Hey dudes,
I am trying to build a ship that can pretty much tank it's way through any match and put a hole in any kind of shields without a whole bunch of load out swaps. Currently I run a star cruiser with the ageis set and 1 polaraon, 1 ap, 1 disrupt, 1 phaser, 1 tet, and 1 plasma. I have the rmc, eptw and a bunch of large weap batteries. But I'm not getting much damage across the board. I was in an stf yesterday and I barely dinged the spheres. Can anyone give me some tricks for upping my dps that won't break my bank?
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Generally speaking, it is easier to do well if you stick to one weapon type. If you like to use different colours, you can still do so while choosing one weapon type. There are, for example, blue, orange, yellow and green phasers.
That alone should relatively easily increase your damage. Try not to waste tactical console slots (or Boff abilities for that matter) on torpedo consoles if you don't specialise in that; on a Star Cruiser you'll need every tac console to boost the energy weapons of your choice if that's the main type of weapon you are using.
Besides that, increasing your crit chance and severity should also help. The Romulan and Dyson reputations have useful traits for this so you may want to get to Tier 2 in those reputations as soon as possible.
After that, getting set bonuses will be another way of increasing your damage potential but this will be a lot easier once you have chosen one specific weapon type.
(That said, there are people who've made deliberate "rainbow" or "skittles" builds with many different energy types. But they stack generic +beam/+cannon consoles and "+energy damage" effects, and they realize that they're making a cute/fun build, not a super effective one.)
My character Tsin'xing
https://www.reddit.com/r/stobuilds/comments/6dwxvd/uss_bedivere_jayiies_s13_science_star_cruiser_t6/
Survivability does matter a little bit, cause if your dead your DPS is zero.
Then figure out a way to get your dmg types AND your sci powers synchronous and you will soon be in the dps clubs.
The main thing, as has been stated, is running with one energy type weapon. Select one energy type and build your tac for that. Outside of this review your options and select what set(s) you want to use. Once you have the core build set, then start looking at what you can do trait wise to build from that.
This is one of those things you will build over a trial and error period. You could pick up a build from those you can find online. But this may not fit your play style. Besides, it's more fun to make your own build, than to become a cardboard cutout of someone else's build.
Just be prepared. When working on a build, you'll be doing this over time. As I said, it's a trial an error process, and can be frustrating at times. But, then, this is also the fun of STO. With so many available options, one could potential create so off-the-wall builds.
I mean, technically you can build for a rainbow boat. You'd just need to look at the Directed Energy manifolds. They'll increase your damage output for all energy weapons. But the damage boost isn't as high as using a singular energy type. Just remember, when selecting an energy type, to check the reputations. You might find a console in them that has a boost for that energy type as well.
tac has 3 xiv Directed Energy Distribution Manifold which gives me 23.8% for each
running melting pot set for shields and stuff
with my skill sets and buffs this ship handles advanced very well. havent tryed epic yet.
and watching some ships in the pve matches i sure wont try pvp lol
but as all should. always looking for the better and more powerful goodies :P
From there, focus on one damage type, and get as many console sets as you can to beef it up. Personally, I run Plasma, with Zero-Point conductor, the Son'a Lobi gear, and the Na'khul set. Among other things.