I just made it to Tribble to check out the changes.
I play alot of PVE Queues without a premade team so I rely on looking up how many players are waiting in line for the various mission and you don't see that anymore on Tribble. You can click what you want to play, but you can't tell if you are the only one waiting or if there are other players.
I think this is a bad change and will discourage players from playing PVE Queues.
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Honestly, if they would introduce a weekly cycle of 5 queues, then at least the playerbase can be directed towards a few queues, but as it stands now, the game just feels ... empty, well glad they fixed that.
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I don't think this change to the UI is going to be a problem for veteran players. We know which queues are being played and which ones are not. But a new player reaching lvl 50 or 60 for the first time might have a frustrating experience ahead of him.
Cryptic tried this once before and it didn't go down too well. I guess they didn't learn the last time....
The ONLY way this could be acceptable is if we could queue for more than 3 at a time, like a LOT more.
Come to think of it, ... why is it there actually, never played a game that had a 30 min lockout after playing a que/mission ...
I do not know why it is so hard to add a random que system that gives a bonus for people who use that as well as making the que lockout for individual ques 60 minutes.
PW has very bad staff though who dont know what they are doing.
In theory, they are locking us out of farming a single queue and forcing us to rotate and play different ones. In practice, this means rotating a set of queues rather than a single queue. Basically, this leads to the equivalent of crop rotation to improve productivity, since Dilithium refinement and Reputation progress are themselves time locked anyway.
Similarly, in theory, removing the "Queued" column removes a bias against queuing up an inactive queue. In practice, this means players will either get frustrated and leave the queues or learn through experience which queues actually pop and which actually complete when they pop. These lead to less players in the queues, and less experienced players in the slower queues, making those slower queues even less fun when they finally do pop.