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The Tzenkethi Front - A How To

Hi All,

We've been seeing a bit of chit and chat about the length of time it takes to complete this PVE and generally people finding it difficult to understand or formulate a strategy to increase efficiency and maximize their rewards. We have made a video showing that a properly coordinated & pre-planned team can beat even the Elite version of this queue WITHOUT having massive DPS. In fact, DPS isn't important to this map at all and shooting at all the enemies across the map actually wastes time. Team work and each person knowing what they are doing is far more important.

The strategy we decided to try was with a 2-1-2 player arrangement across the map. 2 Left, 2 Right and 1 in the Middle as a Home Base Guard. The 2 players on the side have specific jobs. One is to draw NPC threat and attention away from the other who is responsible for towing the bomb to each base. The player in the middle is there to ensure the ships don't get too close to our base. If one bomber releases a bomb to our base the mission fails instantly or in normal and advanced mode you would fail the optional thus reducing rewards. Therefore, control abilities are paramount for this map. You will see us using Gravity Well and Tractor Beam Repulsors. The Repulsors on my ship pull instead of push while my teammate (@avaeris) who is drawing the threat, have them in push mode so to clear enemies away from me.

My position is on the left side covering and will be towing the bomb.

Please enjoy this and we hope the community gets a better understanding of it no matter what difficulty they choose to play.

Special Thanks these DPS community members:

@avaeris
@dangp1
@aaabbbbccccdddd
@plwog
THE TZENKETHI FRONT ELITE (180 Marks + Daily + 2xReputation Elite Rewards)

https://youtu.be/FRIJb42gXzY

Comments

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    reiklingraiderreiklingraider Member Posts: 209 Arc User
    Thank you for your time and effort guys.
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    szimszim Member Posts: 2,503 Arc User
    I don't consider myself exceptionally smart, not at all. But even I have found out how this queue works after only one try. Unfortunetly about 90% of people (on advanced difficulty) seem to have no clue what to do. So your explanation is very much appreciated.

    It basically melts down to this:
    - destroy a bomb carrying Tzenkethi battleship
    - grap the bomb
    - fly to a Tzenkethi station
    - deliver the bomb
    - repeat

    Try to attack the Tzenkethi battleships from the FRONT. Their shields are very week there, while port, starboard and aft shields are extremely strong.

    Don't let any battleship come too close to the starbase.

    If you plan to be one of the bomb deliverers have your engine boosts ready. You can't go to full impulse while you carry one.

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    davefenestratordavefenestrator Member Posts: 10,538 Arc User
    edited January 2017
    Thanks, this is helpful.

    I don't normally do anything where I need more than full throttle and an evasive now and then to escape a warp core breach. When EPTE and Evasive Maneuvers are on cooldown how well does just an engine battery work?
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    nightkennightken Member Posts: 2,824 Arc User
    szim wrote: »
    I don't consider myself exceptionally smart, not at all. But even I have found out how this queue works after only one try. Unfortunetly about 90% of people (on advanced difficulty) seem to have no clue what to do. So your explanation is very much appreciated.

    It basically melts down to this:
    - destroy a bomb carrying Tzenkethi battleship
    - grap the bomb
    - fly to a Tzenkethi station
    - deliver the bomb
    - repeat

    Try to attack the Tzenkethi battleships from the FRONT. Their shields are very week there, while port, starboard and aft shields are extremely strong.

    Don't let any battleship come too close to the starbase.

    If you plan to be one of the bomb deliverers have your engine boosts ready. You can't go to full impulse while you carry one.

    also note worth you can't cloak while carrying the bomb ether. so you should take that into account when deciding if your going to carry the the bombs.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited January 2017
    Also in the two ship teams the ship without the bomb needs to stick near the bomb carrier to help fend off the ships that will be near the target station so the bomb carrier can drop it unmolested. This is a true team work mission and those that go off chasing spawns are not doing a damn thing to help the team destroy the tzenkathi bases.
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    wideningxgyrewideningxgyre Member Posts: 710 Arc User
    Also, you can line of sight the bomb drop-off. If you position yourself right under the base, you can reduce the launch interruptions from being hit by enemy fire.
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    snipey47asnipey47a Member Posts: 485 Media Corps
    Thanks, this is helpful.

    I don't normally do anything where I need more than full throttle and an evasive now and then to escape a warp core breach. When EPTE and Evasive Maneuvers are on cooldown how well does just an engine battery work?

    We use a DOFF that was from a Summer Event a 2 years ago the resets Evasive Man. when you hit Emergency Power to Engines. The DOFF was offered in the recent Phoenix pack I believe.
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    snipey47asnipey47a Member Posts: 485 Media Corps
    Thanks for your feedback everyone!
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited January 2017
    Heres how i do things on the Tzenkethi front

    1 : Take out the tzenkethi healing ship the bor..something or the other

    2 : Target the frigates doesnt take long

    3 : target battleship

    4 : Grab bomb and either be a tank because you will get the aggro big time or go for the bases (being the tank will open paths for teamates to hit the bases )

    5 : On the dreadnought repeat steps 1,2 and 3 then hit the dreadnought.


    Gravity Kills

    1 : If your in a larger slow turning ship stay with the jupiter and defend let the smaller quicker ships gather molecules

    2 : BFaW and Torp spread is your fwiend :)

    3 : during stage 2 attack them from the front the tzen ships are weakest there

    4 : stage 3 gravity wells will slow the battleships down , make sure you carrying the rep shield heal thing cant remember the name but itis from the undine rep if i remember right, and if jupiters shields get low slap that on it and go on the attack.

    5 : Facing the dreadnought again hit the healer, then frigs, then battleships then dread, each ship assists and either buffs or heals each other, so taking them down in a way that hastens their demise is crucial.

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    dracounguisdracounguis Member Posts: 5,358 Arc User
    music is kinda annoying, so muted that. It's a pretty self-explanatory mission. I can see it being real easy with the whole 'players cooperating' thing! :D I never see much of that in STO's PUGapalooza. I did see a bit of the cruiser purple aura of aggro-ness, so team did try to help the bomb carrier. And there are a couple consoles that help w/ the action interrupts. Streamrunner's 100% shield hardness is nice for that.
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    music is kinda annoying, so muted that. It's a pretty self-explanatory mission. I can see it being real easy with the whole 'players cooperating' thing! :D I never see much of that in STO's PUGapalooza. I did see a bit of the cruiser purple aura of aggro-ness, so team did try to help the bomb carrier. And there are a couple consoles that help w/ the action interrupts. Streamrunner's 100% shield hardness is nice for that.

    Neither do i and with a fleet thats mostly inactive these days i do alot of PUGs , with that said sharing a working knowledge of how to take the tzenkethi down helps others understand the how to on kiling them in groups , then im all for it :)
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Gravity Kills

    1 : If your in a larger slow turning ship stay with the jupiter and defend let the smaller quicker ships gather molecules

    2 : BFaW and Torp spread is your fwiend :)

    3 : during stage 2 attack them from the front the tzen ships are weakest there

    4 : stage 3 gravity wells will slow the battleships down , make sure you carrying the rep shield heal thing cant remember the name but itis from the undine rep if i remember right, and if jupiters shields get low slap that on it and go on the attack.

    5 : Facing the dreadnought again hit the healer, then frigs, then battleships then dread, each ship assists and either buffs or heals each other, so taking them down in a way that hastens their demise is crucial.

    I have been told a few times that grav wells should be either avoided or only used surgically because the Tzen get buffs when close together, and if you get a pile in a well they're all but invulnerable.

    And repulsors will kick them into the event horizon
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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    maybe the tzenkethi in queues or the battlezone are, but run-of-the-mill tzen are by no means invulnerable while clumped together; i still managed to blow through groups in seconds after grav welling them while playing through the FE​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    maybe the tzenkethi in queues or the battlezone are, but run-of-the-mill tzen are by no means invulnerable while clumped together; i still managed to blow through groups in seconds after grav welling them while playing through the FE​​

    yeah Im just referring to gravity kills here
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    szim wrote: »
    I don't consider myself exceptionally smart, not at all. But even I have found out how this queue works after only one try. Unfortunetly about 90% of people (on advanced difficulty) seem to have no clue what to do. So your explanation is very much appreciated.

    It basically melts down to this:
    - destroy a bomb carrying Tzenkethi battleship
    - grap the bomb
    - fly to a Tzenkethi station
    - deliver the bomb
    - repeat

    Try to attack the Tzenkethi battleships from the FRONT. Their shields are very week there, while port, starboard and aft shields are extremely strong.

    Don't let any battleship come too close to the starbase.

    If you plan to be one of the bomb deliverers have your engine boosts ready. You can't go to full impulse while you carry one.

    I stay away from doing pugs in this game outside of Monday to Thursday. Seems Friday to Sunday quickly brings in the "shoot first ask questions later" crowds. Gravity kills is even easier if all the team carries TBR and decent control skill to push enemies down into oblivion quickly and still you get story after story of people having to quit the queue because the PvE has been going on for an hour.
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    burstorionburstorion Member Posts: 1,750 Arc User
    Gw is fine as long as you focus on the cruisers - they spawn buffing drones so either wipe out the drone or more esily, wipe out the cruisers then the other ships - also, the battleships if you attack them head on, they fire a shot that wipes out the shield facing its fore arc so using a high speed decoy can be effective
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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    lucho80 wrote: »
    Gravity kills is even easier if all the team carries TBR and decent control skill to push enemies down into oblivion quickly...
    As amusing, and effective, as the tactic is, I can't help but wonder if there's an accolade for that
    burstorion wrote: »
    ...also, the battleships if you attack them head on, they fire a shot that wipes out the shield facing its fore arc so using a high speed decoy can be effective
    This would be familiar from facing the Elachi escorts and battleships.

    More generally, shield and energy drains become that much more useful... along with things that bypass shields entirely. Also, as is the case with the Na'kuhl, Scramble Sensors can have amusing results.
  • Options
    questeriusquesterius Member Posts: 8,382 Arc User
    edited January 2017
    lucho80 wrote: »
    szim wrote: »
    I don't consider myself exceptionally smart, not at all. But even I have found out how this queue works after only one try. Unfortunetly about 90% of people (on advanced difficulty) seem to have no clue what to do. So your explanation is very much appreciated.

    It basically melts down to this:
    - destroy a bomb carrying Tzenkethi battleship
    - grap the bomb
    - fly to a Tzenkethi station
    - deliver the bomb
    - repeat

    Try to attack the Tzenkethi battleships from the FRONT. Their shields are very week there, while port, starboard and aft shields are extremely strong.

    Don't let any battleship come too close to the starbase.

    If you plan to be one of the bomb deliverers have your engine boosts ready. You can't go to full impulse while you carry one.

    I stay away from doing pugs in this game outside of Monday to Thursday. Seems Friday to Sunday quickly brings in the "shoot first ask questions later" crowds. Gravity kills is even easier if all the team carries TBR and decent control skill to push enemies down into oblivion quickly and still you get story after story of people having to quit the queue because the PvE has been going on for an hour.

    No kidding. It has been horrible this weekend. 5 advanced queues with 3-4 leechers.
    Even the normal queues are infested with them.
    Post edited by questerius on
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2017
    Just a general observation doing Gravity Kills and Tzenkethi Front on Advanced PUGs.

    Players doing Escorts and Raiders die. Horribly. Repeatedly. Oftenly. The greatest sin I see the ones failing in this while flying these ships are being stationary, flying backwards. In short, you kill your mobility, you kill your Bonus Defense making you easy to hit. Escorts, Raiders do not have the hull and shield staying power of Cruisers, Science Vessels, Carriers. A Cruiser can actually afford to "turret" if they want because they got the staying power. Escorts, Raiders can't do that.

    One reason is the Escort, Raider wants to keep damaging. A major failure is using DHC / DC / DBB builds and turreting to keep shooting at targets. Eventually the Tzenkethi will get a bead on you and pummel you.

    Another thing I think the Tzenkethi do is they fire torpedoes that are aimed at where the player was at. If you are constantly moving, you're fine. If you're "turreting" then you're going to feel it. Again, a Cruiser can take the punishment but Escorts and Raiders, no, hell no. Raiders are the worst in taking a hit also, the lowest HP in the game outside of shuttles.
    XzRTofz.gif
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    shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    Players doing Escorts and Raiders die. Horribly. Repeatedly. Oftenly. The greatest sin I see the ones failing in this while flying these ships are being stationary, flying backwards...
    Even before S12, it just seemed logical to me that when flying an escort/raider... Speed and Mobility are Life. No exceptions. It's why you want things like Polarize Hull and Attack Pattern Omega. Why Lock Trajectory (AKA Newtonian flight mode) is useful on ships with the right specialist seating... and yes, the Tzenkethi do use this themselves!

    Sort of related: be the opportunist whenever possible. Let bigger, hardier allies attract the OPFOR's attention (and fire); attack from another angle. As a matter of fact, the most useful thing escorts might be doing here is keeping weapons cold and focusing on particle collection.
    Another thing I think the Tzenkethi do is they fire torpedoes that are aimed at where the player was at...
    The capital ships (cruiser, battleship, dreadnought) definitely do this. In fact, it's very similar to the spatial charge launcher, aside from leaving behind a small hazard area in the vein of the PEP torpedo (note: this hazard actually helps Tzenkethi ships that fly into it).
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited January 2017
    Another thing I think the Tzenkethi do is they fire torpedoes that are aimed at where the player was at...
    The capital ships (cruiser, battleship, dreadnought) definitely do this. In fact, it's very similar to the spatial charge launcher, aside from leaving behind a small hazard area in the vein of the PEP torpedo (note: this hazard actually helps Tzenkethi ships that fly into it).
    Yeah keep moving or die.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Another thing I think the Tzenkethi do is they fire torpedoes that are aimed at where the player was at...
    The capital ships (cruiser, battleship, dreadnought) definitely do this. In fact, it's very similar to the spatial charge launcher, aside from leaving behind a small hazard area in the vein of the PEP torpedo (note: this hazard actually helps Tzenkethi ships that fly into it).
    Yeah keep moving or die.

    At least from the PUGs I can do these instances on Advanced with, Beam Array oriented Escorts are staying alive much better. Narrow arc ones are eating it bad. Even me using attack runs with DHCs on my T'Varo is risky. If I slow down to prolong the CSV run, I eat huge damage. I have to do fast runs doing very little damage with DHCs, etc, or eat a lot of hits. I'd have to revise the build or switch ships.
    XzRTofz.gif
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    when I get the chance I'm gonna try a single cannon build. My Reman guy flies a Scimmi setup with SCs and turrets.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    bossheisenbergbossheisenberg Member Posts: 603 Arc User
    I took on the entire Tzenkethi horde with my invincible bug and left the entire region of space burning...
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