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TRIBBLE MAINTENANCE AND RELEASE NOTES - May 10, 2017

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble has been updated to: ST.75.20170412a.31

General:
  • The Player Potential System has been improved to more accurately match groups in the 3 Wargame Scenario queues.
    • The Player Potential System is currently set up only for the 3 Wargame Scenario queues.
  • Resolved a crash that would occasionally occur when patching or loading into maps.
  • Survivor: Resolved an issue where Bridge Officers would sometimes run off to the starting point.
  • Twin Tribulations:
    • Twin Tribulations now has an AFK penalty on Normal mode.
    • The end result popup now displays for teams that do not reach the finish line.
    • The leave map popup now displays for teams that do not reach the finish line.
  • Resolved an issue where players who had completed the Delta Quadrant mission journal episodes with a Delta or Temporal Agent could not receive rewards.
  • Updated the average time displayed for Core Assault and Twin Tribulations to 20 minutes.

Systems:
  • Competitive Wargames Consumables:
    • Competitive Wargames Takedown Consumables now benefit from any kill that isn't a Carrier Pet or Projectile.
    • Competitive Wargames Consumables now display their shared cooldowns when viewed in the inventory.
    • Removed the cooldown on Long and Battle consumables when player leaves the match.
    • Resolved an issue where Instant resurrection Competitive Consumables were not showing the correct FX.
  • Unshaken Resolve and Undeniable Competitive Wargames Reputation Traits have had the Armor Penetration value received from it increased.
  • Seeking Mine Subroutine debuff now lasts for 30 seconds.
  • Competitive Wargames Space Set 3 piece bonus has had the amount of Bonus Resistance from reaching max stacks increased.
  • Resolved an issue where Tricobalt Torpedoes did less damage than intended if used with Transport Warhead 3.
  • Resolved an issue that would cause Protonic Energy Stabilizer Modules to potentially damage the player when activating Feedback Pulse.
  • Resolved an issue that caused the Basic Fire of Dual Heavy Proton Cannons to be Phaser Damage.
  • Resolved an issue that caused the Protonic Energy Stabilizer Module to activate excessively when using Tractor Beam Repulsors.
  • The damage of the Heavy Escort Hyperexcited Ion Stream Projector has been more than doubled.
  • Tyken's Rift now only drains current power in subsystems, instead of also reducing subsystems' ability to regenerate.

PvE UI:
  • Added a filter to display "All" PvE queues, regardless of what it rewards.
  • The group invite accept window will always show the create private tab instead of toggling the window.
  • Added a message for when a private match group is disbanded due to queuing for a regular match.
  • Added button to view the reward cooldowns.
  • Resolved an issue where solo players are grouped into a queue group when joining a PvP map.
  • Resolved an issue where when a player is set to Team Mode the player would get kicked out a group when invited by a player in Invitation mode.

Foundry:
  • There is no longer an Undine Dromias Bio-Cruiser that is mistakenly labeled as a Dervish class.
  • Updated the display name for numerous ships.
  • Vaadwaur costume pieces are now available.
  • All ships in the Costume Editor now have proper geo.
  • All of these updates went out with Star Trek Online: Escalation however, the Foundry functions were just recently turned back on.

Known Issues:
  • Hyper Capacitor Shields do not show shield regeneration value in the UI.
  • Scramble Fighters does not properly interact with the Damage Immunity Lockout.
  • Target information is not visible in shooter mode.
Post edited by coldsnapped on

Comments

  • geekguy79geekguy79 Member Posts: 209 Arc User
    The "All" filter added to PvE UI is nice, but, we seriously still need a way to filter by difficulty level, or change all normals to advanced, if available, or something.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    we also need the issues of the queue launching with no warning and randomly dropping you from one or more queues addressed as well​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    Passion and Serenity are one.
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  • velquavelqua Member Posts: 1,220 Arc User
    Any word on the texture transparency issues being fixed? Clothing and many texture in the game look horrific.
    18662390068_f716cd60e3.jpg
  • rocketfromthe#7059 rocketfromthe Member Posts: 7 Arc User
    If we can't filter by difficulty level the PvE UI is still garbage
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    • Accounts that have a Delta or Temporal Agent which have not yet completed this arc will still have this issue.

    Can I get some dev clarification on this? Because it looks like it's saying that, if I haven't completed the Delta arc on all of my Delta Recruit and Temporal Agent characters by the time this patch hits Holodeck (which is likely tomorrow), my account will be permanently screwed.

    (And why would having a Delta Recruit who hasn't completed it matter? They don't get extra rewards for completing the Delta arc, IIRC.)
  • tobiashirttobiashirt Member Posts: 630 Arc User
    The two big things in the notes (at least in terms of how many complaints have been lodged against them) seem to be fixed, unless I'm missing something.

    Dyson Protonic Consoles: Excessive proccing with some abilities has been fixed, procs affecting self have been fixed
    Tyken's Rift: Seems like it can now be soft-countered by eps or by using some burst source of engine power like EptE or a battery. You still suffer if you don't have the counter, but it's not irresistable.

    Thoughts? Does the damage on the consoles need to be brought down in absolute value? Decoupled from general exotic/EPG and boosted only by proton? Does the absolute value of the Tyken's drain need reducing, or do DrainX points just need to confer more resistance as another soft counter?
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    velqua wrote: »
    Any word on the texture transparency issues being fixed? Clothing and many texture in the game look horrific.

    Unfortunately, I'm still seeing the texture transparency bug on Tribble.

    The cursor bug seems to be fixed, however. Hopefully, we'll get the fix on Holodeck after tomorrow's patch.
    Waiting for a programmer ...
    qVpg1km.png
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  • antler2012antler2012 Member Posts: 11 Arc User
    I wish they would make it easier for testers like us to do pves instead of have to wait for a full team all the time
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    Still not even acknowledging the chat cursor bug?

    Although it wasn't mentioned in the patch notes, the cursor bug seems fixed now on both Holodeck and Tribble. At least, it's fixed for the cases that I tested.
    Waiting for a programmer ...
    qVpg1km.png
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