to reach something like 50k+ DPS, but I'm fairly confident sci magic is currently one of the cheapest routes you can take to reach those kinds of numbers.
  • gradiigradii Member Posts: 2,824 Arc User
    coldnapalm wrote: »
    gradii wrote: »
    I ended up going with a science/torps and beams wells (got really lucky and scored one) build on my eng, with exotic and quantum torpedoes, is the Solenae space set still best for exotic builds or should I just get the deflector and mix it?

    Umm...I thought you were on a budget...that is basically one of the most resource intensive build you could have picked :s .

    as I said I have a wells only because I was very lucky. the gear for it is on the budget.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Sompek lightning is 3 weekend event tokens from that events store now they changed those rewards to be by account.

    Can get 5 tokens during one of those events if you're able to time it right.
  • gradiigradii Member Posts: 2,824 Arc User
    Sompek lightning is 3 weekend event tokens from that events store now they changed those rewards to be by account.

    Can get 5 tokens during one of those events if you're able to time it right.

    Is sompek lightning actually a good module? I heard it was underwhelming.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    In fact, and going out on a limb here as I haven't been *actively playing* STO for like half a year, exotic builds might currently be one of the most accessible ways to attain mid-level DPS. Yes, obviously you'd go out of the "budget" range OP wants, to reach something like 50k+ DPS, but I'm fairly confident sci magic is currently one of the cheapest routes you can take to reach those kinds of numbers.

    A ~20k energy build can be done for 0 spend. Assuming you have access to a non science T6 you can stock it with items and sets obtainable from episodes with one caveat: across all the energy types there are no energy types where episodes reward both the tactical +energy damage consoles AND the 270 / 45 degree beam or cannon weapons. So you need to rely on random drops and / or crafting to avoid the exchange. You also do need to spend EC on BOFF skills.

  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    In fact, and going out on a limb here as I haven't been *actively playing* STO for like half a year, exotic builds might currently be one of the most accessible ways to attain mid-level DPS. Yes, obviously you'd go out of the "budget" range OP wants, to reach something like 50k+ DPS, but I'm fairly confident sci magic is currently one of the cheapest routes you can take to reach those kinds of numbers.

    A ~20k energy build can be done for 0 spend. Assuming you have access to a non science T6 you can stock it with items and sets obtainable from episodes with one caveat: across all the energy types there are no energy types where episodes reward both the tactical +energy damage consoles AND the 270 / 45 degree beam or cannon weapons. So you need to rely on random drops and / or crafting to avoid the exchange. You also do need to spend EC on BOFF skills.

    Which is why I said "mid-level" DPS and provided a rough ballpark number, 50k. Yes, it's true your initial investment for a very cheap beginner build will be lower on a "conventional" energy build than on an exotic one.

    However, many nice torpedoes and consoles for are available for free if you're willing to replay missions. Your only initial expenses will be EPG boosting consoles, secondary deflector and maybe, if you have spare 1m EC, a Particle Emission Plasma Torpedo. PEP won't be required at initial levels, but it helps a lot and with admiralty 1m EC is no big deal.

    Particle Generators are dirt-cheap on exchange (you don't really need more than mk XII green/blue). Even better if you're in a good fleet - getting Research Lab consoles (Particle Focusers) won't be a huge problem at all as 5k FC and 2.5k dil is really affordable. For starters, you don't need more than a white/green deteriorating secondary deflector - those are like 10k EC.

    Then you need to spend some time doing Science R&D XP assignments for Particle Manipulator trait and boom - you are miles ahead from whatever you'd get out of an energy build for that money. No need to buy expensive ships for traits or chase good deals on exchange for optimal modifiers on your weapons (or gamble on re-engineering). And furthermore, if you're only chasing low-to-mid DPS levels, you don't need to have that refined piloting skills for exotic builds either, compared to something else.

    Yes, of course you'll run into a wall when you reach ~30k if you refuse to invest into reputation gear and only use free traits, and even after heavy spending, you likely won't beat 60k-70k with exotics if you don't work hard on ability management, timing and practice piloting, but nevertheless, up to that point, I have yet to be convinced something is currently cheaper than exotics.

    Tl;dr version - With absolutely 0 investment I agree with you, but spending only just a bit, exotics are currently the most cost-effective way to build a ship and only when you venture into high DPS territory (75k+), energy builds will again start having the edge.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    coldnapalm wrote: »
    gradii wrote: »
    coldnapalm wrote: »
    gradii wrote: »
    I ended up going with a science/torps and beams wells (got really lucky and scored one) build on my eng, with exotic and quantum torpedoes, is the Solenae space set still best for exotic builds or should I just get the deflector and mix it?

    Umm...I thought you were on a budget...that is basically one of the most resource intensive build you could have picked :s .

    as I said I have a wells only because I was very lucky. the gear for it is on the budget.

    No...I mean going the torp/exotic route for gear for DPS. You are always going to spend more for that to reach your DPS goals than if you went energy build. I mean 20k is pretty easy to get regardless of what you do, but any growth to mid range DPS is gonna cost ya vs energy builds. It also will cost you in terms of skill of play as well. Those budget builds that @tunebreaker linked are decent budget builds, but you need pretty good skill to reach those numbers they posted with those builds. If you are not a good pilot...like say me...expect to get 1/2 those DPS listed or less.

    You should definitely try building a sci hax boat. I presume you'd be surprised how easily you can get semi-decent numbers out from it nowadays. Just run a deteriorating secdef with abilities that proc it. As I said earlier, it's not easy at all to push it as far as energy builds, but from my experience, up to a certain point you don't need much skill at all to fly an exotic ship and still see the results.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    gradii wrote: »
    Is sompek lightning actually a good module? I heard it was underwhelming.

    It is not bad, when it was initially released it was a bit underwhelming, but it did get a small buff. It does have a long cool down of 50 seconds, but that can be reduced by:

    - Captain ground skills allocated to kits & modules.
    - Temporal Specialization Tree; specifically Inevitability I thru III. As long as this tree is active.
    - Kit Frames with the [KCD] modifier. The [KPerf] mod increases the damage.
    - Overcharging ground trait which can be purchased from the Exchange. As long as your shields are at 100% kit cool down times are reduced by 10%.
  • iamviperswhipiamviperswhip Member Posts: 62 Arc User
    If you look up Timber Wolf on youtube he and Darkblade have reviewed every mission reward Space Set at this point and will hopefully soon head into Rep sets. These are 20+ minute videos that tell you how to get the set, what to use with the set and of course review the set and mention whether it's worth using or not.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    gradii wrote: »
    I ended up going with a science/torps and beams wells (got really lucky and scored one) build on my eng, with exotic and quantum torpedoes, is the Solenae space set still best for exotic builds or should I just get the deflector and mix it?

    The Solanae Deflector is still the best for science abilities. It give the biggest boost to both exotic damage and drain abilities. Increasing hull capacity is also nice. You should get either a Deteriorating or Inhibiting secondary deflector for some added radiation damage. Which one you get depends on which science abilities you tend to use the most.

    https://sto.gamepedia.com/Deteriorating_Secondary_Deflector
    https://sto.gamepedia.com/Inhibiting_Secondary_Deflector


    As possible setup with mostly free gear is as follows:


    Weapons
    Fore 1 - Nausicaan Disruptor Beam Array Mk XII - Echoes Of Light
    Fore 2 - Resonant Disruptor Beam Array Mk XII - Blood of Ancients
    Fore 3 - Dual Disruptor Beam Bank Mk XII [CrtD] [Dmg]x2 - Ragnarok
    Aft 1 - House Martok Disruptor 360-Degree Energy Weapon - Brushfire
    Aft 2 - Crafted Omni-Directional Beam Array Mk XII - ** Purchase from Exchange **
    Aft 3 - Nausicaan Energy Torpedo Launcher - Echoes Of Light

    Ship Gear
    Deflector - Solanae Deflector - A Step Brtween Stars
    Secondary Deflector - Detriorating or Inhibiting MK XII - ** Purchase From Exchange **
    Impulse Engine - Bajor Defense Hyper-Impulse Engines - Scylla and Charybdis
    Warp Core - Bajor Defense Hyper Injection Warp Core - Scylla and Charybdis
    Shield - Bajor Defense Covariant Shield Array - Scylla and Charybdis

    Engineering Consoles
    Slot 1 - House Martok Defensive Configuration - Brushfire
    Slot 2 - Trellium-D Plating - Ragnarok
    Slot 3 - Polaric Modulator - Delta Flight

    Science Consoles
    Slot 1 - Nausicaan Siphon Capacitor Mk XII - Echoes Of Light
    Slot 2 - Exotic Particle Field Exciter Mk XII - ** Purchase From Exchange **
    Slot 3 - Temporally Shielded Datacore - Temporal Reckoning
    Slot 4 - Exotic Particle Generator Mk XII - ** Purchase From Exchange **
    Slot 5 - Exotic Particle Generator MK XII - ** Purchase From Exchange **

    Tactical Consoles
    Slot 1 - Harmonic Resonance Relay - Blood of Ancients
    Slot 2 - Disruptor Induction Coil MK XII - Echoes Of Light
    Slot 3 - Disruptor Induction Coil Mk XII - Echoes Of Light


    The Exotic Particle Field Exciter Mk XII is a very rare crafted console. It is basically like an Exotic Particle Generator with +20% shield capacity and when using a shield heal ability you get +10 weapon power for 15 (30 second cooldown). At ultra rare it will have a modifier; when pushed to epic it will not get another modifier only increased stats. Very Rare versions are not that expensive; they should cost around 500k - 700k EC. Search for an ultra rare version that is affordable enough for you and has a modifier that you find useful. The [EPG] modifier is the most desirable with prices generally start at a minimum of 80 million EC.

    https://sto.gamepedia.com/Console_-_Science_-_Exotic_Particle_Field_Exciter



    The above build basically focuses on disruptor energy weapons and exotic damage and most of the gear are mission rewards. There is also a bit of emphasis on speed (bonus engine power) and maneuverability (from engine power and bonus turn rate) as well so the ship is on the squishy side (not much damage resistance). But it can be modified to suit your needs. Echoes of Light is the most played of the missions because 5 pieces of gear comes from that mission. If you get sick of the mission, then just buy the two Disruptor Induction Coils from the Exchange. But basically, only of 5 of the gear needs to be purchased from the Exchange so this should be a very inexpensive initial build.

    The build has a lot of set piece bonuses. The Solanae Deflector is the only space set piece that does not have any set bonus in this build because no other pieces of gear is used from that space set. The Trellium-D Plating, Polaric Modulator, and Temporally Shielded Datacore consoles are not part of any space set.


    ** Set Bonuses **

    Nausicann Set - Entoiled Technology
    +26.6% Disruptor Damage
    +50 Hull Penetration
    +Torpedo does disruptor damage if the ship is held

    Bajor Defense Set
    +17.8% Disruptor Damage
    Energy Siphoning Field range increased from 2.0km to 5km
    Retaliatory Coronal Ejection range increased from 2.5km to 5km

    Preserver Resonant Technologies
    +3.6 Weapon Power
    When proc'ed the Resonate Disruptor Beam Array does +15% shield damage

    House Martok Skirmisher Configuration
    +2.5% Critical Chance
    +15 Accuracy Rating


    If you want more damage resistance you can drop the Polaric Modular and substitute the very rare Neutronium Alloy Mk XIII from "Reunion". Note the very rare Mk XIII gear option is only available on the 1st time you play the mission. I am pretty sure the reward options drops to rare (blue) Mk XII when you repeat the mission.

    https://sto.gamepedia.com/Mission:_Reunion
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Cheap durability skills really help lower level dps, as you'll stay alive and can invest more boff abilities in damage dealing. Two cheapies:
    Honoured Dead starship mastery for feds is 500k and a bajillion for KDF who need to buy the ship to get it. As a newish player the OP probably does not have a ton of traits.

    Aux to damp ability plus the blue variant of the Matter-antimatter specialist. Purple is better and green not really worth the saving.
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