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The Terrible Teens: Episode 1

The_Terrible_Teens_Ep_1_Poster.jpg

The Terrible Teens: Episode 1

T'Pasha's Tale Begins


Teenagers can be tempermental, right? So, what happens when you have an extremely brilliant teenager... who is also half-Vulcan, half-Bajoran and has some serious emotional issues? Oh, and whose parents are high profile Starfleet consultants?

Admiral Marconi is asking for your help to get this young woman to her father on Vulcan... before she causes an interplanetary diplomatic catastrophe of unknown proportions!

All combat in this mission is OPTIONAL!

A few special button symbols to look for:
[Tac.] = This option includes combat
[>>] = This option is faster and eliminates some of the dialogue or optional objectives.
[Dip.] = This option avoids combat and probably involves more reading.
[SIGPIC][/SIGPIC]
My very first Foundry Mission, Healing Old Wounds, has been completely reworked and rereleased!
(Also, a quick shout-out, please visit Starbase UGC for all your Foundry needs!)
Post edited by baddmoonrizin on

Comments

  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    No wedding, 1 star. Lol. Just kidding! When i manage to get home and get a minute I'll have a go.
  • aleniskendraaleniskendra Member Posts: 95 Arc User
    And now there is a trailer: https://youtu.be/pU0mi3JLHtM
    [SIGPIC][/SIGPIC]
    My very first Foundry Mission, Healing Old Wounds, has been completely reworked and rereleased!
    (Also, a quick shout-out, please visit Starbase UGC for all your Foundry needs!)
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    I cannae get the link to work, Captain
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    I see we both have a thing for half-Vulcan/half-non-human guest stars. :) I'll have to give this one a spin once I get "Mirrorball" ready for prime time.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I gotta say the story was pretty neat, and some of the maps were really cool. What's with the invisiwall blocking the stairway?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited April 2016
    Haha. It took her ages to get that right. Originally you could break the mission by going up there too soon.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    well... it doesn't have a despawn trigger, so I had to get around it to get up there.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Whoopsie
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    The stairway to the interior second level? I was able to wander up there right at the start (did the diplomatic options so didn't need to go back up there). Could the trigger be spawning the invisible wall instead of despawning?
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    You may have played it pre-wall. I think i was after you and i let her know after that by a day or so.
  • wombat140wombat140 Member Posts: 971 Arc User
    I played this a few days ago and enjoyed it a lot! Is there any more on the way?
    I'm in the habit of noting down details as I go along so here they are if you want them.
    For anyone who has trouble finding the entry point, it is there, it's the pair of turbolifts on your left as you look down into the ship requisitions area.

    Office map: The counsellor has a tendency to stand on her chair after you've read the PADD.
    Also, it would be good to be able to look at the PADD again if you accidentally close it - at present the intereact disappears once you've looked at the PADD once; I know it's possible to do interacts that can be looked at repeatedly, I don't know how off-hand but I've seen them.

    Bajor:
    There's something odd with the first set of dialogues: the message where you ask to speak to Admiral Marconi appears before you've spoken to the Security Officer - it doesn't appear immediately on entering the map, though, I think it appears when you walk up to the pen with the suspicious characters in it. If you answer it, a dialogue with the Security Officer appears and says you refused to give identification, whether you did or not.
    I like this puzzly bit with hunting around Bajor.
    I like the way you've decorated Bajor, especially the people admiring the caracal!

    I thought the map of T'Pasha's house was very good, everything looks completely real - no resorting to bits that don't really look like what they're supposed to be beyond being the right shape - and at the same time it looks unlike other maps in the game and it looks just like somebody's home, not some kind of space station facility. Not easy to achieve with a set of assets that are mainly meant for making space station facilities.

    I normally note down any typos as I go along but I don't think there were any!
  • aleniskendraaleniskendra Member Posts: 95 Arc User
    Hi Wombat! Thanks for the playthrough and for your comments, compliments, and suggestions. I'm really glad you enjoyed it!

    About that dialogue... It was working right, so I think it may have broken a tiny bit the last time that the Foundry was down. I've been horrible... I haven't been on STO for months. I need to get in there soon and do a tune up, as well as finish up the next episode.
    wombat140 wrote: »
    I played this a few days ago and enjoyed it a lot! Is there any more on the way?
    I'm in the habit of noting down details as I go along so here they are if you want them.
    For anyone who has trouble finding the entry point, it is there, it's the pair of turbolifts on your left as you look down into the ship requisitions area.

    Office map: The counsellor has a tendency to stand on her chair after you've read the PADD.
    Also, it would be good to be able to look at the PADD again if you accidentally close it - at present the intereact disappears once you've looked at the PADD once; I know it's possible to do interacts that can be looked at repeatedly, I don't know how off-hand but I've seen them.

    Bajor:
    There's something odd with the first set of dialogues: the message where you ask to speak to Admiral Marconi appears before you've spoken to the Security Officer - it doesn't appear immediately on entering the map, though, I think it appears when you walk up to the pen with the suspicious characters in it. If you answer it, a dialogue with the Security Officer appears and says you refused to give identification, whether you did or not.
    I like this puzzly bit with hunting around Bajor.
    I like the way you've decorated Bajor, especially the people admiring the caracal!

    I thought the map of T'Pasha's house was very good, everything looks completely real - no resorting to bits that don't really look like what they're supposed to be beyond being the right shape - and at the same time it looks unlike other maps in the game and it looks just like somebody's home, not some kind of space station facility. Not easy to achieve with a set of assets that are mainly meant for making space station facilities.

    I normally note down any typos as I go along but I don't think there were any!

    [SIGPIC][/SIGPIC]
    My very first Foundry Mission, Healing Old Wounds, has been completely reworked and rereleased!
    (Also, a quick shout-out, please visit Starbase UGC for all your Foundry needs!)
  • gusardgusard Member Posts: 10 Arc User
    Haven't played it yet but the movie trailer and poster were excellent. Thumbs up for the effort.
This discussion has been closed.