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~*~Rethinking Rewards ~*~

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  • redvengeredvenge Member Posts: 1,425 Arc User
    nabreeki wrote: »
    Good point -- Attacks per Second it is!
    Why do you hate torpedoes? Hasn't Cryptic done enough already?
    reyan01 wrote: »
    Completely agree. Although sadly, outside of them being flagged for Endeavour rewards, no-one queues for those missions :(
    So the "joke" answer is to double down?

    The issue is "Many players love them DPS and want more content catering to them DPS". Then players show up who... have trouble with "them DPS"...

    STO does a terrible job of teaching players how to play STO. So much misinformation is thrown around in Zone chat or even "old grognards" in Fleets who do not keep up with changes (or have wrong information to begin with). STO is fairly laid back, so expecting players to actively seek out information outside the game comes across as unrealistic. Most players are just not as invested in this game as many of you who post on the forums.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited November 2017
    Big problem is the AI in this game isn't very smart and it would probably take a lot of money and new Dev's to implement an AI improvement as right now those NPC's with any special abilities simply just spam them without any strategy. If you have a mob of them like the spheres in ISA they all fire off the shield drains at the same time.

    Only approach Cryptic can give to make the game harder without AI improvements is more hit points, more shields, more mobs, and more overpowered NPC abilities.

    Instant fail conditions if a objective is failed. This proved unpopular when implemented back with Delta Rising. I don't think reintroducing this would be a good idea. Maybe as an option in pre-mades which can be enabled/disabled. But to public queues you might as well make all PvE private if that happened.

    Rewards :
    Reintroduce tech drops like we had pre-reputation.
    Elite marks reintroduce a chance of more than 1 dropping in Advanced/Elite so 3 or 5. Like they used to do in Borg runs before reputation
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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  • spiritbornspiritborn Member Posts: 4,372 Arc User
    nabreeki wrote: »
    Which is why I'm only suggesting a redistribution of rewards.
    I don't disagree that the reward system needs rethinking but as I said before any new systems must be designed so that it doesn't feel like you're being punished for not chasing the DPS Records, while at same time rewarding those that contribute more to the team.

    That's why I suggested though optionals that give additional rewards, while giving a base reward that's decent but not excelent, it gives incentive to do those optionals but at the same time doesn't punish you for being new at game.

    obviously any system should punish for not contributing at all but it's always a balance between those 3 and punishing being new or casual isn't the way to go as long those people at least try to contribute to the team instead of just AFKing.
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    I don't even think you should be allowed in ADV unless all your gear is MK XIV UR as a start.
    There should be a check ship/Ground gear pass before anyone is allowed in ADV or Elite Queues.

    Not bothered with upgrading ? Too bad, stay in normal. Dil to precious to blow on upgrading ? Too bad stay in normal.



    I agree with OP. Too many times I see stuff like

    ISA - Time: 3:56
    75k Player A, 65k Player B, 45k player C, 5k Player D, 3.5k Player E


    What in the world are player D and E thinking entering advanced content when theyre not even ready for normal difficulty ?!?

    SMH.

    It happens All.The.Time.

    Enough is enough already.
    [img][/img]OD5urLn.jpg
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited November 2017
    Performance based reward structures are in principle a good thing. The only problem though: how would a bad player earn the resources needed to get better if he is never awarded properly because he doesn't have good gear?


    Also, this likely wouldn't be accepted by most players who would start demanding that it be changed back to how things are now. Want evidence of the spoiled attitude many players have? Take a look at the Mirror Invasion thread where, despite the rewards being account-wide unlocks now, players are still complaining about the time it takes to complete one mission.

    And the AFK thing's still an issue there of course, though that might be solved by the OP's idea but for now it's just more evidence of a playerbase that won't accept Cryptic daring to touch their rewards.

    Edit: spelling
  • baudlbaudl Member Posts: 4,060 Arc User
    edited November 2017
    Performance based reward structures are in principle a good thing. The only problem though: how would a bad player earn the resources needed to get better if he is never awarded properly because he doesn't have good gear?


    Also, this likely wouldn't be accepted by most players who would start demanding that it be changed back to how things are now. Want evidence of the spoiled attitude many players have? Take a look at the Mirror Invasion thread where, despite the rewards being account-wide unlocks now, players are still complaining about the time it takes to complete one mission.

    And the AFK thing's still an issue there of course, though that might be solved by the OP's idea but for now it's just more evidence of a playerbase that won't accept Cryptic daring to touch their rewards.

    Edit: spelling

    easy...story missions and learning to use his abilities. No srsly, most story content gives EXCELLENT rewards and sifting through builds and asking other how to get better helps more than advanced STF gear. Many of the best gear choices also come from fleet stores or are crafted. Then there is the exchange...the possible ways to get gear, rather cheaply is huge in STO.
    Go pro or go home
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    baudl wrote: »
    Performance based reward structures are in principle a good thing. The only problem though: how would a bad player earn the resources needed to get better if he is never awarded properly because he doesn't have good gear?


    Also, this likely wouldn't be accepted by most players who would start demanding that it be changed back to how things are now. Want evidence of the spoiled attitude many players have? Take a look at the Mirror Invasion thread where, despite the rewards being account-wide unlocks now, players are still complaining about the time it takes to complete one mission.

    And the AFK thing's still an issue there of course, though that might be solved by the OP's idea but for now it's just more evidence of a playerbase that won't accept Cryptic daring to touch their rewards.

    Edit: spelling

    easy...story missions and learning to use his abilities. No srsly, most story content gives EXCELLENT rewards and sifting through builds and asking other how to get better helps more than advanced STF gear. Many of the best gear choices also come from fleet stores or are crafted. Then there is the exchange...the possible ways to get gear, rather cheaply is huge in STO.

    For fleet gear and crafted stuff, as for exchange stuff, you'll need resources though. And while those can be obtained from episodes, getting them there is less easy and efficient than playing a PvE queue which completes much faster.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    nabreeki wrote: »
    Healers are slackers in denial. If you cannot contribute 1% of the total DPS in the match, then you aren't contributing enough. Don't shoot the messenger here: this is how Cryptic designed the game.

    Let's look at healing. What happens when I die in a match? I wait a few seconds and hit respawn, and then I'm back in the match with full health! Is there an "injury"? Yes, but unless I have a bunch stacked, it's not going to affect me much.

    Sorry, healers are simply not all that important in the game. DPS drives the STO paradigm. Completing objectives, crowd control, etc, are all well and good, but if you cannot contribute a measly 1% of damage, then you are not doing enough per Cryptic.
    You do know healers can contribute to the DPS as well? Don't generalize. Heck my whole main is built ground and space around healing, surviving and long-lasting small DPS as opposed to alpha strikes that vaporize bosses in seconds, and I'm more often than not in the top 3 of various queues. All my consoles are universal ones with clickies and I choose the weapons on their looks first.

    Also, how about this to encourage players to play more cleverly and in cooperation, for ground combat without perma-death but with a similarly punishing system? Make respawning and not trying to help others punishing.

    Every time you die and click the revive button without waiting for someone to help you, you lose some marks. Raise the timer before respawn to something like 1 minute by default, so players will think twice before choosing to go Leeroy, die and then respawn a few seconds later with no consequences.

    And to avoid jerks, if the team doesn't revive the player in about 20 seconds, everyone starts losing a small amounts marks for each 5 seconds without rezzing, so they have an incentive to help others or keep them alive in the first place. Whoever revives someone gets bonus marks.

    And to avoid the jerks of the other side who'd want to exploit their deaths to TRIBBLE the team over, each time you die, you lose more marks. For example, die once and you lose nothing. After all, it can happen you make a mistake or you get unlucky with crazy enemy crits, second time you lose 5 marks, another, 10 marks, another, 20, another, 40.

    For space combat, something similar could happen, except you ship only blows up when you hit the revive button, so the team can bring back your ship from disabled mode with an imminent core breach to somewhat functional again before the self-revive button appears.

    This is a complicated system that would most likely not happen, but it'd be more fair than perma-death or punishing those who don't worship DPSthulhu.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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  • nimbullnimbull Member Posts: 1,564 Arc User
    edited November 2017
    Not in favor of a DPS race to get rewards from a queue. This is seriously subject to abuse by people going in and kiting/killing things so other players get shut out of the reward for the instance run. Also shunning tankers/healers isn't good either especially if they take the most damage or give out the most heals in a run. This further pushes people away from doing these roles. You also kill the market for Cryptic's new ships like the miracle worker bundles since they seem to be tanky beasts.
    Green people don't have to be.... little.
  • captan2er0captan2er0 Member Posts: 837 Arc User
    As someone who tends to favor healing/aggro all the enemies so they don't splat everyone else on the team while also letting them complete components of the mission without incident and also someone who doesn't play regularly enough anymore due to school commitments to stay on top par with the current DPS flavor of the month, I would honestly rather not see stuff be DPS gated. DPS gated rewards, in my opinion, deter the casual player as in most cases, I find they're not able to stay on par with the elite DPS bests of the game.

    As someone who plays very casually and does help friends through the lower levels periodically, I do find the healing/aggro drawing approach works a lot better for me. I don't think I should be penalized for liking the "Best offence is a good defense" approach to the game.

    If we're going to go DPS route, I'd rather see normal/advance/elite PvE stuff have DPS caps based on the difficulity to even the playing field, i.e. you get a P2W elite player in the normal PvE maps that can put out 99% of the damage of the team. I don't see that as fair to the others on the team to not be rewarded for being outclassed. Me personally, I would like to see a DPS cap put in place based on the map difficulty to even the playing field and also have stuff take into count the rest of the mechanics like how much healing you did, how much damage you took, how many times you died, how many enemies were specifically targeting you, etc.
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  • binebanebinebane Member Posts: 557 Arc User
    nabreeki wrote: »
    There's been a lot of discussion about making the game more challenging for players with a basic (and above) understanding of the game. Note that there are many players who have not achieved this yet, and that's perfectly fine. We know that Cryptic will not implement a nightmare mode, or a permanent death option, but there are little incentives that Cryptic can execute in order to spur an interest in improving the capabilities of the average player. Instead of making maps HARDER, thus excluding players who can't handle them, focus on rewards.

    Simply re-work how rewards are distributed in queues: all rewards should be based on a player's performance. Players with higher DPS should receive more rewards than players who barely contribute to the match. If a player does less than 1% of the total amount of damage in a PvE match, they receive no rewards. Not only that, they are also locked out of Elite queues until they successfully complete a set number of normal, and then, advanced matches.

    This method eliminates the AFK ban for poor performance; instead, players can continue to run maps more appropriate to their level.

    Everyone loves a good meritocracy. It's fair and moral to give more rewards and benefits to those who put in the most time and effort into improving their builds and their gameplay.

    Players who can't match up will get sick of earning less, and will strive to be better in the future. The gimme-gimme players will protest, naturally, but they complain about everything anyway. Cryptic needs to draw a line in the sand and reward players what they're worth.
    and i should get more rewards because i use lots of powers like sensor scan that improves everyones dps... actually all that bonus dps should than be counted towards my reward...


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  • jcswwjcsww Member Posts: 6,826 Arc User
    You gotta love it when the elitists demand more for being better than the average player. Personally, I don't think rewards are an issue with STO. Everything is pretty much obtainable to everyone, which is the way it should be. What needs to happen is that the dev team needs to put in more effort to produce more content and offer players more of what they want. Ships, fun content to play, and vanity items! If PWE wants some more money out of me, they have to give me things I want and I want a T6 Ambassador!

    So... the dev that hates that ship and held it back for so long to originally get the T5 in the game.... Eff you! My money is more important than your personal opinion!

    There are plenty of ships in the game I am not interested in but I would never be against someone that wants them being able to have them. Whether you want to fly around in a Borg Cube, Ambassador, Bajoral solar sail thing, etc. Ships, costumes and accessories, and great content, whether it's a shiny station to RP on or some superbly story focused mission are what STO needs more. Not the 1% feeling their elitism also entitles them to greed!
  • kiralynkiralyn Member Posts: 1,576 Arc User
    ...sigh. Anyone else run into a bug recently where editing a post has a chance to just delete it? I had some feedback here, but it's gone now. Wasn't short, rewriting it would be annoying.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    As much as i'd love to see more challenge in the game and for everyone to improve their game over time, penalizing any particular playstyle is just nonsense that has no place in STO.
    OP says healers are slackers....typical trollish statement we've come to expect from his kind.
    OP says DPS is THE only measure in the game yet nobody has ever seen one of his parses to see if he lives up to his own ramblings.
    The game may seem to be all DPS oriented but there are so many other ways to play if you put your mind to it.

    In a game filled with any number of missions where DPS is either not required, or actually harms the effort why should alternatives not be worthy of rewards.
    Like someone above said, they drop SA on everything which increases everyone else's DPS, yet the OP argues they don't deserve any recognition.
    Or the guy who drops a massive GW3 on enemies to make moping them up even easier for the DPS guys?
    Or the drain boat that leaves that boss ship a helpless hulk waiting to be picked off with its shields down?

    Thankfully Cryptic seem to be of the opposite opinion these days, releasing things like the new MW ships and spec which is essentially the opposite of pure DPS by being mostly about support.
    SulMatuul.png
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    For all the talk about healers helping DPS'ers survive in Queues..

    It literally never happens for me.

    Example (Tholian Red Alert)
    I go in and take all the aggro from the motherships and mobs surrounding them because my DPS is high and I'm spraying FaW everywhere with Beta and Coalition Disruptors..

    Start getting hammered by every enemy ship in the immediate area. High Yields coming my way like no tomorrow.

    Can I rely on my non aggro'd teammates healing me ? Noooooo of course not, their completely oblivious.

    I have to pop off BFI, Polarize hull, Hazard emitters, Tac Team + Evasive on myself just to survive the onslaught and finish nuking the boss mob.

    Look around at my 4 oblivious teammates who did absolutely nothing to help me out Heal-wise or damage-wise.

    Make a face :/

    Move on to the last mob. Slaughter them before any of my teammates even get there.

    Leave Queue smh.



    These "healers" either don't exist or I've never run across them in 4 years of playing this game PvE side.
    Only time I've ever seen a heal come my way was in PvP. Which is no surprise because these players are the most educated players (usually).

    PvE side, healers may as well not exist for the amount of times they've "saved my hide".


    [img][/img]OD5urLn.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    kiralyn wrote: »
    ...sigh. Anyone else run into a bug recently where editing a post has a chance to just delete it? I had some feedback here, but it's gone now. Wasn't short, rewriting it would be annoying.

    Everyone at some point. Copy your text to notepad before editing.
    Sometimes the forum will eat posts. :unamused:

    Its weird.
    [img][/img]OD5urLn.jpg
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    For all the talk about healers helping DPS'ers survive in Queues..

    It literally never happens for me.

    Example (Tholian Red Alert)
    I go in and take all the aggro from the motherships and mobs surrounding them because my DPS is high and I'm spraying FaW everywhere with Beta and Coalition Disruptors..

    Start getting hammered by every enemy ship in the immediate area. High Yields coming my way like no tomorrow.

    Can I rely on my non aggro'd teammates healing me ? Noooooo of course not, their completely oblivious.

    I have to pop off BFI, Polarize hull, Hazard emitters, Tac Team + Evasive on myself just to survive the onslaught and finish nuking the boss mob.

    Look around at my 4 oblivious teammates who did absolutely nothing to help me out Heal-wise or damage-wise.

    Make a face :/

    Move on to the last mob. Slaughter them before any of my teammates even get there.

    Leave Queue smh.



    These "healers" either don't exist or I've never run across them in 4 years of playing this game PvE side.
    Only time I've ever seen a heal come my way was in PvP. Which is no surprise because these players are the most educated players (usually).

    PvE side, healers may as well not exist for the amount of times they've "saved my hide".

    If your DPS is so high you manage to do everything before they fire a single shot or get in firing range, then it shouldn't be a surprise or a problem.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    For all the talk about healers helping DPS'ers survive in Queues..

    It literally never happens for me.

    Example (Tholian Red Alert)
    I go in and take all the aggro from the motherships and mobs surrounding them because my DPS is high and I'm spraying FaW everywhere with Beta and Coalition Disruptors..

    Start getting hammered by every enemy ship in the immediate area. High Yields coming my way like no tomorrow.

    Can I rely on my non aggro'd teammates healing me ? Noooooo of course not, their completely oblivious.

    I have to pop off BFI, Polarize hull, Hazard emitters, Tac Team + Evasive on myself just to survive the onslaught and finish nuking the boss mob.

    Look around at my 4 oblivious teammates who did absolutely nothing to help me out Heal-wise or damage-wise.

    Make a face :/

    Move on to the last mob. Slaughter them before any of my teammates even get there.

    Leave Queue smh.



    These "healers" either don't exist or I've never run across them in 4 years of playing this game PvE side.
    Only time I've ever seen a heal come my way was in PvP. Which is no surprise because these players are the most educated players (usually).

    PvE side, healers may as well not exist for the amount of times they've "saved my hide".

    If your DPS is so high you manage to do everything before they fire a single shot or get in firing range, then it shouldn't be a surprise or a problem.

    Never said I wipe the boss packs before anyone fires a shot. Only the secondary group.

    So, if my group is taking on the boss pack (TRA) and I'm doing the majority of damage output (getting all the aggro), it sure would be nice to see a heal come my way every once in a while when I'm low on HP.
    Never does.
    I may as well solo it for all the times a "healer" has helped me out in PvE.


    Only time I've ever seen a Tank/Healer have any use whatsoever is in Hive ADV/Elite. Even then, they have to have decent damage output to draw some of the fire.



    Ground is a different story, Tanks and healers can actually be of use there.


    [img][/img]OD5urLn.jpg
  • baudlbaudl Member Posts: 4,060 Arc User
    baudl wrote: »
    Performance based reward structures are in principle a good thing. The only problem though: how would a bad player earn the resources needed to get better if he is never awarded properly because he doesn't have good gear?


    Also, this likely wouldn't be accepted by most players who would start demanding that it be changed back to how things are now. Want evidence of the spoiled attitude many players have? Take a look at the Mirror Invasion thread where, despite the rewards being account-wide unlocks now, players are still complaining about the time it takes to complete one mission.

    And the AFK thing's still an issue there of course, though that might be solved by the OP's idea but for now it's just more evidence of a playerbase that won't accept Cryptic daring to touch their rewards.

    Edit: spelling

    easy...story missions and learning to use his abilities. No srsly, most story content gives EXCELLENT rewards and sifting through builds and asking other how to get better helps more than advanced STF gear. Many of the best gear choices also come from fleet stores or are crafted. Then there is the exchange...the possible ways to get gear, rather cheaply is huge in STO.

    For fleet gear and crafted stuff, as for exchange stuff, you'll need resources though. And while those can be obtained from episodes, getting them there is less easy and efficient than playing a PvE queue which completes much faster.

    yeah, resources that require farming easy content...the only easier option would be to hand it to the player as a gift for installing the game. There really isn't anything easier than getting fleet gear considering that you only need to join a fleet and farm fleet marks.
    And there is always the exchange, where you can get high end gear for really cheap. Sure it ain't top notch, but within the reach of a new player after he/she reached max level.
    So, no, you are wrong, there really is quite a lot that is much easier to get than PVE queues and reputation gear. PVE queu gear also takes a really long time anyway to get to, since it is locked behind a time gate, which makes it actually the last option for new players who want to get their hands on good gear, and fleet gear is just a very simple method (if you want to join a fleet) to get high end gear easily.
    Go pro or go home
  • totenmettotenmet Member Posts: 592 Arc User
    Most rewards are very underpowerd. Not realy worthwhile. Also many rewards are nerfed down to uselessness. Many people have items which were given as reward just taking space in their bank slots, because not realy usefull anymore

    The best traits and consoles are a hand full. The rest simply not usefull.
  • captan2er0captan2er0 Member Posts: 837 Arc User
    > @baudl said:
    > fleetcaptain5#1134 wrote: »
    >
    > baudl wrote: »
    >
    > fleetcaptain5#1134 wrote: »
    >
    > Performance based reward structures are in principle a good thing. The only problem though: how would a bad player earn the resources needed to get better if he is never awarded properly because he doesn't have good gear?
    >
    >
    > Also, this likely wouldn't be accepted by most players who would start demanding that it be changed back to how things are now. Want evidence of the spoiled attitude many players have? Take a look at the Mirror Invasion thread where, despite the rewards being account-wide unlocks now, players are still complaining about the time it takes to complete one mission.
    >
    > And the AFK thing's still an issue there of course, though that might be solved by the OP's idea but for now it's just more evidence of a playerbase that won't accept Cryptic daring to touch their rewards.
    >
    > Edit: spelling
    >
    >
    >
    >
    > easy...story missions and learning to use his abilities. No srsly, most story content gives EXCELLENT rewards and sifting through builds and asking other how to get better helps more than advanced STF gear. Many of the best gear choices also come from fleet stores or are crafted. Then there is the exchange...the possible ways to get gear, rather cheaply is huge in STO.
    >
    >
    >
    >
    > For fleet gear and crafted stuff, as for exchange stuff, you'll need resources though. And while those can be obtained from episodes, getting them there is less easy and efficient than playing a PvE queue which completes much faster.
    >
    >
    >
    >
    > yeah, resources that require farming easy content...the only easier option would be to hand it to the player as a gift for installing the game. There really isn't anything easier than getting fleet gear considering that you only need to join a fleet and farm fleet marks.
    > And there is always the exchange, where you can get high end gear for really cheap. Sure it ain't top notch, but within the reach of a new player after he/she reached max level.
    > So, no, you are wrong, there really is quite a lot that is much easier to get than PVE queues and reputation gear. PVE queu gear also takes a really long time anyway to get to, since it is locked behind a time gate, which makes it actually the last option for new players who want to get their hands on good gear, and fleet gear is just a very simple method (if you want to join a fleet) to get high end gear easily.

    Two sides of the sword I see with this is casual vs dedicated playing. As someone who doesn't actually have the time to grind/farm the easy content because it's a such a time hog, the PvE queues are way more appealing to get gear.

    Compared to the amount of time it takes to farm stuff, I'd much rather get a group together and do the PvE queues than do a pain in the butt farming mission on count of the lack of time I have.
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