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What do you expect after Tier 6?

djf021djf021 Member Posts: 1,382 Arc User
Hello everyone,
I enjoy a good forum discussion, so I am curious. After the eventual conversion of remaining Tier 5 ships to Tier 6, what do you expect to happen next? Do you think there will be a new level cap increase? Do you think we will simply keep expanding our specialty trees laterally? Or maybe you think we'll get a new kind of ship/gimmick/ability, while remaining under existing specialties and character levels?
Assuming the servers keep running for years to come, what are your predictions for the future?
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Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
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Comments

  • lianthelialianthelia Member Posts: 7,891 Arc User
    Imagine they can pull out new specialties...which will bring out a line of ships with that specialty's gimmick, which will also bring new boff powers.

    I know it will never happen...but wouldn't mind more player careers...but they can't or wont balance the 3...so no point in adding more.

    Higher levels are possible...means higher levels to research gear means more time and dilithium spent.

    Can't have a honest conversation because of a white knight with power
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  • discojerdiscojer Member Posts: 533 Arc User
    Part of me actually wonders if they might try to add a new "class" eventually. Something besides, Tactics, Engineering, or Science.

    Intelligence would be the obvious choice. Spy or cop or whatever. While they could fall under "tactical", they do seem separate enough in the limited examples in Star Trek shows

    Maybe not, but it seems like it would be easier to add in this game than others. It would be more like rolling out the various power sets (like in City of Heroes) than really a whole class with different mechanics.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Tier 7, of course.

    Probably a level cap increase, but not necessarily. T7's should unlock at 60 so a cap increase is not required for that.

    Maybe mk16 gear, maybe. Depending on how bad they want to sink more dil for upgrades.
    And, as it stands, going from 50-60 doesn't do anything to increase your character's stats, nor does it give you more skill points, it just spec points, so raising the cap again to 70 wouldn't do anything but give you more spec points.... which the game already does endlessly.
    Yes. But if every spec point would come with a level instead of stopping at 60, it would be a useful measure of player progress. As it is, the effective level of someone with maxed out specs is actually 200 ATM and goes up with every new spec release.
    discojer wrote: »
    Part of me actually wonders if they might try to add a new "class" eventually. Something besides, Tactics, Engineering, or Science.

    Intelligence would be the obvious choice. Spy or cop or whatever. While they could fall under "tactical", they do seem separate enough in the limited examples in Star Trek shows

    Maybe not, but it seems like it would be easier to add in this game than others. It would be more like rolling out the various power sets (like in City of Heroes) than really a whole class with different mechanics.
    They already did that. Intelligence was the first specialization in the game.

    And really, what's the difference between a class and a spec? Now that even the skill tree was revamped to be completely class-independent, the only difference left is spec can be switched and class can't.

    I think the most logical direction with the classes is to move toward a specialization-like switchable format, or even finish the job of the skill tree revamps and make your class fully freeform with selectable captain abilities.
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  • captainkenny1captainkenny1 Member Posts: 326 Arc User
    Tier 6.5 upgrades
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    Whats after T6?

    T6U :D
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Yes. But if every spec point would come with a level instead of stopping at 60, it would be a useful measure of player progress.
    Not really, since you can only have one Primary, and one Secondary, spec at a time, how many spec points a player has doesn't mean much, as they can't use all of them, nor does anyone use all the specs to begin with.

    They pick the 2-3 that are useful to their build, and roll with those.
    To a point, true a player can only directly use 45 spec points at a time (which is still level 95 vs 60). But spec points are still an indicator of how much the player has played the game, how far they've progressed and thus likely, how much other power creep they've accumulated. Certainly, a player who just reached 60 is not in the same position as someone who has all specs maxed out.
  • darakossdarakoss Member Posts: 850 Arc User
    same thing after T4, after T5, etc.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    AOY wasnt an expansion so much as a new tutorial for the feds.

    The level cap increase was there to introduce folk to the 100+ skill points that they added via the intel, strategist etc. I struggle to call them trees as they just get filled out completely so choosing a path has no real value within each one. The cap raise also let them have an obvious gap to the next tier of ships.

    New tier of ships would have to start at 60, so they might raise the cap with (hopefully) new abilities specific to the class rather than the more generic (and lazy) everyone gets the same approach. And what rank comes after fleet admiral or dahar master? Grand fleet admiral seems a bit of a mouthful and makes the menial tasks the uppity captains give us seem even more menial.

    Gear should have been capped at mk13 with delta grinding but as they wanted another dil sink it was made to mk14 while drops and rewards stayed at 12 and we've only recently had the DOOOOOOM patch that was an attempt to counteract the jump in power. Hopefully they learned from that mistake and don't add another couple of mk's to gear and trigger another powerleap.

    Seem to remember there was a thing they teased where a player would be able to summon and control a boff controlled group of ships but that seemed to fall by the wayside in favour of doffing with ships that is the admiralty thing. It would be good if they actually added in things that were actual gameplay rather than farcebook style timesink games.

    So I kind of expect tribble clicker to somehow be contrived into the game.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2017
    Tier 6 right along with mkXIV gear and a level cap increase almost broke the community of this game its back. DR is still remembered as the greatest fiasco of all times by most that were present when it was released.

    Re-buy the same ships in tier 7 for 4k Zen now?

    Upgrade items to mkIVI legendary for 1 mil Dil per item?

    Spend 6 months to bring a toon to level 70?

    You guys must be kidding!

    I don’t see any need or the benefit to increase tiers and marks, I even advise against it given past experience. Let Cryptic release new specs and call it a day.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Tier 6 right along with mkXIV gear and a level cap increase almost broke the community of this game its back. DR is still remembered as the greatest fiasco of all times by most that were present when it was released.

    Re-buy the same ships in tier 7 for 4k Zen now?

    Upgrade items to mkIVI legendary for 1 mil Dil per item?

    Spend 6 moths to bring a toon to level 70?

    You guys must be kidding!

    I don’t see any need or the benefit to increase tiers and marks, I even advise against it given past experience.

    Agreed, even the suggestion of T7, level cap increases, or mark increases for gear is absolutely silly.

    Besides all that, how easy does everyone want this game to be? Can you see doing the current content in T7 ships with 14 consoles, 8 active star ship traits, Mark 18 Legendary Gear, at level 70?

    As soon as you entered the map, the Borg would just blow themselves up and give you marks and dilithium.

    Absolutely absurd.
    Insert witty signature line here.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    coldnapalm wrote: »
    Tier 6 right along with mkXIV gear and a level cap increase almost broke the community of this game its back. DR is still remembered as the greatest fiasco of all times by most that were present when it was released.

    Re-buy the same ships in tier 7 for 4k Zen now?

    Upgrade items to mkIVI legendary for 1 mil Dil per item?

    Spend 6 moths to bring a toon to level 70?

    You guys must be kidding!

    I don’t see any need or the benefit to increase tiers and marks, I even advise against it given past experience.

    Agreed, even the suggestion of T7, level cap increases, or mark increases for gear is absolutely silly.

    Besides all that, how easy does everyone want this game to be? Can you see doing the current content in T7 ships with 14 consoles, 8 active star ship traits, Mark 18 Legendary Gear, at level 70?

    As soon as you entered the map, the Borg would just blow themselves up and give you marks and dilithium.

    Absolutely absurd.

    Do I get more parts to make my morrigu prettier? Than yes please. Mind you the T7 version of that is pretty much all I am gonna buy if they make T7 ships...but I would buy it. I wonder if they would be willing to release parts packs with more skins and part option if they aren't gonna do T7 ships...because I'd spend money on those too.

    I'm actually kind of surprised they don't sell Ship Skins yet. I don't think I would buy T7, but I would be awful tempted by more cosmetic options for the ships I already love.
    Insert witty signature line here.
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  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    Going past T6 without some endgame to use it on seems entirely ridiculous.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    Cryptic has already stated the whole point of specializations was to allow for post 60 character development without actually having to raise the level cap anymore.

    And, as it stands, going from 50-60 doesn't do anything to increase your character's stats, nor does it give you more skill points, it just spec points, so raising the cap again to 70 wouldn't do anything but give you more spec points.... which the game already does endlessly.

    I agree that raising the level cap again does nothing other than upping the max level that we need to reach. Plus, I doubt many people would be happy if it meant gear was invalidated since Mark XIV epic is currently the max that people can reach (and I'm sure that's the limit that the devs want).
    As for longer term, I recall some time ago, before AoY came out, that GECKO made a comment on the Priority one Podcast that they had IDEAS for expansions all the way to expansion 5. Assuming we have the same gap between expansions as we have had already, that would take us to 2020 in terms of new content. After that, I expect the game will go into maintenance mode.

    STO has already covered most of the explored Alpha/Beta Quadrants from the TV shows, and the in-game map covers the area of space where like 90% of all the locations ever seen in the Alpha/Beta quadrant are(not that all of those places are in-game mind you), and Delta Rising covered a good 50-60% of the Delta Quadrant that Voyager explored during its 7 year journey(with the majority of the rest being on the other side of the Nekrit expanse)

    We have also already gotten a Voyager themed expansion(Delta Rising) and a ENT/TOS themed expansion(Agents of Yesterday), so that leaves us with a DS9 themed expansion(which I speculate is next), that will likely take us to the Gamma Quadrant, and a TNG based expansion which will likely be the "exploration" based expansion for after Crypic has mined out all the major powers of the 4 quadrants(which they have just about done already)

    I have a feeling, depending how Discovery does during it's airing this fall, Cryptic might have access to anything that comes about during the series, so they can bring in that material to use. I don't want to consider STO done in terms of new content until Cryptic out right says that we're not getting anything big.
    azrael605 wrote: »
    As mentioned they have stated they have plans all the way to expansion 5. They have also stayed they have no plans for T7 ships. So why expect anything more than new spec trees?

    Plenty of people seem to think that once every ship that's T5 currently and can be upgraded to T5-U is given a T6 equivalent, they'll run out of ships to do and T7 would be the next logical step. They just want to make people seem like there's no other choice but another Tier of ship.
    AOY wasnt an expansion so much as a new tutorial for the feds.

    I disagree. Agents of Yesterday was still treated as an expansion and had a lot of work that was put into it to make it.
    The level cap increase was there to introduce folk to the 100+ skill points that they added via the intel, strategist etc. I struggle to call them trees as they just get filled out completely so choosing a path has no real value within each one. The cap raise also let them have an obvious gap to the next tier of ships.

    New tier of ships would have to start at 60, so they might raise the cap with (hopefully) new abilities specific to the class rather than the more generic (and lazy) everyone gets the same approach. And what rank comes after fleet admiral or dahar master? Grand fleet admiral seems a bit of a mouthful and makes the menial tasks the uppity captains give us seem even more menial.

    They are still trees, since you have to fill them out as you get spec points. You simply have different trees you can select from which enhances what you are able to do.

    I still doubt there's ever going to be a raise to level 70, given that we've run out of ranks that would be logical to have. Instead of Vertical increases, we're going horizontal with new specs.
    Gear should have been capped at mk13 with delta grinding but as they wanted another dil sink it was made to mk14 while drops and rewards stayed at 12 and we've only recently had the DOOOOOOM patch that was an attempt to counteract the jump in power. Hopefully they learned from that mistake and don't add another couple of mk's to gear and trigger another powerleap.

    Seem to remember there was a thing they teased where a player would be able to summon and control a boff controlled group of ships but that seemed to fall by the wayside in favour of doffing with ships that is the admiralty thing. It would be good if they actually added in things that were actual gameplay rather than farcebook style timesink games.

    So I kind of expect tribble clicker to somehow be contrived into the game.

    Mark XIII and Mark XIV was basically expected to come since level cap raises usually come with mark extensions. Rarity was also expected since prior to Delta Rising, the only gear that you could get in Ultra Rare without upgrading was Fleet Gear.

    The "tease" you are talking about was long before the game brought Romulans into the fold. I believe it was stated it would take a lot of effort to code something like that.

    Developing stuff that is actual content takes time for them to do. As it stands now, many people want them to speed up releasing stories.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • prien83prien83 Member Posts: 10 Arc User
    I would like to see the introduction of real trials/raids for 4/8/12 player teams or at least bringing back stuff designed like the old borg missions in where you have to do something hard and spent at least 45min to sucess. Imagine: elite episode chain quest with gold quality unique set-item reward, mixed space/ground maps i.e. ......endgame....anybody ?
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Cryptic has already stated the whole point of specializations was to allow for post 60 character development without actually having to raise the level cap anymore.

    And, as it stands, going from 50-60 doesn't do anything to increase your character's stats, nor does it give you more skill points, it just spec points, so raising the cap again to 70 wouldn't do anything but give you more spec points.... which the game already does endlessly.

    I agree that raising the level cap again does nothing other than upping the max level that we need to reach. Plus, I doubt many people would be happy if it meant gear was invalidated since Mark XIV epic is currently the max that people can reach (and I'm sure that's the limit that the devs want).
    [/quote]
    Of course they wouldn't be happy, but that is not the point of level cap increases. The point is to have new stuff for people to grind.


    If Cryptic sees that people start playing less because they reached the top level of gear and items they can have, and even new reputations or specializations cannot get them back, they will raise the cap in some way.

    It is not really a question of If, but more a question of When.

    They certainly developed a scheme with specializations that can last very long without needing to raise level, gear or ship caps, but if there ever is a point where it stops working, then they'll raise the caps again.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    coldnapalm wrote: »
    Tier 6 right along with mkXIV gear and a level cap increase almost broke the community of this game its back. DR is still remembered as the greatest fiasco of all times by most that were present when it was released.

    Re-buy the same ships in tier 7 for 4k Zen now?

    Upgrade items to mkIVI legendary for 1 mil Dil per item?

    Spend 6 moths to bring a toon to level 70?

    You guys must be kidding!

    I don’t see any need or the benefit to increase tiers and marks, I even advise against it given past experience.

    Agreed, even the suggestion of T7, level cap increases, or mark increases for gear is absolutely silly.

    Besides all that, how easy does everyone want this game to be? Can you see doing the current content in T7 ships with 14 consoles, 8 active star ship traits, Mark 18 Legendary Gear, at level 70?

    As soon as you entered the map, the Borg would just blow themselves up and give you marks and dilithium.

    Absolutely absurd.

    Do I get more parts to make my morrigu prettier? Than yes please. Mind you the T7 version of that is pretty much all I am gonna buy if they make T7 ships...but I would buy it. I wonder if they would be willing to release parts packs with more skins and part option if they aren't gonna do T7 ships...because I'd spend money on those too.

    I'm actually kind of surprised they don't sell Ship Skins yet. I don't think I would buy T7, but I would be awful tempted by more cosmetic options for the ships I already love.

    They did actually offer ship costumes before the F2P move. They were a lot cheaper than new ships.

    I strongly suspect that price point was not really sustainable, or at least not profitable enough.

    I figure most of the cost in making a new ship is implementing its looks and hooking all that up to be useable in game. The cost of implementing new ship stats by comparision should be cheap. (Not zero, though, since they still have to discuss what the stats should be, and how it fits together with all the other ships.)

    So, would you buy a new Tier 6 costume for a ship you already own as Tier 6 ship for 2,000 Zen?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    coldnapalm wrote: »
    Tier 6 right along with mkXIV gear and a level cap increase almost broke the community of this game its back. DR is still remembered as the greatest fiasco of all times by most that were present when it was released.

    Re-buy the same ships in tier 7 for 4k Zen now?

    Upgrade items to mkIVI legendary for 1 mil Dil per item?

    Spend 6 moths to bring a toon to level 70?

    You guys must be kidding!

    I don’t see any need or the benefit to increase tiers and marks, I even advise against it given past experience.

    Agreed, even the suggestion of T7, level cap increases, or mark increases for gear is absolutely silly.

    Besides all that, how easy does everyone want this game to be? Can you see doing the current content in T7 ships with 14 consoles, 8 active star ship traits, Mark 18 Legendary Gear, at level 70?

    As soon as you entered the map, the Borg would just blow themselves up and give you marks and dilithium.

    Absolutely absurd.

    Do I get more parts to make my morrigu prettier? Than yes please. Mind you the T7 version of that is pretty much all I am gonna buy if they make T7 ships...but I would buy it. I wonder if they would be willing to release parts packs with more skins and part option if they aren't gonna do T7 ships...because I'd spend money on those too.

    I'm actually kind of surprised they don't sell Ship Skins yet. I don't think I would buy T7, but I would be awful tempted by more cosmetic options for the ships I already love.


    Yep. Look at the bridge thread too: Space Barbie is the true endgame! Now all we need is for that reality to sink in with the Devs.
    3lsZz0w.jpg
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Rather than having to buy umpteen ships for a new seating setup I'd much rather see a version of the upgrade token than allows for one permanent change to the seating from a list of options. No additional consoles, weapon slots or seats just getting them redesignated. Or for a more expensive option have a seat selection option unlocked on a per ship option. 2k zen for new seating and 3k for the option would be cheaper than making new ships and your looking at a potential 7k for a ship to be totally unlocked depending if they had the loadout also come with a seating option or not.

    Only game that I can think of that has a secondary levelling system done well is lotro's legendary weapon and to a lesser extent their warsteed. WoW tried it but to my mind failed massively in the execution as they did the level cap with nothing tied into that new cap because the new zone had level scaling for all bar the max level area. A level cap increase should have some significance to it and wow's simply didn't do that. Blizz also didnt handle the way of giving the weapons xp either, amazing since the system in lotro was around for years before and they used to love to copy others and improve the ideas.

    A cap increase in sto would be better done within the current specs (and abilities) while also adding more into the mix. They could be brave and try to tailor specs towards different ship types to include overlap with carriers in the command spec as an example.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User

    So, would you buy a new Tier 6 costume for a ship you already own as Tier 6 ship for 2,000 Zen?

    Honestly? No.

    2000 Zen is too much (in my opinion) for a ship skin. I would go 500-1000 tops. And even then, it would have to be really cool looking.

    You're probably right, a model like that wouldn't end up being profitable. It would be hard to find a median price that makes it worth the development time but is still a fair deal to the players.
    Insert witty signature line here.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    valoreah wrote: »
    I highly doubt there will ever be a T7 or level cap increase. This is what specializations were created for. I imagine we'll see a new class of Captain before we see any new level caps. Raising the level isn't really needed here IMO.

    Couldn't agree more.
    Insert witty signature line here.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    A nervous breakdown. :sunglasses:
    [img][/img]OD5urLn.jpg
  • edited July 2017
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