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Colony World Coffers now safe to use?

As we know there were issues with the coffers when released, and the last patch indicated they were fixed. So can I start using them?

Any news would be appreciated... :)
Are we there yet?

Comments

  • spencerb96spencerb96 Member Posts: 251 Media Corps
    The issue posted on reddit a few weeks back was fixed the day after. The patch yesterday was just to make sure provision contributions were tracked on the leaderboard.
    ffluoti63bi9.png
  • philosopherephilosophere Member Posts: 607 Arc User
    spencerb96 wrote: »
    The issue posted on reddit a few weeks back was fixed the day after. The patch yesterday was just to make sure provision contributions were tracked on the leaderboard.

    Thanks for the info.

    Now I can dump all those provisions taking up precious bank space.....
    Are we there yet?
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    I dumped all the provisions I was stockpiling into the coffers yesterday. Yes, it looks like it has been fixed.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • philosopherephilosophere Member Posts: 607 Arc User
    So, dumped all mine, bit miffed that I might no be able to get rid of the bits (1-9) that the coffers won't take. I'll probably get over it as I have noted you can sell them for EC.

    One thing that does seem amiss is that the coffers do not auto-update as the automated collection makes its' contribution (continuous play at least). The only way to see what the fleets' gains are is to make a deposit; this then triggers all three coffers to update and display the current amounts.

    Is this working as intended or should we make a bug report?
    Are we there yet?
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    There are many windows in the game that do not refresh unless you close that window and reopen it or switch to a different tab.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • ltminnsltminns Member Posts: 12,572 Arc User
    Well that 10 count has also affected direct contributions to a Project's Provisions as well. If, for example, you need 400 more Ore Provisions for a Project and you have 1,000, even though you donate the max 400, it only takes 390 and you must donate the remaining 10 separately. They seemed to have really mucked up the simple coding underneath to implement this 10 BS.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • philosopherephilosophere Member Posts: 607 Arc User
    Upon logging in today, the fleet coffers display tab showed the exact same numbers as I recorded before logging off last night.

    Full disclosure these times were still in the same calendar day, so perhaps it does update when the day switches over...?

    As a temp workaround for this apparent coding misstep, always have a small supply of provisions (bat;lux; and/or ore) in your inventory. Contribute 10 to any coffer, and they all update to the current totals.
    Are we there yet?
  • philosopherephilosophere Member Posts: 607 Arc User
    Update:

    Just filled two colony projects from our coffers. This also updates the current totals.
    Are we there yet?
  • anodynesanodynes Member Posts: 1,999 Arc User
    ltminns wrote: »
    Well that 10 count has also affected direct contributions to a Project's Provisions as well. If, for example, you need 400 more Ore Provisions for a Project and you have 1,000, even though you donate the max 400, it only takes 390 and you must donate the remaining 10 separately. They seemed to have really mucked up the simple coding underneath to implement this 10 BS.

    It hasn't been "mucked up" in any way. They made it transparent for these provisions in a way that they never did for EC and Expertise. If the total needed was a round 400, like you posted, or anything that ended in a 0, it would take them all in one go. Most of the totals are not round like that, so the partial donation of less than 10 is a separate transaction, probably just to show you that you get the credit for 10, even though you're only donating 6, for example. Even this level of transparency is leaving people bewildered because they don't notice the feedback that they are given about the donations, leaving many to come here and think that it's bugged for not accepting their 4 provisions, even though they got credit for donating those 4 when they donated the other 6 to finish off a previous project.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • This content has been removed.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Yes it has, and I explained the situation directly. Even if the amount needed is a multiple of 10 as in 400, and you have 1,000 it will only take 390 and make you donate the last 10 separately. This is EVERY time I donate to complete. This is DIRECT to the Project NOT to the Coffers.

    Are they lying on the Slider when they say it requires 150 when they really mean 146?

    I have donated close to 40k Provisions and about 900k Fleet Credits for this Holding. Did I ask for anything for this? No, I got 900k Fleet Credits, and noticed that two of my Characters had been promoted to Commodore without an ask. But if you are the type to sow dissension just get off the railroad at Finland Station and leave this Prolitariat alone.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited October 2017
    ltminns wrote: »
    Yes it has, and I explained the situation directly. Even if the amount needed is a multiple of 10 as in 400, and you have 1,000 it will only take 390 and make you donate the last 10 separately. This is EVERY time I donate to complete. This is DIRECT to the Project NOT to the Coffers.

    Are they lying on the Slider when they say it requires 150 when they really mean 146?

    Which project was this? None of the regular ones ends in a 0 in the basic or I versions. The slider doesn't give the correct total above it. the window in the project slot does. The slider will stop at the nearest 10, then take the remainder as an additional 10, but only subtract what was needed, just as I described above. One of the construction projects at Tier I was the only thing that I saw so far that ended in 0, but I donated to that out of the coffer, so I couldn't tell you if it would work with a direct donation without the additional step for the last 10 for certain, but my money's on it working just fine.

    If the project doesn't end in a 0, then there's no way through direct donation that it would actually need 400, or 150, or whatever other multiple of 10 more at the end that you can imagine, since you can't donate less than 10 directly.

    Or just check this video at about the 27:05 mark, you'll see that he donates 240 of his 250, then he donates again to finish it. The slider says 10, but the little info window for the project shows that it really needs 6. He gets credit for 10 but it will leave him with 4, even if he doesn't show it in his inventory. In fact, if you go a little bit earlier in the video, around 26:05, he had finished off another project, and even notes the 4 left in his inventory. Pay attention to the 33 fleet credits that he gets both of those times, as if he'd actually donated 10, and see the 4 left in his inventory when there would have been none. In other words: The donation slider "lies," but, in doing so, tells you what you're getting credit for.
    Post edited by anodynes on
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited October 2017
    Well it does seem to 'lie', so I guess that the numbers that I thought that were needed were not the real numbers. What group of idiots would have needlessly complicated all these calculations to set this up like this.

    The fact they came up with scr*w-ball odd numbers to begin with for needs and then implemented a 'tensies' system to donate shows just how out of touch they are. When you earn, you earn either 250 from the Mini-games and either 150 for each of two types or 300 for one type from the PVE Queues (Advanced), and then the Project requires 1,046 of that Provision to begin with. Oy!!
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    ltminns wrote: »
    Well it does seem to 'lie', so I guess that the numbers that I thought that were needed were not the real numbers. What group of idiots would have needlessly complicated all these calculations to set this up like this.

    The fact they came up with ****-ball odd numbers to begin with for needs and then implemented a 'tensies' system to donate shows just how out of touch they are. When you earn, you earn either 250 from the Mini-games and either 150 for each of two types or 300 for one type from the PVE Queues (Advanced), and then the Project requires 1,046 of that Provision to begin with. Oy!!
    Right. That number (3.3 FC/provision) is absolutely ridiculous and whoever pulled it out of their hat should've been told to get real and make it an integer so as not to create needless complications.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    ltminns wrote: »
    Well that 10 count has also affected direct contributions to a Project's Provisions as well. If, for example, you need 400 more Ore Provisions for a Project and you have 1,000, even though you donate the max 400, it only takes 390 and you must donate the remaining 10 separately. They seemed to have really mucked up the simple coding underneath to implement this 10 BS.
    ltminns wrote: »
    Yes it has, and I explained the situation directly. Even if the amount needed is a multiple of 10 as in 400, and you have 1,000 it will only take 390 and make you donate the last 10 separately. This is EVERY time I donate to complete. This is DIRECT to the Project NOT to the Coffers.

    Are they lying on the Slider when they say it requires 150 when they really mean 146?

    I have donated close to 40k Provisions and about 900k Fleet Credits for this Holding. Did I ask for anything for this? No, I got 900k Fleet Credits, and noticed that two of my Characters had been promoted to Commodore without an ask. But if you are the type to sow dissension just get off the railroad at Finland Station and leave this Prolitariat alone.
    ltminns wrote: »
    Well it does seem to 'lie', so I guess that the numbers that I thought that were needed were not the real numbers. What group of idiots would have needlessly complicated all these calculations to set this up like this.

    The fact they came up with scr*w-ball odd numbers to begin with for needs and then implemented a 'tensies' system to donate shows just how out of touch they are. When you earn, you earn either 250 from the Mini-games and either 150 for each of two types or 300 for one type from the PVE Queues (Advanced), and then the Project requires 1,046 of that Provision to begin with. Oy!!
    warpangel wrote: »
    Right. That number (3.3 FC/provision) is absolutely ridiculous and whoever pulled it out of their hat should've been told to get real and make it an integer so as not to create needless complications.

    I told them that this "batch of 10" nonsense was a bad idea when it appeared on Tribble a week before the release of Season 14. And I told them again shortly after release. The way they manage the development of their software is really puzzling. It's as if someone sat around and thought, "How can I make the lives of our programmers and QA harder a week before release?"

    frtoaster wrote: »
    The donation constant will end up being 33 FC per every 10 donated (and they must be donated in batches of 10).

    What happens if the number required is not an exact multiple of 10? Or have the requirements been changed so that they're always an exact multiple of 10? How does this work with the discounts we get from the dilithium mine?
    frtoaster wrote: »
    When you came up with this requirement that colony provisions be donated in batches of 10, did you consider how other features would have to change to accommodate this? It seems to me that you are complicating your code for little to no benefit, and unnecessary complications are how you get bugs. Why make a special case just for colony provisions? Do you intend to use this batch functionality for anything else? Doffs? dilithium? fleet marks? If the answer is no, then forget about it. Allow users to contribute single provisions, round the reward to 3 or 4 fleet credits per provision, and be done with it.
    frtoaster wrote: »
    I also pointed out at the time that the requirement restricting donations to batches of 10 was unnecessarily complicated, and unnecessary complications lead to bugs.

    ...

    Who came up with this requirement? Why did they decide to make such a change so close to release? Why didn't the programmers object? And if they did, why were they overruled?
    frtoaster wrote: »
    ltminns wrote: »
    Yeah, they can round up the number of Fleet Credits. They've been cheating us for years by rounding fractions of .5 and above down. We learned in Elementary school that you always round .5 and above up.

    Well, now, they're rounding the last batch up to 10. The project had 6 provisions left to be filled. When I went to contribute them from my inventory, the slider was stuck at 10. I tried to move the slider down to zero, but it got automatically pushed back up to 10. So I left it at 10. It actually took 6 from my inventory, but gave me credit for 10 (33 fleet credits).

    I still don't understand the point of this batch of 10 requirement. Was it to avoid rounding? It would have been simpler to either (1) multiply by 3.3 and round the result to the nearest integer or (2) reward an integral number of fleet credits per provision so that rounding isn't needed. Instead, they went with this complicated method and still have to round the last batch. Did nobody think this through beforehand? When I first read Borticus's comment about the batch of 10 requirement, it was immediately obvious to me that rounding would be required somewhere.
    Waiting for a programmer ...
    qVpg1km.png
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The coffers still seem to suffer from the issue of leaving you with 5 of each provision you cannot donate. I can have thousands of each type and drop them all into a coffer but there is always 5 left over that it impossible to donate.
    Something is really messed up with the coding, lord knows what they have done to make this system so goddamed complex.
    SulMatuul.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    lordsteve1 wrote: »
    The coffers still seem to suffer from the issue of leaving you with 5 of each provision you cannot donate. I can have thousands of each type and drop them all into a coffer but there is always 5 left over that it impossible to donate.
    Something is really messed up with the coding, lord knows what they have done to make this system so goddamed complex.
    Nothing do with coffers. The only way to contribute 5 at all is a project that needs exactly 5 more provisions to be filled. Otherwise it will always just take the tens and leave you with the last digit amount.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    warpangel wrote: »
    lordsteve1 wrote: »
    The coffers still seem to suffer from the issue of leaving you with 5 of each provision you cannot donate. I can have thousands of each type and drop them all into a coffer but there is always 5 left over that it impossible to donate.
    Something is really messed up with the coding, lord knows what they have done to make this system so goddamed complex.
    Nothing do with coffers. The only way to contribute 5 at all is a project that needs exactly 5 more provisions to be filled. Otherwise it will always just take the tens and leave you with the last digit amount.

    Which makes it an utterly stupid system to begin with.

    What was wrong with just having it work like the previous holdings or EVERY OTHER PROJECT IN THE GAME where you can donate what you want in terms of volume. You can drop 1000's to fill a slider, or only 1 if that's all you got.

    This new system is completely user unfriendly.

    The coffer system is a great improvement, but it is being undercut by other shoddy mechanics.
    SulMatuul.png
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2017
    lordsteve1 wrote: »

    This new system is completely user unfriendly.

    I agree and expand that statement to the entire new holding as such. 60-80 mil Dil in cost is quiet a turn off with the nonsensical provisions only a minor part in it.
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    felisean wrote: »
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  • railcarrailcar Member Posts: 26 Arc User
    > @lordsteve1 said:
    >
    > What was wrong with just having it work like the previous holdings or EVERY OTHER PROJECT IN THE GAME where you can donate what you want in terms of volume. You can drop 1000's to fill a slider, or only 1 if that's all you got.

    Eh? It does indeed work like other contributions. EC in particular is .01 credits per EC, so this situation comes up all the time with EC. The only difference is that you don't notice it as much because it doesn't leave tiny stacks of 5EC in your inventory.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    lordsteve1 wrote: »

    This new system is completely user unfriendly.

    I agree and expand that statement to the entire new holding as such. 60-80 mil Dil in cost is quiet a turn off with the nonsensical provisions only a minor part in it.

    Yeah in total agreement on the dil cost. The provision that everyone made a huge fuss over are really not an issue once you get auto-collection going from T1 onwards. And with the colony invasion sim drowning you with 2k+ per type on a good run (which is getting really easy now people are learning the thing) they really are not a problem. In fact they are easier to acquire than anything else!
    railcar wrote: »
    > @lordsteve1 said:
    >
    > What was wrong with just having it work like the previous holdings or EVERY OTHER PROJECT IN THE GAME where you can donate what you want in terms of volume. You can drop 1000's to fill a slider, or only 1 if that's all you got.

    Eh? It does indeed work like other contributions. EC in particular is .01 credits per EC, so this situation comes up all the time with EC. The only difference is that you don't notice it as much because it doesn't leave tiny stacks of 5EC in your inventory.

    Yeah, true. But with EC it's all just one location it's stored and you have a million uses for that stuff. The way it is now you have 5 of each type left taking up 3 inventory slots.
    SulMatuul.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    railcar wrote: »
    > @lordsteve1 said:
    >
    > What was wrong with just having it work like the previous holdings or EVERY OTHER PROJECT IN THE GAME where you can donate what you want in terms of volume. You can drop 1000's to fill a slider, or only 1 if that's all you got.

    Eh? It does indeed work like other contributions. EC in particular is .01 credits per EC, so this situation comes up all the time with EC. The only difference is that you don't notice it as much because it doesn't leave tiny stacks of 5EC in your inventory.
    No. The "situation" is players are left with 3 stacks of 1-9 items that can't be used for anything, which doesn't occur at all with EC.
  • railcarrailcar Member Posts: 26 Arc User
    > @warpangel said:
    >
    > No. The "situation" is players are left with 3 stacks of 1-9 items that can't be used for anything, which doesn't occur at all with EC.

    They sell for good EC, or you can just recycle them.



    Also forgot to mention, using the coffer was always safe, there was just a x10 error in what it was showing. No provisions were ever actually lost due to the display error.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    No provisions were lost, but there was the issue with contributions to the coffer not showing up on the Colony Leader Board or under Overall Contribution on the fleet roster. Right or wrong, many fleets base their promotions on how much a fleet member contributes.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • warpangelwarpangel Member Posts: 9,427 Arc User
    railcar wrote: »
    > @warpangel said:
    >
    > No. The "situation" is players are left with 3 stacks of 1-9 items that can't be used for anything, which doesn't occur at all with EC.

    They sell for good EC, or you can just recycle them.
    They would have to add several zeroes after that 400 peanuts before I'd consider it "good."
  • anodynesanodynes Member Posts: 1,999 Arc User
    warpangel wrote: »
    lordsteve1 wrote: »
    The coffers still seem to suffer from the issue of leaving you with 5 of each provision you cannot donate. I can have thousands of each type and drop them all into a coffer but there is always 5 left over that it impossible to donate.
    Something is really messed up with the coding, lord knows what they have done to make this system so goddamed complex.
    Nothing do with coffers. The only way to contribute 5 at all is a project that needs exactly 5 more provisions to be filled. Otherwise it will always just take the tens and leave you with the last digit amount.

    That won't work, either, since you simply can't donate 5 unless you have 10 or more. You would need to get more, then donate to a project that only needed 5 so that you would end up with something that ended in 0.

    They didn't even need to make the projects all end in 0 to avoid this, all that needed to be done was make the Fleet Credit reward a whole number. 3.3 per provision donated may have been wonderful for whatever their internal calculations of how many Fleet Credits a particular project should give was, but it's a needlessly confusing bit of nonsense facing the players.

    Oh, and I just tested my hypothesis that this wouldn't happen for something that needs an exact multiple of 10. Using the coffers to fill a project to where it needed exactly 250 more. It's possible to donate odd amounts from the coffer since anything donated to it has already paid out its Fleet Credits. I then went and picked up 250 from one of the collecting assignments and it took it all in one shot. This system of needing 10 to donate any amount below 10 at least behaves exactly as I figured that it would, for what small comfort that is.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
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