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T6 Tal'Shiar Adapted Ships [Comparison and Glee]

nikeixnikeix Member Posts: 3,972 Arc User
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There's something out there...

The Tal'Shiar lockbox revamp is on the horizon, and thanks to the console blogs we've got DATA! This is a quick look at the stat changes and possible new gameplay offered by the jump to T6.

NEW SKINS:
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Tamatoa hasn't always been this glam:
I was a drab little crab once...

Our beloved "battle crab" has evolved into the "battle squid" and it looks gorgeous :). The new lacy primary hull structures are exotic, while the longer prongs and squid-like paddles on the ends give it a more full bodied and organic look. Really looking forward to flying this (with my Elachi-Turrets-Everywhere build :)).

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I shall name it "Pugsy"

While sharing the delicious new skin styling and lacy detailing, the T6 destroyer's bulbous nose really doesn't appeal to me. The imbalance between body and the 'sleigh runners' is made worse by the lower arms having gotten even longer while the primary hull got stubbier. The old primary hull very much evoked the Narada's development sketches - enough so to bring me back to STO after a 5 year absence. The extended cluster of side and top spines helps the overall sense of menace, but than punched-in nose... I think it's telling the article opens with an image of the T5 skin. Too bad, given how nice the rest of the hull looks now. Thankfully it can still wear its old outfit if that change really does kill its predatory silhouette. I'll know more after I can freely look at it from all angles... and probably wish there were more kit bashing options on lockbox ships.

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Old School

HULL:
TSAD - Old busted: 44,850. New hotness: 52,000 (+15.9%)
TSABC - Old busted: 48,300. New hotness: 56,000 (+15.9%)

Yeah. They got bigger buckets of HP. A LOT bigger.

SEATING:
•TSAD: ●, ●●●, ○●●, ●●(pilot), ○●●(Intel)
•TSABC: ●●(Intel), ○●●, ○●●(Command), ●,●●●

Great googley moogley. Both of the TSA T5s were unsung sharks of the space lanes with flexible and powerful builds available to them. Upgrading a universal slot on the TSAD from lieutenant to LtCmdr just makes a damn good thing better. The TSAD gains Intel on its upgraded LtCmdr seat (OSS3 or SS1? Don't mind if I do...), and the other Lieutenant Universal slot gains Pilot (!!). I'm looking forward to trying out pilot abilites on this already nimble hull- Lock Trajectory might not be tactically great but it sounds like a ton of fun! The destroyer's new specialization seats are embarrassment of riches and you may find yourself running no-engineer abilities at all if you're up for a little fly-or-die gameplay. Just name it "Toretto" and you'll be invincible! :smiley:

The TSABCs sees a lieutenant Engi slot grow to LtCmdr - maybe not as sexy, but still welcome (and the ship already had a full Commander universal slot). The lieutenant tactical seat gains Intel... not an enormous upgrade but still workable if you are fitting your tactical needs into the Universal slots. The LtCmdr Science seat gains Command, which has the potential for being very interesting, slipping a single concentrate firepower or overwhelm emiters into the mix. Again, if you feel like that's costing you needed low rank science staples, you can make up some of the difference via the ensign universal slot.

GEAR:
Enhanced Shrapnel Torpedo Launcher
Interestingly the TSAD(t6)'s console only adds one passive effect (most of the revised consoles have had two effects). Hopefully this is because the single bonus is fairly large - CrtH is certainly expensive in design terms. Doubling down on that should be quite a tasty upgrade if you're already used to using the T5 version. Yelling "Fire Everything!" at your monitor when clicking it is still required :).

Enhanced Indoctrination Nanite Dispersal System
The Battle Squid's update takes the already delightful 'you can all stop shooting at me now... and shoot each other while you are at it' console and adds Aux Power and Turn Rate... Beefy. Aux power fits beautifully with the almost-a-science-ship vibe of the adapted ships (because you don't really miss the target subsystem abilities, do you?). While the squid has a serviceable 7 degrees per second turn rate, the Turn Rate bonus should be a pleasant upgrade. On the 11 degrees per second TSAD, this is just that much more "I have you now".

TSA Warp Core?
Somewhat curiously, the blog doesn't give the stats for the TSA warp core. This has always been something of a weak link in the TSA technologies set for me. The Upgraded warp core's [Eas] tag (1% chance when hit with energy weapons to grant + 10 Auxiliary Power) continues to play into the exotic damage theme of these ships. The base stats (+15 Hull Repair, +2.5 Aux Potential, +5 Maximum Auxiliary Power, A>W, Engine Capacitor) feed space magic builds but the sector space bonuses (Warp 10, 50% reduced Cooldown on Transwarp) do chew into the design budget. If the core saw any updates things could be looking very bright indeed for this pair of ships.

SET BONUSES:
No changes, but worth noting what you're getting.
2 piece: Tal Shiar Augmented Repair Systems – Passive
•Increased Hull Regeneration
•Increased Shield Healing
3 piece: Multi-Spectral Particle Generator – Enhancement
•Exotic Damage Abilities, Charged Particle Burst and Tachyon Beam cause radiation damage over time
You get a taste of Borg-flavored durability, followed by an interesting DoT for dishing exotic damage. The black space magic theme remains as strong as ever.

STARSHIP TRAITS:
Synergistic Tactical Systems (Starship Trait)
After reaching level 5 in Tal'shiar Adapted Destroyer [T6] Starship Mastery, you will unlock the Synergistic Tactical Systems starship trait. While this trait is slotted, activating Cannon: Rapid Fire, Surgical Strikes and Reroute Reserves to Weapons will provide a large boost to Starship Particle Generator skill and Starship Control Expertise for a short time.
The TSAD can use its new LtCmdr universal/intel seat to pick up surgical strikes (though OSS3 is a real contender for the lovely new slot). It's a little odd this trait triggers off of Reroute Reserves to Weapons... a Pilot ability too high in rank for the TSAD to slot. My TSA ships have both steadily evolved towards exotic damage dealers (thanks to the TSA Tech consoles, the 3-piece set bonus, and a Delphic Tear console) and this trait further cements that capability. I don't think I'll run it on my destroyer (dual beams and Omni's so not enough skills on my tray triggering it), but the Battle Squid's strong exotic damage undercurrent should benefit from the new trait nicely.
Assimilated Power Conduits (Starship Trait)
After reaching level 5 in your Tal'shiar Adapted Battlecruiser [T6] Starship Mastery, you will unlock the Assimilated Power Conduits starship trait. While this trait is slotted, activating Emergency Power to Auxiliary will grant a boost to Exotic Damage Critical Chance and Exotic Damage Critical Severity for a short time.
While not giving a lot of ways to access the effect, this is pure Exotic damage dealing glory. Press EPtA and watch your enemies melt.
Post edited by nikeix on
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Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2017
    The Crab was something I always considered getting, but with it still being Tier 5, I decided against. Soon(TM), the T6 can be mine.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • feiqafeiqa Member Posts: 2,410 Arc User
    Can they use the old skin even if you do not have the old one?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • nikeixnikeix Member Posts: 3,972 Arc User
    My understanding is that was allowed for the previous T6 revamp ships.

    Plus they show the T5 destroyer in the Console blog... Which wouldn't exist in their version of the game any other way than a T6 wearing it without the player owning the T5.
  • feiqafeiqa Member Posts: 2,410 Arc User
    Time to save some EC. Thank you.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • nikeixnikeix Member Posts: 3,972 Arc User
    My pleasure. I've never been more eager to see the next "Fresh out of Spacedock" video. I really want to see some visual passes to get a better feel for the new shapes.
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    Teh crab has always been one of my favorite ships, and the T6 one looks vicious!! Really looking forward to it & thanks for the heads up!
  • aliguanaaliguana Member Posts: 262 Arc User
    The TSABC is my end-game ship. I've flown the T5 to death, so you won't get me out of the T6 any time in the next 2 years (unless something reeeeeeeeally special comes out)
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited February 2017
    aliguana wrote: »
    The TSABC is my end-game ship. I've flown the T5 to death, so you won't get me out of the T6 any time in the next 2 years (unless something reeeeeeeeally special comes out)

    It has fluffy, perfumed toilet paper in the restrooms and twinkies pattern at the replicators now.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • hillard1959hillard1959 Member Posts: 197 Arc User
    I'm loving the changes they're making for the T6 versions of these ships. I'm currently flying the T5U TSAD. It's my favorite ship, out of all the ships I have, even more so than my T6 ships (Paladin, Archon, Valiant, Vorgon Escort and Breen battlecruiser).

    My only concern is with the mastery trait. It's not a bad trait, mind you, but I run beams in my build and found that cannons are rather problematic for this ship. Nor do I have any interest in running Surgical Strikes or Reroute Reserve to Weapons, as neither one of those skills plays nice with BFAW. I probably will use OSS and Hold It Together (along with the related DOFFs for that skill) on the T6 TSAD when/if I finally get it.
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    My EC and Lobi are ready.

    And, given that I'm not too impressed with the Elachi upgrades, these two ships will complete my (surprising short) list of needed upgrades... thank goodness, LOL.
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    said it in a diff thread last night, recently got my hands on the long wanted t5u destroyer, and now I see these lovelies... Looking forward :D
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • nikeixnikeix Member Posts: 3,972 Arc User
    I want the new Elachi T6s chiefly to outfit my Sheshar and roll with lots of Elachi-flavored traits. I would fly around a little bit in them as the pilot seating on the escrot isinteresting and I think The Battle Cruiser just kinda looks cool.

    I NNEEEEEED the TSA T6s.

    After that I'd like a T6 Xindi Narcine ...that actually works with the Xindi Lobi Store set.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    These were pretty popular back in the day and the game's first nod to JJ in a roundabout way.
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    thx for the detailed post btw @nikeix I'd seen the console blog but I'm sure others hadn't and this plopped the info out for us nice n neat
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • lowy1lowy1 Member Posts: 964 Arc User
    Looks good, but can't wait for the T6 möbius and wells.
    HzLLhLB.gif

  • why is there a 3 set bonus when there are only 2 consoles? does the warp core count as a set piece?
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    I was suuuuuuuuuuuuuper happy to see the consoles blog on this yesterday. I was waiting for these to get T6-ified to grab them. My true love, T6 Tholians, can't be far behind.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • ash352ash352 Member Posts: 235 Arc User
    why is there a 3 set bonus when there are only 2 consoles? does the warp core count as a set piece?

    Yes. For whatever reason they just left it out of the blog post instead of making a note that the Warp Core is the third part.
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    Insanely excited about when they come to PC. I'm in my TSABC right now getting ready for it.

    Like my fanpage!
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  • nikeixnikeix Member Posts: 3,972 Arc User
    thx for the detailed post btw @nikeix I'd seen the console blog but I'm sure others hadn't and this plopped the info out for us nice n neat

    Happy to serve. I've cleaned up the layout a little bit (should have named the consoles - fixed!) and added a short section mentioning how much the Hull points also went up with the Tier change (hint: a lot!).
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    I really hope they upgraded the warpcore. That thing needs to get changed to have AMP at VR.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • hillard1959hillard1959 Member Posts: 197 Arc User
    It'll probably get [AMP] at UR, like most other warp cores. What would be nice, for Romulan characters at least, was if they gave you the option of a singularity core. But then it probably would be really overpowered.
  • nikeixnikeix Member Posts: 3,972 Arc User
    I'd personally like to see [Amp] replace the 2.5% Aux Potential (increases at lower settings... which would NOT be how you're going to configure one of these...). With [Amp] as part of the base benefits, the TSA Core could keep [EAS] at ultra rare, which may not be as powerful as amp, but at least it's interesting :).
  • nikeixnikeix Member Posts: 3,972 Arc User
    So, any console players out there that have either of these ships and can confirm the stats for the warp core?
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Hoping they are released very soon now, considering the PC patch notes:
    Resolved an issue where the Romulan Tal'Shiar Adapted Battlecruiser and Destroyer came with the R.R.W. name prefix, which isn't allowed for that class.

    Will now default to I.R.W.
    Not so happy with their lacking singularity core options, battle cloak (Nakuhl have them but Tal'Shiar, supreme leaders of cloaking technology now borg adapted, still don't?), those very poor turn rates, and definitely not liking the visuals on the T6 Destroyer whatsoever - they're meant to be menacing and dangerous designs of psychopaths who got intimate with techno-cultist zombies, not cute and tame Finding Nemo.

    Do these have unique bridges? Is the warp core usable on other ships? Do T6s come with the warp core? Do we have access to T5 skins on the T6 if not owning the T5s? Still no kit-bashing between the old and new?

    I also have zero idea anymore for which character (Fed-Sci main, Rom-Tac main, maybe even Rom-Sci because Tac-DPS is boring) to bind these ships (or any ship really) considering the indecisiveness about what they're doing to our science officers with the removal of that boring deflector overcharge and reinstatement of PvP-only SNB.
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  • tom61stotom61sto Member Posts: 3,674 Arc User
    Neat, the Destroyer does get a Heavy Weapon slot, as I just tested on Tribble with the T5-U. The lighting bolt gun from the Dil Store Reclaim is pretty fun, too.
  • hillard1959hillard1959 Member Posts: 197 Arc User
    edited April 2017
    tom61sto wrote: »
    Neat, the Destroyer does get a Heavy Weapon slot, as I just tested on Tribble with the T5-U. The lighting bolt gun from the Dil Store Reclaim is pretty fun, too.

    And now I have to log onto Tribble to check that out. :P LOL

    Edit: My T5U Adapted Destroyer didn't get a railgun after all. Sadness.

    Edit 2: And then I relogged and it did. Odd. Also: SQUEEE!!!!
    Post edited by hillard1959 on
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited April 2017
    You need to get on the ship, log out and log in to get the slot. I tried logging out and in on the ground and didn't get it.

    Also, may I suggest reducing the size of the ion stream heavy weapon FX? The visual effect is massive, even on average-sized ships.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • tom61stotom61sto Member Posts: 3,674 Arc User
    You have to zone for it to give an existing ship a slot, usually just going from sector space to system space (like New Romulus orbit) or vice versa got it to lock in the slot for me for the Heavy Weapon. Science ships worked the same way when they got Secondary Deflectors added.
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