to perfect world you all think you could make the afk penalty be limited to pve mission specific then to do the one size shoe fits all concept i mean if i got to wait for 2 hrs before i can re enter a pve specific type of mission i am fine with that but to wait 2 hrs before i can go into another or other pve missions just does not make sense
the fleet mission that rewards fleet marks the lv 10 to lv 50 one and there is 5 waves you got to defend the starbase from i go in there at lv 19 trying to grab some lving up xp and fm and what do i see 2 persons that have there ships decked out what looks to be the max i see one shooting going on and that pve mission is done in under 10 mins hell maybe even 5
can a new pve mission system structure be forged that if persons go past a certain damage threshold that persons what that very high level of power be put into there own realm of pve so that way for all of us non godly types can still enjoy helping our fleets lv up and enjoy lving up ourselfs
it sucks that something that's not in my control and i get penalized for wanting to try and then get penalized again for not even having a chance to do anything
0
Comments
AFK penalty works fine for most of us. Occasionally it doesn't, but that's rare. It works correctly more than it doesn't. It might need tweaking, but I would rather have it exactly like it is than not at all.
i never said getting rid of it and you godly type persons i am sure your fine with it because its an easy mode you don't want to get rid of when you don't have to work for much when after you have worked for that type of power of course your going to say such nonsense things
[personal-jab-part of the post removed]
The AFK system isn't discouraging enough! It's there for a reason, and yes, people who AFK should suffer as big a penalty as possible to stop them from even thinking about it.
As for your claim about the STF you got a ban for. I have a done it as a lvl 10 character, with lvl 60 players and never got a penalty. You need to rush at enemies and just blast as much. It's not hard to avoid the DPS based AFK system by doing as much as is possible!
Lastly, and seriously, don't flame those that are giving advice, it never ends well!
About a week ago, I went into a CCA as usual and by the time the loading screen was over, the entity was dead. Not sure if I ended up in an nearly finished instance or if there were insane levels of DPS, but nevertheless, I ended up doing absolutely nothing, not even activating Weapon System Efficiency or even closing the double speech window of Admiral Yanishev and I still got the rewards and no AFK penalty.
I use Fleet Alert all the time to level up new toons. Yes, I know exactly what I need to do, but the best advice I can give you is to not stray far from the base (so you can engage new incoming enemies quicker), and to equip an ability that hits for AoE damage such as Fire at will, Scatter shot, Torp Spread. As long as you land something, you'll be fine.
Just because someone called you out for 'Punctuation', it doesn't give you them license to flame in return. It's against Forum rules and you're only giving the poster jollies that you actually reacted, which is what they wanted, and in return could end up with you getting the post shut down or yourself banned from the forums. This is friendly advice, ignore them and they have nothing nor gain anything.
I'm not saying get rid of the AFK system, but there's got to be a better way.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
i do not plan to be politically correct and that grammar policing idea is from a politically correct position point of view
i write my post's as i see fit and if its not normal oh well i am not going to be held to the standard borg collective group think nonsense idea
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
Deeming common standards of communication 'standard borg collective group think nonsense' is absurd. If we don't have some sort of agreement about meaning then we lose the ability to communicate. Take the issue of double negatives for instance, is it a matter of emphasis, or a matter of negation? A statement using a double negative conveys contradictory meanings. Picard is not no coward can mean both that Picard is very brave (not no = emphasis), and that Picard is a coward (not no = negated).
I have not been given the AFK penalty yet by CCA, but my experience pretty much is, by the time I can close the damn speech window and close with the Entity to fire my first shot, it is always already at ~50% health.
As a GMT+2 player I don't have the best latency, but this PvE is pretty bad for this. Which is especially annoying as, even if I was capable, I can never get a dps based reward. FFA seems much better in this regard - the longer "briefing" time gives me a chance to be fully loaded, and have deployed all my fighters by the time the shooting starts...
This. So much this.
As a person new to this game the grind to get geared is a long, time gated process. And I am enjoying the process mostly. But doing anything that involves group play usually involves teaming with people who are so insanely geared that even when I try my best it still feels like I'm AFKing in comparison to their performance. The flames that I sometimes get because of such only add to the reason why I usually opt out of group content.
I know the ones who are "insanely geared" are typically the ones who are throwing their paycheques at the C-Store and, hence, paying the bills for STO. Appeasing this group is important indeed. But too often in MMOs the developers cater too much to the veterans and in turn make it difficult for themselves to pick up and/or retain new players.
And unlike others, I am saying get rid of it.
Yeah, it can be a bit confusing.
There have been plenty of times where I was placed in a CCA instance that was almost completed where I was not even able to go full impulse and fire a single shot before it ended. I would get the reward like everyone else. That happened several times just last night.
However, there was one time where I actually got an AFK in CCA. Someone buzzed my doorbell while CCA was loading and by the time I got back to the game the instance was over and I got hit with an AFK.
However, there was one time where I actually got an AFK in CCA. Someone buzzed my doorbell while CCA was loading and by the time I got back to the game the instance was over and I got hit with an AFK."
Lol. You actually were AFK. It worked perfectly.
I think that, overall, it is working fine, although I do agree that maybe for missions that are done ridiculously fast like CCA, they need to remove it. It's not like it actually matters whether a player is AFK here or not anyway.
If they are active but unable to get past a damage threshold because there's one or more dps epeen being stroked then they shouldnt have the same level of punishment. If anything the high dpsers should be punished for going into a lower grade group and waggling their epeens with impunity, maybe a leaf of shame debuff that locks them from all normal queues for the following week.
My thoughts exactly.
I have well over a dozen toons all factions that are in the 50-60K dps range and while this is not a lot compared to some it's enough that in this particular queue I can vaporize one enemy group then evasive to the other side and do the same. But I don't when it's obvious that the rest of the team isn't even close.
Why not give other folks something to shoot at and let them have some fun? Maybe even throw out a few heals? As a higher dps player in a normal difficulty queue it's the right thing to do.
Tip: while ranking up toons in advanced queues I've never gotten an afk penalty even when the rest of the team are very high dps players so the key is to shoot at something as soon as possible