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How to DPS in 2017?

ihatepwe735ihatepwe735 Member Posts: 337 Arc User
Can anyone explain the general theory of dps in STO "today"? I have found numerous articles about aux 2 bat, drake or dragon builds, but mostly, in my journey to get a Temporal Battlecruiser [T6] from about 8k dps to ~20k dps, each time I tried to implement any of the above builds my dps went down. Which is unsurprising as all the articles are circa 2014.

Comments

  • node31#9773 node31 Member Posts: 39 Arc User
    Im doing around 45K without aux 2bat and some special "DPS theory" and in just puny T5-U ship without special OP consoles that comes with T6 C-store ships... Sicret is good balanced and specialized (one DMG type) build...
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    XII or XIV gear?
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Those drake, dragon, aux2bat approaches were ways to get eptx to about 100% up time, these days cooldown reduction via capt skills, starship traits, consoles, boff abilities, specialisation tree and boff trait will do that, at a cost.

    The starship trait Regroup from the Temporal raider gives 15% eng cooldowns from attack patterns, that on a ship with just APO should give 30 sec up, 8 sec down cycle on EPTW and EPTS, add a second attack pattern and its more or less perma uptime for those that click fast enough. Essentially one traits makes all that stuff old hat.

    Don't have 3k zen ship in question, fine start stacking both eng cooldowns and general boff cooldowns, then add a bit of drake.

    At certain levels of gear it becomes a matter of having spare cooldown and respeccing for other things like more tanking or ship power.

    The old meta was faw, with embassy consoles, tons of eps and weapon power, with buffed feedback pulse, now its embassy consoles out and feedback pulse is mostly for trait driven crits if at all. Embassy consoles would mostly be replaced with any dps boosts like critD, CritH, direct damage boost, cooldown boost like the Kremin sci ship one.

    The DPS maxers pretty much work around builds that have tons of premium gear, so to get advice on lower end builds that also have durability you'll have to post your build.
  • node31#9773 node31 Member Posts: 39 Arc User
    edited May 2017
    XII or XIV gear?



    25-30K is reachable with balanced MK XII gear without any problem, i did have that at start with ordinary T5 ship... I buy cheap Disruptor DHCs with Crtd X3 mod, I find good fleet and buy vulnerability locators, spire warp core, elite fleet shields, get free quantum space set(deflector and engine), and get free nausicaan space set for good disruptor boost, and by then i alrady have 30K in ISA...
  • tobiashirttobiashirt Member Posts: 630 Arc User
    How to go from 8k to 20k is somewhat different from how to do the absolute best dps, but I'll share what I know if it can help.

    The first and most basic improvement/goal is to get at least the weapons to mk 14, since they have a nonlinear increase between mk 12 and mk 14 (something like +20-25% of what their mk 12 damage is)

    Second is to get a complete, or as complete as possible set of fleet gear. Beams/cannons with [Dmg]x3 [CrtD] are a good bet for damage, since you don't need much extra [Acc] in PvE. Spire [CrtH] tac consoles, and possibly a spire core to add power transfer rate and slightly reduce weapon cost.

    For mission-reward gear that's worth putting on the ship, there are:

    http://sto.gamepedia.com/Krenim_Temporal_Manipulation#Console_-_Science_-_Temporal_Disentanglement_Suite

    http://sto.gamepedia.com/Quantum_Phase_Catalysts#Console_-_Universal_-_Quantum_Phase_Converter (presuming you're running phaser...2-part of this set is good if you have some DrainX skill and torpedo spread to strip shields)

    For mission-reward traits, there's

    http://sto.gamepedia.com/Trait:_Point_Blank_Shot

    Lastly, for relatively easy-to-get bridge officer abilities, there's

    http://sto.gamepedia.com/Ability:_Kemocite-Laced_Weaponry
    http://sto.gamepedia.com/Ability:_Photonic_Officer

    As well as the perk "Attrition Warfare" from the Strategist secondary specialization

    Edit: Just thought of something, if you have 1000 zen or can manage to save that much...

    http://sto.gamepedia.com/Console_-_Universal_-_M6_Computer


  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    My ship (and most of my space skills and boff things) are here:
    http://skillplanner.stoacademy.com/9075d6da876a9da3b384e84ae61684eb

    It does ~20k dps in ISA with me mashing the buttons without real regard for anything.
    Its all VR (or Epic) XII gear that I've gotten from missions (although I do have all reps at T5) with the exception of the Tac consoles that I made. The beams weapons all have a mix of CrtH, CrtD and Dmg (as they're quest rewards from Blood of the Ancients)
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    tobiashirt wrote: »
    and possibly a spire core to add power transfer rate and slightly reduce weapon cost.

    no spire core reduces weapon cost; that drain resistance stat is for hostile drains (like ES or TR) only

    the only reason you'd ever want one is for the high EPS stat for overcapping (unless cryptic fixed that with the space rebalance, which i think they did)​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • protoneousprotoneous Member Posts: 3,178 Arc User
    tobiashirt wrote: »
    and possibly a spire core to add power transfer rate and slightly reduce weapon cost.

    no spire core reduces weapon cost; that drain resistance stat is for hostile drains (like ES or TR) only

    the only reason you'd ever want one is for the high EPS stat for overcapping (unless cryptic fixed that with the space rebalance, which i think they did)​​
    Am using an elite fleet plasma integrated warp core from Spire that indicates -10% Weapon Power Cost. Wiki page seems to confirm that sto.gamepedia.com/Fleet_Warp_Cores.

    Not saying you're incorrect as there's been so many changes... just quoting from my tool tip in-game.

  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    protoneous wrote: »
    tobiashirt wrote: »
    and possibly a spire core to add power transfer rate and slightly reduce weapon cost.

    no spire core reduces weapon cost; that drain resistance stat is for hostile drains (like ES or TR) only

    the only reason you'd ever want one is for the high EPS stat for overcapping (unless cryptic fixed that with the space rebalance, which i think they did)
    Am using an elite fleet plasma integrated warp core from Spire that indicates -10% Weapon Power Cost. Wiki page seems to confirm that sto.gamepedia.com/Fleet_Warp_Cores.

    Not saying you're incorrect as there's been so many changes... just quoting from my tool tip in-game.

    that must be a recent addition, then, because that certainly wasn't there when borticus pointed out the subsystem drain resistance only protects against hostile drains and not your own weapon drain​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • postinggumpostinggum Member Posts: 1,117 Arc User
    Weapons to mk 14 is a big change, and its upgrade weekend so you get double points per upgrade, use superior upgrades.
    After weapons I'd look at shields and engine - you do more deeps if alive and in position to fire, deflector upgrades are expensive and often bad value for dil.

    Can rock a crafted AP omni on the back, the best pilots go basic beams because they are better at positioning, for most people maybe omni is better.

    For tac you have:
    TT, FAW, APB
    TT, BO, SS

    Might want to test
    TT, APB, APO or TT, kemo 2, APO/APB an extra attack pattern should work well with 'The Best Defense'
    TT, FAW, SS

    Its kinda a problem now with BO clearly being better against a single target than FAW, but many levels requiring trash cleaning that suits faw followed by a big target that suits BO.

    On sci I'd lose TSS and go either ST, HE or HE, Structural Analysis 2

    Kemo, SA and APB produce stacking damage resistance debuffs that benefits everyone on a team, whereas APO is great for the player.

    Have to think an EPS console in eng and borg console to sci would help and be cheap.

    There are lots of other uni consoles around now: http://sto.gamepedia.com/Antiproton_Beam_Array
    The crystaline and polymorphi probes have been popular with AP builds; the temporal disentanglement suite is free; conductive rcs at ultra rare over polaric moudulator? - choosing the best mod you can afford

    Have you seen the current exchange prices for Quas cruisers?

    Keep doing reps and collecting every free trait the game offers.
  • tom61stotom61sto Member Posts: 3,676 Arc User
    protoneous wrote: »
    tobiashirt wrote: »
    and possibly a spire core to add power transfer rate and slightly reduce weapon cost.

    no spire core reduces weapon cost; that drain resistance stat is for hostile drains (like ES or TR) only

    the only reason you'd ever want one is for the high EPS stat for overcapping (unless cryptic fixed that with the space rebalance, which i think they did)
    Am using an elite fleet plasma integrated warp core from Spire that indicates -10% Weapon Power Cost. Wiki page seems to confirm that sto.gamepedia.com/Fleet_Warp_Cores.

    Not saying you're incorrect as there's been so many changes... just quoting from my tool tip in-game.

    that must be a recent addition, then, because that certainly wasn't there when borticus pointed out the subsystem drain resistance only protects against hostile drains and not your own weapon drain​​

    It was changed to explicitly having weapon power draw reduction during the last Skill Revamp (the one that transitioned from 9 to 3 node layout), IIRC, to help standardize all the different things that affected weapon power draw. It even lowers the amount of draw in the tooltips if you hover over your weapons. It may have been intended orginally to be hostile drains, but it didn't work that way in practice, so they went ahead and made it directly do that on top of making it clearer as to what it did instead of nerfing it to uselessness.
  • protoneousprotoneous Member Posts: 3,178 Arc User
    tom61sto wrote: »
    protoneous wrote: »
    tobiashirt wrote: »
    and possibly a spire core to add power transfer rate and slightly reduce weapon cost.

    no spire core reduces weapon cost; that drain resistance stat is for hostile drains (like ES or TR) only

    the only reason you'd ever want one is for the high EPS stat for overcapping (unless cryptic fixed that with the space rebalance, which i think they did)
    Am using an elite fleet plasma integrated warp core from Spire that indicates -10% Weapon Power Cost. Wiki page seems to confirm that sto.gamepedia.com/Fleet_Warp_Cores.

    Not saying you're incorrect as there's been so many changes... just quoting from my tool tip in-game.

    that must be a recent addition, then, because that certainly wasn't there when borticus pointed out the subsystem drain resistance only protects against hostile drains and not your own weapon drain​​

    It was changed to explicitly having weapon power draw reduction during the last Skill Revamp (the one that transitioned from 9 to 3 node layout), IIRC, to help standardize all the different things that affected weapon power draw. It even lowers the amount of draw in the tooltips if you hover over your weapons. It may have been intended orginally to be hostile drains, but it didn't work that way in practice, so they went ahead and made it directly do that on top of making it clearer as to what it did instead of nerfing it to uselessness.

    Thanks for the clarification. Sometimes it's hard to remember what happened when and why :smile:

  • snipey47asnipey47a Member Posts: 485 Media Corps
    https://youtu.be/V_l-QPFOkE8 I just published this... more videos on there too about all the changes...

    Hope this helps.

    Regards,

    Snipey47a
    DPS Channel Admin
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    postinggum wrote: »
    Weapons to mk 14 is a big change, and its upgrade weekend so you get double points per upgrade, use superior upgrades.
    After weapons I'd look at shields and engine - you do more deeps if alive and in position to fire, deflector upgrades are expensive and often bad value for dil.
    Any thoughts as to which space set I would use? I'm not particularly happy with Sol Defense - which I'm really using because the [Obelisk Subspace Rift Warp Core] broke the 4pc Iconian set.
    Can rock a crafted AP omni on the back, the best pilots go basic beams because they are better at positioning, for most people maybe omni is better.

    Until I get the EPS, occasional periods of not-all weapons firing gives my weapon subsystem power a chance to recover.

    For tac you have:
    TT, FAW, APB
    TT, BO, SS

    Might want to test
    TT, APB, APO or TT, kemo 2, APO/APB an extra attack pattern should work well with 'The Best Defense'
    TT, FAW, SS

    Its kinda a problem now with BO clearly being better against a single target than FAW, but many levels requiring trash cleaning that suits faw followed by a big target that suits BO.

    On sci I'd lose TSS and go either ST, HE or HE, Structural Analysis 2

    Kemo, SA and APB produce stacking damage resistance debuffs that benefits everyone on a team, whereas APO is great for the player.

    hmm. I'll try flip these around a bit and see if it makes a difference.
    Have to think an EPS console in eng and borg console to sci would help and be cheap.

    Sensible, but aren't there any sets / uni consoles that bundle an EPS effect plus something else?

    There are lots of other uni consoles around now: http://sto.gamepedia.com/Antiproton_Beam_Array
    The crystaline and polymorphi probes have been popular with AP builds; the temporal disentanglement suite is free; conductive rcs at ultra rare over polaric moudulator? - choosing the best mod you can afford

    The Polymorphic Probe looks awesome - Can't find any on the exchange right now so I have no clue how much EC I'd need to save up.
    Have you seen the current exchange prices for Quas cruisers?

    Whyfore? I can't find any listed at all.

    (I got my Quas cruiser by spending my first zen on a bundle of keys and opening Herald lockboxes. A T6 ship fell out with less than 10 keys spent. Lucky.)
    Keep doing reps and collecting every free trait the game offers.

    Yep.

  • postinggumpostinggum Member Posts: 1,117 Arc User
    Quas was over 400m last time I saw one, from 150ish not so long ago - infnity box stuff been gobbled up?

    Proper eps consoles are cheap for endgame gear 850k purple mk 12, also consider/experiment with plasma-integrated core they give 100% boost to power transfer, blue ones are 25k. You have 3 combos: eps console + plamsa-integrated; eps console + obelisk; plamsma-integrated + other console like polymorphic. Try it and see.

    Those spire cores with weapon power mitigation are also great. There are sets, consoles and deflectors that give small eps boosts, but its generally been best to really stack eps with core and perhaps console, the deluxe money no object eps console is the conductive rcs with eps mod for well over 100m, which is effectively an RCS console + EPS console + 50% up time extra mobility boost from a single console slot.

    Ico has been best for team dps, but the hot starts on the shield and core have been messed with. The old time dps choice was nukara shields and deflector plus rom engine, all rep items. Its far from clear that anything released since the ico is better as such. Thing about 'best set' is that the top dpsers change their minds when one guy does the new best run, for the 99.99% ico or nukara-nukara-rom is fine and will continue to be so.

    Polymorphic 3.8m and upwards, on the exchange I find it best to simplify searches, so did polym as the search term. It seems pretty normal in MMOs to have a fairly horrible to use exchange, to me a nice exhange is better than a new level.

    Elite pets are a good idea but dil expensive and I think a fleet item, also as you damage resistance debuffing goes up pet damage goes up.
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