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So Ah About that Random Ship warp out in space Battles

For the Love of God, do you think you guys will ever get around to fixing it? I just love logging on multiple alts and having it occur on all of them. There doesn't seem to be any rhyme or reason to it. Hell maybe its keybinds. I go into battle pick a target load all my buffs, numpad 0 and open fire and wTF happens my god^!@ ship warps out and warps back in randomly and interupts in my attack are introduced during that 3 second animation.

Word's cannot express how f ing tiresome it is to see this bug not being addressed or fixed. It's been going on for how long now? It's gamebreaking, immersion breaking downright annoying. Ranks right up there with the boffs that used to dissapear from their stations and tray powers dissapearing. Frakking fix the effing thing already!

Comments

  • jade1280jade1280 Member Posts: 868 Arc User
    Would be nice aye.
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    That's just you doing the Picard maneuver. You aren't really warping out at all. See how well it works? No wonder he was a legend.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    Ain't the Picard Maneuver bound to a special console with the Constellation class? I do not have that, but what the OP describes happened to me once some days ago. Almost already forgot about it.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    i sometimes have this happen 4 or 5 times in quick succession, and it pretty much happens every time i'm in combat now.. mission or group.. it really is beyond a joke, and sucking away my will to play.​​
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    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    It's driving me to drink. Happened last night at least 6 times or more in a single stf. It seems to happen when I press certain keys, especially when I'm firing up my keybinds. It really affects gameplay, cutting you off right as you're ready to nut.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    I'm surprised people are seeing this bug of all things as highly annoying. For me it's the failure of BOFF and captain and any other clicky powers to activate upon pressing them, requiring one to hold-press for a chance to have them activate some time before the STF is over that is and has been a major source of 'I QUIT THIS %@#@#%' and also of our broken pets and now broken separation ships. But yes, it is annoying, happens pretty often, and does add to the ruining of immersion, and hopefully it'll get looked at and fixed within the next year or five, preferably before the servers go cold.
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  • cactolithcactolith Member Posts: 69 Arc User
    edited February 2017
    Just imagine this when it happens. :)
    https://www.youtube.com/watch?v=ktVvuLX_Xso
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  • nickodaemusnickodaemus Member Posts: 711 Arc User
    Ain't the Picard Maneuver bound to a special console with the Constellation class? I do not have that, but what the OP describes happened to me once some days ago. Almost already forgot about it.

    https://www.youtube.com/watch?v=tHtDpDuaiv4
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    For the Love of God, do you think you guys will ever get around to fixing it? I just love logging on multiple alts and having it occur on all of them. There doesn't seem to be any rhyme or reason to it. Hell maybe its keybinds. I go into battle pick a target load all my buffs, numpad 0 and open fire and wTF happens my god^!@ ship warps out and warps back in randomly and interupts in my attack are introduced during that 3 second animation.

    Word's cannot express how f ing tiresome it is to see this bug not being addressed or fixed. It's been going on for how long now? It's gamebreaking, immersion breaking downright annoying. Ranks right up there with the boffs that used to dissapear from their stations and tray powers dissapearing. Frakking fix the effing thing already!


    ^^ All of this!

    For the love of Kahless, fix this already! Stop tinkering with the Overflow Bag and other non-sense!

    And people (in general), stop white-knighting Cryptic over this! All that does is tell them they're getting away with being lazy.
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  • trysten2#3219 trysten2 Member Posts: 26 Arc User
    I so agree with this post it be nice if they fix this bug. It is very annoying getting ready to shoot but your ship vanishes and come's back in middle of shooting and result you loose all the stuff you just fired for nothing. Their ship's do not phaze out or whatever in middle of thier battles so make the thing fair.
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  • qziqzaqziqza Member Posts: 1,044 Arc User
    Seen some enemy ships do this now. Bad enough when mine does it.

    eek, it was bad enough being limited to [x] number of players, even with the increase in occurrence we were seeing, it did appear to be triggered by our activity/buffs/group buffs/abilities or the such. but if this is now started to proliferate out through npc's.. that is an entirely different thing all together.

    i really do hope they are able to get on top of this before it escalates further or becomes epidemic :/​​
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    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • borgified007borgified007 Member Posts: 150 Arc User
    Here's the newest trigger I noticed. Simply moving forward not using abilities or anything not firing weapons etc and my ship just randomly warped out and back in.

    I entered the queue event and decided not to use any abilities just auto target and fire when in range thinking maybe it's a tray ability issue. NOPE this time simply moving forward triggered it on my temporal captain. I am still not able to find a reason this is happening.
  • aliensamongusaliensamongus Member Posts: 285 Arc User
    Any of you tried experimenting? I'm pretty sure it has to do with passives. Some form of trait or either one of the specialization. I'm thinking in the realm of the reflecting damage back.

    I don't get this as often as before really. Once in a while it does happen en most likely because I adjusted the ships build to try new things - I just don't know what I changed.

    This bug can get you out of the battle for a while. Who know, it could even be the overly high DPS that the game just breaks with calculations. It's an odd one that's for sure.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Any of you tried experimenting?

    Are you asking us or the Devs?! :P

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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Doubt its down to a players dps as I've had it happen on alts with lesser gear as well as before I've even fired a couple of shots.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    +1 It happens to me ALL the time...multiple times per mission. It's actually really frustrating. It's at the point that I don't even wanna do space missions anymore.
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  • aliensamongusaliensamongus Member Posts: 285 Arc User
    I'm not saying we're suppose to do the Devs work, but it does help if players share their experiences to when it does happen and why it might happen so others could if they wanted to, force it to happen.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I'm not saying we're suppose to do the Devs work, but it does help if players share their experiences to when it does happen and why it might happen so others could if they wanted to, force it to happen.


    I think ppl have actually tried to determine the cause many times; but just when you start to think you might have an inkling as to what ability might possibly trigger it, your theory gets immediately falsified by yet another condition you don't know. :)

    Seriously, what is needed is a Dev, flying around with an open debug screen, actually, you know, debugging this.

    At this point, I'm going to mention @ambassadorkael#6946, in the hope he can prompt the Devs to action. It's been over a year now. Too long.
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  • nickodaemusnickodaemus Member Posts: 711 Arc User
    I think it's a latency issue myself. Same thing on a ground map where you suddenly are glued to the ceiling. The animation runs b/c it thinks you have departed, but realizes you haven't & you get the return images instantly.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    What is it that would make the game think you have left the map in the first place though? If you choose to leave a map, you leave the map so why would it be warping you back in to the same point in space.

    Playing from the UK my ping never goes below 120 due to the transatlantic factor but when it jumps for whatever reason, usually hits around 1800, it won't cause the warp out/in to trigger. All that happens is that the game will suddenyl exhale and you see a flickbook show of the time spent in the lag bubble.

    Top of my list of personal "favourites" is when the game does it just as you've popped evasive maneuvers to avoid a warpcore breach.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    i was in the badlands last night and i kid you not, had the warp happen 2 many times to give a number, at 1 point is was occurring on pretty much every other ability activation, while the other player i was with, didn't experience it once.

    "it makes no sense.. there is no tactical pattern to these things.. but there must be a reason"​​
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    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    My regularly played characters are an alien engineering fed in the vonph, 31c dred, jarjar dred & others. Orion sci in various ships. Rommie borg engie in a t6 scimitar. Alien tac fed in variety of escorts and cruisers. Farily recent talaxian sci in a command cruiser and others to unlock traits.

    Common powers to them all include power to weps, energy modulation, hazard emitters and power to shields.

    Never liked cannons so beam arrays and banks on the different characters but type of beam (phaser, plasma, ap, etc) doesnt seem to me to be a factor.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I think it's a latency issue myself. Same thing on a ground map where you suddenly are glued to the ceiling. The animation runs b/c it thinks you have departed, but realizes you haven't & you get the return images instantly.
    I suspect that it's a latency issue, too. There could also be a hang-up with the animations itself, that they get used for things that normally wouldn't use them. We had that with NPCs a lot lately (and might still partially have that), when they would show the warp-in animation when you got closer, even though they were supposed to be at their location the entire time (or were actually already in a fight with another player, and you were getting closer.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I think it's a latency issue myself. Same thing on a ground map where you suddenly are glued to the ceiling. The animation runs b/c it thinks you have departed, but realizes you haven't & you get the return images instantly.


    Dunno about that. Would be an extremely TRIBBLE mechanic to have you warp out because of latency (instead of over you doing something actively... like warping out). And even if the game erroneously thought you had left the map, it would then be even more TRIBBLE to still create a warp-out animation for you. :)
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  • trysten2#3219 trysten2 Member Posts: 26 Arc User
    edited February 2017
    Here is nother fun thing i had happen I am at sol accadamy and beaming back up to space dock well next thing i know i am floating in space nothing else lol finally it bring's me back to where i need to be but all i can see is my charactor floating in space.
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