Tribble has been updated to ST.80.20170917b.16
General:
- Resolved an issue that Na'kuhl engine FX to grow over time.
- Polished multiple cutscenes throughout S14 features.
Lukari Fleet Colony
- Numerous updates to the environment have been made.
- Edited and updated text seen throughout the colony.
- Audio around the colony environment has been updated.
- Audio for items and traits gained from the colony has been updated.
- Modified the text of multiple colony item tooltips and descriptions.
- Fleet Holding UI has been updated.
Fleet Coffer:
- Add resources generated per day to the fleet coffer tab.
Dranuur Beach Assault
- Numerous updates to the environment have been made.
- Updated FX throughout the queue.
- Resolved an issue that sometimes caused double backpacks to appear on players.
Dranuur Gauntlet
- Elite queues will now display Dreadnought kills.
Comments
Whenever I approach the tailor, they say that they cannot offer me any services because the fleet "needs to progress further within the colony tiers," or something to that effect. This is despite the fact that our colony is fully upgraded. Is the tailor not yet functional on Tribble, or is it glitched out for my fleet?
EDIT: Another thing to note are the banners and flags that hang around the colony. There seems to be an issue with them related to shadows that causes them to be completely black on one side. I have a feeling this is not intentional.
EDIT 2: Removed mention of personnel officer glitch. I found out it was an issue on my end!
I would hazard a guess the Tailor isn't functional yet, as I've heard no news of a custom outfit, which so far all holdings and even the starbase itself have had. Or, there is a slim possibility your Tribble Fleet hasn't actually unlocked the tailor (it isn't part of the holding tiers, but it's own special project).
Also, on a totally unrelated note, can we PLEASE be able to skip the "Future Proof" story arc. I am getting pretty sick of having to go through 5 missions (since Sunrise is thankfully skippable) just to be able to play the "New Frontiers" story arc. Every other arc is skippable barring a few select missions (like the go-here type non-replayble micro-missions), yet "Future Proof" annoyingly isn't.
TGA screenshots contain semi-transparent image in alpha channel
Did you just give a set bonus to damage that does nothing for the weapons in the set? I believe the Tetryon damage-based torpedo in this set may not gain bonuses from Projectile Damage bonuses... Not a very "motivational measure" after all .
I'm not sure, but I think it may benefit from projectile buffs. It may be tet based, but it's still a torpedo. As there are 4 types of weapon, Torpedoes, Mines, Beams and Cannons, which fall under Projectiles (Torps/Mines) and Directed Energy (Beams/Cannons) As it's neither a beam nor a cannon, it makes sense it benefits from Projectile buffs and not Directed Energy.
To my knowledge, these energy torps are still torps, but rather than being kinetic in the form of quantum, photon, etc. They are energy in one of the energy types.