It would be epic to recreate the Iconic battles of trek history, battles like Operation Return or First Chin'Toka for examples
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Historical battles 53 votes
0
Comments
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Do what the Borg do, adapt
-Lord Commander Solar Macharius
Funny thing is, we used to have a mission where Q would put you on a ship in the battle of Wolf 359 to fight the borg (I think, info is a little hazy).
Na, depends on the type of Borg ship. Unimatrix ships not to mention the Diamond aren’t exactly one shoted either given their mad amount of hit points in addition to their frequent use of powers. The player faces them in battles which take place in 2409/10 and only few teams that assemble in STO are fit enough to handle those opponents on elite.
Now I could imagine for an historic battle at Wolf 359 a single cube could be easily modified to better reflect Starfleet’s highly limited capabilities when dealing with the Borg back at that day.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Like irl Vets and so on go to schools, ect to talk of their lives; this could be the same thing; giving captains an (simulated) experience of the battle of Wolf 359; the cube 'tweaked' to simulate the power of the cube in comparison to the ships of the time when it was first encountered (which could be pretty fun as it'd visually be tweaked in size to make the manillaprise look small to fit the idea)
or go the full reenaction route and supply a ship of each class (selected at the start) for that mission set up in a canonical style (with proper setups, such as beams/torps, cannons/torps, tactical, science, engineer centric and so on)
Get the Forums Enhancement Extension!
-Lord Commander Solar Macharius
-Lord Commander Solar Macharius
Hence why I suggested the cube be a simulation so they can use their ship but the cube is so powerful its near impossible to defeat, adapting to the enemy dps (ie, if everyones running mk xiv gold beams, its hull/damage is scaled to be a legitimate threat)
Get the Forums Enhancement Extension!
I'd say no to prebuilt ships. Be better if you had to get a historically accurate ship and equipment yourself.
That it's at all possible to build a ship that's "just perfect" for every content is a huge failure in my book.
How would you stop players from surviving indefinitely by simply flying away from it...without putting up some obviously non-canon hazard to stop them?
Borg Cube has Tractor Beams...couldnt run away...Perfect Canon solution...
However I do understand the DPS epeen crowd would ball their eyes out, if they couldnt fly their ships, or blow up one cube...
DPS babies may cry, but TRIBBLE it. I welcome their tears, I could do with a chuckle.
What would be the point in any of these historical battles even through the holodeck? there are plenty of stfs with plentiful reward to each of them. There is also the matter of getting each battle exactly right, including period specific ships, technology and what not. it would also mean trying to render 40+ to 3,000+ ships in some battles and i'm speculating they don't have the means for their engine.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
It reminds me of Vorgon Conclusions actually. Could put a group of players in the Home Fleet to respond to and ultimately repulse the Breen attack on Earth mid-Dominion War.
Foundry authors have done this before too (ex. the KDF mission Battle of Klach D'Kel Brakt) so when the Foundry comes back online people could approach this topic by creating more historical Foundry missions (in holodeck format or something else, up to you.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Foundry authors are forbidden from recreating anything that was in an episode or movie.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
This is simply not true. The EULA does not prohibit authors from recreating places or events from episodes and movies provided they don't use actor likenesses in any way (no quibbles, don't do it.) Here's a link for reference:
https://www.arcgames.com/en/forums/startrekonline#/discussion/1009558/the-foundry-end-user-license-agreement/p1
Now by the letter of the regulations...this means we could potentially substitute in an entirely new cast of NPCs who bear no (and I mean no) physical resemblance to the characters they're meant to represent (to portray a canon event). Alternatively, you can do "EV suit theater." But, there's obvious story telling problems with either approach (though the later could be hilarious), so I personally recommend avoiding characters portrayed by actors altogether.
That still gives us plenty of work arounds though. For example: a mission set in the holodeck that replaces the canon cast with your own bridge crew and other STO original characters you may want to tell a meta-story with (ex. Quinn, Shon, Kuumaarke.) Further changes to the "script" of the holoprogram could allow for further substitutions (ex. new original characters).
Alternatively, you can do a temporal episode centered around a canon event (ex. Battle of Wolf 359) but seen from a different angle that doesn't happen to include canon characters (though they may be referenced.) This is probably the easiest approach, and incidentally how Cryptic tends to recreate these scenarios as well (cameos are expensive and it automatically accommodates the player's perspective.) You could also structure a holodeck situation this way too (don't focus on specific characters from the show, focus on the wider historical event.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Further down, though I swear i remember seeing it somewhere else as well:
As for getting around likenesses, I always thought it would be interesting to have a holodeck style episode where STO NPCs are in the holodeck with you playing those particular roles, so for example Admiral Quinn as Picard, or something else along those lines.
A bit like the fight in Temporal Ambassador before you started on the power creep. For a bit more realistic combat, it'd have to be elite difficulty.
I'd be all for that.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I think what they were referring to was recreating an episode in full (ie. with the likenesses). Here's the most relevant section restricting content:
Other content (ie. elements of the universe) is fair game (exceptions being stuff from Trek novels, comics, non-STO games, and the Animated Series) because the Foundry works specifically under license with the IP (that's one of the main functions of the EULA).
Now, there is the following restriction on copyrighted content:
The question raised here (in light of what you quoted) is, does "copyrighted material" include scripts (as separate entities from the allowed Trek IP)?
I think the point to make is that a script is presenting the literal history of the Trek universe. It's the integral foundation of the EULA allowed source material and I can't see how they could be defined without referencing the words the actors used. There's also no stated prohibition on quoting characters (and it would have been very easy to state, along with promotional material and separately licensed trek products, if that was a concern.)
But, in best practice it's not recommended that an author goes out of their way to copy a whole episode (as opposed to a historical event). They're hitting the likeness issue with full force and every comparative limitation of the Foundry compared to live action as well. Accommodations have to be made in order to build a good mission, so the steps taken to avoid likeness issues and make best use of the Foundry format (ie. a shifted perspective) should also lead to other changes to the story and characters.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
And I just want to point out with this that it's already been done (several times). For example: the Battle of Procyon V.
Better luck next time.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Personally I think "historical simulation" could work if done right and honestly you wouldn't really have to change the build of the people just have NPCs tell that things play out from historical perspective so power levels of the enemies aren't accurated when compared to your modern ship (in fact a borg cube cannot beat even 39 fighter mobs if in "current" power levels).
EDIT:and I dout the "DPS crowd" wouldn't complain that much about a boosted "boss" version of a NPC.