Another season and another fail attempt to reduce dps. My utmost problem the idiotic high high dps .The romulan expansion was the last enjoyable expansion. After that hit the big skilltree rework and our dps almost become three times bigger for no reason.
I find boring the 20 sec long Crystal entity and the less the 1 min long Cure ,Khitomer and Infected missions.
My second problem is that the previsious 4 missions are the only playable in the queue and the others are empty .Somebody tried to play the Storming the Spire, Undine missions and the Vaul:ensnared queues? No? I tell you :needless, you can wait 24/7 but nobody play them anymore cuz they cant clear in less then 1 min, so"too" heavy for them.
I dont know whats the problem with you people , i remember when i began the STO Online 5 years ago there was only 3 insta. The 3 old borg Cure ,Khitomer and infected and the land counterparts. This took almost 2 years and arrived the Into the Hive and Hive Onslaught: And we were very happy for these two and these two lasted almost another year and we played all and we have fun.
Now STO spoil us with instances , we have many:Undine ,Tholian ,Iconian,Temporal, Lukari,Dyson etc. etc. But this all unnecessary, nobody play them anymore not the space not the land queue's.
Im very interested what say the devs. I do not want to believe that the devs dont have something that show them the statitics from the queues.
I hoped that the next season bring something new but i was disappointed. The queus still deads and the people only farm(zerg) the four easiest insta's.
I think the dear devs can learn from other MMO's,on my opnion the easiest way copy the WoW(WorldofWarcraft) system. You queue and the system drop into random insta. Yes after that some peoples must learn all insta mechanics but we not farm forever only four boring insta.
Another change that after this all rep must use only one universal token but this is not to hard to create.
Finally the old borg instances and the others to can develop the dear devs, were in the seventh year and the stupid borg still cant adapt to us.The generators dont have shields and turrets, the borg clones fly straight line and let them finish off and nobody guard them. The cube and sphera ships cant do anything new. Let the borg ships use evasive maneuver , use some skill :tactical, sci and enginering team( i heard the borg can regenerate),maybe alpha strike chance with beam fire at will and torp high yield. And why cant we see diamond ships in the old borg insta's? Diamond ships can defend the bot drones and try slow downs players with gravity wells an with tyken rifts for example.
Sorry for my bad english guys , this is not my native language.
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Oh my god WOW is the worst example to follow. The absoulute worse example of how to run queues or quests. You really want a queue (raid in WOW) to last hours and hours and is impossible unless you have a huge party. Do you really want to be dropped into a random PVE when you need the rep tokens to complete something and have a remote chance of being in the PVE you need? WOW the realm of gankers and cry babies. A game where skill trees are so dumbed down you have few options to make a charecter yours. A game where a class was brought in to balance out the paladins and magic users but was nerfed to death due to spoiled brats crying foul that they finally had a counter to them.
Dead queques there are many reasons that most are ghost towns. IMHO there are far to mnay choices and the list needs trimming down and turned into a rotating random set of missions instead of the huge number that are in the selector. AI yes could use tweaking BUT as far as the Borg queques go were you around for DR when it came out?
Simply put, currently people have elite ready builds but not much elite contend to play, resulting in them vaping stuff in advanced.
give them a proper challenge, so that everyone can play according to there own skill/level/gear.
Another is the varying amount of marks you get from doing them. If the marks were the same across the board, the people would be much more likely to queue for the mission they like instead of which ever pays the most. For example, why would I do any queue other than UAA that gives Undine Marks when I can just run UAA for 300+ marks. There are more problems too, but these two, I feel, are the major ones.
Infected Space can be facerolled in a few minutes. 5 minutes tops with a good team with decent DPS. On the other hand Infected Ground Advanced requires you to actually THINK and coordinate, and can take up to 20 minutes.
Which one are people more likely to do?
normal text = me speaking as fellow formite
colored text = mod mode
Comes to complain about DPS. And 30 sec queues. (Talk about a "Bait Thread" - but I'll bite)
I did an ISA last night (in fact 2) both took about 3-4mins with DPS channel groups.
Even did a CCA, took 2mins on my best character and I died.
Also did a Borg Red Alert and a Tholian Red Alert on all my Feds last night.
They averaged 3-5mins. Couple of them even took near 10 mins.
Where are these 60sec queues OP ? Are you running in the best DPS groups ? Because those are the only people pulling 60 sec and less for ISA's.
Post a link to your parses.
I want to see your last 20 CCA and ISA Parses (PUG Parses only accepted).
Frankly, I think your full Gagh.
Why does OP and others feel the need to greatly over exaggerate everything to get their point across here.
Stop it already.
My Tac took 25% hit.
I've also noticed my hull has become super fragile since the balance pass, I've been dying a lot more then usual.
My Sci has taken a 50% Hit
My Engi seems to be the only one who was slightly buffed.
(Need more parse data to confirm)
I agree with @coldnapalm
We need restructured rewards. - AND then - they need to add Elites for every single queue.
These whiner threads are getting really old.
OP already indicated that English is his or her second language in the last sentence of the post. Criticizing the grammar and structure of the post indicates that you didn't read all the way to the end. IMHO you owe the OP an apology.
Its also the main map for DPS scoring as you already know Rattler. So naturally it will be the busiest queue. (In addition to the very good point you make).
Side note: More people should try the Borg Ground queues, they're some of the best balanced queues in the game. In terms of difficulty and reward.
That said, I would never pug for Borg Ground STFs. Too much can go wrong... also, you might end up getting queued with Nabreeki, and have to deal with his brand of "MonsterPlay".
I try my best to avoid that type of thing. "Fun" as it might be.
Over the years, many have said that one can't "win" an MMO--but the more I see all this worrying about the queues, the more I think that many some people have "won" at STO--because with so much else to do, why would they be complaining about lack of participation in some of those queues?
Despite my first point, I confess that I have a very low tolerance for players who complain that this or that "takes too long" because (somehow) they feel that their characters aren't becoming over-powered quickly enough. The notion that one isn't wasting time efficiently enough doesn't parse for me.
I've run plenty of STF's with Taylor1701d in the DPS channels he is a strong player and I agree with everything he has said here.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Anyway, many suggestions to fix things have been made but Cryptic has yet to do anything with them.
- Unique rewards for queues? They're moving in the opposite direction, see for example the Borg boff from Khitomer ground.
- Rebalance efforts? The effects are hardly noticeable and the main underlying causes have not been addressed - such as Tac dominance, stacking of tons of abilities in general.
Many of the 'rebalancing' changes have in fact been reverted before they were ever brought to Holodeck. In the end, the most significant changes were only made to cannons (which didn't pose the most serious problem) and Embassy consoles (which is just fighting the symptoms and not addressing the underlying causes).
- Elite queues? Hardly a solution if it doesn't fix the imbalances in the rest of the game. Indeed, this would only serve to justify not changing the insane amount of DPS we're seeing as it would be needed in Elite. But I assume that those proposing the release of Elites are well aware of and even aiming for that.
@taylor1701d , Maybe the 'whining' (nice way to attack people with legitimate concerns - I guess that means that only DPS-monsters are allowed to enjoy the game and others can just watch if they want) would stop if they actually did something to address the problem.
I'm not having problems with DPS monsters. But I can certainly understand that newer and average players are not liking it when everything is killed before they can do anything, or ever experience a tough fight.
I've just not seen what OP describes Risian.
CCA, not withstanding because 1 very good Exotic player (which is an very expensive build) will bring the Crystal to its knees.
Despite the above, I've not had a 30sec CCA PUG in over 2 weeks.
ISA under a min in PUG doesn't happen.
Unless the stars align and 5 dps players randomly queue for the PUG.
Over the last month my PUG ISA times are between 5- 10mins.
Are we assuming 1-2mins isn't enough time to get into firing range ? That's Hogwash at this point, except in a rare case of an Exotic player destroying the crystal. Which doesn't happen every time.
I know because I've been running CCA PUG for over a month.
Might happen 1 out of every 10 runs where the queue actually takes 30secs.
I've been averaging 2-5mins over the past month.
Its easy to present over exaggerated claims. I want to see some proof. I want to see parses.
I've been running PUGs heavily the last month or so. This is what I see. I'm not being biased here, I'm being as honest as I can.
So while I agree with lots in your post @risian4 , when OP or others over exaggerate to make a point, I will call them out on it.
Thx @ussvaliant#6064
I consider myself pretty average in terms of DPS league scoring. But I'll take the compliment.
I just wish we could get some real rebalancing or restructuring of the queues, either unique rewards or new reward/effort ratios. The game has to be fun for everyone. Most of the times it is, fortunately but there are certainly some excesses and problems that need to be addressed.
If I look at missions like Undine Assault, Gravity Kills, Borg Disconnected and so on I think it's sad that these well designed missions don't get as much attention as the other, arguably simpler maps with less interesting mechanisms and simple objectives.
normal text = me speaking as fellow formite
colored text = mod mode
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Infected used to be easy to fail, but again, power creep. Scientists with control powers trivialize Infected.