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Gettin Critty with it......

pryor#5476 pryor Member Posts: 567 Arc User
OK........... ive got 5 of those critty consoles you buy at the fleet spire that increase crit chance, now I need the doffs that crit chance, please list them by name for me and/or tell me where to get them.
Discord: Pryor#2941
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    bwleon7bwleon7 Member Posts: 310 Arc User
    edited January 2018
    I think it's better to get crit severity for consoles and Doffs rather then crit chance.

    Either way the doffs are Energy Weapons Officer and come form the Delta Alliance Duty Officer Pack
    Dr. Miranda Jones: I understand, Mr. Spock. The glory of creation is in its infinite diversity.
    Mr. Spock: And the ways our differences combine, to create meaning and beauty.

    -Star Trek: Is There in Truth No Beauty? (1968)
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited January 2018
    pryor#5476 wrote: »
    what are the officer names?.... im going to try the exchange, when you upen those

    You can find the list of names here.

    The Severity officer is Rilinda, the Crit Chance officer is Terenza.

    Most of what you ask on the forum can be looked up quickly on the Wiki Page. I'm not saying this to be snide, I'm drawing your attention to it because it can often be a quicker way to get an answer then starting a thread and waiting for replies. I did not know the answer to your question, I went to the Wiki and looked it up.
    bwleon7 wrote: »
    I think it's better to get crit severity for consoles and Doffs rather then crit chance.

    It's actually the opposite. Crit Chance is harder to buff then Severity, there are more sources of Severity available then there are for Critical Chance. Because of that, most captains choose Locater Consoles (Crit Chance) over Exploiters (Severity.) This of course, is not true in every case it's just a general rule for most PvE builds.
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    postinggumpostinggum Member Posts: 1,117 Arc User
    Spec for crits and severity in the tac skill tree.

    Rom boffs with trait: superior operative. Roms can get a full bridge load of these, whilst everyone else can get just male tacs at the fleet embassy. With specialist seating on a T6 you can accomodate three of them in a mainstream build, some raiders might be able to fit more but the build would probably be a mess.

    Stack accuracy, the accuracy overflow mechanic turns excess accuracy into extra crit hits and critD, at I think the rates of 1.25% critH AND .05% critD per 10 accuracy. There are a lot of things that give a bit more accuracy and things that reduce the target's defense rating, with spare accuracy being related to: your accuracy minus target's defense.

    So for example you could put a tac rom boff into the pilot seat on the winter breen ship and give him attack pattern lambda 3 that grants +50 acc when active on top of his constant +2 CritH and 0.05% critD.

    Two standard rep consoles the borg assimilated and rom zero point together give approx +3 crits and 10 critD

    Its important not to get too fixated on crits alone and to ensure the build remains functional, for energy weapon dps that means powering your guns and moving the ship about.

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    redvengeredvenge Member Posts: 1,425 Arc User
    pryor#5476 wrote: »
    Where do i get those consoles?
    Dont say lobi store.......... please.
    The Assimilated Console is from the Omega Reputation.

    The Zero Point Energy Console is from the Romulan Reputation.

    I also use the Temporal Disentanglement Suite Science Console from the Iconian War mission "Butterfly", but I also run high Aux power on most of my ships.
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    baudlbaudl Member Posts: 4,060 Arc User
    bwleon7 wrote: »
    I think it's better to get crit severity for consoles and Doffs rather then crit chance.

    not even remotely the case, and it is "than" rather than "then"

    the thing is, that the consoles give very little severity to begin with...the most severity comes from your weapon mods, for weapon mods it is crtD>crtH (appart from other even more preferable mods)
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    tarran61tarran61 Member Posts: 827 Arc User
    edited January 2018
    why is the CrtH Pen beams cheaper if CrtH is better? Compared with the CrtD Pen beams
    Post edited by tarran61 on
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    baudlbaudl Member Posts: 4,060 Arc User
    tarran61 wrote: »
    why is the CrtH Pen beams cheaper if CrtH is better? Compared with the CrtD Pen beams

    on weapons the crtH is always cheaper, since you get more crtD on weapons than on any other item in the game. 20% crtD or 2% crtH...a ratio of 1 to 10...basically every other item has a ration of 1 to 5.
    Go pro or go home
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    postinggumpostinggum Member Posts: 1,117 Arc User
    Personal space traits have one with +10 accuracy, this can be upgraded to +15 with the biologist at fleet k-13, thats one and a half weapon mods to all your weapons from a single trait slot.
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    echattyechatty Member Posts: 5,914 Arc User
    I believe the Hargh'peng torpedo is one per ship. LIke any other specialist torpedo launcher.
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    nimbullnimbull Member Posts: 1,564 Arc User
    edited January 2018
    I've always gone CRTD for weapons unless it's a tac romulan in which case I go DMG and both try to be x3 with a [Pen] for good measure. Consoles I put in the crit chance and setup my BOFFs to all have the Superior Romulan Operative traits or Pirate traits. If you are a Romulan faction captain you can farm those SROs from DOFF missions. If not, hit up your fleet embassy for the SRO BOFFS.
    Green people don't have to be.... little.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    postinggum wrote: »
    Spec for crits and severity in the tac skill tree.

    Rom boffs with trait: superior operative. Roms can get a full bridge load of these, whilst everyone else can get just male tacs at the fleet embassy. With specialist seating on a T6 you can accomodate three of them in a mainstream build, some raiders might be able to fit more but the build would probably be a mess.

    Stack accuracy, the accuracy overflow mechanic turns excess accuracy into extra crit hits and critD, at I think the rates of 1.25% critH AND .05% critD per 10 accuracy. There are a lot of things that give a bit more accuracy and things that reduce the target's defense rating, with spare accuracy being related to: your accuracy minus target's defense.

    So for example you could put a tac rom boff into the pilot seat on the winter breen ship and give him attack pattern lambda 3 that grants +50 acc when active on top of his constant +2 CritH and 0.05% critD.

    Two standard rep consoles the borg assimilated and rom zero point together give approx +3 crits and 10 critD

    Its important not to get too fixated on crits alone and to ensure the build remains functional, for energy weapon dps that means powering your guns and moving the ship about.

    The problem with Accuracy overflow is that the bonus doesn't apply when using abilities like FAW which is why most people avoid it. Accuracy has always been more desirable in PvP then PvE.
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    postinggumpostinggum Member Posts: 1,117 Arc User
    Didn't they fix accuracy overflow in bfaw when they introduced the accuracy penalty?
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    postinggumpostinggum Member Posts: 1,117 Arc User
    If Pryor wants torps + energy then the Super Charged Weapon trait from the Martok fits the bill
    https://sto.gamepedia.com/Trait:_Super_Charged_Weapons
    Use with torp spread to instantly gain all three stacks.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    postinggum wrote: »
    Didn't they fix accuracy overflow in bfaw when they introduced the accuracy penalty?

    I am not sure, initially.. I heard that it was indeed fixed but then was later revealed to still be broken.

    That was some time ago though, I'm not sure what state Accuracy is in now, but the question alone is enough for me to avoid it.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    echatty wrote: »
    I believe the Hargh'peng torpedo is one per ship. LIke any other specialist torpedo launcher.

    No, you can have more than one Hargh'peng torpedo. It typically has a 15 cooldown, but firing the 1st Hargh'peng causes the other to begin a 10 second cooldown. Therefore, having two of these torpedoes effectively reduces the cool down time to 10 seconds.

    There are two drawbacks to the Hargh'peng torpedo:
    - 1 - Boff torpedo abilities have no affect (no spread or high yield)
    - 2 - There is no console that specifically increases the torpedo's damage. You can only use consoles that generally increases damage for all torpedoes like the Warhead Yield Chamber.

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    postinggumpostinggum Member Posts: 1,117 Arc User
    There are tokens that can be bought on the exchange that provide a pool of bonus rep points each time you get some points, they only cost a few hundread k. Just search bonus and you'll also find ones for fleet marks, XP and R&D, they drop from lockboxes and have little value to the STO rich people that have developed their characters.
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    postinggumpostinggum Member Posts: 1,117 Arc User
    Sponsorships are bound to account so you need to get one toon through each rep the slow way.
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