Sound effects for weapons from Star Trek: Discovery sound more like as they do from the show.
but am I the only one who thinks there was no change to the sounds at all or it was so minor there is barely a difference.
I compared them again to the sounds from the Battle of the Binary Stars and the attempted defense of the USS Gagarin and I don't "see" them as even close, for both phaser and disruptor.
Got lucky and got the ship. Went into battle with the weapons it came with and they sounded fine to me. I don’t watch the show, so couldn’t tell you if they’re accurate. I’m really liking the weapons in sound, visuals, and abilities. I’ll be testing different configurations. As for the other items, I’m glad I didn’t get anything to do with a kit or module. The infinity box has spammed the hell out of them and I’m simply salvaging the kit modules that I have because I have such a hard time selling and/or giving them away.
I'm pretty disappointed in the Honored Dead Starship Trait from the Discovery lock box (or more specifically, how the dev team handled the Honored Dead Starship Trait).
First, when the Discovery lock box launched, the Honored Dead trait absolutely needed to be nerfed (re-balanced) because it was MUCH too powerful. When I first started using the Honored Dead trait I was essentially invincible and that CLEARLY needed to be scaled back.
Unfortunately, with last Thursday's patch the Honored Dead trait makes almost ZERO difference in the game. I honestly cannot tell the difference when my ships do or do not have this trait equipped.
What's the point in releasing (and trying to sell) a trait that essentially makes NO DIFFERENCE to the play experience?
I don't want to be invincible in the game (risk is a huge part of the fun) but there needs to be a happy medium. A middle ground between "essentially useless" and "way overpowered."
If I can't see any clear advantage to using a trait or not using a trait then I won't use that trait ... it's essentially "Honored Dead On Arrival."
In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
I think you got the weapons wrong. In the show, they are very clearly fired by turrets. Yet, the turret versions of them fire generic, slow blobs whereas the fast pulses are fired by "beam arrays". Beam arrays should have fired a longer version of the pulses (like pulse phasers maybe) and the turrets/cannons the show visuals.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I think you got the weapons wrong. In the show, they are very clearly fired by turrets. Yet, the turret versions of them fire generic, slow blobs whereas the fast pulses are fired by "beam arrays". Beam arrays should have fired a longer version of the pulses (like pulse phasers maybe) and the turrets/cannons the show visuals.
If it's wrong, then every weapon pre-TNG is and that includes the Kelvin Timeline ones, because that's how it was in TOS, both series, movies, Kelvin timeline movies and ENT: phasers fired from turret-like points as opposed to the more recent crescent-shaped arrays.
But try to make turrets the default, only available, option for any weapon in the current meta (especially since that'd mean reworking the points of origin of turrets since it's different from beam arrays and dual beam banks which are the ones to have used the canon weapon placements of any ship so far).
I wish the TWoK pulse phasers got the kind of care the Discovery weapons got in terms of sound effect accuracy.
Accuracy? What accuracy? Even if in the show the weapons' sound keeps changing depending on the episode (which is stupid BTW, another stupid thing to add to the show), I don't find the in-game ones even close to any version:
In the show, they feel more... I dunno how to describe... kinda more "organic", with a deeper "tone"... sorta.
But that's not the only time the game hasn't accurate sounds for recent weapons. There is the TWoK phasers but also the Kelvin Timeline phasers and torpedoes (and that's less forgivable for the latter since they explained how they did it (hint: it involved a Slinky)).
I wish the TWoK pulse phasers got the kind of care the Discovery weapons got in terms of sound effect accuracy.
Accuracy? What accuracy? Even if in the show the weapons' sound keeps changing depending on the episode (which is stupid BTW, another stupid thing to add to the show), I don't find the in-game ones even close to any version:
In the show, they feel more... I dunno how to describe... kinda more "organic", with a deeper "tone"... sorta.
But that's not the only time the game hasn't accurate sounds for recent weapons. There is the TWoK phasers but also the Kelvin Timeline phasers and torpedoes (and that's less forgivable for the latter since they explained how they did it (hint: it involved a Slinky)).
Towards the beginning of that video I heard a few shots that sounded like what we have in-game, it's hard to pinpoint though because apparently (I didn't realize this until now) each ship has a different firing sound effect, and some have multiple different sounds depending on the scene.
If it's wrong, then every weapon pre-TNG is and that includes the Kelvin Timeline ones, because that's how it was in TOS, both series, movies, Kelvin timeline movies and ENT: phasers fired from turret-like points as opposed to the more recent crescent-shaped arrays.
But try to make turrets the default, only available, option for any weapon in the current meta (especially since that'd mean reworking the points of origin of turrets since it's different from beam arrays and dual beam banks which are the ones to have used the canon weapon placements of any ship so far).
It is indeed wrong. The issue lies with STOs limited weapon types - in my opinion, what is a "beam array" should have been a "beam emitter" (visual: single beam bank, one "dome" instead of a DBBs two) and "beam arrays" should have been a special kind of weapon like a DHC only usable on certain ships. But the way we have it now, they simply had to change the visuals to both somewhat resemble the canon look but still be distinguishable. Right now, if you go for a turret (which is what it is in canon) you get a weapon not looking like anything you'd expect. Since the canon weapons are turrets I'd give those the canon visuals and get a slightly different, longer beam fx to beams. I mean they are soecial weapons only in this box for the visuals - if you get a weapon type not even remotely looking like that, what's the point?
It's already bad enough the Kelvin weapons only come in one type, beam arrays. I don't understand why some weapons are arbitrarily limited to a certain style.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I've said all along that I was looking forward to see what gear from the show would make it into the game, and, I rather like the emitter-linked weapons, so I'm not disappointed Thanks, devs
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Took the U.S.S. Tardi Party out for it's maiden spin! So far science vanguard is a lot of fun, great platform for a torpedo build with enough space magic to differentiate the playstyle from my old escorts. I hope this ship type comes to the KDF/ROM in future.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Certification (ie. someone else monitoring the quality on their platform, ie. Microsoft and Sony) will always mean that the console versions of STO will and forever be a little behind the PC version. The flip side is that by the time it gets to you, major gameplay bugs that require immediate action (ex. Honored Dead ship trait calculating damage incorrectly) will in these cases be ironed out (as they've already been identified and fixed in the weeks subsequent the PC release.)
Everything coming to PC is coming to console at a date in the near future. Exactly when depends on precise scheduling concerns, so you won't see Cryptic commit to firm dates well in advance because that would simply be irresponsible to the community (dates often shift with unforeseen developments). But, a few weeks to a bit over a month is an easy bet. And that doesn't change the game from your own relative point of view, it just means you're more aware of upcoming content (which otherwise wouldn't be talked about quite so early in your guys' pipeline.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I wish the TWoK pulse phasers got the kind of care the Discovery weapons got in terms of sound effect accuracy.
I actually equipped one Discovery DBB on one of my ships, alongside the Pulse Phasers it otherwise has equipped. The sound effects actually mix nicely, the only tradeoff being I have one blue-phaser firing array amongst the orange-gold ones.
Next throw in one of the Undine rep phasers, and a Xindi Phaser. So much rainbow.
So, you're going to go ahead and run with shoving the section of cotton macrame in the center of the woven wool rug?
ST:D is not canon. It ignores far too much existing canon to be able to cohesively and consistently add. This is not a judgement of the quality of the series. It's that Klingons don't gather empty shells. The Klingon Empire would not just disappear for 100 years (that's much more of a Romulan thing). Klingons don't look like that (without a coherent explanation). None of the starships I've seen from the series fit into the design aesthetics that have come before - specifically, 'before' in our time, but later in reference to ST:D's place in the Star Trek timeline. No, I'm not looking for TOS D7 battlecruisers - but the new Mustang and new Camaro evoke the original body designs sufficiently to tell me that the people working on ST:D didn't even care or bother to try. As do the plots of the new series that I've been reading online.
On these grounds, ST:D should be flat rejected by fans as Star Trek canon. It might be pretty. It might be engaging and entertaining. I'm not arguing against the series. I'm just saying Star Trek, it ain't. For all the adult humor, The Orville is much closer to the mark.
CBS and Paramount may have the rights to new TV and movie content for the franchise (or they may not, I'm not really sure where those rights lie at the moment). But they have both proven poor stewards. It's time for another organization to take on that role.
Might as well be STO.
Step 1: Dump all ST:D content.
Step 2: Declare the assumption of canon authority.
Step 3: Move forward from there.
In fact, I've NEVER opened ANY lockboxes. I refuse to support a morally bankrupt policy.
If you want slot machines in the game, make a Ferengi casino. Until then, please figure out a better way to monetize, because lock boxes are so fundamentally not Trek.
So, you're going to go ahead and run with shoving the section of cotton macrame in the center of the woven wool rug?
ST:D is not canon. It ignores far too much existing canon to be able to cohesively and consistently add. This is not a judgement of the quality of the series. It's that Klingons don't gather empty shells. The Klingon Empire would not just disappear for 100 years (that's much more of a Romulan thing). Klingons don't look like that (without a coherent explanation). None of the starships I've seen from the series fit into the design aesthetics that have come before - specifically, 'before' in our time, but later in reference to ST:D's place in the Star Trek timeline. No, I'm not looking for TOS D7 battlecruisers - but the new Mustang and new Camaro evoke the original body designs sufficiently to tell me that the people working on ST:D didn't even care or bother to try. As do the plots of the new series that I've been reading online.
On these grounds, ST:D should be flat rejected by fans as Star Trek canon. It might be pretty. It might be engaging and entertaining. I'm not arguing against the series. I'm just saying Star Trek, it ain't. For all the adult humor, The Orville is much closer to the mark.
CBS and Paramount may have the rights to new TV and movie content for the franchise (or they may not, I'm not really sure where those rights lie at the moment). But they have both proven poor stewards. It's time for another organization to take on that role.
Might as well be STO.
Step 1: Dump all ST:D content.
Step 2: Declare the assumption of canon authority.
Step 3: Move forward from there.
In fact, I've NEVER opened ANY lockboxes. I refuse to support a morally bankrupt policy.
If you want slot machines in the game, make a Ferengi casino. Until then, please figure out a better way to monetize, because lock boxes are so fundamentally not Trek.
TRIBBLE is canon, because it's an official release from CBS. IMHO TRIBBLE shouldn't be canon, because it pisses on the +50 of material it used for nostalgia hooking to get viewers with 'change for the sake of change' stupidity. IMO you're absolutely right that The Orville is closer to the mark.
Step 2: STO can't do that. They can't declare something they have no grounds to declare.
As for 'dumping TRIBBLE content'. Crossfield Class looks absolutely fine in-game. I don't want to fly it (because I don't like the look of it) but it isn't out of place with the unique Cryptic ships. Emitter-Linked cannons and phasers are TRIBBLE awesome. I will never watch an elisode of TRIBBLE, but E-L cannons, they're now my go-to choice, because they get the job done
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I really like using E-L phasers on TOS ships that in my headcanon predate the Connie. A shame Alec Peters chose a canine lover as I really liked the Axanar plot and world building. They also used blue turrets as weapons predating TOS phasers, nowbthose are even canon. Too bad nothing in DSC really fits into the rest. I get it's a retcon I don't need that explained, but it's dumb xD
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Again, I will say, plenty of threads in Ten Forward to discuss/debate the merits of the show. Please take such discussion over there.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
I really like using E-L phasers on TOS ships that in my headcanon predate the Connie. A shame Alec Peters chose a canine lover as I really liked the Axanar plot and world building. They also used blue turrets as weapons predating TOS phasers, nowbthose are even canon. Too bad nothing in DSC really fits into the rest. I get it's a retcon I don't need that explained, but it's dumb xD
I've put some on my AoY tac's Utility Cruiser, and they work really nicely
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Anyone who buys keys are doing nothing but destroying gaming. They are a cancer that's now infecting almost all titles released today. Are you people seriously happy with this system? What happened to the good old days of actually having a reason to play the game, and working towards getting such items? These days ( and especially in this game ) instead of actually working towards obtaining an item, the only way to actually get them is throwing money into a slot machine with the most terrible odds possible... The big reason of playing such time intensive games is the sense of achievement you get for having made it through all that hard work, and now the items you worked so hard for can be proudly shown off... How can anyone feel that way after chucking real life money into some RNG box?
It's not just the gaming developers that have changed, it's the community, as most people don't care about any of the reasons people spent so much time playing mmo anymore... It's just nothing but a fruit machine these days, and you people being o.k with this system is really depressing, as it's making me really worry for the future of gaming...
There's nothing in this game worth showing off because it's all bought or gambled... There's no reason to play it after the story imo, as the end game is just pointless because the best stuff is hidden behind paywall RNG boxes. I got to level 60 and only 2,6% of the players that installed it on xbox bothered to make it that far... Not good statistics but hardly surprising.
They could make money in so many ways other than this disgraceful practice.
1: Selling the new episodes as DLC and having items and content inside them actually worth playing and obtaining.
2: Have new skins, visuals,ship skins, pets and useful items in the lock box so you can still sell them to make money.
3: Sell the ships in the store for actual money instead of making them stuck behind paywall RNG slot machines. Anyone saying they wanted these ships to be rare, and that's why they are using this system, wake up. Even if that is the case, is that really the best way of getting the content out for your community? "we've made new content, but you're going to have to spend bucket loads of your money to get them by gambling because we want them rare" How about making the ships a very rare drop from a specific mission or region of space and then making it available to buy in the C store? It's not hard to work out a much better method than gambling that still makes money for you...
The lock box system is all to do with greed and nothing more. Anyone saying it's because of CBS or any of the other insane reasons given, is overlooking how every game company is now doing this, and it's for a good reason, it's lucrative and takes very little work. I'm fairly good at 3D modeling and digital sculpting, and I can tell you this, the ship models in this game would take me a single day to make. They are solid models with very limited ( if any) moving parts. They have low quality textures and the scale makes it even easier. There's no rigging of bone weighting or normal mapping needed either, as they're basically just stationary objects. The only real costly part of the new content they add is the episodes, as they have limited voice acting and level creation, but even these wouldn't take very long because they are reusing models and just using different skins, also, they're basically an entire generation behind on quality.
Games today are just money grabbing scams, and I think it's almost getting to the point where it's not worth playing games any longer... There's no fun in throwing loads of money into a slot machine to get items, none at all, and surely that's the reason of playing. People use to play games for fun, now it's nothing more than a very costly frustration...
Oh and yeah, there's a reason I sold both my consoles and stopped playing anything made after 2012. EA, Activision, Ubisoft etc still exist. Though most publishers can go fondle themselves.
1. The game is F2P. Locking content behind a P2P wall will not work.
2. There already is stuff in the lockboxes which can be sold on the exchange for EC...
3. Agreed.
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I got "a friend" that talks all the time about those lockbox ships and gear he buys in the Exchange for EC (the in game currency). And I have fetched a few lockbox traits, and consoles, myself. So, not like they are unavailable for those who don't want to pay with real life money.
I occasionally partake in buying key bundles with real cash....when they are on sale...being realistic about my budget, and all. It is kinda fun to see what gets revealed when opening Lockboxes. Plenty of Lobi stuff to play with on my BoP. And there is always the Klingon Bling outfit.
Could care less about those fancy ships in there....seriously, does anyone need more than a BoP? :::giggles:::
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Comments
I compared them again to the sounds from the Battle of the Binary Stars and the attempted defense of the USS Gagarin and I don't "see" them as even close, for both phaser and disruptor.
First, when the Discovery lock box launched, the Honored Dead trait absolutely needed to be nerfed (re-balanced) because it was MUCH too powerful. When I first started using the Honored Dead trait I was essentially invincible and that CLEARLY needed to be scaled back.
Unfortunately, with last Thursday's patch the Honored Dead trait makes almost ZERO difference in the game. I honestly cannot tell the difference when my ships do or do not have this trait equipped.
What's the point in releasing (and trying to sell) a trait that essentially makes NO DIFFERENCE to the play experience?
I don't want to be invincible in the game (risk is a huge part of the fun) but there needs to be a happy medium. A middle ground between "essentially useless" and "way overpowered."
If I can't see any clear advantage to using a trait or not using a trait then I won't use that trait ... it's essentially "Honored Dead On Arrival."
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Get the Forums Enhancement Extension!
But try to make turrets the default, only available, option for any weapon in the current meta (especially since that'd mean reworking the points of origin of turrets since it's different from beam arrays and dual beam banks which are the ones to have used the canon weapon placements of any ship so far).
https://www.youtube.com/watch?v=WtEiuyKBIkk
In the show, they feel more... I dunno how to describe... kinda more "organic", with a deeper "tone"... sorta.
But that's not the only time the game hasn't accurate sounds for recent weapons. There is the TWoK phasers but also the Kelvin Timeline phasers and torpedoes (and that's less forgivable for the latter since they explained how they did it (hint: it involved a Slinky)).
Towards the beginning of that video I heard a few shots that sounded like what we have in-game, it's hard to pinpoint though because apparently (I didn't realize this until now) each ship has a different firing sound effect, and some have multiple different sounds depending on the scene.
It is indeed wrong. The issue lies with STOs limited weapon types - in my opinion, what is a "beam array" should have been a "beam emitter" (visual: single beam bank, one "dome" instead of a DBBs two) and "beam arrays" should have been a special kind of weapon like a DHC only usable on certain ships. But the way we have it now, they simply had to change the visuals to both somewhat resemble the canon look but still be distinguishable. Right now, if you go for a turret (which is what it is in canon) you get a weapon not looking like anything you'd expect. Since the canon weapons are turrets I'd give those the canon visuals and get a slightly different, longer beam fx to beams. I mean they are soecial weapons only in this box for the visuals - if you get a weapon type not even remotely looking like that, what's the point?
It's already bad enough the Kelvin weapons only come in one type, beam arrays. I don't understand why some weapons are arbitrarily limited to a certain style.
Get the Forums Enhancement Extension!
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Seems they need to expand the canon ship name blacklist.
Mine is called Hypatia, since that character's ships are all named after (ancient) Greek philosophers.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Certification (ie. someone else monitoring the quality on their platform, ie. Microsoft and Sony) will always mean that the console versions of STO will and forever be a little behind the PC version. The flip side is that by the time it gets to you, major gameplay bugs that require immediate action (ex. Honored Dead ship trait calculating damage incorrectly) will in these cases be ironed out (as they've already been identified and fixed in the weeks subsequent the PC release.)
Everything coming to PC is coming to console at a date in the near future. Exactly when depends on precise scheduling concerns, so you won't see Cryptic commit to firm dates well in advance because that would simply be irresponsible to the community (dates often shift with unforeseen developments). But, a few weeks to a bit over a month is an easy bet. And that doesn't change the game from your own relative point of view, it just means you're more aware of upcoming content (which otherwise wouldn't be talked about quite so early in your guys' pipeline.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
My character Tsin'xing
ST:D is not canon. It ignores far too much existing canon to be able to cohesively and consistently add. This is not a judgement of the quality of the series. It's that Klingons don't gather empty shells. The Klingon Empire would not just disappear for 100 years (that's much more of a Romulan thing). Klingons don't look like that (without a coherent explanation). None of the starships I've seen from the series fit into the design aesthetics that have come before - specifically, 'before' in our time, but later in reference to ST:D's place in the Star Trek timeline. No, I'm not looking for TOS D7 battlecruisers - but the new Mustang and new Camaro evoke the original body designs sufficiently to tell me that the people working on ST:D didn't even care or bother to try. As do the plots of the new series that I've been reading online.
On these grounds, ST:D should be flat rejected by fans as Star Trek canon. It might be pretty. It might be engaging and entertaining. I'm not arguing against the series. I'm just saying Star Trek, it ain't. For all the adult humor, The Orville is much closer to the mark.
CBS and Paramount may have the rights to new TV and movie content for the franchise (or they may not, I'm not really sure where those rights lie at the moment). But they have both proven poor stewards. It's time for another organization to take on that role.
Might as well be STO.
Step 1: Dump all ST:D content.
Step 2: Declare the assumption of canon authority.
Step 3: Move forward from there.
Oh, and...
If you want slot machines in the game, make a Ferengi casino. Until then, please figure out a better way to monetize, because lock boxes are so fundamentally not Trek.
Step 2: STO can't do that. They can't declare something they have no grounds to declare.
As for 'dumping TRIBBLE content'. Crossfield Class looks absolutely fine in-game. I don't want to fly it (because I don't like the look of it) but it isn't out of place with the unique Cryptic ships. Emitter-Linked cannons and phasers are TRIBBLE awesome. I will never watch an elisode of TRIBBLE, but E-L cannons, they're now my go-to choice, because they get the job done
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Get the Forums Enhancement Extension!
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
It's not just the gaming developers that have changed, it's the community, as most people don't care about any of the reasons people spent so much time playing mmo anymore... It's just nothing but a fruit machine these days, and you people being o.k with this system is really depressing, as it's making me really worry for the future of gaming...
There's nothing in this game worth showing off because it's all bought or gambled... There's no reason to play it after the story imo, as the end game is just pointless because the best stuff is hidden behind paywall RNG boxes. I got to level 60 and only 2,6% of the players that installed it on xbox bothered to make it that far... Not good statistics but hardly surprising.
They could make money in so many ways other than this disgraceful practice.
1: Selling the new episodes as DLC and having items and content inside them actually worth playing and obtaining.
2: Have new skins, visuals,ship skins, pets and useful items in the lock box so you can still sell them to make money.
3: Sell the ships in the store for actual money instead of making them stuck behind paywall RNG slot machines. Anyone saying they wanted these ships to be rare, and that's why they are using this system, wake up. Even if that is the case, is that really the best way of getting the content out for your community? "we've made new content, but you're going to have to spend bucket loads of your money to get them by gambling because we want them rare" How about making the ships a very rare drop from a specific mission or region of space and then making it available to buy in the C store? It's not hard to work out a much better method than gambling that still makes money for you...
The lock box system is all to do with greed and nothing more. Anyone saying it's because of CBS or any of the other insane reasons given, is overlooking how every game company is now doing this, and it's for a good reason, it's lucrative and takes very little work.
I'm fairly good at 3D modeling and digital sculpting, and I can tell you this, the ship models in this game would take me a single day to make. They are solid models with very limited ( if any) moving parts. They have low quality textures and the scale makes it even easier. There's no rigging of bone weighting or normal mapping needed either, as they're basically just stationary objects. The only real costly part of the new content they add is the episodes, as they have limited voice acting and level creation, but even these wouldn't take very long because they are reusing models and just using different skins, also, they're basically an entire generation behind on quality.
Games today are just money grabbing scams, and I think it's almost getting to the point where it's not worth playing games any longer... There's no fun in throwing loads of money into a slot machine to get items, none at all, and surely that's the reason of playing. People use to play games for fun, now it's nothing more than a very costly frustration...
2. Skins? Seriously? No.
3. Agreed
Oh and yeah, there's a reason I sold both my consoles and stopped playing anything made after 2012. EA, Activision, Ubisoft etc still exist. Though most publishers can go fondle themselves.
2. There already is stuff in the lockboxes which can be sold on the exchange for EC...
3. Agreed.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I occasionally partake in buying key bundles with real cash....when they are on sale...being realistic about my budget, and all. It is kinda fun to see what gets revealed when opening Lockboxes. Plenty of Lobi stuff to play with on my BoP. And there is always the Klingon Bling outfit.
Could care less about those fancy ships in there....seriously, does anyone need more than a BoP? :::giggles:::
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin