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Defense and immunity

ekypyrosekypyros Member Posts: 181 Arc User
Hello,
There is something wrong with balancing
Sci are permanent Immune and then the almost every hit!
In the skill tree is read 25% can not be cleared.
That would then be called 100% Defense is the cap
So I have 60% accuracy, but felt 10% against some
That's not normal !!!!!!

Please rework the defenses and accuray system

Sorry for the bad English

Greetz
@ekypyros
«13

Comments

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    ekypyros wrote: »
    Hello,
    There is something wrong with balancing
    Sci are permanent Immune and then the almost every hit!
    In the skill tree is read 25% can not be cleared.
    That would then be called 100% Defense is the cap
    So I have 60% accuracy, but felt 10% against some
    That's not normal !!!!!!

    Please rework the defenses and accuray system

    Sorry for the bad English

    Greetz
    @ekypyros

    Um...you must be talking about ps4...PC just dropped a balance pass...

    Immunites could be cycled through on PS4 (like they used to be on PC).
    Accuracy has been reworked on the PC..But..Since its PVP your talking about...dont pvp :P

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  • ekypyrosekypyros Member Posts: 181 Arc User

    Um...you must be talking about ps4...PC just dropped a balance pass...

    Immunites could be cycled through on PS4 (like they used to be on PC).
    Accuracy has been reworked on the PC..But..Since its PVP your talking about...dont pvp :P

    No I mean on PC
    Scince Balance patch a missing with weapons as Hell..........
    And Only in PvP

    Some Guys must have over 100% Defence Ratings that iam dont hit with 60 % Acc Rating
    and in Skill Tree is clear to read 25 % hits everytime but thats not true !!!


  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    ekypyros wrote: »

    Um...you must be talking about ps4...PC just dropped a balance pass...

    Immunites could be cycled through on PS4 (like they used to be on PC).
    Accuracy has been reworked on the PC..But..Since its PVP your talking about...dont pvp :P

    No I mean on PC
    Scince Balance patch a missing with weapons as Hell..........
    And Only in PvP

    Some Guys must have over 100% Defence Ratings that iam dont hit with 60 % Acc Rating
    and in Skill Tree is clear to read 25 % hits everytime but thats not true !!!


    Was it a ship with intel abilities? Also there are several new traits from the new lockbox (Space and Tier traits) that knock weapons offline.

    Keep in mind defense ..accuracy..resistance..these are things that change during combat. Players can do stuff to ya to lower all of these. or raise them..

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  • ekypyrosekypyros Member Posts: 181 Arc User

    Was it a ship with intel abilities? Also there are several new traits from the new lockbox (Space and Tier traits) that knock weapons offline.

    Keep in mind defense ..accuracy..resistance..these are things that change during combat. Players can do stuff to ya to lower all of these. or raise them..
    I have a Intel Ship and Weapon fire on me is my smallest problem .... until 0

    look i can All Traits and consoles for ACC Enable and still i missing with my hits
    thats not normal and not Balanced
    you understand ?

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    ekypyros wrote: »

    Was it a ship with intel abilities? Also there are several new traits from the new lockbox (Space and Tier traits) that knock weapons offline.

    Keep in mind defense ..accuracy..resistance..these are things that change during combat. Players can do stuff to ya to lower all of these. or raise them..
    I have a Intel Ship and Weapon fire on me is my smallest problem .... until 0

    look i can All Traits and consoles for ACC Enable and still i missing with my hits
    thats not normal and not Balanced
    you understand ?

    No i dont understand..I pvp quite regularly. when you say "until 0" are you referring to your subsystems? Cuz thats a different ballgame..

    You will miss shots in pvp against another player..Especially faster moving ships like escorts. Faw now has an accuracy penalty and Ive seen people miss shots with Beam Overload..

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  • ekypyrosekypyros Member Posts: 181 Arc User
    Lol No
    i miss Escorts sometimes thats normal i know ..
    but i miss a Scince Vessel that hold in ...
    in this Rotation
    Immun Miss Immun Miss etc ....
    And this GO on no end ......
    but anyway
    fact Defence Rating is to High or Accuracy wrong Calculated at this moment
  • yoda2005yoda2005 Member Posts: 151 Arc User
    25% does not mean you have a guaranteed hit on every fourth attack.
    Let me bring something into the discussion:
    303721e3d3f3bed45b1470837d5c10ae.svg
    Try to calculate the maximum number of attacks to hit at a chance of 99%, doing ln(1-.99)/ln(1-.25) you will see that you do not only need 4 attempts to hit.
    Now, on the topic of dealing no damage: Sci players flying with constant resistance values of 70-85% have become a common thing, which means you cannot do much against such without debuffing or increasing your armor pen as your damage will go down, additionally one often has damage debuffs on himself.
    I hope this clarified a bit about the hit/miss situation.
    s7CQHZ3.jpg
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited May 2017
    I don't know about the math, or even what specific combination of skills, abilities, traits, and doffs make it possible, but in the last week every PVP match (and I mean EVERY PVP MATCH) is nothing but two teams frantically flying around each other while 90% of the time each player is unable to target, fire, or hit their opponents due to placate/confuse, immunity, variations of stealth/cloaking, systems offline, etc.

    There needs to be hard lock-outs to make it so we can actually spend more time FIGHTING in PVP instead of this silly mess that we currently have for PVP.

    I admit ... all the placates, immunity, and messing with people's systems was fun for a few days because it was like every PVP match was a silly little girl fight with gimped players trying to slap opponents to death, but now it's just annoying and BORING.

    Devs, if you're reading this, guess what happens when players get BORED ... they stop playing the game and you stop making money from those players.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
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  • adjorradjorr Member Posts: 2 Arc User
    the worst thing for pvp is the zahl trait invincible. 8 seconds on unkillable immunity in pvp is riduclous, seeing an enemy in arena just istting there at 0 after its taken 3 minutes to burn down his tank the first time is very frustrating, especially since the cd is only 2 minutes and they often have continuity as well. This sort of gameplay is turning veterans away from the game so i cant imagine the effect it has on new players. You can kill a guy 4 or 5 times in an arena but because of his zahl you dont get any points.

    No trait should be mandatory in a pvp game, but right now zahl or continuity, preferablly both, are mandatory on any class of ship you want to take into pvp. Its extremely pay to win (pay not to lose in this case)

    For the long term health of pvp please consider changing this skill, 8 seconds is just to long
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited June 2017
    adjorr wrote: »
    the worst thing for pvp is the zahl trait invincible. 8 seconds on unkillable immunity in pvp is riduclous, seeing an enemy in arena just istting there at 0 after its taken 3 minutes to burn down his tank the first time is very frustrating, especially since the cd is only 2 minutes and they often have continuity as well. This sort of gameplay is turning veterans away from the game so i cant imagine the effect it has on new players. You can kill a guy 4 or 5 times in an arena but because of his zahl you dont get any points.

    No trait should be mandatory in a pvp game, but right now zahl or continuity, preferably both, are mandatory on any class of ship you want to take into pvp. Its extremely pay to win (pay not to lose in this case)

    For the long term health of pvp please consider changing this skill, 8 seconds is just to long

    SO..Zahl is a removable buff now so you can use Subnuke or Subnuke carrier wave.But if your like me ..You either

    1). Forgot to Switch to your Sci toon
    2.) Forgot to Switch to a Ship with a LTC Intel
    3.) Didn't forget the first 2 and forgot to use Subnuke entirely when Zhal proc'd


    ...I don't see it as often in the Competitive PVE scene (which im enjoying due to not always running into kerrat regulars..) . Typically to get around Zahl users (as a sci ship player) I just use several Long duration abilities (TBR,DRB,Quantum Phase Beam examples + Sensor Analysis for the reduced heals :P)..The hardest to run down are Pilot speedsters...So I usually hope someone on my team can catch them...

    Continuity...is Kinda like the Engineers Miracle worker(only they can use that bugger twice in a few secs)..Its just a Full Hull heal and a Teleport..
    Post edited by odinforever20000 on

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  • kyle223catkyle223cat Member Posts: 584 Arc User
    edited June 2017
    adjorr wrote: »
    the worst thing for pvp is the zahl trait invincible. 8 seconds on unkillable immunity in pvp is riduclous, seeing an enemy in arena just istting there at 0 after its taken 3 minutes to burn down his tank the first time is very frustrating, especially since the cd is only 2 minutes and they often have continuity as well. This sort of gameplay is turning veterans away from the game so i cant imagine the effect it has on new players. You can kill a guy 4 or 5 times in an arena but because of his zahl you dont get any points.

    No trait should be mandatory in a pvp game, but right now zahl or continuity, preferablly both, are mandatory on any class of ship you want to take into pvp. Its extremely pay to win (pay not to lose in this case)

    For the long term health of pvp please consider changing this skill, 8 seconds is just to long

    I'd say the biggest problem in PvP is super speed and being able to kill people in one pass. So many people queue, get insta-killed by an escort going faster than they can at full impulse, and never come back. Zahl only lasts 8 seconds, and can be removed and is one of the ways to try to avoid being vaped. I don't think it's the main problem in the current PvP meta.

    Also, if it's taking so long to get someone to zahl, they're probably a healer. Of course you're not going to be able to kill them easily. If they aren't a healer, that's another problem altogether.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    [quote="kyle
    kyle223cat wrote: »
    adjorr wrote: »
    the worst thing for pvp is the zahl trait invincible. 8 seconds on unkillable immunity in pvp is riduclous, seeing an enemy in arena just istting there at 0 after its taken 3 minutes to burn down his tank the first time is very frustrating, especially since the cd is only 2 minutes and they often have continuity as well. This sort of gameplay is turning veterans away from the game so i cant imagine the effect it has on new players. You can kill a guy 4 or 5 times in an arena but because of his zahl you dont get any points.

    No trait should be mandatory in a pvp game, but right now zahl or continuity, preferablly both, are mandatory on any class of ship you want to take into pvp. Its extremely pay to win (pay not to lose in this case)

    For the long term health of pvp please consider changing this skill, 8 seconds is just to long

    I'd say the biggest problem in PvP is super speed and being able to kill people in one pass. So many people queue, get insta-killed by an escort going faster than they can at full impulse, and never come back. Zahl only lasts 8 seconds, and can be removed and is one of the ways to try to avoid being vaped. I don't think it's the main problem in the current PvP meta.

    Also, if it's taking so long to get someone to zahl, they're probably a healer. Of course you're not going to be able to kill them easily. If they aren't a healer, that's another problem altogether.

    It they is a healer..that become apparent very quickly :P... I also have a DPS log up to verify: Lots o heals ..very little damage..:P
    Playing on my Sci toon in Core assault..Ive seen some Zahl users (not quiet Kar'rat level)..and laugh manically when I subnuke it off and they blow up :smile:

    But yea..Speedsters..Typically im not set up to handle them in core assault on my Multimission warbird..I typically use timeline collapse on em (Cuz I know they are using pilot skills)...But..We'd almost need a speedster on our team specifically to engage the other teams speedster. (Mostly due to the fact: You can build for every type and playstyle without leaving huge weaknesses for others..)

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  • irenvelleirenvelle Member Posts: 33 Arc User
    There is no unkillable players
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited June 2017
    So, matchmaking won't work in PvP, either.

    Removing the requirement of getting enough players to make match making system viable, in the first place...

    The people who built up their PvP characters (the ones that actually want to PvP) will eventually end up being matched to each other.....and back to not being able to actually do anything against each other.

    Why in the hell is anyone even doing this PvP?

    +++++++

    And thought of something else. Matchmaking won't work as long as people can get a new rating in the system by creating a new character, any ways. Unless the matchmaking system is actually per account?

    Well...free to play...you can keep making accounts. BUT, I guess, the redeeming value is: you can't port over ship consoles, ship traits, and ship unlocks between accounts.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • snipey47asnipey47a Member Posts: 485 Media Corps
    ekypyros wrote: »
    Hello,
    There is something wrong with balancing
    Sci are permanent Immune and then the almost every hit!
    In the skill tree is read 25% can not be cleared.
    That would then be called 100% Defense is the cap
    So I have 60% accuracy, but felt 10% against some
    That's not normal !!!!!!

    Please rework the defenses and accuray system

    Sorry for the bad English

    Greetz
    @ekypyros

    Wow... you have issues against someone with 100 defense? Hope you never encounter me then coz 100 defense is low
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    snipey47a wrote: »
    ekypyros wrote: »
    Hello,
    There is something wrong with balancing
    Sci are permanent Immune and then the almost every hit!
    In the skill tree is read 25% can not be cleared.
    That would then be called 100% Defense is the cap
    So I have 60% accuracy, but felt 10% against some
    That's not normal !!!!!!

    Please rework the defenses and accuray system

    Sorry for the bad English

    Greetz
    @ekypyros

    Wow... you have issues against someone with 100 defense? Hope you never encounter me then coz 100 defense is low

    You TOO fasss (fast :P)

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  • where2r1where2r1 Member Posts: 6,054 Arc User
    snipey47a wrote: »
    Wow... you have issues against someone with 100 defense? Hope you never encounter me then coz 100 defense is low

    Hmmm..this is intriguing to me.

    Do you have your "build" up on Reddit or on one of your You Tube vids??
    I would like to glance through it real quick. Thanks.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited July 2017
    patrickngo wrote: »

    what it means is, Spartan had a good start, but couldn't take it far enough in one go-what he did do, was separate the gimmick players who aren't very good from elite status by making them killable where they weren't in many cases before.

    I am not sure I understand the difference between "gimmick" PvP players and what you consider "elite" PvP players. The reality is: is there a difference if they are both doing the same thing?
    patrickngo wrote: »
    The ones that freak, are the ones who only PvP to make others feel like ****-and those guys, once they've had their godlike power removed, tend to find their way back to EvE, where they really belong.

    Hmmm...those are the type of PvP players that are in EVE?????
    My friend has moved over to that game, and asking me to come along.

    I was going to follow him over. I guess, not any more. LOL!!

    Post edited by where2r1 on
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    Huh?

    There is something off with that entire concept that I can't put my finger on right, now.
    I have to think about what is bothering me about it.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited July 2017
    patrickngo wrote: »
    where2r1 wrote: »
    Huh?

    There is something off with that entire concept that I can't put my finger on right, now.
    I have to think about what is bothering me about it.

    Lemme give you an example: a mistake Cryptic made with Particle Gens allowed Feedback pulse to deliver up to 300 times the incoming damage back-when used with the right gear, and boff stations and cooldown doffs let this be run nearly continuously, and that damage went straight to hull instead of being absorbed by shields, and being physical damage, there were no resists to counter it.
    Okay ima stop you right there...Particle Gens alone was not enough to reach 300% ( 3x not 300x)..That came from the All damage boosts from ApO and APA...Hell its wasn't even popular until the FBP trait on the Krenim Science Vessel.You might see it on a science vessel, but you'd NEVER see it on a cruiser or any non-sci ship with a LTC seat.

    The nearly continuous is a falicy as well..FBP has a global of 30 seconds...Or to but it a different way..Even with 2 FBP (or enough cool down to run 1 FBP) you still had 15-20 seconds where you couldn't use that ability (longer if you were dumb enough to slot Transfer shield strength with that ability).More than once have I been caught between cooldowns and Waporised in that 15+ seconds.

    The ability is 50% shield pen..So as long as you had shields 50% of whatever the reflect damage% was to your shields..And it was not PHYSICAL damage..Feedback pulse was its own damage type (Almost always saw 50% resist on my parser when looking at other players I killed with it.Even when their other resists were in the negatives..)

    The part I'll agree with you on was the ability could crit..And it almost always did..On top of the GDF,APA,APO..Yea..it could be a nasty tool in a Tac captains hands..But like immunites now..Sci captains just subnuked it off..Or Intel ships flat removed all sci buffs..I would like to see FBP come back to what it was but with some of the current restrictions in place (all damage buffs dont affect it, Cant crit,Fixed Maximums at double what they currently are but only ON a SCI SHIP and leave the current fbp restrictions on non sci boats.)

    Also..FBP alone..did not make the user immune..Ive been wiped out using FBP because 1 or 2 tacs just overwhelmed my shields and hull ..Turned me into a smoking crater while FBP was up..It was a great tool when we had it..It effectively got rid of Vapers for a while...Until Zhal..and immunites..

    Gimimick build was more the chained immunites..
    Post edited by odinforever20000 on

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  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited July 2017
    I understand broken stuff in STO....that has been going on for. frickin'. ever.

    I understand people will use the broken stuff without a conscience.
    They will even upgrade it to EPIC if they can, even as they are TOLD it is not working right.

    I don't need the details of what happens when it gets fixed.
    Really? You don't think I have seen it? Several times? LOL!

    ++++++++++

    The hope that new players, eventually, will get to your level? Not realistic. As veterans will keep leveling up and up and up, right along with them (as long as they remain interested in doing it, that is).

    Only way any "catching up" can happen is: Cryptic slows down releasing new stuff. Or they completely change how the game works....enter "Balance Pass", new Skill Tree...etc. ???

    So, knowing that they will never catch up to the veterans....what do you think people are are going to do?

    They are digging through all the shiny gear to find the combinations. Find the easy route to a kill. Find the easy route to avoid death. And finding the "broken stuff", because there is always something broken in STO.

    And then needle the veterans endlessly...to the point the veterans quit because who wouldn't get tired of constantly looking for the next glitched "thing" that can't be countered? And from what I gather, they have left.

    The entry point for PvP isn't going to change....all that will change is who are calling themselves the veteran players. (You know, this could read: the entry point for "Elite" players in PvP or PvE isn't going to change....)

    In the end, it doesn't matter "gimmick players" or conscientious ones.....the "fresh" players willing to try PvP dead and driven off. Veteran players unable to kill each other.

    Another thing you sound like you are saying is: because a player chooses NOT use the "broken stuff" or because they decide not to even use the new stuff, that they are the superior players. Not really.

    They are just more strategic than other players. They have a mind that can plan ahead...they know the game and their ships. And from your example of the bugship and Bortasque, they can "think outside of the box".

    SO: In PvP....it is kill or be killed. Counter ticks on opponent killed, or ticks on number of deaths to self. The scoring counter doesn't care how it got done.

    You can be as creative (or as devious) as you want....but PvP players are all going for the same thing.

    Yes or no?

    That is what I meant by: "I am not sure I understand the difference between "gimmick" PvP players and what you consider "elite" PvP players. The reality is: is there a difference if they are both doing the same thing?"

    +++++++++++++

    P.S.:
    Does this game track the number of deaths to self, at all???
    Actually, if someone could point me to where PvP standings are listed in the game, I can't find it.


    And what is "DDIS"?

    And I think we are just talking circles around the same thing, just saying it from different sides.
    I don't think I am capable of understanding the mentality of a PvP player...
    Any more than you could understand why I do not want to do PvP.
    I am not even sure I understand why I do not want to PvP. Feels wrong.
    Post edited by where2r1 on
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    patrickngo wrote: »
    let me put it in terms you might get then.

    if there's no risk of being defeated, there's no point to PvP.

    The Pvp matches players remember and talk about (in positive terms) are always the close fought matches, where it's a nailbiter from the first roll in, to the final score, and that score, in those matches, is 14/15 space and 49/50 in ground.

    It's the 'emotional payoff' or the thrill. a constant stream of faceroll and you might as well be running PvE's on Normal (if you're winning), or you might as well walk off to a game that can GIVE you that tight, close fight (if you're on the side that's always losing).

    and you don't get that from matches where nobody can kill each other, either.

    which is the core of the retention problem in the community, and in turn, the negative population growth the PvP community's been experiencing for the last four years.

    So, there is no point to PvP in STO. ????

    So, that is??? What?!?!?

    Why are you fighting so hard to keep it?
    Just for the "Glory Days"?

    You don't have the answers to fix this....you only have your memories.

    The way to fix it lies in what the OP is trying to do...which is continue working on his PvP game.
    And figure out the tricks. And, frankly, at this point, I am almost hoping he finds something that is broken.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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