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PVE Queues UI Change

I just made it to Tribble to check out the changes.
I play alot of PVE Queues without a premade team so I rely on looking up how many players are waiting in line for the various mission and you don't see that anymore on Tribble. You can click what you want to play, but you can't tell if you are the only one waiting or if there are other players.

I think this is a bad change and will discourage players from playing PVE Queues.

Comments

  • betanembetanem Member Posts: 122 Arc User
    Agreed
  • schwanbergschwanberg Member Posts: 6 Arc User
    It's a very bad idea indeed. It will ruin PVE queues completely. You might have to wait for ages, not knowing whether there will be a match at all. Why queue up in the first place then?
  • hoffy1hoffy1 Member Posts: 97 Arc User
    edited April 2017
    On the bright side, people complained about empty queues, that is now fixed! you can not prove that the majority of the queues are dead-empty anymore.
    Honestly, if they would introduce a weekly cycle of 5 queues, then at least the playerbase can be directed towards a few queues, but as it stands now, the game just feels ... empty, well glad they fixed that.
  • hoffy1hoffy1 Member Posts: 97 Arc User
    also, as it stands now, I as a KDF player have to coordinate in teamspeak/discord with my friends to que up at the same time, to get into the same instanse, since they play Fed side ..... so how about cross-faction-teaming?
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  • jiralinriajiralinria Member Posts: 108 Arc User
    I have to agree with not liking the removal of the display of how many players are queued. I at least would like to see if there is a chance of the queue ever popping, or if it is like the last few days when I wanted to play the new cPvE queues... they didn't pop after waiting 15 mins, and since I didn't know if anyone else was trying to queue, I logged off... :(
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
  • szimszim Member Posts: 2,503 Arc User
    Strangely enough PvP queues still show you the number of people queued up as well as the average waiting time.

    I don't think this change to the UI is going to be a problem for veteran players. We know which queues are being played and which ones are not. But a new player reaching lvl 50 or 60 for the first time might have a frustrating experience ahead of him.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    I doubt I'll queue for anything other than the queue's that I know are guaranteed to fire....

    Cryptic tried this once before and it didn't go down too well. I guess they didn't learn the last time....
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • geekguy79geekguy79 Member Posts: 209 Arc User
    Agreed, this is a comically bad decision. This will not improve the problem of inactive public queues, it will only make it significantly worse.

    The ONLY way this could be acceptable is if we could queue for more than 3 at a time, like a LOT more.
  • hoffy1hoffy1 Member Posts: 97 Arc User
    Or maby remove the 30 min lockout after a specific queue, to speed up the playing progress?
    Come to think of it, ... why is it there actually, never played a game that had a 30 min lockout after playing a que/mission ...
  • shanizleshanizle Member Posts: 37 Arc User
    yes, removing the amount of people que is a the worst idea I have ever seen, it will not get people to play in fact it will make it so LESS people will be playing ques.
    I do not know why it is so hard to add a random que system that gives a bonus for people who use that as well as making the que lockout for individual ques 60 minutes.
    PW has very bad staff though who dont know what they are doing.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited April 2017
    hoffy1 wrote: »
    Or maby remove the 30 min lockout after a specific queue, to speed up the playing progress?
    Come to think of it, ... why is it there actually, never played a game that had a 30 min lockout after playing a que/mission ...

    In theory, they are locking us out of farming a single queue and forcing us to rotate and play different ones. In practice, this means rotating a set of queues rather than a single queue. Basically, this leads to the equivalent of crop rotation to improve productivity, since Dilithium refinement and Reputation progress are themselves time locked anyway.

    Similarly, in theory, removing the "Queued" column removes a bias against queuing up an inactive queue. In practice, this means players will either get frustrated and leave the queues or learn through experience which queues actually pop and which actually complete when they pop. These lead to less players in the queues, and less experienced players in the slower queues, making those slower queues even less fun when they finally do pop.
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    meimeitoo wrote: »
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    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • shanizleshanizle Member Posts: 37 Arc User
    edited April 2017
    I wonder who vets these idea, is it a german shepherd ?
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