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Is this the way the game was intended?

Yesterday I crafted some superior tech upgrades to use on my ship's antiproton beams. Today, I go to make some more and the duty officer is gone! Am I supposed to replace the doff every time I want to craft the upgrades???

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  • ffttfftt Member Posts: 715 Arc User
    Yesterday I crafted some superior tech upgrades to use on my ship's antiproton beams. Today, I go to make some more and the duty officer is gone! Am I supposed to replace the doff every time I want to craft the upgrades???

    You DOff is probably busy on some other assignment you sent them on. They *are not* consumed during crafting upgrades.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited April 2017
    There's very few doff assignments that remove them, and they have some red warning to them and never change so you won't accidentally delete doffs with those.

    Common (white color) doffs can be lost on some doffing missions, so if your research lab sci or whoever did the crafting was ever sent on another mission that went bad, they could be lost, but otherwise you can use the filter options and see what assignment they are busy with, and just cancel it, then use them for crafting.
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  • xayssxayss Member Posts: 391 Arc User
    remember if you are on a fleet and make donations resource like dutty offficer they disapear keep mind on that
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  • scottybro1970#1342 scottybro1970 Member Posts: 79 Arc User
    Thanks guys now I can breathe easier. I will check my filters and see what's up.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Yes, its very BAD that these crafting doffs are common! You can easily toss them into a fleet project w/o noticing.
    Personally, I keep the good ones in the mail and only pull them out when I need to craft something.
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  • lapprenticellapprenticel Member Posts: 254 Arc User
    You can actually get a number of crafting doffs from K13, but that requires fleet credits.
    Yes, its very BAD that these crafting doffs are common! You can easily toss them into a fleet project w/o noticing.
    Personally, I keep the good ones in the mail and only pull them out when I need to craft something.

  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    If you only have one crafter captain for a school, you can have that captain bind a white R&D doff by assigning to space or ground then un-assigning it. That will keep you from accidentally donating it to fleet or selling it on the exchange.

    You can still murder them by assigning them to Routine Turbolift Maintenance or any other doff assignment that has a failure chance above "none."
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited April 2017
    If you only have one crafter captain for a school, you can have that captain bind a white R&D doff by assigning to space or ground then un-assigning it. That will keep you from accidentally donating it to fleet or selling it on the exchange.

    You can still murder them by assigning them to Routine Turbolift Maintenance or any other doff assignment that has a failure chance above "none."
    I've tested this and unless something has changed very recently, this doesn't work.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,667 Community Moderator
    Those dang Turbolifts man... Why they so dangerous?
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    rattler2 wrote: »
    Those dang Turbolifts man... Why they so dangerous?

    I had 5 common doffs die on Risa Vacation one time. :'(
  • wylonuswylonus Member Posts: 471 Arc User
    doing "contraband" missions are deadly to white doffs too.
  • arionisaarionisa Member Posts: 1,421 Arc User
    I have found that "bound" doffs can be used in Fleet projects, they just can't be traded.
    LTS and loving it.
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  • storulesstorules Member Posts: 3,286 Arc User
    rattler2 wrote: »
    Those dang Turbolifts man... Why they so dangerous?

    I had 5 common doffs die on Risa Vacation one time. :'(

    They probably hooked up with some Risa chicks and overdose on risa weed. Too much fun is a killer :D
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  • risian4risian4 Member Posts: 3,711 Arc User
    Hey everything turned purple after I loaded this thread.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    rattler2 wrote: »
    Those dang Turbolifts man... Why they so dangerous?

    I had 5 common doffs die on Risa Vacation one time. :'(

    I had a few "dissapear" after they started a toven khev fan club, *pats the airlock button* hmm i wonder what couldve happened to them :)
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