When I play action games, I don't like thinking. It's shut brain off and blast everything until it goes boom. Only games I use brains for are RTS.
Look at it from a new player's POV, they jump into Tzenkethi red alert with no clue and it fails repeatably. Which ones are they going to play, the easier and less stressful ones that can be relatively quickly completed ie Borg and Tholian
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Look at it from a new player's POV, they jump into Tzenkethi red alert with no clue and it fails repeatably. Which ones are they going to play, the easier and less stressful ones that can be relatively quickly completed ie Borg and Tholian
So we should dumb everything down to benefit (and patronise) new players, but in so doing take away something that established players seem to enjoy?
If players (new or established), just want to go blow things up then they have things like the Borg & Tholian RAs. If they want something that involves just a little bit more thought and work, then they have this. Why suggest dumbing this down just because you, or new players, might struggle with it?
Not everything has to be accessible for everyone to blast through in 7.5 seconds right from their first log-in.
On average, gamers tend to follow the path of least resistance. That said, it's funny watching the planet go boom
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
For example, I play Payday 2, you can do heists the stealth way which requires thinking and teamwork or you can go the loud way which is way easier. With the Tzenkethi red alert on STO, it means babysitting the planet and the satellites. With Borg and Tholian, it's three to four minutes and done, move onto the next one. Tzenkethi, you're there for longer with a poor DPS pug.
The old Nakuhl red alert got it right, you had to protect convoys and it had the right balance difficulty wise. My problem is the protomatter torps are fast with Tzenkethi ships constantly drawing your targeting sensors with the numbers. If you have to retreat to heal up then that could lead to failure
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Finally beaten, grav well and BFAW. I may have overreacted to the difficulty spike so I apologize for any offense caused
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
I will just leave this here for some players who may browse this thread. If you dont like one or two missions having failure conditions, well, I think Q says it best for me.
So my first time through my team of randos beat it with no issues, every other time I have tried to run it I've had 2-3 people who are clearly not bothering with the mechanics. I don't mind challenging tasks, but I'm not good enough to solo/duo the entire mission, so this is one I probably won't be playing for quite a while, as it is really frustrating to end up with nada for your time because someone else screwed up.
> @theraven2378 said:
> When I play action games, I don't like thinking. It's shut brain off and blast everything until it goes boom. Only games I use brains for are RTS.
>
> Look at it from a new player's POV, they jump into Tzenkethi red alert with no clue and it fails repeatably. Which ones are they going to play, the easier and less stressful ones that can be relatively quickly completed ie Borg and Tholian
Frankly I respect my brain too much to play games that frikin dumb. By the way since you seem to be new, the Borg & Tholian red alerts used to require way more thought & coordination before power creep, & they can still be failed (not when I'm in the team as I can solo either of them). I oppose any attempt to make this already childishly easy game even more easy. I mean come on my mentally disabled stepson can take down the Tzenkethi alert.
I've been around on STO since season 7, given the choice, I'd join up with the Tzenkethi (I want that that torp )
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
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Look at it from a new player's POV, they jump into Tzenkethi red alert with no clue and it fails repeatably. Which ones are they going to play, the easier and less stressful ones that can be relatively quickly completed ie Borg and Tholian
-Lord Commander Solar Macharius
So we should dumb everything down to benefit (and patronise) new players, but in so doing take away something that established players seem to enjoy?
If players (new or established), just want to go blow things up then they have things like the Borg & Tholian RAs. If they want something that involves just a little bit more thought and work, then they have this. Why suggest dumbing this down just because you, or new players, might struggle with it?
Not everything has to be accessible for everyone to blast through in 7.5 seconds right from their first log-in.
-Lord Commander Solar Macharius
The old Nakuhl red alert got it right, you had to protect convoys and it had the right balance difficulty wise. My problem is the protomatter torps are fast with Tzenkethi ships constantly drawing your targeting sensors with the numbers. If you have to retreat to heal up then that could lead to failure
-Lord Commander Solar Macharius
-Lord Commander Solar Macharius
https://www.youtube.com/watch?v=iOnqKUq5imE
> I'm not a fan of things that have no margin of error
> @shinku#4469 said:
> I hate how we get no rewards for losing
Wow. Better start handing out the “participation reward box.”
I've been around on STO since season 7, given the choice, I'd join up with the Tzenkethi (I want that that torp )
-Lord Commander Solar Macharius
-Lord Commander Solar Macharius
-Lord Commander Solar Macharius
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