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TRIBBLE MAINTENANCE AND RELEASE NOTES - 5/22/17

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,678 Community Manager
General:
  • Mirror Invasion Event:
    • Portals will continue to spawn until the timer runs out in the first phase.
    • Enemies clean up at the end of the Advanced version.
  • Resolved a graphics related crash that frequently occurred in ground battlezones.
  • Resolved an issue with the Husnock Warship where Prevailing Impulse Engine visuals would appear very large in sector space.
Systems:
  • Resolved an issue where the power level bonus from the Pilfered Power personal trait could stack.
  • Resolved an issue where Tractor Beam Repulsors could cause the player to gain double the haste bonus from the Temporal Cross-Wiring
    specialization passive.
  • Resolved an issue that caused the Smuggler's Luck trait to display inconsistent cooldowns.
  • Added "Energy Distributor Accelerator" Console to reclaim store, accessible only if the player owns one of the Temporal Heavy Dreadnoughts.

Known Issue:
  • Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
    • It’s recommended for now to only queue through the PvE UI for Red Alerts.

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    General:
    Known Issue:
    • Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
      • It’s recommended for now to only queue through the PvE UI for Red Alerts.

    Does this have anything to do with Why when I Queue for Borg Red Alert, I'm Thrown into the Map without a Confirmation Dialogue?

    A Couple Times now I've Queued, and gone for a drink to come back and find I'm 3/4 of the Way through the Mission without ever Confirming Entry.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited May 2017
    It’s recommended for now to only queue through the PvE UI for Red Alerts.

    Except when we do that, we're forcibly scaled down to level 50 while the enemies are level 60. Queuing through sector space avoids that bug.
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    General:
    • Mirror Invasion Event:
      • Portals will continue to spawn until the timer runs out in the first phase.
      • Enemies clean up at the end of the Advanced version.
    • Resolved a graphics related crash that frequently occurred in ground battlezones.
    • Resolved an issue with the Husnock Warship where Prevailing Impulse Engine visuals would appear very large in sector space.
    Systems:
    • Resolved an issue where the power level bonus from the Pilfered Power personal trait could stack.
    • Resolved an issue where Tractor Beam Repulsors could cause the player to gain double the haste bonus from the Temporal Cross-Wiring
      specialization passive.
    • Resolved an issue that caused the Smuggler's Luck trait to display inconsistent cooldowns.
    • Added "Energy Distributor Accelerator" Console to reclaim store, accessible only if the player owns one of the Temporal Heavy Dreadnoughts.

    Known Issue:
    • Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
      • It’s recommended for now to only queue through the PvE UI for Red Alerts.

    No AFK penalties for Mirror Invasion still then!?
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • karldavykarldavy Member Posts: 9 Arc User
    leemwatson wrote: »
    General:
    • Mirror Invasion Event:
      • Portals will continue to spawn until the timer runs out in the first phase.
      • Enemies clean up at the end of the Advanced version.
    • Resolved a graphics related crash that frequently occurred in ground battlezones.
    • Resolved an issue with the Husnock Warship where Prevailing Impulse Engine visuals would appear very large in sector space.
    Systems:
    • Resolved an issue where the power level bonus from the Pilfered Power personal trait could stack.
    • Resolved an issue where Tractor Beam Repulsors could cause the player to gain double the haste bonus from the Temporal Cross-Wiring
      specialization passive.
    • Resolved an issue that caused the Smuggler's Luck trait to display inconsistent cooldowns.
    • Added "Energy Distributor Accelerator" Console to reclaim store, accessible only if the player owns one of the Temporal Heavy Dreadnoughts.

    Known Issue:
    • Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.
      • It’s recommended for now to only queue through the PvE UI for Red Alerts.

    No AFK penalties for Mirror Invasion still then!?

    yeah im running 9 events a day .. and u can pretty much guarantee 1 player is afk yest i had 3 afks flat out left
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    kirimuffin wrote: »
    It’s recommended for now to only queue through the PvE UI for Red Alerts.

    Except when we do that, we're forcibly scaled down to level 50 while the enemies are level 60. Queuing through sector space avoids that bug.

    Oh so THAT'S why I'm always being force-nerfed to 50 while all enemies are level 59 (Not even 60 for some bizarre reason) happens and isn't listed as a known bug.

    A simple solution would be to set Tholian and Borg RA's to forced Level 60 rather than 50.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • lopequillopequil Member Posts: 1,226 Arc User
    From what I'm told the rewards don't scale with the increased number of rifts to close. If this is the case, where's the benefit of making the Terran ships spawn for longer? On the advanced version of the queue this would just make the slog even longer.
    Q9BWcdD.png
  • ltminnsltminns Member Posts: 12,572 Arc User
    They do 'scale' in the sense you get an extra Mark per rift closed. Last night had two runs that closed 71 and 67 rifts. So instead of some 40 or so Marks for closing 40 rifts I got 71 or 67.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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