The Terrible Teens: Episode 1T'Pasha's Tale Begins
Teenagers can be tempermental, right? So, what happens when you have an extremely brilliant teenager... who is also half-Vulcan, half-Bajoran and has some serious emotional issues? Oh, and whose parents are high profile Starfleet consultants?
Admiral Marconi is asking for your help to get this young woman to her father on Vulcan... before she causes an interplanetary diplomatic catastrophe of unknown proportions!
All combat in this mission is OPTIONAL!
A few special button symbols to look for:
[Tac.] = This option includes combat
[>>] = This option is faster and eliminates some of the dialogue or optional objectives.
[Dip.] = This option avoids combat and probably involves more reading.
[SIGPIC][/SIGPIC]
My very first Foundry Mission,
Healing Old Wounds, has been completely reworked and rereleased!
(Also, a quick shout-out, please visit
Starbase UGC for all your Foundry needs!)
Comments
(Also, a quick shout-out, please visit Starbase UGC for all your Foundry needs!)
My Foundry missions | My STO Wiki page | My Twitter home page
My character Tsin'xing
My character Tsin'xing
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I'm in the habit of noting down details as I go along so here they are if you want them.
For anyone who has trouble finding the entry point, it is there, it's the pair of turbolifts on your left as you look down into the ship requisitions area.
Office map: The counsellor has a tendency to stand on her chair after you've read the PADD.
Also, it would be good to be able to look at the PADD again if you accidentally close it - at present the intereact disappears once you've looked at the PADD once; I know it's possible to do interacts that can be looked at repeatedly, I don't know how off-hand but I've seen them.
Bajor:
There's something odd with the first set of dialogues: the message where you ask to speak to Admiral Marconi appears before you've spoken to the Security Officer - it doesn't appear immediately on entering the map, though, I think it appears when you walk up to the pen with the suspicious characters in it. If you answer it, a dialogue with the Security Officer appears and says you refused to give identification, whether you did or not.
I like this puzzly bit with hunting around Bajor.
I like the way you've decorated Bajor, especially the people admiring the caracal!
I thought the map of T'Pasha's house was very good, everything looks completely real - no resorting to bits that don't really look like what they're supposed to be beyond being the right shape - and at the same time it looks unlike other maps in the game and it looks just like somebody's home, not some kind of space station facility. Not easy to achieve with a set of assets that are mainly meant for making space station facilities.
I normally note down any typos as I go along but I don't think there were any!
About that dialogue... It was working right, so I think it may have broken a tiny bit the last time that the Foundry was down. I've been horrible... I haven't been on STO for months. I need to get in there soon and do a tune up, as well as finish up the next episode.
(Also, a quick shout-out, please visit Starbase UGC for all your Foundry needs!)