Hello everyone,
I enjoy a good forum discussion, so I am curious. After the eventual conversion of remaining Tier 5 ships to Tier 6, what do you expect to happen next? Do you think there will be a new level cap increase? Do you think we will simply keep expanding our specialty trees laterally? Or maybe you think we'll get a new kind of ship/gimmick/ability, while remaining under existing specialties and character levels?
Assuming the servers keep running for years to come, what are your predictions for the future?
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
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I know it will never happen...but wouldn't mind more player careers...but they can't or wont balance the 3...so no point in adding more.
Higher levels are possible...means higher levels to research gear means more time and dilithium spent.
Intelligence would be the obvious choice. Spy or cop or whatever. While they could fall under "tactical", they do seem separate enough in the limited examples in Star Trek shows
Maybe not, but it seems like it would be easier to add in this game than others. It would be more like rolling out the various power sets (like in City of Heroes) than really a whole class with different mechanics.
Probably a level cap increase, but not necessarily. T7's should unlock at 60 so a cap increase is not required for that.
Maybe mk16 gear, maybe. Depending on how bad they want to sink more dil for upgrades.
Yes. But if every spec point would come with a level instead of stopping at 60, it would be a useful measure of player progress. As it is, the effective level of someone with maxed out specs is actually 200 ATM and goes up with every new spec release.
They already did that. Intelligence was the first specialization in the game.
And really, what's the difference between a class and a spec? Now that even the skill tree was revamped to be completely class-independent, the only difference left is spec can be switched and class can't.
I think the most logical direction with the classes is to move toward a specialization-like switchable format, or even finish the job of the skill tree revamps and make your class fully freeform with selectable captain abilities.
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The level cap increase was there to introduce folk to the 100+ skill points that they added via the intel, strategist etc. I struggle to call them trees as they just get filled out completely so choosing a path has no real value within each one. The cap raise also let them have an obvious gap to the next tier of ships.
New tier of ships would have to start at 60, so they might raise the cap with (hopefully) new abilities specific to the class rather than the more generic (and lazy) everyone gets the same approach. And what rank comes after fleet admiral or dahar master? Grand fleet admiral seems a bit of a mouthful and makes the menial tasks the uppity captains give us seem even more menial.
Gear should have been capped at mk13 with delta grinding but as they wanted another dil sink it was made to mk14 while drops and rewards stayed at 12 and we've only recently had the DOOOOOOM patch that was an attempt to counteract the jump in power. Hopefully they learned from that mistake and don't add another couple of mk's to gear and trigger another powerleap.
Seem to remember there was a thing they teased where a player would be able to summon and control a boff controlled group of ships but that seemed to fall by the wayside in favour of doffing with ships that is the admiralty thing. It would be good if they actually added in things that were actual gameplay rather than farcebook style timesink games.
So I kind of expect tribble clicker to somehow be contrived into the game.
Re-buy the same ships in tier 7 for 4k Zen now?
Upgrade items to mkIVI legendary for 1 mil Dil per item?
Spend 6 months to bring a toon to level 70?
You guys must be kidding!
I don’t see any need or the benefit to increase tiers and marks, I even advise against it given past experience. Let Cryptic release new specs and call it a day.
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Agreed, even the suggestion of T7, level cap increases, or mark increases for gear is absolutely silly.
Besides all that, how easy does everyone want this game to be? Can you see doing the current content in T7 ships with 14 consoles, 8 active star ship traits, Mark 18 Legendary Gear, at level 70?
As soon as you entered the map, the Borg would just blow themselves up and give you marks and dilithium.
Absolutely absurd.
I'm actually kind of surprised they don't sell Ship Skins yet. I don't think I would buy T7, but I would be awful tempted by more cosmetic options for the ships I already love.
I agree that raising the level cap again does nothing other than upping the max level that we need to reach. Plus, I doubt many people would be happy if it meant gear was invalidated since Mark XIV epic is currently the max that people can reach (and I'm sure that's the limit that the devs want).
I have a feeling, depending how Discovery does during it's airing this fall, Cryptic might have access to anything that comes about during the series, so they can bring in that material to use. I don't want to consider STO done in terms of new content until Cryptic out right says that we're not getting anything big.
Plenty of people seem to think that once every ship that's T5 currently and can be upgraded to T5-U is given a T6 equivalent, they'll run out of ships to do and T7 would be the next logical step. They just want to make people seem like there's no other choice but another Tier of ship.
I disagree. Agents of Yesterday was still treated as an expansion and had a lot of work that was put into it to make it.
They are still trees, since you have to fill them out as you get spec points. You simply have different trees you can select from which enhances what you are able to do.
I still doubt there's ever going to be a raise to level 70, given that we've run out of ranks that would be logical to have. Instead of Vertical increases, we're going horizontal with new specs.
Mark XIII and Mark XIV was basically expected to come since level cap raises usually come with mark extensions. Rarity was also expected since prior to Delta Rising, the only gear that you could get in Ultra Rare without upgrading was Fleet Gear.
The "tease" you are talking about was long before the game brought Romulans into the fold. I believe it was stated it would take a lot of effort to code something like that.
Developing stuff that is actual content takes time for them to do. As it stands now, many people want them to speed up releasing stories.
I agree that raising the level cap again does nothing other than upping the max level that we need to reach. Plus, I doubt many people would be happy if it meant gear was invalidated since Mark XIV epic is currently the max that people can reach (and I'm sure that's the limit that the devs want).
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Of course they wouldn't be happy, but that is not the point of level cap increases. The point is to have new stuff for people to grind.
If Cryptic sees that people start playing less because they reached the top level of gear and items they can have, and even new reputations or specializations cannot get them back, they will raise the cap in some way.
It is not really a question of If, but more a question of When.
They certainly developed a scheme with specializations that can last very long without needing to raise level, gear or ship caps, but if there ever is a point where it stops working, then they'll raise the caps again.
They did actually offer ship costumes before the F2P move. They were a lot cheaper than new ships.
I strongly suspect that price point was not really sustainable, or at least not profitable enough.
I figure most of the cost in making a new ship is implementing its looks and hooking all that up to be useable in game. The cost of implementing new ship stats by comparision should be cheap. (Not zero, though, since they still have to discuss what the stats should be, and how it fits together with all the other ships.)
So, would you buy a new Tier 6 costume for a ship you already own as Tier 6 ship for 2,000 Zen?
Yep. Look at the bridge thread too: Space Barbie is the true endgame! Now all we need is for that reality to sink in with the Devs.
Only game that I can think of that has a secondary levelling system done well is lotro's legendary weapon and to a lesser extent their warsteed. WoW tried it but to my mind failed massively in the execution as they did the level cap with nothing tied into that new cap because the new zone had level scaling for all bar the max level area. A level cap increase should have some significance to it and wow's simply didn't do that. Blizz also didnt handle the way of giving the weapons xp either, amazing since the system in lotro was around for years before and they used to love to copy others and improve the ideas.
A cap increase in sto would be better done within the current specs (and abilities) while also adding more into the mix. They could be brave and try to tailor specs towards different ship types to include overlap with carriers in the command spec as an example.
Honestly? No.
2000 Zen is too much (in my opinion) for a ship skin. I would go 500-1000 tops. And even then, it would have to be really cool looking.
You're probably right, a model like that wouldn't end up being profitable. It would be hard to find a median price that makes it worth the development time but is still a fair deal to the players.
Couldn't agree more.