since they did a rework on the breech and made it more shorter and faster paced. Will the mirror event get the same treatment?
I don't mind doing it at all but when you decide to do it with more then one toon it does get tire some near the end of a long 14 day grind.
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That might be over the top, but cutting off the horrible time gate and obnoxiously long briefing at the start would be very nice.
The old one was much more fun, but exploitable for ridiculous super fast levelling
That was Mirror Incursion. And it paid out ca. 30k XP per round. And it was fun. And, no, it wasn't an 'exploit.' Please, don't buy into Geko's passive-agressive nerfing of player progress wherever he can find it.
Not bad an idea.
Probably, because, most of STOs content nowadays is long and boring.
Edit down existing mission, get rid of loooong briefing and reduce number of portals back to previous level
Use old version or knock out a similar red alert, maybe a Terran Korfez type thing.
Use edited version of the Counterstrike level, more combat, less ferrying stuff and portals
Use Terran bz and issue token after something or other, that way no queuing and no getting stuck with an afker that wrecks the run
Edit existing queue(s) to feature Terrans instead of normal bad guys
Have a competition and let foundry people design levels, the winner getting 100k zen or a bunch of R&D ships - something extravagant to players but 0 cost to cryptic.
that be hilarious... about twice then it just be annoying how stupid most people are.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Why would have it possible to fail?
Why have it fail....so you can annoy the heck out of any AFK'ers by failing the mission on purpose seeing that they are exploiting the lack of AFK penalty.
As for the timegate people keep complaining about. The Mirror ship will be here in about 15 minutes. Try telling that to whoever in real-life is going to be at your location in 15 minutes (everyday) as they are driving/walking. The conversation would be hilarous....person A says to person B "Oh you need to get rid of your time-gate, it's holding me up from my free coffee". Person B replies "Sorry, I can't leave till X pm, so you will just have to wait and do something!". Some people neglect to see how entitled they are!
I know! Why don't we ask Cryptic to have the ship arrive at a random time of between 10 minutes to an hour! Needless to say, I only did MI on 1 toon because of all the AFK'ers this, and the amount of arranged AFK runs in the DPS channel was abhorent!
Your analogy is terrible. This is a game, not real life. But it is also funny, so I forgive you. Carry on.
Except that we still have to wait the same length of time for the dreadnought to spawn that it took for the cut scene to play anyway, so it didn't really save us any time by removing it, just removed the explanation for the rifts and other ships disappearing.
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And now new players are confused. I think the MI has to be removed because it doesn't fit the quality standard
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I get that people want as much stuff possible for the least effort possible. But that's really not a good thing to actually implement, especially in this game where dilithium is tied (albeit loosely) to how much you play the game. Handing out 50,000 to every alt that gets logged in will end up glutting the system, something they already have a problem with.
Still, I never have any problems flying around and shooting stuff, closing rifts and powering the station defenses. It's fun each time. Even the few times I blew up once or twice.
It's much more fun to do that than to sit in place for 13 minutes and twiddling my thumbs, or knitting. If I want to knit, I turn the game off.
Then I tip my hat at you! (See my profile pic *g*). Cuz (in MIA) I die more often than I like, tbh. Feels a bit unfair to me, too, *pout* -- puts on flame-retardant suit -- the way the Terrans can kill you in under a second. Yes, I know, turnabout is fair play, but our FBP isn't nearly as strong (in fact, if it weren't for the Trait proc, it's pathetic vs. NPC's). I wish they'd gave us at least time enough to disengage, so there'd be some element of choice. Not a biggie, really, just annoying.
So, I die an average of 1 times per MIA. Only my Engi main can withstand the onslaught well, with access to double-tap MW, RSF, ET2, and HE1 on her boat. I really love my Rom Tact, but often -- all tongue-in-cheek -- I 'talk' to my Rom alt, on the inside, when I pop a MW, and ask "Do you have one of these?! Why, I do! :P" Yeah, the new and improved Engineer class really shines in MIA. Not saying she never dies, but hardly ever. And then usually because I'm too pig(pug?)-headed to retreat when I really should. But that's just me; even in the 1 premade AFK I was in, I *still* engaged, LOL: I just can't sit still (Now, where did I leave that fidget spinner?)
They'll only change it if they don't like the metrics of their event.
Replace the powerstations with NPC Science ships, which need protection from us and deal in the meantime with the enemy and their rifts.Makes we wonder why the mirror ships never attack them?
If the scienceships are badly damaged, it will take longer, so if you want it end quick, you better participate.
just my 0.02 $
I said exploitable....and it was.. IF you timed it right, you could team with someone low level just as the countdown started, it would pull them into your level 50 run, and in just a few rounds they could level right up to 50.......when it worked.