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pvp. IE breaking pvp up into different classes

i contacted support and made a suggestion. about pvp IE breaking up pvp into classes. and they said i should bring it up in the form, so here i am. What i mean about breaking pvp up into classes.
Is you have open class elite which is what we have now, then a pvp for excorts only, cruises only, science vessels only and dreadnoughts only. why because some of the best games i have had in pvp was when there was only cruises or dreadnoughts and all beams. When there is some one who has maxed out cannons and and is a speed junkie it makes the game boring, the more people comment to this post the more chance we have of getting pvp changed.

if you have your own ideas about pvp please make them known thanks

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    where2r1where2r1 Member Posts: 6,054 Arc User
    So, wait....you want to block out the people from your match because they play different from you?
    I thought PvP was about kicking everyone's TRIBBLE. Or at least trying to survive.

    I think there needs to be more consideration in the way these "brackets" are set up.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    hanover2hanover2 Member Posts: 1,053 Arc User
    edited July 2017
    PvP is about exploiting broken pay-to-win cheese. Most of us figured it out long ago, which is one big reason* why those PvP queues never pop, and the whale cheesers resort to spending their time ganking farmers in Ker'rat. Chopping them up into smaller categories isn't going to fix that.

    *The other reason being that they don't actually want a challenge.
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    where2r1where2r1 Member Posts: 6,054 Arc User
    And couldn't the same thing be accomplished by: getting the people you want to PvP with to join in a private match?
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    hanover2 wrote: »
    PvP is about exploiting broken pay-to-win cheese. Most of us figured it out long ago, which is one big reason* why those PvP queues never pop, ...

    Well I wouldn't say they "Never pop"... It does when enough of them wanna play or can drag in a casual pvper like meself..

    Im not sure what "broken pay-to-win cheese" is being exploited these days..I know some dont like the increase damage of the Shield refrequencers but others (like SOB), those consoles dont really hurt..

    Thanks to the likes of SOB and uh Spencer..They've done videos on getting defensive stats up (I can run around 100%-150% in my sci ships) & with the competitive engines I can chase the escorts..or a least get out of their firing arcs more often...

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    brian334brian334 Member Posts: 2,214 Arc User
    When you said break it into classes I thought you were asking for something like tiered PvP, in which you can queue for T1, T2, T3, etc.

    Limiting a captain in a T1 match to only items and traits which a level 10 captain could use, (for that match only,) would only require an update of the existing Level Matching feature which was abandoned when passive reputation traits became a thing. It would allow PvP training by experienced captains who wouldn't have access to the long list of powers the noob or new character lacks.

    Power creep ate PvP. Reign it in with Level Matching and PvP could be fun again. So long as the player new to PvP runs head first into guys who have seven years of passives, traits, and elite gear, he will never have a good PvP experience, and he will never spend the time and effort required to become a moderately successful PvP player.
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    arklight6arklight6 Member Posts: 5 Arc User
    Is that not the point to having classes. the PVP run that we have will stay, only become open class elite. and by breaking up into class might encourage more people to play

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    bossheisenbergbossheisenberg Member Posts: 603 Arc User
    "When there is some one who has maxed out cannons and is a speed junkie it makes the game boring"

    How does this make the game boring? I love flying this class of ship. To me there's nothing more boring than flying some huge ship that takes 3 days to turn around, that can only fire at something by using FAW. But I would not deprive anyone of flying the ship they want in pvp. That is part of the challenge - being able to take someone down when you are outclassed.

    What you propose is what would make PvP boring - having only ships of the same type in a match? Why?
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    There's been many a thread on pvp over the years and what could be done to improve it... but not much changes.

    I suppose they made some effort with the new Competitive Queues to change things up a bit. And I actually enjoy it when I play it.
    But seems PvP is always going to be regulated as low priority. And since T6 Trait ships have been released, I as well as many others have lost interest in the activity.
    It just became too convoluted with Traits and Specialization (at least imo).

    There's an old saying; Keep it Simple Stupid.
    They didn't keep it simple and PvP has really suffered ever since Delta Rising (which introduced T6 trait ships and specializations) It pretty much decimated the once strong and robust pvp community overnight.
    Was a sad thing to see. Watching many old friends give up and leave.


    That said, I still wouldn't mind seeing "Stockcar/Stockship" PvP.. Preloaded ships, with traits disabled.
    But I'm not holding my breath on that one...


    I'm sure @patrickngo can enlighten you on the struggle.

    [img][/img]OD5urLn.jpg
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    OP - At many times there have been player organised things for PvP.

    There is a reason they were player organised.
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,047 Community Moderator
    hanover2 wrote: »
    PvP is about exploiting broken pay-to-win cheese. Most of us figured it out long ago, which is one big reason* why those PvP queues never pop, and the whale cheesers resort to spending their time ganking farmers in Ker'rat. Chopping them up into smaller categories isn't going to fix that.

    *The other reason being that they don't actually want a challenge.

    I think the cheese is still the one hit kill vape builds.
    I don't want to go in and get oneshot. I want a battle. Being constantly oneshot is not fun for me. And neither is the guy DOING the oneshotting throwing out insults about my "lack of skill" when I can't even REACT before I explode.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    Said it before and going to repeat it again... To save PVP make it where player skill is the detrmining factor not the gear not the ship no the bridge crew. Preset ships with preset generic bridge crews and gear that is eqaul across the board. Why because it would be a true test of who the better captian is not who has spent millions in Dilith on Epic gear and using exploits. If you are so good then the gear and ship shouldn't matter to being able to win. As it is right now all PVP is about is who has the bigger Johnson. Not who is the better pilot.
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