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Hydro-electric? Really?

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  • tyler002tyler002 Member Posts: 1,586 Arc User
    it's really a gorgeous map

    That it is, pity it hates Boffs... but what're ya gonna do?
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  • fluffymooffluffymoof Member Posts: 430 Arc User
    Antimatter is essentially a fossil fuel, since we'd run out of antimatter or positive matter at some point in time.
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    So if the Dranuur Colony uses hydro-electric power for everything and the new Colony Holding is on Dranuur...Hey! I just figured out why it is going to take a Fleet so very long to finish this one. Hoooeee! Now that's what I call a power shortage! Might wanna think about placing a few solar collectors in orbit, Devs. Message would be a little more environmentally friendly, too. How many plants and insects and small furry animals were displaced or killed by the colony's need for hydro-electric power to prove how "green" they are?

    What would P.E.T.A. say? Surprised they're not protesting outside Y'all's office right now, lol.
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  • jonsillsjonsills Member Posts: 10,460 Arc User
    fluffymoof wrote: »
    Antimatter is essentially a fossil fuel, since we'd run out of antimatter or positive matter at some point in time.
    That's... difficult to imagine. Running out of matter?
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    warpangel wrote: »
    The hydropower is just for show. In reality the colony is powered by the omega molecules we dig out of the corals. ;)

    And put it in their drinks.

    The Water Turbines are a maximum of 5 meters in diameter and generate 3 or 4 kW of power for each generator and there are a few generators for each waterfall. So while they only generate 3 or 4 kW per generator, a thousand of them will produce 3 or 4 MW. Then there is the solar panels, wind turbines, and Geothermal Plants. So the Lukari are all about renewable energies and technologies like Fusion and Antimatter are not usable. Not sure how hydroponics are a renewable energy. Maybe they use Flower Power.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    patrickngo wrote: »
    tyler002 wrote: »
    Kentari Engineer Cajemaa: "We're trying to build an industrial infrastructure while respecting Lukari design... recommendations. It's, ah, let's say "challenging"."

    If there's any inefficient design choices, it's safe to guess the Lukari may be the cause.

    Well, the Lukari don't wanna turn the planet into a chemical cesspit where one's lungs begin to melt. I personally would not want to live on the Kentari world, nor let the Kentari repeat it.

    keep in mind, that pollution's probably not from power generation, unless the Kentari are running about 21st century level technology and have to use hydrocarbon burns to boil water. That waste is from the REST of their industrial base-the stuff that USES the energy, and probably it's a state run industrial base anyway-all that corrosive, nasty, deadly stuff is worth money as a raw material for something else.

    And the dialog in the colony mentions that the Kentari are more willing to open up a few more drilling sites than the Lukari are OK with. The colony deals with the problem between getting industrialists and environmentalists to work together.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Hydro power... Then why do we need to keep pouring in so much Dilthium into the projects!?!?!?! :D
    Sometimes I think I play STO just to have something to complain about on the forums.
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2017
    Obviously it's liquid dilithium, duh! :)

    That waterfall is made up of all the dilithium we pour into it. And tears.
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  • trennantrennan Member Posts: 2,839 Arc User
    orondis wrote: »
    Obviously it's liquid dilithium, duh! :)

    That waterfall is made up of all the dilithium we pour into it. And tears.

    So those aren't hydro-electric generators. They're salt collects for all the players tears!
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    jonsills wrote: »
    fluffymoof wrote: »
    Antimatter is essentially a fossil fuel, since we'd run out of antimatter or positive matter at some point in time.
    That's... difficult to imagine. Running out of matter?

    http://www.decisionproblem.com/paperclips/index2.html

    It could happen.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    starkaos wrote: »
    warpangel wrote: »
    The hydropower is just for show. In reality the colony is powered by the omega molecules we dig out of the corals. ;)

    And put it in their drinks.

    The Water Turbines are a maximum of 5 meters in diameter and generate 3 or 4 kW of power for each generator and there are a few generators for each waterfall. So while they only generate 3 or 4 kW per generator, a thousand of them will produce 3 or 4 MW. Then there is the solar panels, wind turbines, and Geothermal Plants. So the Lukari are all about renewable energies and technologies like Fusion and Antimatter are not usable. Not sure how hydroponics are a renewable energy. Maybe they use Flower Power.
    the funny thing about that... it's less obvious from a distance, but no less environmentally disruptive.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    What's the matter with you people? The Colony runs on non-rechargable Batteries. Otherwise, why would be farming so many every day? ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    ltminns wrote: »
    What's the matter with you people? The Colony runs on non-rechargable Batteries. Otherwise, why would be farming so many every day? ;)
    I though we were scanning them for radiation. o:)
  • lexusk19lexusk19 Member Posts: 1,415 Arc User
    Simple solution, fusion reactor. Even put it in orbit if there that paranoid, we can transfer power without lines in Star Trek.
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  • trennantrennan Member Posts: 2,839 Arc User
    starkaos wrote: »
    warpangel wrote: »
    The hydropower is just for show. In reality the colony is powered by the omega molecules we dig out of the corals. ;)

    And put it in their drinks.

    The Water Turbines are a maximum of 5 meters in diameter and generate 3 or 4 kW of power for each generator and there are a few generators for each waterfall. So while they only generate 3 or 4 kW per generator, a thousand of them will produce 3 or 4 MW. Then there is the solar panels, wind turbines, and Geothermal Plants. So the Lukari are all about renewable energies and technologies like Fusion and Antimatter are not usable. Not sure how hydroponics are a renewable energy. Maybe they use Flower Power.


    A hydro-electric turbine that is 5 meters in diameter, is 16.8 feet. Now, that means one takes up 4,741 cubic feet of space per turbine. If you set 1,000 of these out you're taking up 4,741,000 cubic feet of space. Now lets break this down to square feet.

    In square feet that means one turbine takes up 282 square feet. With 1,000 of them, they would take up 282,000 square feet, or 6.47 acres of land. Or roughly 6 football fields, since a football field is 1.1 acres.

    This is just for the turbines alone. This doesn't include the water flow control systems. Even without the water flow controls, 4,741,000 cubic feet, that's quite a large footprint to leave upon the environment.
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  • jonsillsjonsills Member Posts: 10,460 Arc User
    But if you lay your turbine out in square feet, it's going to stop working. The topology is important, too - a turbine that's laid out flat is no turbine at all.
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  • trennantrennan Member Posts: 2,839 Arc User
    jonsills wrote: »
    But if you lay your turbine out in square feet, it's going to stop working. The topology is important, too - a turbine that's laid out flat is no turbine at all.

    I did square feet to get the acreage requirement. If you include the water flow controls, dams, levies, spillways, and such. You could easily double or triple the acreage needed for it.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    trennan wrote: »
    jonsills wrote: »
    But if you lay your turbine out in square feet, it's going to stop working. The topology is important, too - a turbine that's laid out flat is no turbine at all.
    I did square feet to get the acreage requirement. If you include the water flow controls, dams, levies, spillways, and such. You could easily double or triple the acreage needed for it.
    depends on how much in the way of natural water channels you use. This particular implementation seems to be as simple as "insert water wheels into any pre-existing source of running water".
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  • ltminnsltminns Member Posts: 12,572 Arc User
    PWE just announced that they were changing STO's name to Civil Engineers Online. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    patrickngo wrote: »
    ltminns wrote: »
    PWE just announced that they were changing STO's name to Civil Engineers Online. :)

    snrk...they'd have to rip off Minecraft to do that, I think, the way they ripped off farmville for the Doffing/Admiralty/Reputation sliders.

    Still, having some actual construction minigames might be a more interesting setup for the Drainuur colony holding than just scan minigames or rearranging isochips.
    Minecraft? engineering? lol... I guess it has a little of that, but if you wanna see real engineering try playing Factorio. :p
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    patrickngo wrote: »
    patrickngo wrote: »
    ltminns wrote: »
    PWE just announced that they were changing STO's name to Civil Engineers Online. :)

    snrk...they'd have to rip off Minecraft to do that, I think, the way they ripped off farmville for the Doffing/Admiralty/Reputation sliders.

    Still, having some actual construction minigames might be a more interesting setup for the Drainuur colony holding than just scan minigames or rearranging isochips.
    Minecraft? engineering? lol... I guess it has a little of that, but if you wanna see real engineering try playing Factorio. :p

    I was trying to imagine what they WOULD rip off, Minecraft's fairly simple mechanically, and 'simple mechanically' is probably as important as 'having features at all' in terms of what they CAN do.
    Too simple to be fun though. :P
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  • damienvryce2damienvryce2 Member Posts: 428 Arc User
    Well as for using antimatter to power a colony, I point you towards the Voyager episode "Friendship 1". Now that's how NOT to do it.
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  • darakossdarakoss Member Posts: 850 Arc User
    jslyn wrote: »
    spiritborn wrote: »
    there's also the matter that IIRC anti-matter fuel is actually net negative when when it comes to power generation aka it takes more energy to produce a ton of anti-matter then that anti matter ever give

    Bananas create antimatter roughly every seventy-five minutes. They can start a plantation. Then they will have food and power. ;)

    So we need an anti-matter banana ray? What about salads?
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  • trennantrennan Member Posts: 2,839 Arc User
    darakoss wrote: »
    jslyn wrote: »
    spiritborn wrote: »
    there's also the matter that IIRC anti-matter fuel is actually net negative when when it comes to power generation aka it takes more energy to produce a ton of anti-matter then that anti matter ever give

    Bananas create antimatter roughly every seventy-five minutes. They can start a plantation. Then they will have food and power. ;)

    So we need an anti-matter banana ray? What about salads?

    Taters.
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