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Quality of Life patch

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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    lianthelia wrote: »
    These are all good suggestions. I like the auto launch option OP.

    My tidbit;
    Auto assign ships for admiralty.
    Like with doff assignments.

    Scrolling through 210 ship options and selecting each, drives me nuts. And is killing my mouse wheel. :tongue:

    Must be nice to have all those ships...I'm not sure if I've even broken 75 yet :p

    Well, a good 50 of those are the x1 ships I hoarded since admiralty has been released.
    Unless those x1's are not included in the count.. :dizzy:

    Also many of them were freebie ships, Summer/Winter Event ships, mirror ships/Consolation Lockbox ships, Admiralty Card rewards, and Dil ships.
    It adds up fast.




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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    1. Add Traits to the loadouts;

    2. Fix boff seating on almost all bridges, so that your boffs don't hover ~1m above their seats;

    3. Allow us to choose which boff is seated on which bridge chair.
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  • askatusaskatus Member Posts: 157 Arc User
    Trait loadouts, yes. And the ability to set specializations for space and ground separately. And better search capabilities in the exchange.
    You shoot me down
    But I respawn
    I am duranium!
  • zanibarzanibar Member Posts: 32 Arc User
    Make ship hulls paintable....as in like a red galaxy class or something.

    Agreed, would love more customization.
  • zanibarzanibar Member Posts: 32 Arc User
    brian334 wrote: »
    Social/quest hubs on the main race homeworlds.

    Hathlon is a good example of this on Bajor, but even though Tellar Prime is on the map, it has nothing for the average swine to do. Same with Ferenginar, Rigel, Beta Zed, etc.

    My opinion something like this should of ben added years ago! I go to Andora and all that is there is a giant Ice ball, wheres a city or entry port?
  • zanibarzanibar Member Posts: 32 Arc User
    More for role playing, but would like the speciality ships to have a full interior like the rest of the normal Fleet ships have. Shouldn't be to hard to attach the faction interior used on the normal ships.
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  • echattyechatty Member Posts: 5,917 Arc User
    edited July 2017
    lowestlvl wrote: »
    get rid of that damned red blink when the borg are assimilating your ship.
    That's not Borg assimilating your ship, that's a boarding party shuttle that makes it on board your ship. I've gotten it while fighting others besides the Borg (Elachi come to mind). As soon as it happens, I pop a TT. Gets rid of the blink pretty quick.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    bloodyriz wrote: »
    jaguarskx wrote: »
    More action rows for space combat so that I can easily use more abilities.

    ... oh wait, they just recently did that...

    No we've had those rows for quite a while. However they did recently allow for us to "reshape" them to fit our needs better.​​

    Did they? I'm gonna have to check that out. :smiley:
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    Sig? What sig? I don't see any sig.
  • pimpy2upimpy2u Member Posts: 6 Arc User
    edited July 2017
    How about when you split a stack of _________ the default number is 1 and NOT 0!!!



    Scratch that!! I have the best suggestion yet!! How about the Devs actually PLAY the game!! So we don't have to make a thread on the forums to tell them to fix stuff..................... Stuff that is common sense, and should have been fixed ages ago.
  • questeriusquesterius Member Posts: 8,489 Arc User
    szerontzur wrote: »
    1.)

    4.) Move "Elite Marks" to the reputation tab. There are so many reputations now that elite marks are becoming noticeable inventory clutter.

    Yes. Please implement this yesterday.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    tabs for the vendors. a tab for R&D and a Tab for the stuff you actually want to get rid of
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    OK, here's a good QoL idea: auto-activate EV suits when in a hostile environment.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jimduval#7537 jimduval Member Posts: 75 Arc User
    An easy way to see wich duty officers are best to donate towards fleet projects. Now it is mainly an guess game and is the reason i rarely give officers to fleet projects
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    Well, a good 50 of those are the x1 ships I hoarded since admiralty has been released.
    The Admiralty ship roster already has options to filter by type (eng/tac/sci); there should be a checkbox for the one-off ships as well.
    pimpy2u wrote: »
    Scratch that!! I have the best suggestion yet!! How about the Devs actually PLAY the game!!
    Indeed; it should go without saying that devs should actually play the game they work on (without, I must specify, any 'dev perks'). One does wonder how common it is in the MMO space for devs to not play the game.

    Overall, this thread has several good ideas; I'll toss in a couple more:
    • costume slots for boffs;
    • carrier pets inheriting their 'parent''s visuals;
    • crew appearance customization - this would cover the generic crew seen in some ship interiors, as well as those summoned by tac operators' Security Escort ability, allowing you to choose which uniform they wear, but without the comprehensive modification for players and boffs. Note that the security escorts are customized separately, so if you want your shipboard crew to have, for example, the Wells outfit, and the SEs to use TFO regalia (with or without helmets), that'd be possible;
    • related to lordsteve1's comment about weapon visuals - have it possible to outright reskin ground weapons
  • feiqafeiqa Member Posts: 2,410 Arc User
    Quality of life improvement.
    Exchange searches by keyword instead of exact phrase. This way if you don't remember the exact name of what you are looking for you can still ball park it since the search caps at 400 hits.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    A search function for the Accolades list.
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    Sig? What sig? I don't see any sig.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    feiqa wrote: »
    Quality of life improvement.
    Exchange searches by keyword instead of exact phrase. This way if you don't remember the exact name of what you are looking for you can still ball park it since the search caps at 400 hits.

    Oh this x100000000.
    Honestly this would make finding things way easier and less stressful.
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  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    real overhaul of the tailor, including full palettes for ALL clothing, and more control over coloring, like sleeves
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    real overhaul of the tailor, including full palettes for ALL clothing, and more control over coloring, like sleeves

    Yes! I would kill for a consistent color palette across all costume pieces.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited August 2017
    And Factions. Don't need the same Outfit looking different on Romulans and Federation Characters on the same crew, for example.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lowy1lowy1 Member Posts: 964 Arc User
    edited August 2017
    Allow us to donate higher quality doffs similar to how we can trade down doffs. 1 green doff equals 3 common doffs. I would save a ton of time at the academies.

    Allow us to select traits on our boffs and be able to create trait manuals from them as well.

    Add ship npcs to the captains table area.

    Allow us to purchase additional cross faction boffs for dil once we reach ambassador.

    Add a tab in the stations tab to select boffs to occupy the other bridge seats so we don't have random npcs.
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    How about the dill refine limit of 8k a day. Many people are generating way more dill then those 8k a day make it a double refine at events or something just so people have a chance to do so but not so much or many times it will break the zen bank

    Let me try and figure out what you are really saying... Cap dilth refining to 8k per account a day so no matter how many charecters you have you won't be able to refine more then 8k a day... Reason for this is I am jealous whiner who wants to punish folks who farm and can manage more then one charecter on an account. It's not fair they can convert 80k plus ore a day into useful Dilth that can build fleet projects or go towards a converting to zen.
    Result Dilth Exchange gets torpedoed as there will be very little Dilth on the Market. Small and new fleets will never get projects finished as no matter how many charecters are affliated to that fleet a player has thta players account will only beable to refine 8k a day period to be split up between how ever many charecters one has. Ya this is going to go over real big.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    postinggum wrote: »
    Replace those rom admiralty 4 upgrades of 15k tech points with no dil, at end game 60k tech points just isn't worth spending two weeks of admiralty trying to get. Something like a single ultimate upgrade, multiple upgrades but with enhanced quality chance or just 30k dil. As a comparison 10 suprior upgrades will cost about 1m ec on the exchange and 12k dil for 128k tech points, its a no-brainer to do kdf admiralty instead.

    I don't know those upgrade rewards sure helped me get my primary charecters gear all to epic faster then otherwise possible (instant epic from the promos aside).
  • feiqafeiqa Member Posts: 2,410 Arc User
    ssbn655 wrote: »
    How about the dill refine limit of 8k a day. Many people are generating way more dill then those 8k a day make it a double refine at events or something just so people have a chance to do so but not so much or many times it will break the zen bank

    Let me try and figure out what you are really saying... Cap dilth refining to 8k per account a day so no matter how many charecters you have you won't be able to refine more then 8k a day... Reason for this is I am jealous whiner who wants to punish folks who farm and can manage more then one charecter on an account. It's not fair they can convert 80k plus ore a day into useful Dilth that can build fleet projects or go towards a converting to zen.
    Result Dilth Exchange gets torpedoed as there will be very little Dilth on the Market. Small and new fleets will never get projects finished as no matter how many charecters are affliated to that fleet a player has thta players account will only beable to refine 8k a day period to be split up between how ever many charecters one has. Ya this is going to go over real big.

    I think what he is saying with the current 8k system you generate way more dil than you can refine. So have double or better refinement events days or weekends. This way you can boost dil but not kill the market. Basically toss a bone to the great miners out there once in a while.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • jimduval#7537 jimduval Member Posts: 75 Arc User
    Accutaly that is totaly not what i was saying ^_^

    sorry if my english isnt good but what i was trying to point out is this.

    That 8k refine limit a day is fine for normal daily life. But just as when an mining event gets doubled ores they should allow 16k a day during an mining event. Not to brake the dill exchange but for those maxed out dill players to create room and participate in such events. Once event is over it should go back to 8k a day untill the next mining event.

    I heared a load of times people are maxed out on their dill ores and to allow those people to enter such events an increased refine limit during events would help. Now dont get me wrong here, i have recently started and have long ways to go before i have enough ingame knowledge so i should not say anything but after hearing a load of people saying they cant enter the mining event last weekend i gave it a thought and this is what came up. Had to keep in mind the dill exchange and how quickly it can backfire and a 16k refine limit during event could posibly do that without hurting the exchange to much right?
    ssbn655 wrote: »
    How about the dill refine limit of 8k a day. Many people are generating way more dill then those 8k a day make it a double refine at events or something just so people have a chance to do so but not so much or many times it will break the zen bank

    Let me try and figure out what you are really saying... Cap dilth refining to 8k per account a day so no matter how many charecters you have you won't be able to refine more then 8k a day... Reason for this is I am jealous whiner who wants to punish folks who farm and can manage more then one charecter on an account. It's not fair they can convert 80k plus ore a day into useful Dilth that can build fleet projects or go towards a converting to zen.
    Result Dilth Exchange gets torpedoed as there will be very little Dilth on the Market. Small and new fleets will never get projects finished as no matter how many charecters are affliated to that fleet a player has thta players account will only beable to refine 8k a day period to be split up between how ever many charecters one has. Ya this is going to go over real big.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2017
    One thing that would be extremely nice? Make the stupid rep cutscene non-missions only pop the first time PER ACCOUNT. needing to clear them from your log on every single character by going to DS9 is a PITA. You can't even drop them, which I would if I could. there's no completion reward, and if I REALLY wanted to watch the cutscenes I can.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    lowy1 wrote: »
    Allow us to donate higher quality doffs similar to how we can trade down doffs. 1 green doff equals 3 common doffs. I would save a ton of time at the academies.

    Oh please this!!!

    Why must i donate common doffs for starbase or rep projects when i have a tab full of green, blue or even purple ones that i'm not using?!?! They should be worth more to these projects but still be able to be donated.

    "But sir we can't accept that elite uber-pilot for our Scorpion Fighter project, we need 20 poorly trained crappy ones instead!"
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  • shevetshevet Member Posts: 1,667 Arc User
    Centralized travel hub between fleet facilities. I have often wished for this, as I go to a space map to go to a ground map to go to a space map to go to a ground map to go to a space map to go to a ground map. Especially as there is still a non-zero chance of the game muffing one of those map transfers and leaving you staring at a loading screen until the timer expires and logs you out.
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