My question is there must be a quicker R&D that is career oriented. Like you have the crafting materials and you job is engineer. So you can skip the step that requires you to craft components to then go straight to like for a upgrade tech or some kinda of engineering console. So each career has a fast pass to something. Tactical can weapons like beams,cannons,projectiles. science could be science, shields. Engineer would be engineering, ground weapons. The career fast pass method would only effect the things certain career can craft allow more people to craft faster and put stuff on exchange for sale and get the exchange less over priced on things. Also saves some time. So as long as someone has a certain career and a stockpiles of crafting material they can craft a punch of stuff but takes 1/3 less time for example. so you don't have to wait for crafting material to be turned into crafting component and then to turn into whatever you need. but to curb abuse maybe a limit of how many times day that can but done or a special location that this can be done like the old memory alpha or that new lukari fleet holding that is comming soon. that would be nice.
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I don't agree with the rest though. Other than crafting some of the very rare (and expensive) components, crafting a stack of 5, more with a critical, takes less than one minute. I can set every fabrication engineer I have to crafting a full stack of components and they are done before I can select the proper ships for 2-3 admiralty missions if I'm rushing, 1 if I am actually trying to get the best set of ships. The only toon I have with 6 R&D slots, 6 Fab eng, and 6 energy weapon doffs takes 25 seconds to craft enough components to last me 2-3 days of crafting 6 beams/turrets at a time. Even if each doff could craft up to 5 at a time as I mentioned above, it would still take less than one minute to craft enough components for them to each have a full load.
This is just my personal opinion, but I would rather see the devs spending their time on a host of other things a lot more important than shaving less than a minute off of a players overall crafting time.