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Tzenkethi Warzone(is it possible to win? does the game cheat?)

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    altran3301altran3301 Member Posts: 167 Arc User
    LOL, the battlezone is easy. You just need to work as a team and stop trying to get all the glory by flying about in a big group.
    Far too many people going expecting to be able to go solo. You can't. Nor will a team of 5 work if nobody else is talking. Use zonechat and ask your #instance where people are.

    At least one decent player needs to stay in a captured zone *at all times* until the dreadnoughts are triggered. A minimum of 12 players out of 20 need to be coordinating, or you WILL fail. It's possible you could thin that out with very good teamwork, with 1 player bouncing between 2 adjacent captured zones, but I don't recommend it.

    Lots of people not capturing data on the center 3 zones either. Decide who is going to take the fire and who is going to capture data.

    Once the dreads trigger, you need to tractor-beam the pull-out thingydoos that drop the dread shields on at least 2 of the dreads or you won't get your proper reward at the end (it may just be 2 on 1, but unable to confirm that yet, anyone?). You don't have to complete the tractor beam process yourself, just a few seconds.
    tnl3Zwx.png
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    starkaosstarkaos Member Posts: 11,556 Arc User
    3. Make the Tzenkethi play by the rules. They should have to capture zones the same way we do.

    It is amazing how many contested zones register as being secure. If there is enemies in a secured zone, then it should show that the zone is being contested with that dashed line border instead of showing that it is secure and appear that it is instantly captured.

    Tug of War should require the Tzenkethi to capture at least one asteroid before they capture the zone. Blockade should require each zone to be captured before they capture the zone. King of the Hill should involve a capture bar just like what the Tzenkethi ships in Blockade use.

    The current setup requires players patrolling the Battlezone or guarding a zone instead of actually playing the game which ruins the fun.
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    altran3301altran3301 Member Posts: 167 Arc User
    starkaos wrote: »
    It is amazing how many contested zones register as being secure. If there is enemies in a secured zone, then it should show that the zone is being contested with that dashed line border instead of showing that it is secure and appear that it is instantly captured.

    There is warning, just not everyone sees it as it's admittedly a little bit on the lame side... if an area is left unattended, it slowly turns a darker blue. When TZ ships appear, they fight any allied NPCs and the outline goes dashed-red-blue. If there are none it goes instantly red (taken).
    starkaos wrote: »
    The current setup requires players patrolling the Battlezone or guarding a zone instead of actually playing the game which ruins the fun.

    I know someone that will tell you this is a good thing... and he'd be right, for the wrong reasons ;-)
    tnl3Zwx.png
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    masterproteusmasterproteus Member Posts: 55 Arc User
    altran3301 wrote: »
    LOL, the battlezone is easy. You just need to work as a team and stop trying to get all the glory by flying about in a big group.
    Far too many people going expecting to be able to go solo. You can't. Nor will a team of 5 work if nobody else is talking. Use zonechat and ask your #instance where people are.

    At least one decent player needs to stay in a captured zone *at all times* until the dreadnoughts are triggered. A minimum of 12 players out of 20 need to be coordinating, or you WILL fail. It's possible you could thin that out with very good teamwork, with 1 player bouncing between 2 adjacent captured zones, but I don't recommend it.

    Lots of people not capturing data on the center 3 zones either. Decide who is going to take the fire and who is going to capture data.

    Once the dreads trigger, you need to tractor-beam the pull-out thingydoos that drop the dread shields on at least 2 of the dreads or you won't get your proper reward at the end (it may just be 2 on 1, but unable to confirm that yet, anyone?). You don't have to complete the tractor beam process yourself, just a few seconds.

    You're not fooling anyone.

    The problem with what you are saying is that the zone is a chore and not fun. Do you really think people come to warzones to go on guard-duty? Or to NOT take part in huge battles? it's called a WARZONE,and the other Warzones do not penalize you for being in a big group.

    The problems with Tzenkethi attacking zones too quickly, the time-limits and the cheating are still there no matter how much you're trying to make yourself look good by saying a hard thing is easy or that something broken is not broken. Yes-Men and Fanboys would kill this game if they had their way by not telling Cryptic when something is wrong.
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    masterproteusmasterproteus Member Posts: 55 Arc User
    altran3301 wrote: »
    LOL, the battlezone is easy. You just need to work as a team and stop trying to get all the glory by flying about in a big group.
    Far too many people going expecting to be able to go solo. You can't. Nor will a team of 5 work if nobody else is talking. Use zonechat and ask your #instance where people are.

    At least one decent player needs to stay in a captured zone *at all times* until the dreadnoughts are triggered. A minimum of 12 players out of 20 need to be coordinating, or you WILL fail. It's possible you could thin that out with very good teamwork, with 1 player bouncing between 2 adjacent captured zones, but I don't recommend it.

    Lots of people not capturing data on the center 3 zones either. Decide who is going to take the fire and who is going to capture data.

    Once the dreads trigger, you need to tractor-beam the pull-out thingydoos that drop the dread shields on at least 2 of the dreads or you won't get your proper reward at the end (it may just be 2 on 1, but unable to confirm that yet, anyone?). You don't have to complete the tractor beam process yourself, just a few seconds.

    You're not fooling anyone.

    The problem with what you are saying is that the zone is a chore and not fun. Do you really think people come to warzones to go on guard-duty? Or to NOT take part in huge battles? it's called a WARZONE,and the other Warzones do not penalize you for being in a big group.

    The problems with Tzenkethi attacking zones too quickly, the time-limits and the cheating are still there no matter how much you're trying to make yourself look good by saying a hard thing is easy or that something broken is not broken. Yes-Men and Fanboys would kill this game if they had their way by not telling Cryptic when something is wrong.
    I know someone that will tell you this is a good thing... and he'd be right, for the wrong reasons ;-)[/quote
    This looks like bait. You should be careful before you start to look antagonistic.

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    masterproteusmasterproteus Member Posts: 55 Arc User
    altran3301 wrote: »
    LOL, the battlezone is easy. You just need to work as a team and stop trying to get all the glory by flying about in a big group.
    Far too many people going expecting to be able to go solo. You can't. Nor will a team of 5 work if nobody else is talking. Use zonechat and ask your #instance where people are.

    At least one decent player needs to stay in a captured zone *at all times* until the dreadnoughts are triggered. A minimum of 12 players out of 20 need to be coordinating, or you WILL fail. It's possible you could thin that out with very good teamwork, with 1 player bouncing between 2 adjacent captured zones, but I don't recommend it.

    Lots of people not capturing data on the center 3 zones either. Decide who is going to take the fire and who is going to capture data.

    Once the dreads trigger, you need to tractor-beam the pull-out thingydoos that drop the dread shields on at least 2 of the dreads or you won't get your proper reward at the end (it may just be 2 on 1, but unable to confirm that yet, anyone?). You don't have to complete the tractor beam process yourself, just a few seconds.

    You're not fooling anyone.

    The problem with what you are saying is that the zone is a chore and not fun. Do you really think people come to warzones to go on guard-duty? Or to NOT take part in huge battles? it's called a WARZONE,and the other Warzones do not penalize you for being in a big group.

    The problems with Tzenkethi attacking zones too quickly, the time-limits and the cheating are still there no matter how much you're trying to make yourself look good by saying a hard thing is easy or that something broken is not broken. Yes-Men and Fanboys would kill this game if they had their way by not telling Cryptic when something is wrong.
    I know someone that will tell you this is a good thing... and he'd be right, for the wrong reasons ;-)[/quote
    This looks like bait. You should be careful before you start to look antagonistic.

  • Options
    masterproteusmasterproteus Member Posts: 55 Arc User
    altran3301 wrote: »
    LOL, the battlezone is easy. You just need to work as a team and stop trying to get all the glory by flying about in a big group.
    Far too many people going expecting to be able to go solo. You can't. Nor will a team of 5 work if nobody else is talking. Use zonechat and ask your #instance where people are.

    At least one decent player needs to stay in a captured zone *at all times* until the dreadnoughts are triggered. A minimum of 12 players out of 20 need to be coordinating, or you WILL fail. It's possible you could thin that out with very good teamwork, with 1 player bouncing between 2 adjacent captured zones, but I don't recommend it.

    Lots of people not capturing data on the center 3 zones either. Decide who is going to take the fire and who is going to capture data.

    Once the dreads trigger, you need to tractor-beam the pull-out thingydoos that drop the dread shields on at least 2 of the dreads or you won't get your proper reward at the end (it may just be 2 on 1, but unable to confirm that yet, anyone?). You don't have to complete the tractor beam process yourself, just a few seconds.

    You're not fooling anyone.

    The problem with what you are saying is that the zone is a chore and not fun. Do you really think people come to warzones to go on guard-duty? Or to NOT take part in huge battles? it's called a WARZONE,and the other Warzones do not penalize you for being in a big group.

    The problems with Tzenkethi attacking zones too quickly, the time-limits and the cheating are still there no matter how much you're trying to make yourself look good by saying a hard thing is easy or that something broken is not broken. Yes-Men and Fanboys would kill this game if they had their way by not telling Cryptic when something is wrong.
    I know someone that will tell you this is a good thing... and he'd be right, for the wrong reasons ;-)[/quote
    This looks like bait. You should be careful before you start to look antagonistic.


    What the hell happened to my post? I used Edit so I wasn't double-posting and then this happened. Even Cryptics forums are a buggy hellscape.
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    masterproteusmasterproteus Member Posts: 55 Arc User
    edited February 2017
    What the hell just happened to my post? I edited a post so I wasn't double posting and all that happened. Even Cryptics Forums are a buggy hellscape. The ability to delete your own posts would be nice.
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    wraithmeisterwraithmeister Member Posts: 395 Arc User
    I too tried the warzone again after last weeks patch thinking it would be different, but the group could never stay ahead...twice they would get all but one section locked down, but then one would go contested and another and another. There are some mechanics unique to this warzone that make it hard for pickup group (not organized team or fleet) to complete:

    1. Unlike most other warzones, the events on ZW map are very hard to solo. The one with 3 pylons are far enough apart that you cant lock down all 3 from any point, and evasive maneuvers doesnt repop fast enough to keep traveling to the 3 pylones one at atime. Similarly, the astroid mining one you have to babysite the rock allthe way to end, and whle you do that they sneaka few out the other end..there might be some tricks but those need 2 people at least. the ones in center can be solo'd.

    2. When a section is contested it is not light other battlezones where you zoom in, blast the enemy forces that are gathering and have the zone go back to blue....instead it seems you get timer (like on pylons) and basically ahve to redo the map. So once one or two go contested, you start a downward spiral as bythe time you clear them more may be contested.

    3. The segments take significantly longer to clear it seems than other battlezones, in some cases having a timer running on how long you need to go before win the section.

    4. The nature of a pickup battlezone is that everyone runs to where the action is...nobody wants to sit and babysit a blue section. its like on Gateway to Grethor when 2 peopel know the mission and in phase 2 you have to close the green radiation gates...you tell the team in chat that only closing the gates and saving the transports gets you more points, but they ignore you and spend the whole round just shooting at anything you can...get a few people like that in your KW instance and you'd have a hard time finishing it even if you do try to organize it.

    Ive been in KW a few times and tried organizing and getting peopel to sit in each section..but most just want to fly around and shoot. Given that reality, to make this specific warzone more doable, the ability to prevent a contested section from going red needs to be simplified...just let 1-2 ships fly in and blast 5-10 enemies rather than have to redo the segment's time-sink mini-mission again.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    The timers for counter attacks on secure nodes seem to have been based off the assumption of a full instance, with communication going on.

    Better to assume thats not the case and when going from A to B take a small detour to double check the nodes that are supposedly secure and if it's been a while since it was capped then camp it to make sure it stays safe.

    Since most points require you do be there for a specific set of time if the instance isn't full or there's just a roaming mob then you'll just end up chasing your tail around the place.

    There's a good chance that the roaming mob will be the dps hounds firing at will anyway so may as well put your efforts in where it actually matters.
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    starkaosstarkaos Member Posts: 11,556 Arc User
    altran3301 wrote: »
    starkaos wrote: »
    It is amazing how many contested zones register as being secure. If there is enemies in a secured zone, then it should show that the zone is being contested with that dashed line border instead of showing that it is secure and appear that it is instantly captured.

    There is warning, just not everyone sees it as it's admittedly a little bit on the lame side... if an area is left unattended, it slowly turns a darker blue. When TZ ships appear, they fight any allied NPCs and the outline goes dashed-red-blue. If there are none it goes instantly red (taken).

    Defended a Tug of War yesterday where there was no indication that the zone was actually being attacked. The common assumption is if the zone is blue, then it is safe and only when the zone has the dashed blue border is when the Tzenkethi are capturing the zone. The instantly captured zone is likely due to various zones not showing their actual status. The Tzenkethi Battlezone has a different MO compared to the other Battlezones which makes it more annoying and boring.
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