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Heavy escort flak shot artillery keeps activating until auto attack is over

saurializardsaurializard Member Posts: 4,404 Arc User
The Heavy Escort Flak Shot Artillery ability stays active when auto attack is on even with no enemies at range, causing it to keep cancelling interactions with other objects.

I started noticing this bug in the Mirror Invasion event queue, where, after defeating enemies around a rift to shut it close, my interaction with the portal would drop regularly every few seconds, forcing me to press the key again to restart the interaction.

After some tries, I saw that not only the Heavy Escort Flak Shot Artillery ability wasn't greyed out like the rest when no enemy is in range, but would keep activating (even when not targeting or hitting any enemy, and without shooting) until red alert mode/combat was lifted (my auto attack is set to stop after dropping out of combat, so the setting may affect the duration of the ability as well), and that the activation of the ability was causing the drop of interaction.

So, for now, Heavy Escort Flak Shot Artillery keeps activating for nothing and conflicts with interaction.

To replicate the issue:
1/Equip Heavy Escort Flak Shot Artillery on an eligible ship
2/Set your auto attack to stop when combat stops or never stops
3/Go into combat near an interactive item
4/Destroy all enemies in range
5/Start the interaction
6/Watch the Heavy Escort Flak Shot Artillery ability keeping activating and interrupting the interaction

ticket ID #4,458,411.
#TASforSTO
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Comments

  • astroroblaastrorobla Member Posts: 144 Arc User
    +1 on this problem. I just connected it to the cool down ticker on the flak shot weapon. I've seen it on both alts using it.

    Ticket ID 4,458,862
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  • ulmanchunulmanchun Member Posts: 135 Arc User
    This was a semi issue on tribble server. many people reported it. but i guess even after it when live there are still issues. on tribble i was fly through allied space with no enemies and nothing to harm me that thing kept firing. then it was patched. it went live i got it seems ok till like you mention playing mirror i had to disable it if i want to close portals or activate stuff. but if i was an attacker only then no problems i guess.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited June 2017
    So, from the patch notes of 06/01:
    Resolved an issue where a player would be in a perpetual state of Red Alert when clicking on the Heavy Escort Flak Shot Artillery but not actually attacking an enemy.

    That's a step in the right direction, but that didn't solve the problem of the ability activating when no enemy is around in red alert and interrupting interactions.
    Worse, it seems now that if the ability is on auto-fire and you click on it out of combat, even if auto-attack is set to stop when not in combat, it'll continue activating until you right-click on the ability to stop the auto-attack.
    #TASforSTO
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  • ulmanchunulmanchun Member Posts: 135 Arc User
    yeah plus now they disable bug reports. so you can't even report this issue. i have tried numerous times the last 2 days to report but get the " [TicketError] Could no connect. Please try again. " message so they pretty much call blocked us like we were some telemarketer.
  • astroroblaastrorobla Member Posts: 144 Arc User
    At least I got a bug report in on this. Ticket 4,474,687
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