Hi All,
We've been seeing a bit of chit and chat about the length of time it takes to complete this PVE and generally people finding it difficult to understand or formulate a strategy to increase efficiency and maximize their rewards. We have made a video showing that a properly coordinated & pre-planned team can beat even the Elite version of this queue WITHOUT having massive DPS. In fact, DPS isn't important to this map at all and shooting at all the enemies across the map actually wastes time. Team work and each person knowing what they are doing is far more important.
The strategy we decided to try was with a 2-1-2 player arrangement across the map. 2 Left, 2 Right and 1 in the Middle as a Home Base Guard. The 2 players on the side have specific jobs. One is to draw NPC threat and attention away from the other who is responsible for towing the bomb to each base. The player in the middle is there to ensure the ships don't get too close to our base. If one bomber releases a bomb to our base the mission fails instantly or in normal and advanced mode you would fail the optional thus reducing rewards. Therefore, control abilities are paramount for this map. You will see us using Gravity Well and Tractor Beam Repulsors. The Repulsors on my ship pull instead of push while my teammate (
@avaeris) who is drawing the threat, have them in push mode so to clear enemies away from me.
My position is on the left side covering and will be towing the bomb.
Please enjoy this and we hope the community gets a better understanding of it no matter what difficulty they choose to play.
Special Thanks these DPS community members:
@avaeris@dangp1@aaabbbbccccdddd@plwog
Comments
It basically melts down to this:
- destroy a bomb carrying Tzenkethi battleship
- grap the bomb
- fly to a Tzenkethi station
- deliver the bomb
- repeat
Try to attack the Tzenkethi battleships from the FRONT. Their shields are very week there, while port, starboard and aft shields are extremely strong.
Don't let any battleship come too close to the starbase.
If you plan to be one of the bomb deliverers have your engine boosts ready. You can't go to full impulse while you carry one.
I don't normally do anything where I need more than full throttle and an evasive now and then to escape a warp core breach. When EPTE and Evasive Maneuvers are on cooldown how well does just an engine battery work?
also note worth you can't cloak while carrying the bomb ether. so you should take that into account when deciding if your going to carry the the bombs.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
We use a DOFF that was from a Summer Event a 2 years ago the resets Evasive Man. when you hit Emergency Power to Engines. The DOFF was offered in the recent Phoenix pack I believe.
1 : Take out the tzenkethi healing ship the bor..something or the other
2 : Target the frigates doesnt take long
3 : target battleship
4 : Grab bomb and either be a tank because you will get the aggro big time or go for the bases (being the tank will open paths for teamates to hit the bases )
5 : On the dreadnought repeat steps 1,2 and 3 then hit the dreadnought.
Gravity Kills
1 : If your in a larger slow turning ship stay with the jupiter and defend let the smaller quicker ships gather molecules
2 : BFaW and Torp spread is your fwiend
3 : during stage 2 attack them from the front the tzen ships are weakest there
4 : stage 3 gravity wells will slow the battleships down , make sure you carrying the rep shield heal thing cant remember the name but itis from the undine rep if i remember right, and if jupiters shields get low slap that on it and go on the attack.
5 : Facing the dreadnought again hit the healer, then frigs, then battleships then dread, each ship assists and either buffs or heals each other, so taking them down in a way that hastens their demise is crucial.
Neither do i and with a fleet thats mostly inactive these days i do alot of PUGs , with that said sharing a working knowledge of how to take the tzenkethi down helps others understand the how to on kiling them in groups , then im all for it
I have been told a few times that grav wells should be either avoided or only used surgically because the Tzen get buffs when close together, and if you get a pile in a well they're all but invulnerable.
And repulsors will kick them into the event horizon
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yeah Im just referring to gravity kills here
I stay away from doing pugs in this game outside of Monday to Thursday. Seems Friday to Sunday quickly brings in the "shoot first ask questions later" crowds. Gravity kills is even easier if all the team carries TBR and decent control skill to push enemies down into oblivion quickly and still you get story after story of people having to quit the queue because the PvE has been going on for an hour.
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This would be familiar from facing the Elachi escorts and battleships.
More generally, shield and energy drains become that much more useful... along with things that bypass shields entirely. Also, as is the case with the Na'kuhl, Scramble Sensors can have amusing results.
No kidding. It has been horrible this weekend. 5 advanced queues with 3-4 leechers.
Even the normal queues are infested with them.
Players doing Escorts and Raiders die. Horribly. Repeatedly. Oftenly. The greatest sin I see the ones failing in this while flying these ships are being stationary, flying backwards. In short, you kill your mobility, you kill your Bonus Defense making you easy to hit. Escorts, Raiders do not have the hull and shield staying power of Cruisers, Science Vessels, Carriers. A Cruiser can actually afford to "turret" if they want because they got the staying power. Escorts, Raiders can't do that.
One reason is the Escort, Raider wants to keep damaging. A major failure is using DHC / DC / DBB builds and turreting to keep shooting at targets. Eventually the Tzenkethi will get a bead on you and pummel you.
Another thing I think the Tzenkethi do is they fire torpedoes that are aimed at where the player was at. If you are constantly moving, you're fine. If you're "turreting" then you're going to feel it. Again, a Cruiser can take the punishment but Escorts and Raiders, no, hell no. Raiders are the worst in taking a hit also, the lowest HP in the game outside of shuttles.
Sort of related: be the opportunist whenever possible. Let bigger, hardier allies attract the OPFOR's attention (and fire); attack from another angle. As a matter of fact, the most useful thing escorts might be doing here is keeping weapons cold and focusing on particle collection.
The capital ships (cruiser, battleship, dreadnought) definitely do this. In fact, it's very similar to the spatial charge launcher, aside from leaving behind a small hazard area in the vein of the PEP torpedo (note: this hazard actually helps Tzenkethi ships that fly into it).
My character Tsin'xing
At least from the PUGs I can do these instances on Advanced with, Beam Array oriented Escorts are staying alive much better. Narrow arc ones are eating it bad. Even me using attack runs with DHCs on my T'Varo is risky. If I slow down to prolong the CSV run, I eat huge damage. I have to do fast runs doing very little damage with DHCs, etc, or eat a lot of hits. I'd have to revise the build or switch ships.
My character Tsin'xing