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turbolift broken in ship

godsbeenhacked#2018 godsbeenhacked Member Posts: 5 Arc User
edited October 2022 in PS4 Gameplay Bug Reports
So many players are spending money in the c-store for Star Trek online for ship interior including myself wasting money for things do not work (Flaming, trolling comments moderated out. - BMR)
Post edited by baddmoonrizin on

Comments

  • jsein456#5733 jsein456 Member Posts: 12 Arc User
    I would like the turbolifts back myself... I am probably one of the few people (like you) who actually cares about that. Fix this already guys!
  • Thanks for your support jsein456
  • engineerb4#4806 engineerb4 Member Posts: 211 Cryptic Developer
    Thank you for the report.
    STO Software Engineer
    I build things. Things that make us go.
  • jsein456#5733 jsein456 Member Posts: 12 Arc User
    For example, on my Federation character Cheese@JSein456 I used to be able to go on the lower decks of the Origin bridge. When going in the turbolift I could bring up a menu by holding X and then I could choose an option to go somewhere else but now the menu is missing and there is no option to go anywhere. It should be easy to reproduce on any character I think...
  • tmghost7729#8985 tmghost7729 Member Posts: 455 Arc User
    edited December 2017
    > @engineerb4#4806 said:
    > Please provide the characterName@handle of a character with this issue. Which ship? Which bridge?
    >
    > Not all ships have turbolifts. Some ships have only a bridge.

    It just plain doesn't work for Fed or KDF ships. Period. Works for Romulans, however, always. It is not a player specific issue, rather it is a system wide issue. We are talking about faction specific ships, not about cross faction ones (like Lockbox or Lobi). The faction specific should always have access to other decks.

    Thank you for looking into it.

    PS: @abstrusrejoinder#9208 mentioned that it was actually a design decision not to include full interiors on console :S
  • engineerb4#4806 engineerb4 Member Posts: 211 Cryptic Developer
    Thank you for the report.
    STO Software Engineer
    I build things. Things that make us go.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited January 2018
    Apparently the turbolifts are disabled intentionally right now. My understanding is the ship interiors are using the old Lighting 1.0, which is compatible which PC but not with Console. Updating those maps with Lighting 2.0 would require a significant amount of work and the benefit of doing so wasn't enough to make it a priority task. I talked to a Producer and she is going to talk to artists and see if it can be fit into the schedule at some point.

    Now, I'm curious what those interiors look like with Lighting 2.0 on PC.

    If you guys are so concerned about art looking bad, then why have you left flickering and incorrectly lit objects in the game for months? This has been broken since Season 14 started, even though it was reported in the Tribble forums before Season 14.

    Tribble thread: Flickering tribbles on Federation fleet starbase
    Tribble thread: Flickering ground weapons

    EDIT: So I've taken a look at the Federation and Klingon ship interiors with Lighting 2.0 turned on. On Federation ships, it looks like someone dimmed the lights in some of the rooms and hallways and turned them up in others. And the reflections are stupidly high. Other than the reflections, it's not significantly worse than how some of the other maps look with Lighting 2.0.

    The Klingon ship interior looks better with Lighting 2.0 than the Federation one. However, Klingon bridges look horrible now without Lighting 2.0 — they're far too bright. (Here I'm talking about the bridge itself, not the rest of the interior.) They don't look like Klingon bridges at all, unless the Klingons decided to hire J.J. Abrams as an interior decorator.

    Kirom Medium Bridge
    https://i.imgur.com/2S6hvg9.jpg (Lighting 2.0: On)
    https://i.imgur.com/Zffi1aA.jpg (Lighting 2.0: Off)

    I don't really see why ship interiors were singled out. Many old maps look bad with Lighting 2.0. For example, there's the horrible blue lighting of the Federation fleet starbase.

    Federation fleet starbase
    https://i.imgur.com/4yfxgQd.jpg (Lighting 2.0: On)
    https://i.imgur.com/PWD6V27.jpg (Lighting 2.0: Off)

    And there's the desaturated look of Nimbus III.

    Nimbus III
    https://i.imgur.com/RobVz1p.jpg (Lighting 2.0: On)
    https://i.imgur.com/pWNtUju.jpg (Lighting 2.0: Off)

    Lighting 2.0 makes many maps look worse, not just ship interiors. It's why some of us choose to keep Lighting 2.0 turned off.
    Post edited by frtoaster on
    Waiting for a programmer ...
    qVpg1km.png
  • tmghost7729#8985 tmghost7729 Member Posts: 455 Arc User
    > @engineerb4#4806 said:
    > Apparently the turbolifts are disabled intentionally right now. My understanding is the ship interiors are using the old Lighting 1.0, which is compatible which PC but not with Console. Updating those maps with Lighting 2.0 would require a significant amount of work and the benefit of doing so wasn't enough to make it a priority task. I talked to a Producer and she is going to talk to artists and see if it can be fit into the schedule at some point.

    OK, thank you for looking into it and for the detailed explanation. Hope it makes the schedule some day.
  • engineerb4#4806 engineerb4 Member Posts: 211 Cryptic Developer
    Thank you for the report.
    STO Software Engineer
    I build things. Things that make us go.
  • tmghost7729#8985 tmghost7729 Member Posts: 455 Arc User
    edited January 2018
    > @engineerb4#4806 said:
    > Your welcome. Its a matter of limited time and resources, we have to pick our battles.
    >
    > I'm not an artist. I'm mainly here to look for things I can fix within my scope as a Software Engineer.

    :smile:
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